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Roster Prediction Discussion Thread

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Sobreviviente

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Nothing against Bayonetta, but she isn't quite a legendary video game character yet. But with more installments into her series, or at least being in a bunch of games in general, she can be. I don't think Kamiya wanted her in Smash either, not too sure either(it had to do with getting annoyed by people constantly asking him about Smash having one of his characters).Neither is cooking mama, but not many people talk about that series.
I think the same, but imagine the future... tomorrow bayonetta 2 will be remembered as one of the "big" wii u titles (hopefully).
Not right know, but someday.

I asuming layton can be considered legendary btw.

A few mediocre games on Nintendo hardware does not warrant an inclusion.
Not to say a chef wouldn't be interesting.
"few" they have more nintendo games than layton actually.
The quality is debatable, they are good in what they do, but since when is the quality of a game a factor? mama is a very popular and recognizable character, she is iconic, and everybody here knows it.

And dont ever dare to think that a chef wouldnt be interesting...
 

shrooby

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Meh, just look at Mario with his F.L.U.D.D.
Nah, F.L.U.D.D. got an entire game. What about Mario's Cape, Peach's Turnips, or Charizard using Rock Smash? Without Smash these aren't iconic in the grand scheme of things. The Cape was just another power-up, turnips weren't associated with Peach exclusively until Melee, and Charizard is hardly known anywhere in the Poke-verse as a user Rock Smash. Iconic-ness can be a factor in selecting moves, like Bowser or Charizard breathing fire, Lucario's Aura Sphere, MK's Mach Tornado, or Mario's Fireballs, but, in other cases, moves are just selected from a bucket list of things that a character can do. Items from the bucket list are chosen not only with iconic-ness in mind, but also how unique the move will make that character, and these factors don't necessarily compete with each other. And in the case of Pac-Man, Pac-Man World is in that bucket list.
 

Knight Dude

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Nah, F.L.U.D.D. got an entire game. What about Mario's Cape, Peach's Turnips, or Charizard using Rock Smash? Without Smash these aren't iconic in the grand scheme of things. The Cape was just another power-up, turnips weren't associated with Peach exclusively until Melee, and Charizard is hardly known anywhere in the Poke-verse as a user Rock Smash. Iconic-ness can be a factor in selecting moves, like Bowser or Charizard breathing fire, Lucario's Aura Sphere, MK's Mach Tornado, or Mario's Fireballs, but, in other cases, moves are just selected from a bucket list of things that a character can do. Items from the bucket list are chosen not only with iconic-ness in mind, but also how unique the move will make that character, and these factors don't necessarily compete with each other. And in the case of Pac-Man, Pac-Man World is in that bucket list.

Speaking of FLUDD, why does it need to be charged again? It should start out with a powerful burst of water that shoots out fast, and pushes the enemy back really far. But it gets weaker the longer you hold it down, like Bowser's fire. Or better yet, like how it actually works in Mario Sunshine. Also let it do some damage too, not a lot, but something noticeable at least.
 

TheLastJinjo

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Nah, F.L.U.D.D. got an entire game. What about Mario's Cape, Peach's Turnips, or Charizard using Rock Smash? Without Smash these aren't iconic in the grand scheme of things. The Cape was just another power-up, turnips weren't associated with Peach exclusively until Melee, and Charizard is hardly known anywhere in the Poke-verse as a user Rock Smash. Iconic-ness can be a factor in selecting moves, like Bowser or Charizard breathing fire, Lucario's Aura Sphere, MK's Mach Tornado, or Mario's Fireballs, but, in other cases, moves are just selected from a bucket list of things that a character can do. Items from the bucket list are chosen not only with iconic-ness in mind, but also how unique the move will make that character, and these factors don't necessarily compete with each other. And in the case of Pac-Man, Pac-Man World is in that bucket list.
Still not convinced Sakurai is gonna dig deep into the bucket list for Third-Party characters. That is to say, Sakurai might not be influenced to add a character he has to dig so deep into in order to make decent. And Peach's Turnip is iconic.
 

Arcadenik

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Minor thing but F-Zero had three games under it's belt by the time Smash 64 existed in Japan and two with international releases.
F-Zero for the SNES and F-Zero X for the N64... what's this third game you speak of?
 

BKupa666

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Why are people so anti-FLUDD? With every other veteran's moves besides Captain Ganondorf's, people usually expect them to be buffed or nerfed, but with FLUDD, people just outright demand that it be scrapped and forgotten. Is the residual Sunshine hate really still that bad?
 

Knight Dude

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Why are people so anti-FLUDD? With every other veterans' moves besides Captain Ganondorf's, people usually expect them to be buffed or nerfed, but with FLUDD, people just outright demand that it be scrapped and forgotten. Is the residual Sunshine hate really still that bad?

If it gets swapped for another move, then whatever happens happens. I really liked Mario Sunshine too. I just want it to be buffed in general, namely have it do damage.
I'll say this again...cause why not?

"Speaking of FLUDD, why does it need to be charged again? It should start out with a powerful burst of water that shoots out fast, and pushes the enemy back really far. But it gets weaker the longer you hold it down, like Bowser's fire. Or better yet, like how it actually works in Mario Sunshine. Also let it do some damage too, not a lot, but something noticeable at least."
 

Sobreviviente

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Why are people so anti-FLUDD? With every other veterans' moves besides Captain Ganondorf's, people usually expect them to be buffed or nerfed, but with FLUDD, people just outright demand that it be scrapped and forgotten. Is the residual Sunshine hate really still that bad?
The move was terrible introduced, it doesnt help you neither in recovery or actual attacks, something the tornado actually does.
Is not a bad move at its own, but his old tornado was just so much better. Also, mario galaxy.

Personal opinion, but it almost feels unnatural to the mario character.
He is supposed to be the balanced guy that you pick to learn the game, fludd doesnt follow that philosophy.

The unfortunately named "BS F-Zero Grand Prix" for the Satellaview.
They were two.
 

FlareHabanero

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Why are people so anti-FLUDD? With every other veteran's moves besides Captain Ganondorf's, people usually expect them to be buffed or nerfed, but with FLUDD, people just outright demand that it be scrapped and forgotten. Is the residual Sunshine hate really still that bad?
The main thing that annoys people about FLUDD is that it was a poorly executed idea even though it had a solid idea going for it (a tool designed for gimping), and it unintentionally nerfed Mario's ability to recover due to FLUDD replacing Mario Tornado.

Luckily, it seems like FLUDD is being buffed for the next game.
 

BKupa666

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If it gets swapped for another move, then whatever happens happens. I really liked Mario Sunshine too. I just want it to be buffed in general, namely have it do damage.
I'll say this again...cause why not?

"Speaking of FLUDD, why does it need to be charged again? It should start out with a powerful burst of water that shoots out fast, and pushes the enemy back really far. But it gets weaker the longer you hold it down, like Bowser's fire. Or better yet, like how it actually works in Mario Sunshine. Also let it do some damage too, not a lot, but something noticeable at least."
Well, it's still there in the Mario vs. Mega Man video, and judging by the video, FLUDD shoots a larger stream of water, so perhaps it's more powerful? But I still see so many people expecting that it's just a placeholder, and that we're going to get some "Galaxy Spin" instead when said spin is pretty much a glorified version of most characters' spinning N-Airs.

Is there a closeted FLUDD for Smash fanbase I don't know about that also thinks Sakurai will "refresh" Mario's moves so that FLUDD will be playable?
 

Arcadenik

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The main thing that annoys people about FLUDD is that it was a poorly executed idea even though it had a solid idea going for it (a tool designed for gimping), and it unintentionally nerfed Mario's ability to recover due to FLUDD replacing Mario Tornado.
Maybe Sakurai needs to buff Mario's Up+B recovery... give it more power and height...
 

Louie G.

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I think it would be cool if with the press of a button FLUDD can change it's use.
Normally, it will shoot forward. Crouch down for a few seconds and it will shoot down, sending you up into the air.

POSTS UNTIL 2000: 1
 

shrooby

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Still not convinced Sakurai is gonna dig deep into the bucket list for Third-Party characters. That is to say, Sakurai might not be influenced to add a character he has to dig so deep into in order to make decent. And Peach's Turnip is iconic.
Pac-Man may (It's going to sound like I'm assuming he's already in the game. I don't think that, so don't take this the wrong way.) be a third-party, but he'd still be a playable character. You're making Sakurai sound like a lazy bum, which he certainly is not. I don't know why you think Sakurai would get lazy for just third-parties, but I'm going to assume it's because of what we got with Sonic. Maybe it was laziness, time-constraints, or maybe it was some other thing we can't even think of because none of actually worked on the game with Sakurai, but the point it we don't know if any of the factors that resulted in Sonic's boring and uninspired moveset would apply to Pac-Man, so don't throw him in the same boat. Pac-Man could have one of the most unique playstyles in the game, or maybe he wouldn't, but we don't know. I don't even like Pac-Man myself. I'd rather not have him in the game too, but give him some credit. He could be as unique as any other character you support. On the flip side he could not be, but that's just the risk that comes with supporting any character.

And, yes, turnips are iconic in Mario. And yes, Peach using Turnips is iconic as well. But those statements are more true when using current tense. Until Melee, pulling turnips was just a Super Mario Bros. 2 thing. Mario, Luigi, Toad, and Peach all did it, and none of them did it more than the other. But then Sakurai decided that Peach should have a move that references pulling turnips from SMB2. Why did Peach get this move and Mario or Luigi didn't? Because Peach needed a down-B that wasn't generic? Because the stereotype is that women have vegetable gardens? Who knows?
 

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Well, it's still there in the Mario vs. Mega Man video, and judging by the video, FLUDD shoots a larger stream of water, so perhaps it's more powerful? But I still see so many people expecting that it's just a placeholder, and that we're going to get some "Galaxy Spin" instead when said spin is pretty much a glorified version of most characters' spinning N-Airs.

Is there a closeted FLUDD for Smash fanbase I don't know about that also thinks Sakurai will "refresh" Mario's moves so that FLUDD will be playable?

True, FLUDD does look stronger now. But I feel like it still should work like it does in Mario Sunshine, holding it down until it putters out. I doubt its a placeholder, but I suppose it isn't impossible. The Galaxy Spin, could at least work as a recovery attack, and might be able to work as a knockout attack too.

But if recovery is bothering people so much, maybe having it use the Hover Nozzle in the air could solve that.
 

Arcadenik

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How come we still haven't seen any of Peach's other special moves? Why show Toad but not her Parasol, her Vegetables, and her butt?
 

Knight Dude

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How come we still haven't seen any of Peach's other special moves? Why show Toad but not her Parasol, her Vegetables, and her butt?

Maybe they are still being tweaked. I was hoping that the Parasol, would look like Perry from her solo game. Can't really see changes with the Turnips being changed though.
 

YoshiandToad

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Maybe they are still being tweaked. I was hoping that the Parasol, would look like Perry from her solo game. Can't really see changes with the Turnips being changed though.
Maybe she can occasionally pull out a Pow Block now? Also Perry would be great.

Actually any Super Princess Peach reference would be great. Why didn't we get one in Brawl outside the Perry trophy?
 

Bowserlick

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Didn't we get hearts for her new Up tilt and a replacement for the side B explosion? That is somewhat connected to Super Princes Peach.
 

TheLastJinjo

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Yeah, I know this is Fire Emblem related. But, I just wanted to say aloud that I still think Eliwood resembling and being reminiscent of Roy adds to Roy's importance. It's one of the very few Fire Emblem games to have a prequel/sequel starring that protagonist and/or it's relative and hell, Roy was in the ending. Now you may say "Oh, well isn't Chrom being a descendant of the most popular Marth a reason to add to his importance?" No. I think that's a reason to add to Marth's importance and that Eliwood adds to Roy's importance instead of vice versa. Since of course that's who they are based off of. I mean Marth, Roy, and I believe Ike are the only main heroes with descendants right?

I think it's a plausible thought, unlike that Chrom costume for an unrelated game which only serves the purpose of advertising the game itself.
 

True Blue Warrior

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Personally thinking, Chrom vs Roy arguments should be avoided as much as possible, unless one of them were to be revealed at any point before release.
 

Bowserlick

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How do we fix Roy and keep his mechanic (more power closer to the hilt of the sword)?

A leaping forward Smash would allow Roy to cover more ground and possibly hit with the inside of his sword. But if he hits with the tip, at least the opponent would be pushed back some possibly allowing Roy to recover.
 

TheLastJinjo

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I might have something juicy here.

http://www.ign.com/articles/2013/12/10/super-smash-bros-launching-in-spring-2014

It may be much further along than we first thought.
You wish.

Personally thinking, Chrom vs Roy arguments should be avoided as much as possible, unless one of them were to be revealed at any point before release.
That's sad that people on this thread strive to avoid detailed topics that actually go somewhere.
 

Arcadenik

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Let's see... $60 for SSB4 Wii U and $40 for SSB4 3DS... better put aside $100 for a rainy day in spring... :awesome:
 

Hotfeet444

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Oh, we're back? Finally! I thought this temporary overload would never end...so much for temporary huh? Anyways, good afternoon all...and good morning/evening/siesta to those of you who lives in other parts of the world that are not associated with the EST. Anyways, I don't feel like reading through 295 posts, so can someone just give me a run-down on what I missed exactly?
 

Bowserlick

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Everyone made fun of you for roughly 300 posts. I tried to stop them, but I ended up joining in.
 

?????????????

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Oh, we're back? Finally! I thought this temporary overload would never end...so much for temporary huh? Anyways, good afternoon all...and good morning/evening/siesta to those of you who lives in other parts of the world that are not associated with the EST. Anyways, I don't feel like reading through 295 posts, so can someone just give me a run-down on what I missed exactly?
Cranky Kong.
 

TheLastJinjo

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How do we fix Roy and keep his mechanic (more power closer to the hilt of the sword)?

A leaping forward Smash would allow Roy to cover more ground and possibly hit with the inside of his sword. But if he hits with the tip, at least the opponent would be pushed back some possibly allowing Roy to recover.
I'd say replace Ike's Neutral B, and make Roy's Forward B shoot flames.
 

Seraphim.

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How do we fix Roy and keep his mechanic (more power closer to the hilt of the sword)?

A leaping forward Smash would allow Roy to cover more ground and possibly hit with the inside of his sword. But if he hits with the tip, at least the opponent would be pushed back some possibly allowing Roy to recover.
Look at Project M Roy.
 

Hotfeet444

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Cranky Kong.
So basically nothing? Wow, I didn't think said topic could last for so long. Then again...I underestimate things around here sometimes, can really take you by surprise.

Anyways, my two cents on things I missed...that Submarine gun is cool. :p

Everyone made fun of you for roughly 300 posts. I tried to stop them, but I ended up joining in.
Was it at least DECENT comedy? Because if so, then that's okay. :p I'm not expecting you all to pull a Louie C.K. on me, but it'd be nice to know that you tried. :p
 
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