FlareHabanero
Banned via Warnings
Considering that Chrom is a decedent of Marth, I do think some of his characteristics should take influences from his ancestor as a bit of a reference.
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First off, stop comparing Smash Bros to other fighting games. Smash Bros isn't limited by the genre; it's limited by nothing.But that seems absurd, you still have characters with similar moves rather than very original diverse characters, and the progress of finally getting a unique character is long, look at Luigi for example, he still has ways to go before he's totally different from Mario.
Now compare this to the BlazBlue or Guilty Gear casts where EVERY character is very different from the rest of the cast. No two characters play ANYTHING alike.
SF is being conservative, releasing an upgraded version of the same game every year. The going for broke method Sakurai uses makes a better, bigger game, which is why Melee and Brawl sold way more copies than any other fighting game.Yes, but at the same time, being to conservative from game to game makes the games get stale, likewise, you begin to really limit your options for future installments when you try too hard to make the "perfect" game that satisfies all the fans.
The sales of the Wind Waker were great, given the console sales. And it still starred Link.You mean like the sales for WindWaker suffered? I think this is an exaggeration, a character omission is no reason to skip out on a game, you can always pick up a new one. Any fan who thinks this way needs to stop being so entitled.
If you fuse them, you can get ride of Marth's mostly useless forward and side B with Link's (Melee) boomerang and his bombs, and Marth's neutral B with Link's arrows. You could also give Marth a tether recovery, Links' weight, and Link's power. Also, Marth in Brawl is lacking in range, whereas Link in Brawl is not.Comparing Link to Marth is absurd though, they both play VERY differently, and there's no way to make them "fuse" properly.
Both have the same big weakness (their vulnerable timing after grabs), so combining them makes less sense. Plus, combining them sounds like more of an effort than keeping them separate. Why not just build them up in different ways=??? If you get ride of that stupid frame issue, make their recovery like Ness' in Smash 64, then most of their big problems are gone.Lucas and Ness on the other hand, both have the same playstyle and both are rather mediocre, not only that, but their move work well with each other, so why not replace the weaknesses of one, with the strengths of the other to make them a decent character?
That could also end up bad if one of them is broken. Imagine it in Brawl. Diddy is already a top 5 character; giving him a nearly as strong partner would make him broken.Also, on Diddy and Dixie, why not explore a different concept than the IC, one where they use different moves and can have Duo Partner moves? There's always room for creativity...
There's over a half dozen guns. The ray gun, the rocket launcher thing, Snake's rocket thing, Fox and Falco's gun, Wolf's gun, Samus' charge beam gun, Samus' missiles, the super scope, etc. etc. etc."shooter??"
People get tired of Zelda because every game since Ocarina of Time has been laughable easy, and because the basic gameplay hasn't evolved much since OOT. Also, it comes out a lot more frequently than once every 5 years; try once every 2 years. From 2006 to 2011, we got 4 Zelda games plus a Crossbow Training game.I don't think time is an issue... People are getting tired of Zelda and that comes out every 5 years, and the reason people are tired of it is because of the lack of diversity and ingenuity in the games (plus the difficulty drop).
I've been playing fighting games for about 17 years.I get the feeling you don't play other fighters.
What I was more referring to was that SFII had about 20 zillion editions of that game (SFII), and all felt the same. As for SFIV, of course it's super different, it came out about 12 years after SFII. And no, SFIII and SFII are more similar than any smash bros games, as are SFIV and MvC3. The physics in both those pairs are the same, as is the engine. As for Alpha, I brought it up because it was pretty "meah."Street Fighter 2 and the expansions all play very different from the Alpha series, which all have very different mechanics from the SF3 series, which all play opposite from the SF4 series. If you stop and play all four of them, you'll notice there are actually more differences among the four than there are in the Smash Bros games.
If someone bought BB because of the story, I feel sorry for them. I loved the game, but the story was dreadful cliche after dreadful cliche.The same thing can be said about BlazBlue, not only are future installments added for the story, Arcsys also takes the time to make sure each game plays differently from the last revamping all the characters and adding new ones in. One of BB's biggest selling points is the story, Arcsys could very well just bank on that and the fanservice, add a couple newbies in and call it a day, but they actually take the time to add, remove and even change mechanics withing each installment.
You forgot Sean, Sagat, Sakura, Allen, and Chun Li. All of those characters have, at least in one game, much of the moveset borrowed from Ryu, and a few specials borrowed from him, too.Also, SF has less clones than Smash.
Ryu = Fox, Falco=Ken, Wolf=Akuma
And Smash had Pichu and Roy as a all-around weaker Pichu and Marth.SF adds Dan as a Joke and Gouken as a Falcofied clone of Akuma... sort of, not really, but w/e.
Lucas has what=??? His forward B, up B, forward smash, and final smash have the same animation=??? Everything else is different (even his grabbing moves), and even in those moves, his up B, forward B, and forward smash act entirely different. He's a heck of a lot less of a clone than those characters I listed.Then in Smash you also have:
Link>Y/Toon Link
Ness>Lucas
Falcon>Ganon
etc...
Together, we named 9 SF clones in about a trillion games, all expansion packs (and that's not including the Vs. series). Smash, at the most, has 8 clones in 3 games. And even then, Lucas isn't that much of a clone, and the clones in Brawl had more original moves. As SF has shown, clones are gradually "uncloned." Just look at Ken if you don't believe me, and compare him to his SFII incarnation.Smash actually has more clones.
MvC is, but SF is definitely not. Still, you can't tell me MvC3 didn't suffer sales-wise from a smaller roster, or that MvC2 didn't suffer sales-wise from those stupid original playable characters. Then again, most people only really play MvC2 on arcade setups...Lastly, MvC IS character driven. It's another All-Star Mashup, I don't understand how it differs from Smash aside from the fact that Smash isn't an arcade game.
I always wanted Chrom to use Lances and Spears and Ike to use the Urvan axe, but couldn't really find out a way to incorperate them in a normal moveset based on Melee and Brawl. Outside of Chrom having a lance rushing attack for Side B loosely inspired on Ike's Side B, and Ike having Urvan as an alternate 'moveset' based on the slight possibility of addapting your moveset...Me neither, I was a huge supporter of him, Lyn and Wolf back in Brawl days, I'd hate to lose the two that actually made it in. The sooner people accept that all three can stay (Marth, Ike and Chrom), the sooner it becomes a reality.
Ike is actually nothing like Chrom, his Brawl iteration is a somewhat inaccurate depiction of his personality. All three of them can easily be in Smash 4, especially if you buff Ike as a heavyweight and give him axes (handaxe and Urvan).
I wrote a detailed description on all 3 of them and how they could differ in playstyle, moves and strategy, but it's way back and surrounded by flame wars, banter and ****posting, so I'll probably rewrite it and elaborate on it, as I really liked the ideas I came up with and I'd like to ponder them a bit more. It would make a neat post for Horsetail's moveset thread, and my Archetypes thread.
Not quite, Swordmasters are supposed to use Katanas and more 'fierce' than 'graceful.' They use a very Iaijutsu inspired style, that's very quick and deadly, but very close ranged. Whereas Marth basically draws a lot from Fencing with his superior range and defense breaks. Lyn is more of a Swordmaster really, and the main reason I want her in Smash, her style would be soooooo different from anything else in Smash, and it would so cool.
Check this out:
http://www.smashboards.com/showthread.php?t=329084
I wrote this a while back, and while I kinda wanna go back and rework it a bit to make her more counter-focused, like BlazBlue's Hakumen, the references to Ruroni Kenshin give a good example of why I'm excited about her character.
Oh, and all the Lords have plenty of Alt Costumes in the canon, no need to make other characters their costumes.
That's the only reason why I was hoping that Ephraim would make it in to the next smash for weapon variety.I always wanted Chrom to use Lances and Spears and Ike to use the Urvan axe, but couldn't really find out a way to incorperate them in a normal moveset based on Melee and Brawl. Now if we'd have these 'strong tilt' attacks with an extra attack button, I see no reason why Chrom and Ike wouldn't use their stronger weapons for 'strong tilts'! Damn, that idea is really amazing. Marth could have another sword for those attacks perhaps? Maybe use the actual rapier?
Know your pain with the movesets though. Have literally lost 100s of ideas in all the pages and posts and trolling and what not... Had so many ideas for characters, but can't find them anywhere.
No, the original Pac-Man has easily been played by more gamers in every country than the entirety of the Tales series. Pac-Man is also the most recognizable 3rd video game character ever.Tales is far more popular as a whole in Japan, while it's a niche series everywhere else. I highly doubt it's more famous then Pac-man regardless though.
It varies from game to game, but generally they are action JRPG's. One of the big sells to me on Tales of Symphonia was you could play up to 4 players through the story. I played and beat the entire game (100% finished) with my brother, my friend, and my friend's brother, and it was freaking awesome.What kind of games where the Tales series anyway? I kinda picture JRPG in my mind, but what about the rest? Do the series have good stories ect?
>saying Chun Li is a clone of Ryu, but saying Lucas and Ness are very diverseA bunch of biased trollbait!!
GG and BB have plenty of Bonus modes, from Challenges to Survival to that strategy minigame and Gag-Side stories, not to mention a more fleshed out story mode than any other fighting game ever. Have you even played the games?Which is sometimes nice, because unlike BB and GG, Smash has different modes, items, 3 and 4 player matches (last I checked with GG and BB, they didn't have that), and all kinds of bonus content.
Smash Bros is a fighting game first and foremost, and I want it to be just that. Comparing it to the arguably the best developed fighting games in the genre to draw reference and influence is not a capital sin my friend.First off, stop comparing Smash Bros to other fighting games. Smash Bros isn't limited by the genre; it's limited by nothing.
My point exactly, I guess the sarcasm in my ironic post was tough to pick up. Unless you forgot at the backlash WW got because it was cartoony.The sales of the Wind Waker were great, given the console sales. And it still starred Link.
Capcom fighters, the Arcsys Games and King Of Fighters are renowned as the pinnacle of 2D fighting games, something Smash Bros. can't claim. Also, I've never heard of Capcom wanting a Nintendo crossover, but I certainly want that. Nintendo characters in an arcade fighter, about damn time... Saying Smash Bros and Nintendo are better at making fighting games than Capcom is the most absurd thing I've heard all month.If you switch the rosters of Smash Bros and Street Fighter roster, I guarantee you that SF will go way up in sales, whereas Smash Bros will go way down in sales. Why do you think Capcom wants a crossover fighting game with Nintendo so bad=???
Building and balancing ONE character up by scavanging ideas from another is more difficult than Building and balancing TWO character with NO references. But that's logically incorrect, it mathematically DOESN'T make sense.Plus, combining them sounds like more of an effort than keeping them separate. Why not just build them up in different ways=??? If you get ride of that stupid frame issue, make their recovery like Ness' in Smash 64, then most of their big problems are gone.
What exactly is 'cliche' about it? I know many people that are into BB simply because of the Story and Waifus and give two ****s about the fighting system. BB actually uses Folklore as the inspiration to it's story and adds a ton of unique twists to it, it's actually the MOST praised aspect of the game. Even the characters break the generic cliches, most of the personalities in the cast don't exist in most Japanese media, Noel is probably the most cliche one, and even she does a WHOLE LOT to be rather unique and well inspired.If someone bought BB because of the story, I feel sorry for them. I loved the game, but the story was dreadful cliche after dreadful cliche.
Oh, you're gonna love what I wrote then man, lemme dig it up...I always wanted Chrom to use Lances and Spears and Ike to use the Urvan axe, but couldn't really find out a way to incorperate them in a normal moveset based on Melee and Brawl. Outside of Chrom having a lance rushing attack for Side B loosely inspired on Ike's Side B, and Ike having Urvan as an alternate 'moveset' based on the slight possibility of addapting your moveset...
Now if we'd have these 'strong tilt' attacks you suggested with an extra attack button, I see no reason why Chrom and Ike wouldn't use their stronger weapons for 'strong tilts'! Damn, that idea is really amazing. Marth could have another sword for those attacks perhaps? Maybe use the actual rapier?
Know your pain with the movesets though. Have literally lost 100s of ideas in all the pages and posts and trolling and what not... Had so many ideas for characters, but can't find them anywhere.
EDIT: On Lyn vs. TakamaruThe argument that Chrom and Ike are too similar is biased and weak.
Ike is a heavyweight and could easily be expanded to further represent the archetype.
For Ike, give him Axes, such as the Tomohawk/Hand Axe as a 5B for some mid/long range zoning. It's a lot like Link's Boomerang but with more of a "slashy" multi-hit ability.
His 2B is now Eruption rather than Counter, it's got strong resistance to hit-stun making it a good defensive move. His 4/6B is modified, giving him less range, but more speed. It also takes much less to charge.
All of his defenses are upped so he has less hitstun, takes less damage, and less knockback from hits, thus making him more of a heavyweight, like he should. His running speed is the same, but his fall speed is faster, this is both a buff and a restriction. His jump height is reduced a bit. His attack range stays the same
His tilts and aerials are all given less delay, thus making them faster. His 4/6A is replaced to be an Anti Air attack, it is an angled hit that hits at 45 degrees above him, the range and speed on his 2A is dramatically increased to compensate for the lack of a horizontal poke. Lastly, like all characters, he's given the ability to chain and string moves together, so a standard combo for him would look like this 5A>5A>2A>8A>8Smash. All of his Smash attacks remain the same in speed, range and power, they are meant to be slow killing moves, and the best way to use them is in combos. Well, his 2Smash can be changed to be a faster move with a little less power, horizontal knockback maybe?
Overall Ike is meant to be a slow defensive character, he has deadly range and good pokes a la Sagat, his Anti Air is very fast and very lethal, his 5B Axe makes for a good defensive poke/zoning move. Due to his poor jump, his air game is terrible however, it is only good defensively, however, Aether makes up for it by giving him a good mix up move and a great recovery attack. Some of his A attacks and Aerials have replaced Ragnell with his dad's Axe, giving them different hitboxes. Likewise, his 4/6 Smash is Ragnell in one hand and his Dad's Axe in the other, thus justifying its power. Obviously he gets his FE10 getup.
Also, all of his stupid "I fight for my friends" taunts and attitude, has been changed to make him a more honorable and heroic figure. However, his personality is more Ruthless and Brutal (think Simon in Gurren Lagann), the kinda guy who get's **** done and counts on his will power to do so. Also, his ruthlessness reflect his vindictive, yet respectful demeanor from his games (he fought to avenge his father, yet still had compassion for his rival).
Chrom
4/6B is Aether, since he too has Aether, he gets it as well, but as a SideB, the only similarity with Ike's Aether here is the name. This Aether steals health from foes on impact, not much, but it still does it (a la Ragna in BB, his drive steals health), it is a Two-hit rush move, and a great combo opener.
His 2B is Holy Shield (I think it was you who suggested this), it is a temporary Ability that increases Chroms frail defenses for a while, while also increasing the power of all his SPECIAL attacks. After being used, it must be recharged before her can use it again. It recharges faster the more hits Chrom lands.
Somewhere in his tilts he has a Javelin as a weapon (Fair? or 4/6A), he throws it but it has a chain attached to it so it returns to him, it hits opponents twice. If you hit with the tip (at peak range) it hits once, but has much greater knockback, a decent killing move.
The rest of the moves will have to wait till I play FE13.
Chrom's general playstyle is a nice contrast between Marth's offence and Ike's defense. He's a very well rounded character, with a lot of diverse abilities, his specials have mediocre power, but once he powers them up with Holy Shield they become very powerful (think Tsubaki in BlazBlue with her specials and power up ability). He's got good ground and air attacks, but has less aerial range than Marth, he's also slower than Marth, his defensive game is good as far as defensive moves, unlike Marth, but like Marth, he's in trouble once takes high damage and can be knocked around easily. UNLESS, he has Holy Shield activated which lets him be more reckless (doesn't make him as tough as Ike, but still better than Marth), however, at high damages, Holy Shield lasts less time.
A far as personality, he inherits that "I fight for my friends" attitude Ike had in Brawl.
As for Marth, he's buffed to be more like in Melee, and his 4/6B is improved to be more like the Astral abillity in FE (what it's based off of), in fact I would make Marth's 4/6B like Noel's Drive in BB, where activating it changes his specials and allows combos to be stung more easlily.
With this, I no longer find them being similar at all. All 3 of them have very unique and diverse moves, playstyles and personlities.
She does, but it's never useful in her games, and I'm omitting it as it doesn't mesh well with neither the Swormaster archetype nor the Ruroni Kenshin reference.Actually, if I recall correctly, Lyn uses a crossbow or something. So, there's her projectile move.
Technically no, especially considering the longbow was a weapon with European origins. I presume you were referring to the yumi, with ether a long variant called daikyū or a short variant called hankyū. Kyūjutsu was the practice of archery among samurai.He is a samurai, should he be using a longbow or something?
Exactly, Takamaru is a much more balanced character than Lyn, Lyn would be a very complex risk-reward character. She lacks proper defenses due to her lack of Ranged moves, close range techs, and few pokes, but makes up for it by having the best counter in the game (which I need to revamp), and very, VERY fast and powerful one-hit strikes, she can also set up characters for Combos very well having Air Game that rivals Marth's, but insane Ground game, so in the right hands she can be lethal, but is difficult to master.In Mysterious Murasame Castle, you ether had to use projectiles or close range to defeat your enemies. But what's unique is that which type of attack depends on Takamaru's distance; he normally shoots out shurikens/fireballs/windmill sword, but will use the katana if he's close enough to his foe. Some foes were easier to defeat with ether one or the other to further emphasized this.
That's very similar to Baiken, except Baiken has a counter gimmick as well, and couple unorthodox moves like her Tatami Mat (which is her best technique), but also from what I recall, Mitsurugi in Soul Calibur as well. It's been a while since I've played SC, but that's what I recall him being like, well Minus the long range, both represent the Samurai archetype rather well, with Speedy Kendo inspired moves (moreso Mitsurugi than Baiken), and a rather speedy approach, but not Supersonic.I always view Takamaru as more of the speedy character that is excellent at spacing and approaching. In essence, like a samurai. You have to string together moves in order to perfectly sync his fast but precise play style, if not you'll suffer the consequences of being reckless.
Cung Le has several borrowed animations and standard moves in SFII, and 2 borrowed special attacks. You can say what you want, but that's a fact. Chun Li borrows far more moves from Ryu than Lucas borrows from Ness; Lucas only borrows 4 moves, including the Final Smash.>saying Chun Li is a clone of Ryu, but saying Lucas and Ness are very diverse
Bonus modes, yes. Bonus content in regular matches as an option. The extra modes, while nice, aren't quite as deep, time consuming, or unique as what's in smash.GG and BB have plenty of Bonus modes, from Challenges to Survival to that strategy minigame and Gag-Side stories, not to mention a more fleshed out story mode than any other fighting game ever. Have you even played the games?
Smash Bros. is just as much inspired by platform games like Mario as it is inspired by fighting games like Street Fighter (like it's spiritual prequel, the Outfoxies). Smash is also inspired by the likes of Kirby's platforming and party elements, which Sakurai also created.Smash Bros is a fighting game first and foremost, and I want it to be just that. Comparing it to the arguably the best developed fighting games in the genre to draw reference and influence is not a capital sin my friend.
I thought the graphics gave it the perfect presentation. To me, the graphics, art style, and lighting style all are about creating a game with a unique and "complete" atmosphere (along with the music, landscapes, and character designs), and that was clearly done in the Wind Waker, and I think it revolutionized our view on graphics in gaming. It also helps that the Wind Waker is a freaking classic and a smashing success on all levels.My point exactly, I guess the sarcasm in my ironic post was tough to pick up. Unless you forgot at the backlash WW got because it was cartoony.
*smacks head into desk* What I said is you switch the ROSTERS AROUND! You know, Mario, Pikachu, and co. from Brawl roster goes to SFIV, and Ryu, Ken, and co. and the SFIV roster go to Brawl. You'd see Brawl's sales go way down from where they are now, and SFIV's sales go way up from where they are now. That's how much the characters mean in smash.Capcom fighters, the Arcsys Games and King Of Fighters are renowned as the pinnacle of 2D fighting games, something Smash Bros. can't claim. Also, I've never heard of Capcom wanting a Nintendo crossover, but I certainly want that. Nintendo characters in an arcade fighter, about damn time... Saying Smash Bros and Nintendo are better at making fighting games than Capcom is the most absurd thing I've heard all month.
But building two characters with only 4 similar moves into one is rather silly. If we did that, we'd have combined all of the characters from Smash 64 (minus Ness) into one character!Building and balancing ONE character up by scavanging ideas from another is more difficult than Building and balancing TWO character with NO references. But that's logically incorrect, it mathematically DOESN'T make sense.
Well, I've only done a few of them (maybe 5 or so), and I found them kinda annoying. I just thought the story was too predictable, too "contained," and I found it hard to enjoy seeing as how these characters are brand new, and since some of the characters (especially their English voices) annoyed me. However, I will say the presentation was well done, and it has a very good ebb and flow. But regardless, how is the story the most praised part when the gameplay is that freaking awesome=???What exactly is 'cliche' about it? I know many people that are into BB simply because of the Story and Waifus and give two ****s about the fighting system. BB actually uses Folklore as the inspiration to it's story and adds a ton of unique twists to it, it's actually the MOST praised aspect of the game. Even the characters break the generic cliches, most of the personalities in the cast don't exist in most Japanese media, Noel is probably the most cliche one, and even she does a WHOLE LOT to be rather unique and well inspired.
But those characters don't carry as much weight as the stars of the stars of smash bros, specifically the 4 Mario characters, Link, DK, Diddy, Wario, Kirby, Samus, the Pokémon, Sonic, and Snake. Also, aside from those characters you mentioned (plus Ken), the rest of the characters are largely unknown to most gamers.Character driven has nothing to do with it really. Street Fighter has its iconic fighting characters like Ryu, Chun-Li, and Guile. In fact, the absence of most of the SF2 cast is one reason why SF3 bombed.
MvC is definitely character driven; there's no denying that when you have the X-Men, Spider-Man, and Captain America. As for BlazBlue, the characters are unique, but if you remove them and replace them with other similar characters, there won't be a huge drop off in sales.If that doesn't mean that characters don't play a role in a game's appeal, nothing will. Likewise, MvC has as much crossover appeal as Smash Bros. - though it could never reel in the same numbers. Then there's BlazBlue which has truly pushed how stories are told in fighting games and making it an important aspect of the game.
But smash is the most unique fighting game franchise of them all. The combination of platform, fighting, and party game is a perfect marriage, as polygamous as it is!I'll agree with you on this, but that decision to put so much time into it was not very smart. Also, I think we can both agree that the numbers don't mean much if there's not much quality to them.
I will give you that. I would love to see Smash balanced (the bottom characters only) via patching like what's done with BlazBlue (where you can choose the game version).there's also the fact that updates address balance issues and there's only so much playtesting that can be done in studio. At least they're aware that a competitive game requires balance issues to be addressed, and we're bound to see this with Smash 4.
I wasn't comparing 2, 3, 4, and Alpha; I was comparing SFIV and MvC3, and the jump from II to III, in both pairs in which the game uses either the same engine or a carbon copy engine, with dang near the same physics and gravity in both duos of comparisons. Just compare that jump from Smash 64 to Melee, and Melee to Brawl, and it's not the same. However, to be fair, III had a ton of new characters, as did MvC3.You have absolutely no idea what you're talking about at all. No two games in any fighting game series play alike. Ask any longtime player, casual or competitive. They change just as much as the Smash games do. I can't play Street Fighter 2 like 3, 4, or even Alpha. The combos, mechanics, etc. are all different. Likewise, Marvel 2 and 3 simply cannot be compared.
How do you hate Noel's English voice? Imo it's far better than her Japanese one, Christina Vee did a wonderful job with her. I'm practially dying from a heart attack when playing through her story mode.Well, I've only done a few of them (maybe 5 or so), and I found them kinda annoying. I just thought the story was too predictable, too "contained," and I found it hard to enjoy seeing as how these characters are brand new, and since some of the characters (especially their English voices) annoyed me. However, I will say the presentation was well done, and it has a very good ebb and flow. But regardless, how is the story the most praised part when the gameplay is that freaking awesome=???
I never claimed the points to be of my own beliefs, so it's clear you don't really pay attention to what is being said.So, you're defining "feasability" by the arbitrary terms of whatever is going through Sakurai's mind, that's a very cunning way of avoiding any reason in your arguments.
Except, I'm not arguing about movesets. See, this is why I say you are not paying attention. Next response I see that you aren't paying attention to what is being said, I will no longer debate with you.I feel the whole moveset deal is about as one-sided as the whole relevancy issue, weren't you the one arguing that any character could be added and that movesets didn't matter in regard to inclusion a bunch of pages back (it was in regard to Animal Crossing)? It seems to be the card that people pull when they can't think of a valid reason for why a character they don't want shouldn't be added. I should know, I'm guilty of this myself as well.
Except that as a "poster child", Zoroark absolutely failed to the point that not only did the previous "poster child" Lucario upstage it when BW2 came along, but even before that, Zoroark stopped being marketed while the starters and the version mascot Legendaries upstaged it.Anyway, my point was, it's pretty clear that the new Posterchild will be like the others, a Pokemon that stands out as "cool" from a child's perspective. Kids tend to like bipedal Mewtwo clones, that's likely what we'll get. Also consider that it IS a Pokemon game, and Pokemon fight, so even it if lacks arms, it will still have the means to fight, whether it's psychic Powers or what have you.
Because, unlike other characters, this would require multiple models and character data for switching through said models (a point I made in the previous post, which is yet AGAIN another sign that you don't pay attention).My last question is, what exactly makes Deoxys unfeasible in your eyes, I was a supporter of it back in Brawl times because its form Changes made for a cool concept, where each special would transform it into one of its four forms.
Her voice was nice, but some of the others were pretty generic. It's always funny how the same Dragonball voice actors are used in dubs of everything!How do you hate Noel's English voice? Imo it's far better than her Japanese one, Christina Vee did a wonderful job with her. I'm practially dying from a heart attack when playing through her story mode.
Yeah the gameplay is incredible. As for the story, to be fair, I don't really like any fighting games' story; not even Soul Calibur's (although SCII story mode was incredible IMO).I agree the gameplay is the best aspect of the game as well, I picked up BB because it's a good fighter, not because of the story. Though, if BB got a strict Visual Novel, I'd definitely pick it up,
If Capcom gets their act together, yes, it would be a brilliant marriage.Also, I would love a Nintendo Vs Capcom game, it needs to get done.
For the record though, I didn't say that Smash > SF, but Smash's roster of characters sell more copies than SF's roster. You seemed to misread what I said there bro.And on everything else, we can just agree to disagree man, I don't feel like arguing about it.
Me too dude, I've stayed up real late finishing up an essay, and am very tired... Tomorrow's gonna suck ***. I'll re-read your whole post an reply properly tomorrow.EDIT: I'm pretty much too tired to continue this debate, so don't expect me to continue until tomorrow, mmk?
Ok, dude... I guess so, I'm just so tired man I probably did. No worries man.For the record though, I didn't say that Smash > SF, but Smash's roster of characters sell more copies than SF's roster. You seemed to misread what I said there bro.
When Disney bought Marvel, I said Marvel vs. Capcom 3 shouldn't happen, and instead, Disney vs. Capcom should happen. Now that Disney owns Indiana Jones and Star Wars via owning LucasFilms, I say I want that way more than ever before. Whether we got Disney vs. Capcom or Disney vs. Nintendo or Disney vs. whatever, you'd have to buy it if it had classic Marvel, Star Wars, Indiana Jones, Pixar, and Disney characters.Want to know what would sell even better than a Nintendo-Capcom game?
A Nintendo-Marvel game. Throw in Mickey Mouse too, y'know, because Disney.
JRPG. The stories can range from great to generic depending on what games you play. (Tales of Symphonia had a good story while Tales of Innocence had a terribad story in my opinion) They can be relatively long games that can go up well over 60 hours and the combat is incredibly fun. I'd highly recommend the good ones such as Tales of Symphonia, Tales of Vesperia, Tales of Graces, and Tales of the Abyss. (I'm sure there are more that I haven't played.)What kind of games where the Tales series anyway? I kinda picture JRPG in my mind, but what about the rest? Do the series have good stories ect?
My reaction to this happening, if, God so help me, it was to ever happen.Nintendo vs. Capcom, now with 100% less Mario and Mega Man.
That makes sense. However, look where Sonic is now: He went from pretty low to being in quite a few very enjoyable game. But regardless, Pac-Man's on the way back up, especially with a Disney children show to come out this year. Also, those Pac-Man arcade re-re-re-re-releases definitely help his popularity, and keep him relevant.And on an unrelated note.
Perhaps it is me but I feel like Pac-Man suffers in a similar way as Sonic in which both were legendary icons back in the day, but their more recent games just pale in comparison to what they used to be. (not saying he doesn't have a chance or anything like that, just that he's not what he used to be)
Yes. Coincidentally, Pac-man still gets bombarded with the same complaints of being bland or boring when confronted by the Tales fans.So, correct me if I am wrong, but did Chrono recently say Pac-Man's support in Japan is increasing?
Ridley's believe it or not: Pacman becoming popular in JapanSo, correct me if I am wrong, but did Chrono recently say Pac-Man's support in Japan is increasing?
Well, some of them are that good. Not only that, but BlazBlue was obviously recorded in California based off some of the talent. Some of the talent was originally from Texas (Laura Bailey, Travis Willingham).Her voice was nice, but some of the others were pretty generic. It's always funny how the same Dragonball voice actors are used in dubs of everything!
Well no ****, Sherlock. Who in their right mind would argue that. That's like expecting Okami to outsell Pokemon on star power alone. It's just not going to happen.For the record though, I didn't say that Smash > SF, but Smash's roster of characters sell more copies than SF's roster. You seemed to misread what I said there bro.
As a Californian, I get tired of hearing Californians!Well, some of them are that good. Not only that, but BlazBlue was obviously recorded in California based off some of the talent. Some of the talent was originally from Texas (Laura Bailey, Travis Willingham).
Because everyone is voiced by Seth MacFarley or whatever his name is, who created it, and he loves the sound of his own voice almost as much as he loves being unfunny.And nothing is more generic than that one voice on Family Guy. You know the one. You hear it at least once every episode. Heck, I think it's meant to be that way.
It doesn't do much for Mario Party.Well no ****, Sherlock. Who in their right mind would argue that. That's like expecting Okami to outsell Pokemon on star power alone. It's just not going to happen.
As more and more Tales fans realize that the series is without a main character and that none of them are known outside of their small fanbase, the more they realize that Pac-Man, the most recognizable video game character outside of Nintendo, is the superior choice for Smash Bros.So, correct me if I am wrong, but did Chrono recently say Pac-Man's support in Japan is increasing?