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Rosaluma vs. Other characters

Mario & Sonic Guy

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With Dedede being revealed today, I might as well input Rosalina's potential matchup against him...

Rosalina vs. King Dedede: Thanks to his hammer, King Dedede has an easier time approaching Rosalina, as he can not only use his hammer to get past the Luma, but he can also safely attack Rosalina without the fear of being smacked by her direct attacks. However, King Dedede can't really resort to his smash attacks, as that can leave him wide open long enough for Rosalina to counterattack. Overall, Dedede's hammer does give him an advantage, but the use of his strongest attacks may not be a smart move if Rosalina can strike faster than him.
 

SmasherCat

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I wonder if the pull star move will affect waddle dees. That could help rosalina out.

A big part of this is whether or not dedede still gets his chain grab.
 

extremechiton

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Well. Both characters can camp. Dedede can stay away and toss waddle dees doos and gordos while rosalina sends in luma to attack.
Dedede can use his hammer to ward off luma and rosalina can do whatever to ward off waddles.
 

Jão

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I'd say that Rosalina will have trouble with characters that can keep shield pressure like Peach or Marth.
I think it will all depends on how easily those chars can pass through Luma and keep Rosalina's shield in trouble. She is too big and probably light (considering that Sakurai said that she is not just only float, but actually light...). Those matchups could be a pain if her options to go out of a shield are not so fast.
Sure that all this considering a Brawl scenario... Of course the game will have a new mechanics.
 

extremechiton

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i guess a short hop fair out of shield could do a little trick.
 

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I'm fairly certain Rosalina will not have much of an issue with projectile spammers, as her Luma can take the brunt of them as she closes in and do stuff to the opponent. Honestly, I think it's a matter of how she is in melee that can determine some of her MUs, and it seems like she can do fine enough even without a Luma, but that remains to be seen.
 

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Overall, it seems that Rosalina's versatility in her attack options may give her the upper hand for most 1-on-1 matchups. She outsizes most fighters, and can potentially overwhelm anyone who either has a poor reach, or has no reliable long range attacks, if any.

And as Claire Diviner pointed out, if the Star Barrier isn't enough for defending against projectile attacks, the Luma can easily take any incoming projectiles for Rosalina; even if the Luma gets taken out, Rosalina can summon another one to take its place.

Also, being tall and light may seem like a problem at first, but if Rosalina's attack range and grab game is quite good, that won't matter much, if at all. And even if Rosalina does get sent flying, she may be able to fully recover if her recovery is good; this would mean that fighters are either better off building up Rosalina's damage, or should focus on sending her flying vertically for a Star KO.

In the end, Rosalina's main flaw might involve multi-man matches, simply because of the fact that opponents can easily gang up on her, regardless of the Luma's presence. In that type of situation, Rosalina would have to position herself at a spot where opponents can't attack her from behind, and camp right there; think back to Trophy Tussle 2, from Super Smash Bros. Melee, where one of the CPUs will camp at one spot throughout the match.
 

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Speaking of multi-man matches, I can imagine Rosalina to be a potential liability to her partner with friendly fire on, unless she chooses to forgo the Luma. The Luma could prove to be a thorn on the side to her partner if the players have no chemistry. I mean, this is simply a hypothesis, and for all we know, she could make a great partner. In the event she proves too much of a hassle in teams, then perhaps Rosalina mains (myself included) should really look for a good secondary for teams.

Can you imagine a match of Rosalina + Ice Climber or even two Rosalinas? That would be a hot mess to deal with if said teams coordinate properly.
 

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First off, the Rosalina Marth MU seems kinda off. In a sense, Rosalina's Luma attack ranges are similar to ZSS' s Plasma Wire range. And Marth can get around that. Secondly, Marth is extremely fast and has good mobility. Rosalina's attack speed has been kinda meh, with a few quick attacks, but overall somewhat slow moves with great range. And she can't move too quick either. Her jumps are great, but the horizontal distance gained is meh. And a good Marth should be hitting with Tipper consistently, meaning Marth could kill Luma in a hit or two.

Rosalina vs. Mega Man
Honestly I think this is like 65:35 Mega Man's favor. Rosalina's reflector looks REALLY bad, like Michael Jackson Bad. Jokes aside, it doesn't actually reflect anything back at the user. It just redirect it behind her. Plus Mega Man outcamps her, and he has plenty of options to deal with close range (which Rosalina shouldn't even be playing in).), such as fair, up tilt, and even retreating nair.
Rosalina vs. Villager
70:30 Rosalina IMO. Rosalina zones him out with Luma. And even if Luma is dead and gone, Rosy has enough tricks to shut him out and summon a new Luma.

Rosalina vs WFT
Also 70:30 IMO. But this time, WFT is even easier to zone.

vs Mario Bros-70:30-zones out easily
vs Samus-50:50 Samus is quick and has some finishers now, but Rosalina has the superior range.
vs. Link-65:35 Rosalina-Link looks too slow to deal with Rosalina.
vs. Clone Link-50:50-TL has the speed on his side.
vs. Sonic-Idk
vs Dedede-55-45 Dedede-Rosalina doesn't look too good of a KOed, while Dedede has KO tools for every type of situation. He also boasts similar range.
vs. Fox-60:40 Fox-Once Fox breaks in, he isn't coming out until a stock has been removed from Rosalina. And he has several ways to break in. Rosalina is somewhat slow who relies on her range to minimize being punished. So close range fights=no. Fox=amazing in close range and he boasts speed.

Vs. Zelda-65:35-Rosalina-Zelda's moveset is horrible in general. Just a bunch of KO moves that have no way to combo into one another.

vs Olimar-65:35 Olimar-fights at similar range, but Olimar has the speed and KO power, and can avoid being KOed with Whistle.

vs Peach-idk

Vs DK-65:35 Rosalina-combo bait
vs Bowser-60:40 Rosalina-He improved but not much.

vs Kirby-50:50-Kirby has the speed and power, but no range. Rosalina has the range. And dat copy ability.
 

SmasherCat

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First off, the Rosalina Marth MU seems kinda off. In a sense, Rosalina's Luma attack ranges are similar to ZSS' s Plasma Wire range. And Marth can get around that. Secondly, Marth is extremely fast and has good mobility. Rosalina's attack speed has been kinda meh, with a few quick attacks, but overall somewhat slow moves with great range. And she can't move too quick either. Her jumps are great, but the horizontal distance gained is meh. And a good Marth should be hitting with Tipper consistently, meaning Marth could kill Luma in a hit or two.

Rosalina vs. Mega Man
Honestly I think this is like 65:35 Mega Man's favor. Rosalina's reflector looks REALLY bad, like Michael Jackson Bad. Jokes aside, it doesn't actually reflect anything back at the user. It just redirect it behind her. Plus Mega Man outcamps her, and he has plenty of options to deal with close range (which Rosalina shouldn't even be playing in).), such as fair, up tilt, and even retreating nair.
Rosalina vs. Villager
70:30 Rosalina IMO. Rosalina zones him out with Luma. And even if Luma is dead and gone, Rosy has enough tricks to shut him out and summon a new Luma.

Rosalina vs WFT
Also 70:30 IMO. But this time, WFT is even easier to zone.

vs Mario Bros-70:30-zones out easily
vs Samus-50:50 Samus is quick and has some finishers now, but Rosalina has the superior range.
vs. Link-65:35 Rosalina-Link looks too slow to deal with Rosalina.
vs. Clone Link-50:50-TL has the speed on his side.
vs. Sonic-Idk
vs Dedede-55-45 Dedede-Rosalina doesn't look too good of a KOed, while Dedede has KO tools for every type of situation. He also boasts similar range.
vs. Fox-60:40 Fox-Once Fox breaks in, he isn't coming out until a stock has been removed from Rosalina. And he has several ways to break in. Rosalina is somewhat slow who relies on her range to minimize being punished. So close range fights=no. Fox=amazing in close range and he boasts speed.

Vs. Zelda-65:35-Rosalina-Zelda's moveset is horrible in general. Just a bunch of KO moves that have no way to combo into one another.

vs Olimar-65:35 Olimar-fights at similar range, but Olimar has the speed and KO power, and can avoid being KOed with Whistle.

vs Peach-idk

Vs DK-65:35 Rosalina-combo bait
vs Bowser-60:40 Rosalina-He improved but not much.

vs Kirby-50:50-Kirby has the speed and power, but no range. Rosalina has the range. And dat copy ability.
Sorry about the marth thing, my marth playstyle isn't exactly optimum...

Anyways, the mega man match up looks hard on rosalina. I agree on Rosalina's reflector. Megaman can keep shooting and approach, so the reflector is leaving you open to a melee attack provided he covers himself.

Villager is indeed completely out-ranged by rosalina. However, he might be able to outcamp her, so we'll see on that one.

I don't know if we've seen enough of Wii Fit Trainer to decide yet.

Olimar should be tough, surely he can outcamp Rosalina with all those pikmin. His priority and electric hit boxes will help him get past the luma.

Kirby's nice aerial manuverability and attacks will help him get past the luma and rosalina herself. She'll be too floaty to maneuver effectively (even though kirby is also floaty, it works in his favor and not Rosalina's). On the ground Rosalina can camp him, but kirby has the up and down special to get through her defenses.
 

extremechiton

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i think rosalina beats out wft.
has no projectles (granted the soccer ball, but we still dont know how that works.)
so she is mainly a melee fighter.

megaman vs rosalina
luma does have that star bit attack, so luma has a little bit of range. to help bridge the gap between mm and luma,

i agree about villager,
rosalina definitly outcamps
 

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The following is for characters who haven't been confirmed yet, but should still be taken into consideration...

Rosalina vs. Wolf: Wolf has a couple ways to get to Rosalina without worrying too much about the Luma's presence. His f-smash is not only an attack, but also an approach method, and once he slips past the Luma, it'll come down to attack priority. However, trying to f-smash Rosalina could cause Wolf to get punished if she blocks all the hits. Alternatively, the Fire Wolf enables Wolf to not only get past the Luma without much trouble, but because it scores multiple hits, Rosalina can't simply shield herself to try to punish that move.

Rosalina vs. Captain Falcon: Against Rosalina, Captain Falcon does run into a good deal of problems. While Captain Falcon may have the high mobility, his slow attack speed could prove to be his downfall against Rosalina's faster attacks. Add the fact that he hardly has any safe approach methods (two of which can easily be punished with shield grabs), and that can potentially result in a checkmate for the F-Zero Pilot. Lastly, Captain Falcon may be in serious trouble if he's trying to recover from a KO, since the Falcon Dive can't grab the Luma, leaving him completely helpless against Rosalina's edge-guarding maneuvers.

Rosalina vs. Jigglypuff: Attack range is the huge subject here, as even though Jigglypuff's aerial mobility is very good, its reach is not. As such, Rosalina can easily counter most of Jigglypuff's offensive approaches with her wide-ranging attacks. Trying to punish Rollout, however, could be tricky for Rosalina, due to how fast-moving it can be.

Rosalina vs. Lucario: This matchup has some double-edged sword moments, considering Lucario's aura mechanics. At low damage, Lucario may not be able to give Rosalina much pressure, but if Lucario's damage gets built up, even with the Luma, Rosalina will have to be very weary of its increased attack power. The main issue working against Lucario, however, is that it actually has to be trailing in order to truly give Rosalina a lot of pressure, which can make it rather difficult for it to maintain a good lead, if it has one. As a result, this kind of matchup could go either way; Rosalina would have the upper hand if Lucario leads, while it's the other way around if Lucario is trailing.

Rosalina vs. Ice Climbers: This matchup has a lot of questionable scenarios, especially when you bring the Ice Climbers' chain grab maneuvers into the mix. If anything, the Luma is pretty much the main thing that can potentially save Rosalina from the Ice Climbers' grab game. But considering that the Ice Climbers' grab range is rather poor, simply trying to grab Rosalina could be a challenge if Rosalina's d-smash has a longer range than the Ice Climbers' dash grab. If the Ice Climbers are to have any chance of chain grabbing Rosalina to death, they need to first take care of the Luma. However, even if the Luma gets taken out of the game, if a new Luma can be summoned instantaneously, AND can be performed, regardless of Rosalina's actions, this could make Rosalina one of the very few lightweight characters whom the Ice Climbers can't properly pull off chain grabs against.
 

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She probably has a great matchup against Bowser. She can probably use Luma to keep Bowser away from her and slowly inflict damage, then finish him off with a smash attack.
 

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what if rosalinas pull star has a command grab effect like mewtwos confusion?
 

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We don't know if Falcon Dive can grab luma or not, we only know he's not effected by grab buttons, not if he's effected by command grabs. Moreover I think Falcon's combo game will make his match up fairly balanced against her, he'll struggle to land the first hit, but given her mixture of floatiness and height means she'll really struggle to escape a prolonged combo without luma coming in. Given Falcon's speed he can make distance very quickly after KOing a luma too, which lets him get into a combo against our space lady before she can summon another.

Falcon's match-up will probably be slightly in Rosalina's favour if she re-spawns with a luma, but if she has to find time to re-summon one every stock then I think Falcon will have the match-up advantage.
 

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I decided to update some of the matchup inputs that I've made earlier, along with adding a new one.

Rosalina vs. Marth: This is probably one of Rosalina's worst matchups. Not only is Marth very mobile on the ground, but his fast and long-ranging sword play can not only keep the Luma in check, but the sword can also out prioritize a lot of Rosalina's shorter-ranged attacks, no matter how fast they are. Even trying to camp Marth could prove to be challenging, simply because Marth's sword can counter almost anything the Luma can send his way.

Rosalina vs. Mega Man: One would think that Rosalina's Star Barrier will render Mega Man's projectiles useless, but it's important to keep note that Mega Man can use his standard attack projectile, even while moving. As a result, even if Mega Man isn't able to damage Rosalina with his projectiles (including his Crash Bomber, which sticks onto anyone that it comes into contact with), simply spamming the standard attack will give Mega Man the opportunity he needs to approach and counter Rosalina directly without any kind of resistance; the Star Barrier does not reflect projectiles like Fox's Reflector. To avoid this, Rosalina has to approach Mega Man a different way, even if it means using the Luma as a shield. If Rosalina is to stand a chance against Mega Man, she'll have to deal with Mega Man's projectiles without using the Star Barrier, even if it means just using the normal shield to block them.

Rosalina vs. Zelda: This matchup heavily favors Rosalina to the letter, as Zelda lacks any effective ways to approach her opponents; Zelda's mobility is quite low, and none of her approaches are safe to use. Even Din's Fire is very predictable, while Rosalina can just have the Luma mess up Zelda to the letter. As such, this is one matchup where Rosalina is almost guaranteed to win at.
 

extremechiton

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now that little mac (im gonna call him lil mac)
has been revealed, i think rosalina now has a formidable opponent.

with lil macs massive amounts of super armor, and many transcendent punches, he could easily bypass luma and his speed and power could quickly overwhelm rosalina.

nuff said lil mac beats rosalina. sorry poor luma :(
 

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We'll have to get a better idea on how Little Mac will actually play out, though seeing him getting those invincibility frames while attacking might prove to be troubling.

Edit: On the other hand, Rosalina could just counter Little Mac's assaults with shield-grabs. The timing may need to be just right though.
 
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Thane of Blue Flames

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I'm unsure why people keep treating the Luma as some sort of impenetrable wall while overlooking its far superior use as a combo tool.

The existence of Luma makes Rosalina's throw combo game godlike, especially if she can control the distance the Luma goes. Depending on what her throws are, Rosalina might have the best grab -> throw -> follow ups in the franchise, strategically placing the Luma, grabbing opponents and tossing them into the starling for a powerful smash attack. Rosalina has a spacing game comparable to Marth's, twice as hard to set up but probably just as rewarding.

She might actually be a better grappler than Donkey Kong.
 

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I think Rosalina should curbstomp Mac in high level play, but in lower levels of play, Mac should dominate (cuz dem comboz).

My reasoning is that Mac's air game is appalling. Rosalina has PLENTY of good juggle tools, and a not half bad spike. And if Rosy's dsmash is anythig like Zelda's it'll be an excellent semi spike, possibly having the ability to gimp and KO Mac at like 55-60%. And as always, you can grab through Super Armor. You could bait an attack, set up a grab, throw him, and have Luma do the juggling/aerial fighting. Once Mac is in the air, he becomes Snake; TERRIBLE aerial options.
 

Thane of Blue Flames

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I think Rosalina should curbstomp Mac in high level play, but in lower levels of play, Mac should dominate (cuz dem comboz).

My reasoning is that Mac's air game is appalling. Rosalina has PLENTY of good juggle tools, and a not half bad spike. And if Rosy's dsmash is anythig like Zelda's it'll be an excellent semi spike, possibly having the ability to gimp and KO Mac at like 55-60%. And as always, you can grab through Super Armor. You could bait an attack, set up a grab, throw him, and have Luma do the juggling/aerial fighting. Once Mac is in the air, he becomes Snake; TERRIBLE aerial options.
Agree fully. Between his fast-falling, purportedly junk aerial mobility and Rosalina's very likely excellent throw game, Mac has it cut out for him in this match-up. I would as a Mac player approach this through very careful spacing and unrelenting pressure. It's the sort of thing where Mac needs to keep momentum or he will be punished and turned into combo food.
 

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Rosalina vs. Little Mac: Thanks to the invincibility frames that Little Mac's attacks apparently have, Rosalina will have to think defensively to get the upper hand against him. The Luma could be used to keep Little Mac from properly utilizing his 1-hit KO Punch, if it truly does take time to charge up. In terms of countering Little Mac's invincibility frames, Rosalina will have to take advantage of shield-grabbing to stop his attacks in their tracks.

In fact, because Little Mac relies on close combat to fight, his greatest weaknesses may come from those who utilize their grab game a lot, and if Rosalina's grab game does prove to be very effective, that could really force Little Mac to rethink his battle plan. Add the Luma to the mix, and it'll be double trouble for Little Mac if he gets grabbed.

Lastly, as what Doc Louis brought up, Little Mac is no aerial fighter, which does put him at a disadvantage against Rosalina's aerial assaults. And considering that Little Mac's recovery may not be great, simply having the Luma hinder his recovery may be enough to stop him.

Overall, Little Mac may be fast and potentially powerful, but because he can't safely attack from a distance, he has to risk attacking directly to do anything. And Little Mac's vulnerability to grab games may prove to be his downfall not just against Rosalina, but also for fighters like King Dedede and the Ice Climbers.
 

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so rosalina vs diddy kong.

diddy kong has longer reach now, can arc his peanuts over luma, and has a command grab side B (probably returning). that could probably go through luma, but the ending lag could be enough for rosalina to punish with dash attack, or a short hop fair, f smash or d smash.

for the most part, luma can space out diddy with its star bit projectiles, rosalinas multi hit fair could probably out prioritize diddy's fair,

rosalina can neutralize bananas and peanuts with warp field, so banana camping is not the optimal choice. it is unknown if luma can slip on bananas. if he can, then rosalina approaching with luma shot could prove disastrous, if not, then rosalina has a huge advantage.

an aggressive diddy could probably get in, probably baiting a warp field and punishing.

if anyone else has mu ideas please enlighten the rest of us dear smashers.
 

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Rosalina vs. Diddy Kong: Diddy has always been quite infamous for his banana peel usage in Brawl, but he'll have to take the more direct approach against Rosalina. Because of Gravitational Pull, Rosalina can render Diddy Kong's banana peels useless. Likewise, Rosalina isn't exactly a fighter who charges into battle recklessly, since she can have her Luma partner enter the fight first.

Now, thanks to the added flexibility that Diddy Kong has received for some of his arm attacks, he is able to attack Rosalina directly from a safe distance with his f-tilt move. However, it's not known if the flexibility occurs with all of his other moves. This could mean that Diddy may suffer from a stale moves dilemma if his best attacks don't extend far enough that Rosalina can't punish them with her own long-ranged attacks.

At this point in time though, it's rather unclear on which side has the advantage, but what is known is that Diddy will have to spend less time with his bananas, and more time fighting face-to-face if he wants to get anywhere with Rosalina.
 

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The peels will be more set-up and less throwing, but this will likely be the case after balancing for all his match-ups. Much like DK getting the roll he's a good shot of having his dash attack plow straight through Luma allowing him to bypass Rosalina's main line of defense, but with Rosalina's Gravity messing up the 'nana and peanut game I guess the reverse can be said too. It's way too hard to call with what little information we have...
 

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edit: i got nothing, sry for useless post.
 
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While probably not his worst, she will most likely be Diddy's most annoying matchup since she makes all his ranged/trap options useless.
 

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Doubt Diddy will suffer too much against Rosalina. He just has to keep focus on her, not the Lumas. Much like the Ice Climbers matchup in Brawl. We don't know if the Luma can be made to trip either, but if so, that's definitely gonna be an advantage for Diddy. I guess this matchup depends a lot on what Diddy can do OoS. If nothing else, Forward Air and Side B will most likely be troublesome for Rosalina. Think they could go pretty even.
 

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Luma might serve as a shield, like Waddles are for DDD.
Rosaline isn't nearly as big, and if she's any decently mobile she can use that to her advantage.
 

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If I recall right, Rosalina is taller than Dedede, but not as wide of a target. But since Dedede has not been seen alongside Rosalina yet, it's kind of hard to tell if that's truly the case at the moment.
 

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also luma is smaller than a waddle dee, so it doenst provide as much coverage.
 

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Rosalina vs. Diddy Kong: Diddy has always been quite infamous for his banana peel usage in Brawl, but he'll have to take the more direct approach against Rosalina. Because of Gravitational Pull, Rosalina can render Diddy Kong's banana peels useless. Likewise, Rosalina isn't exactly a fighter who charges into battle recklessly, since she can have her Luma partner enter the fight first.

Now, thanks to the added flexibility that Diddy Kong has received for some of his arm attacks, he is able to attack Rosalina directly from a safe distance with his f-tilt move. However, it's not known if the flexibility occurs with all of his other moves. This could mean that Diddy may suffer from a stale moves dilemma if his best attacks don't extend far enough that Rosalina can't punish them with her own long-ranged attacks.

At this point in time though, it's rather unclear on which side has the advantage, but what is known is that Diddy will have to spend less time with his bananas, and more time fighting face-to-face if he wants to get anywhere with Rosalina.
About Diddy's range increase. His arms strech, but the moves aren't disjointed. Meaning Luma can spray with Star Bits, which appears to be a disjointed move (since the move isn't connected to Luma's body).
 

Diddy Kong

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Thing is, Diddy is a lottttt faster than Rosalina.
 

Mario & Sonic Guy

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Thing is, Diddy is a lottttt faster than Rosalina.
Speed won't mean much if you can't approach safely though. For one instance, Sonic might see himself losing a lot to Rosalina if his attacks can't even get past her longer attack range.

Anyway, regarding Diddy, Rosalina could keep things evenly matched against him.
 

smashmachine

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I'm just gonna place a bet that Rosalina ends up in the top quartile of characters
ironically, the more the game looks like Brawl 2.0, the more confident I am with this prediction
 

CyberZixx

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The game engine is barely even known yet and we know so little of how any of the characters will actually play. Especially a unique character like Rosalina appears to be. So there no way we any idea what her Match ups will look like. That said her beats everyone is style factor.
 

Mario & Sonic Guy

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The game engine is barely even known yet and we know so little of how any of the characters will actually play. Especially a unique character like Rosalina appears to be. So there no way we any idea what her Match ups will look like. That said her beats everyone is style factor.
It never hurts to speculate though.
 
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