Haha, if you try to go for the minority when marketing then you're going to miss out on a lot of money from the majority. The miniscule amount that makes up the ones "on edge" are much smaller then you're making it out to be and there's only so much that you can do to appeal to those people. For instance, there's definitely a small group supporting Master Chief in Smash no doubt, but would that be feasible for Nintendo to get in game?
But that's just it, my numbers (ex: 0.1%,) were not meant to represent what percentage of potential buyers is the "Core Gamer" group. "Core Gamers" are targeted by video game marketing because they are, indeed, the most significant. There numbers are quite large, presumably the largest (hence being "the core,) and their the ones you must convince to buy the game. These are the gamers that define whether or not a game is a good seller. They are, indeed, a huge group.
I'm not saying that 0.01% of people won't buy it unless Vegeta is added, therefore we should add vegeta. What I am saying is that, through my own observation, it seems that Core Gamers are more interested in Bowser Jr., Waluigi, and Krystal, than in Chrom or Ridley (there is noteworthy Ridley support.) I've stated that my observations are imperfect, and anecdotal, but they're the best I have to work with, so I work with them. If I want to make a prediction, I'm gonna have to work with what I have to work with.
Your type of humor rings quite hollow to me. Also, as many have said, if it didn't stop Mr. Game and Watch from returning, why would it stop ROB? Tell me that.
Because Game & Watch's reception, though he wasn't a fan-favorite like Marth or Sheik, was a bit more "well, okay." R.O.B.s reception, on the other hand, was absolutely horrendous. It has been pointed out that this is most likely due to the vast speculation from Brawl, so people blamed R.O.B. for their favored pick not getting in, but regardless of whether or not it's R.O.B.'s fault that happened (it wouldn't be,) that's just the way the cookie crumbles. Out of all the plausible cuts, the ones I've been seeing from my observation and anecdotal experience are: Lucas/Ness, Wolf, R.O.B., and Snake. Again, based on my own imperfect observation, it seemed like R.O.B. was hated on most, Lucas/Ness (people hate one, but kinda split) second, wolf third, and Snake least. Above that, it seemed like there are many folks, more "mature" folks, who would potentially pass on Smash4 without Snake, so R.O.B. (alongside Lucas/Ness, and Wolf) seemed like the most plausible cuts, from a perspective of aiming to please the Core Gamers in order to get hte most sales. Cuts seem necessary due to plenty of good newcomers and general roster limitations expected.
"In terms of characters." Note that the quote doesn't say anything about characters. Even playing by your rules, Sakurai never appeals to one over the other, you have your "casual" characters and your "hardcore" characters. This whole distinction crap is non-existent and nonproblemic, and the fact that you're trying to perpetuate it based on the filmiest of information is ridiculous.
As I've stated, objective information not heavily tainted with serious gamers is hard to find. I wanted to make a roster prediction, so I had to go with the anecdotal evidence I had acquired. Based on this evidence (which I know is weak,) I've been seeing noteworthy differences between competitive gamers and core gamers, most signficantly with R.O.B. (Competitive gamers are obsessed with his merit due to Nintendo history, I've never met a core gamer who thought that.) I know very well the argument is weak, the evidence is weak, I know that. The problem is: it's the best I can work with right now, and that's why my prediction stays the way it stays. Give me some more solid evidence, and I'll hop onto it right away.
It's already been beat to death why that argument is full of crap, Charizard was a Pokeball Pokémon, Giga Bowser became a FS (and was larger to boot), Metal Mario is an item, etc. Hell, Ridley got resized in Brawl itself! Canon and consistency do not exist that well in the realms of SSB, Ridley is not the magical exception, it can happen, it has happened, stop trying to push something that has been disproven.
Charizard: false analogy. He's still a "pokeball pokemon" in a strong sense (he's not roaming free,) and didn't drastically change in size. He's also not the first "pokemon" to be playable. Repeating it isn't going to make it a proper analogy.
Metal Mario: A mini-boss, who was literally nothing more than Mario with a metal coat, replaced with an item that gives mario a metal coat. This is not nearly as significant as taking Master Hand, making him the size of..say.. 3 Jigglypuffs, and making him playable. It's not nearly as significant as a Smash Boss
Ridley's resizing: It's as noteworthy as Pikachu being the size of a foot in an SSB opening. It's not something that truly sticks in your mind, as it was a short cutscene that only die-hard fans paid notes to.
Giga Bowser: Giga Bowser went from being Bowser on Steroids NPC and "Huge" to being "an amount more huge" and Bowser on steroids (NPC or Player). It's just nothing like this. No leap in Smash standards is as big as Ridley's.
And again, where do the characters fit into that? That's never been an area Sakurai differentiates and I've constantly given you examples of that, putting your fingers in your ears and singing "Lalala" does not neuter the point.
In truth and honesty, I think you have a double standard in your arguing process and a view of the game's roster and deciding process that has never been supported or seen.
I've told you, it's based upon the lackluster evidence I have acquired. Dichotomies in how different gaming groups view characters has been something I've "just been noticing." Some empirical, some anecdotal, and evaluated based upon my values (What I think matters in Smash.) I've told you it's not extremely powerful evidence, but it's all I have to work with. When given what I have to work with, my predictions are what I see as most likely. Give me some more objective information to work with, and my predictions will evolve, but until then, this is what I'm seeing as most likely, based upon what I've been seeing.
both casual and hardcore are important
Both matter, that's for sure. The problems?
Casual (including Core) gamers outnumber hardcore gamers by a huge margin.
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Sakurai has been quoted on record as saying that he focuses on core gamers, and mostly ignores hardcore gamers' feedback.
Uhm....he caters to middle grounders you say...yet he made Brawl slower and easier to play than the series' previous games. Kinda catering to casuals. Ever heard that phrase actions speak louder than words. Couldn't apply more to this argument. Melee catered to "core/intermediate" gamers AKA the middle grounders. It just had numerous "glitches" so to speak, that the hardcores took to the HNL. Hole. Nuvva. Level.
Bonus points if you know what I was referencing there.
Also, he "takes very little feedback from hardcore gamers"?
Excerpt from the Kotaku article: Of course, hardcore players might take issue with it, so that’s why we decided to make it an option you can turn on or off.
That goes along with thinking about how I think each player should be able to customise the experience so we can accommodate different play styles. It’s very important for me for everybody to have the play experience that they want. It’s also very important for me to be able to accommodate the opinions of the most passionate players, of course, which tend to be the more advanced players.
So you are wrong that he focuses on only one group, he focuses on each demographic, ranging from casual to hardcore.
Brawl leaned towards helping casuals get into the series: fact. But he didn't forget everyone else.
Sakurai has been quoted as saying, "if Melee was for hardcore gamers, then Brawl was for casual gamers."
Sakurai has been quoted as saying, "We are aiming for Intermediate gamers" in the context of Smash 4.
Satoru Iwata has been quoted as saying that the Wii U specifically is meants to cater towards intermediate gamers.
Actions speak louder than words, but he never said melee catered to "core/intermediate" He did say that "if Melee was hardcore, Brawl was casual." He has never mentioned the "core" before. Given the context that Iwata is also talking about Wii U targeting Intermediate/Core gamers, I'm willing to bet his quote carries meaning.
And focusing on one group does not mean "only pays attention to that single group." Focusing means that attention is dedicated to that group, but attention may be diverted elsewhere. Them diverting some attention to appease Hardcore gamers who hated tripping does not automatically derail that they would be focusing on intermediate/core gamers.
Focusing never means forgetting anyone else, it just means "more attention than others." The scale of which can very from slight to massive.