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Roster Prediction Discussion Thread

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Starcutter

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They had more "inpact" when requests were actually be taken into consideration, you know the same requests that can potentially get the stuff we want?
but for obscure characters, it's not really going to help. for example, I really doubt my grovyle thread is going to have any impact on ssb4.

The fact that it took 3 of you to (successfully) explain the same joke does not surprise me in the slightest.
hey, I'm on mobile. I had an excuse.

edit:sorry for double posting.
 

Venus of the Desert Bloom

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........

I wasn't even viewing this thread. I left my phone on while on this thread. I guess it worked regardless (or not). And small amounts of spam or trolling does not equal to locking this thread. If it did, it would been been done away with ages ago. So don't kid yourself Bidoof, you aren't the worst this thread has seen.

And since I'm here, please do stick on topic and don't make silly topics that don't help with discussion. This thread sometimes.....sigh...
 

Starcutter

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........

I wasn't even viewing this thread. I left my phone on while on this thread. I guess it worked regardless (or not). And small amounts of spam or trolling does not equal to locking this thread. If it did, it would been been done away with ages ago. So don't kid yourself Bidoof, you aren't the worst this thread has seen.

And since I'm here, please do stick on topic and don't make silly topics that don't help with discussion. This thread sometimes.....sigh...
wait you were here the whole time? well I guess not, but I didn't even notice. :/

Considering nobody really cared about Grovyle, no **** that's not going to influence a lot.
hey! me and rebellious do! he was willing to sacrifice himself for the good of the pokemon world! and stuff. that was a good game.
 

FlareHabanero

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I guess before I go to bed, I guess I should create a new topic.

The archetype thing I've brought up before, you're probably familiar with it. I generally like to divide it up to two categories, one for design and one for gameplay. Both compliment each other in order to create a whole, without one the other wouldn't work. Design referring to the character itself, like the characteristics of a character that helps create substance. A character can be fleshed out based on the general demeanor that is presented, like say Captain Falcon being inspired by sentai works or R.O.B. being inspired by sci-fi robotics. I suppose in this sense, many characters can have a moveset based around their design. I mean naturally a character with legs and arms can punch, or a character with a weapon like a sword or hammer can swing it around, but you got to really think of how you can mix it all together. Like take Takamaru for example, the samurai archetype typical in fiction tends to emphasize the idea of lightning fast attacks and keen reaction, often using techniques that kind of defies the standard rules of wielding a weapon. Realistically, types of martial arts could also be incorporated, like battojutsu or laijutsu.

Gameplay meanwhile is more tricky, but follows similar conventions. Every character follows rules of gameplay, typically it can come from the design and the balance. How a character plays is vital because it can easily make or break a character, and of course it's normally encouraged to promote diversity. The most basic way to determine how a character would play is by design alone, like a big bulky character would be slow yet strong but a small scrawny character would be fast but weak. Of course it can also be contributed to other factors, like a character emphasizing some sort of weapon like a gun or having magic/psychic abilities would also incorporate projectiles into the gameplay. But the most important thing to remember is that there should be a balance, notably for every pro there should be a few cons to counterbalance it in order to prevent a imbalanced metagame. It's also worth mentioning that combining different playstyles and movesets will create many variations, even something as simple as tweaking mechanics between two similar characters can change the prospective of play (like Marth and Roy).
 

TheLastJinjo

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The result of a a bomb exlpoding and spreading flames on this thread. After the thread was shot. And swarmed by wasps. And strangled. And sucked into a blackhole.
And then the victims of the aftermath helplessly and desperately tried every feeble attempt to restore it and rebuild. But, nothing would work.
 

Swamp Sensei

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Okay guys!

Name three newcomers who you feel should wall jump.

Name three newcomers who you feel should wall cling.

Name three newcomers who you feel should crawl.

Name three newcomers who you feel should glide.

Go get em!
 

KingofPhantoms

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Okay guys!

Name three newcomers who you feel should wall jump.

Name three newcomers who you feel should wall cling.

Name three newcomers who you feel should crawl.

Name three newcomers who you feel should glide.

Go get em!
Can I use the same character for more than one of these abilities? If so-

I can see Bowser Jr., Bandana Dee and Dixie being able to wall jump.

Dixie and possibly Tetra could wall cling. Ridley too.

I can see Little Mac and Ridley being able to crawl. Toon Zelda/Tetra as well. (on another note, Toon Link and Sonic should be able to crawl this time around)

Of course, Ridley should be able to glide. I can't think of many other winged characters. Perhaps Rosalina could glide or hover seeing as how she can hover at least slightly above the ground in the SMG. I can't really think of any others..... maybe Bowser Jr. could glide with his Koopa Clown Car.. Mewtwo should hover, but I can't really see it gliding.
 

IsmaR

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Name three newcomers who you feel should wall jump.
Krystal (In true StarFox character status)
Dixie Kong (obv)
Dillon (I think it'd be neat)

Name three newcomers who you feel should wall cling.
Dixie Kong (Again obv)
Ridley (Makes perfect sense)
Takamaru (In true samurai ninja fashion)


Name three newcomers who you feel should crawl.
I think I could name who SHOULDN'T crawl a whole lot easier. Whatever Fire Emlbem is your poison can be inserted here.
Lil' Mac (I actually think it'd be funny if instead of crouching, he just got in his low stance since he's already short)
King K. Rool (I'm sure it takes a lot of effort for him to squat in the first place)
Mii (Honestly I'd prefer them not to be in the game, but if they do get in I can't see them crawling)

Name three newcomers who you feel should glide.
Ridley (obv)
Mega Charizard/Mewtwo (:troll:)
Kamek the Magikoopa (It's a stretch I admit, but I think it'd be a cool idea to see him gliding with his broom)
 

Venus of the Desert Bloom

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Name three newcomers who you feel should wall jump.

Bowser Jr.
Dixie Kong
Takamaru

Name three newcomers who you feel should wall cling.

Bowser Jr.
Prince Sable (as frog)
Ridley

Name three newcomers who you feel should crawl.

Tetra, Dixie Kong, and Muddy Mole

Name three newcomers who you feel should glide.

Ridley, Dixie Kong, and Waluigi.

I got some:

Name three newcomer characters who you feel should have multiple jumps.

Name three newcomers characters who you feel should have have a taunt that does damage.

Name three newcomer characters that possesses a transformation of sorts (whether via attack, FS, or taunt).

Name three veterans that could use a new Final Smash.

Name three veterans that should be nerfed.

Name three veterans that should be buffed.
 

Swamp Sensei

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Name three newcomer characters who you feel should have multiple jumps. Ridley, Balloon Fighter, and Mewtwo.

Name three newcomers characters who you feel should have have a taunt that does damage. King K.Rool, Waluigi, and Mii.

Name three newcomer characters that possesses a transformation of sorts (whether via attack, FS, or taunt). Mewtwo, Little Mac and Bowser Jr.

Name three veterans that could use a new Final Smash. :falco: :wolf: :lucas:.

Name three veterans that should be nerfed. :metaknight: :olimar: :snake:.

Name three veterans that should be buffed. :ganondorf: :link2: :samus2: (and :pt: :troll: )
There are my thoughts.
 
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