BluePikmin11
Akko is my dear daughter!
Meh, just look at Mario with his F.L.U.D.D., I don't think the F.L.U.D.D. was really iconic to Mario.Not really. The characters just get moves that are iconic to them. Pac-Man World is not.
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Meh, just look at Mario with his F.L.U.D.D., I don't think the F.L.U.D.D. was really iconic to Mario.Not really. The characters just get moves that are iconic to them. Pac-Man World is not.
It actually was.Meh, just look at Mario with his F.L.U.D.D., I don't think the F.L.U.D.D. was really iconic to Mario.
I think the same, but imagine the future... tomorrow bayonetta 2 will be remembered as one of the "big" wii u titles (hopefully).Nothing against Bayonetta, but she isn't quite a legendary video game character yet. But with more installments into her series, or at least being in a bunch of games in general, she can be. I don't think Kamiya wanted her in Smash either, not too sure either(it had to do with getting annoyed by people constantly asking him about Smash having one of his characters).Neither is cooking mama, but not many people talk about that series.
"few" they have more nintendo games than layton actually.A few mediocre games on Nintendo hardware does not warrant an inclusion.
Not to say a chef wouldn't be interesting.
Nah, F.L.U.D.D. got an entire game. What about Mario's Cape, Peach's Turnips, or Charizard using Rock Smash? Without Smash these aren't iconic in the grand scheme of things. The Cape was just another power-up, turnips weren't associated with Peach exclusively until Melee, and Charizard is hardly known anywhere in the Poke-verse as a user Rock Smash. Iconic-ness can be a factor in selecting moves, like Bowser or Charizard breathing fire, Lucario's Aura Sphere, MK's Mach Tornado, or Mario's Fireballs, but, in other cases, moves are just selected from a bucket list of things that a character can do. Items from the bucket list are chosen not only with iconic-ness in mind, but also how unique the move will make that character, and these factors don't necessarily compete with each other. And in the case of Pac-Man, Pac-Man World is in that bucket list.Meh, just look at Mario with his F.L.U.D.D.
Nah, F.L.U.D.D. got an entire game. What about Mario's Cape, Peach's Turnips, or Charizard using Rock Smash? Without Smash these aren't iconic in the grand scheme of things. The Cape was just another power-up, turnips weren't associated with Peach exclusively until Melee, and Charizard is hardly known anywhere in the Poke-verse as a user Rock Smash. Iconic-ness can be a factor in selecting moves, like Bowser or Charizard breathing fire, Lucario's Aura Sphere, MK's Mach Tornado, or Mario's Fireballs, but, in other cases, moves are just selected from a bucket list of things that a character can do. Items from the bucket list are chosen not only with iconic-ness in mind, but also how unique the move will make that character, and these factors don't necessarily compete with each other. And in the case of Pac-Man, Pac-Man World is in that bucket list.
Still not convinced Sakurai is gonna dig deep into the bucket list for Third-Party characters. That is to say, Sakurai might not be influenced to add a character he has to dig so deep into in order to make decent. And Peach's Turnip is iconic.Nah, F.L.U.D.D. got an entire game. What about Mario's Cape, Peach's Turnips, or Charizard using Rock Smash? Without Smash these aren't iconic in the grand scheme of things. The Cape was just another power-up, turnips weren't associated with Peach exclusively until Melee, and Charizard is hardly known anywhere in the Poke-verse as a user Rock Smash. Iconic-ness can be a factor in selecting moves, like Bowser or Charizard breathing fire, Lucario's Aura Sphere, MK's Mach Tornado, or Mario's Fireballs, but, in other cases, moves are just selected from a bucket list of things that a character can do. Items from the bucket list are chosen not only with iconic-ness in mind, but also how unique the move will make that character, and these factors don't necessarily compete with each other. And in the case of Pac-Man, Pac-Man World is in that bucket list.
Minor thing but F-Zero had three games under it's belt by the time Smash 64 existed in Japan and two with international releases.2 things to say: I don't think Shulk is as unlikely as I use to think. I mean F-Zero only had one game and got a character in Smash.
F-Zero for the SNES and F-Zero X for the N64... what's this third game you speak of?Minor thing but F-Zero had three games under it's belt by the time Smash 64 existed in Japan and two with international releases.
The unfortunately named "BS F-Zero Grand Prix" for the Satellaview.F-Zero for the SNES and F-Zero X for the N64... what's this third game you speak of?
Why are people so anti-FLUDD? With every other veterans' moves besides Captain Ganondorf's, people usually expect them to be buffed or nerfed, but with FLUDD, people just outright demand that it be scrapped and forgotten. Is the residual Sunshine hate really still that bad?
The move was terrible introduced, it doesnt help you neither in recovery or actual attacks, something the tornado actually does.Why are people so anti-FLUDD? With every other veterans' moves besides Captain Ganondorf's, people usually expect them to be buffed or nerfed, but with FLUDD, people just outright demand that it be scrapped and forgotten. Is the residual Sunshine hate really still that bad?
They were two.The unfortunately named "BS F-Zero Grand Prix" for the Satellaview.
The main thing that annoys people about FLUDD is that it was a poorly executed idea even though it had a solid idea going for it (a tool designed for gimping), and it unintentionally nerfed Mario's ability to recover due to FLUDD replacing Mario Tornado.Why are people so anti-FLUDD? With every other veteran's moves besides Captain Ganondorf's, people usually expect them to be buffed or nerfed, but with FLUDD, people just outright demand that it be scrapped and forgotten. Is the residual Sunshine hate really still that bad?
Well, it's still there in the Mario vs. Mega Man video, and judging by the video, FLUDD shoots a larger stream of water, so perhaps it's more powerful? But I still see so many people expecting that it's just a placeholder, and that we're going to get some "Galaxy Spin" instead when said spin is pretty much a glorified version of most characters' spinning N-Airs.If it gets swapped for another move, then whatever happens happens. I really liked Mario Sunshine too. I just want it to be buffed in general, namely have it do damage.
I'll say this again...cause why not?
"Speaking of FLUDD, why does it need to be charged again? It should start out with a powerful burst of water that shoots out fast, and pushes the enemy back really far. But it gets weaker the longer you hold it down, like Bowser's fire. Or better yet, like how it actually works in Mario Sunshine. Also let it do some damage too, not a lot, but something noticeable at least."
Maybe Sakurai needs to buff Mario's Up+B recovery... give it more power and height...The main thing that annoys people about FLUDD is that it was a poorly executed idea even though it had a solid idea going for it (a tool designed for gimping), and it unintentionally nerfed Mario's ability to recover due to FLUDD replacing Mario Tornado.
I stand corrected then; F-Zero had FOUR games in Japan before Falcon appeared in Super Smash Bros.They were two.
Pac-Man may (It's going to sound like I'm assuming he's already in the game. I don't think that, so don't take this the wrong way.) be a third-party, but he'd still be a playable character. You're making Sakurai sound like a lazy bum, which he certainly is not. I don't know why you think Sakurai would get lazy for just third-parties, but I'm going to assume it's because of what we got with Sonic. Maybe it was laziness, time-constraints, or maybe it was some other thing we can't even think of because none of actually worked on the game with Sakurai, but the point it we don't know if any of the factors that resulted in Sonic's boring and uninspired moveset would apply to Pac-Man, so don't throw him in the same boat. Pac-Man could have one of the most unique playstyles in the game, or maybe he wouldn't, but we don't know. I don't even like Pac-Man myself. I'd rather not have him in the game too, but give him some credit. He could be as unique as any other character you support. On the flip side he could not be, but that's just the risk that comes with supporting any character.Still not convinced Sakurai is gonna dig deep into the bucket list for Third-Party characters. That is to say, Sakurai might not be influenced to add a character he has to dig so deep into in order to make decent. And Peach's Turnip is iconic.
Well, it's still there in the Mario vs. Mega Man video, and judging by the video, FLUDD shoots a larger stream of water, so perhaps it's more powerful? But I still see so many people expecting that it's just a placeholder, and that we're going to get some "Galaxy Spin" instead when said spin is pretty much a glorified version of most characters' spinning N-Airs.
Is there a closeted FLUDD for Smash fanbase I don't know about that also thinks Sakurai will "refresh" Mario's moves so that FLUDD will be playable?
How come we still haven't seen any of Peach's other special moves? Why show Toad but not her Parasol, her Vegetables, and her butt?
Maybe she can occasionally pull out a Pow Block now? Also Perry would be great.Maybe they are still being tweaked. I was hoping that the Parasol, would look like Perry from her solo game. Can't really see changes with the Turnips being changed though.
There's two threads that were made for that topic in the General discussion subforum.I might have something juicy here.
http://www.ign.com/articles/2013/12/10/super-smash-bros-launching-in-spring-2014
It may be much further along than we first thought.
You wish.I might have something juicy here.
http://www.ign.com/articles/2013/12/10/super-smash-bros-launching-in-spring-2014
It may be much further along than we first thought.
That's sad that people on this thread strive to avoid detailed topics that actually go somewhere.Personally thinking, Chrom vs Roy arguments should be avoided as much as possible, unless one of them were to be revealed at any point before release.
Cranky Kong.Oh, we're back? Finally! I thought this temporary overload would never end...so much for temporary huh? Anyways, good afternoon all...and good morning/evening/siesta to those of you who lives in other parts of the world that are not associated with the EST. Anyways, I don't feel like reading through 295 posts, so can someone just give me a run-down on what I missed exactly?
I'd say replace Ike's Neutral B, and make Roy's Forward B shoot flames.How do we fix Roy and keep his mechanic (more power closer to the hilt of the sword)?
A leaping forward Smash would allow Roy to cover more ground and possibly hit with the inside of his sword. But if he hits with the tip, at least the opponent would be pushed back some possibly allowing Roy to recover.
Look at Project M Roy.How do we fix Roy and keep his mechanic (more power closer to the hilt of the sword)?
A leaping forward Smash would allow Roy to cover more ground and possibly hit with the inside of his sword. But if he hits with the tip, at least the opponent would be pushed back some possibly allowing Roy to recover.
So basically nothing? Wow, I didn't think said topic could last for so long. Then again...I underestimate things around here sometimes, can really take you by surprise.Cranky Kong.
Was it at least DECENT comedy? Because if so, then that's okay. I'm not expecting you all to pull a Louie C.K. on me, but it'd be nice to know that you tried.Everyone made fun of you for roughly 300 posts. I tried to stop them, but I ended up joining in.