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Rosalina & Luma 1.0.6 Patch Notes Discussion and Listings

AlMoStLeGeNdArY

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No major nerfs to Rosalina good to hear about that. Now will just have to see how much the hp nerf hurts.
 

Shanoa

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Few things:

Can anyone check if D-air is easier to spike with now? My CPU is getting the spike hitbox off so flawlessly that I'm starting to think it is.

Also, Luma's D-air hit box seems to have changed because it appears to hit behind Rosa now. If it's changed; that would really hurt my edgeguard game as I can't spike with Luma attached, imo I would consider it a buff and a nerf.

I can feel the Luma hp nerf right now because I feel that Luma is dying much more often to my attacks.

Oh, and U-Tilt does feel faster to me.
 

JaggedToaster

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It could've been a lot worse guys. I'm happy with what came out of this.
 

Smasher89

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do note that the a+b =smash can be dangerous
I had a lumaspin set up and were going to recover while holding a, which meant i just falled with fair/upair due to that new mechanic.
 

Parcheesy

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do note that the a+b =smash can be dangerous
I had a lumaspin set up and were going to recover while holding a, which meant i just falled with fair/upair due to that new mechanic.
You can turn it off in the controls page. I'm doubting there's any tactical merit to leaving it on, so any problems with it shouldn't be that big of a deal.
 
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Mario & Sonic Guy

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The new B+Y = Smash option in Smash 3DS is quite lackluster, since whenever I try it, I either do a standard attack or a special attack, and very rarely do I even perform a smash attack.
 

JaggedToaster

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Anyone else notice that the drop in hp has actually made a big difference? I didn't think it would but I've noticed that Luma dies from no hp a lot lately.
 

mario123007

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The new B+Y = Smash option in Smash 3DS is quite lackluster, since whenever I try it, I either do a standard attack or a special attack, and very rarely do I even perform a smash attack.
It's really, really, useless... why don't they make C stick as an option too for the New 3DS?
 

Smasher89

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You can turn it off in the controls page. I'm doubting there's any tactical merit to leaving it on, so any problems with it shouldn't be that big of a deal.
Good to know prob will be my standard to turn it off then, theres a small advantage it seems to have it on though which is that pivotsmashing is a little bit easier with a+b .
 

mario123007

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CatRaccoonBL

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Haven't tested A+B myself. Since I have my second stick set to tilts, it would probably be helpful for me. I get back to you guys on that,
 

mario123007

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Haven't tested A+B myself. Since I have my second stick set to tilts, it would probably be helpful for me. I get back to you guys on that,
Go try it out!
I decided not to use AB Smash, it isn't a good input for me.
 

ForteSP

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It really feels like her up air has reduced knock back. I had to get kirby up to 90% in training before I'd get a consistent u-air off the top. Heavier characters I had to go to like 130-140ish, as well. Are we sure her up air isn't stuck with reduced knock back?
 

mario123007

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It really feels like her up air has reduced knock back. I had to get kirby up to 90% in training before I'd get a consistent u-air off the top. Heavier characters I had to go to like 130-140ish, as well. Are we sure her up air isn't stuck with reduced knock back?
Perhaps that's her old nerf. Her up air knock back did got reduced.
 

Lavani

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EDIT: Nevermind, apparently this was an old nerf from 1.0.4, disregard.
 
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Parcheesy

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Eh... Found out the hard way that with A+B Smash enabled, you can't launch star with the desynched Luma Spin. That's probably the nail in the coffin for keeping that option enabled for me. Unless some crazier A+B smash Luma tech pops up, I think I'll keep my control scheme how it was prepatch.
 

mario123007

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Eh... Found out the hard way that with A+B Smash enabled, you can't launch star with the desynched Luma Spin. That's probably the nail in the coffin for keeping that option enabled for me. Unless some crazier A+B smash Luma tech pops up, I think I'll keep my control scheme how it was prepatch.
Me too. A+B Smash isn't a good move for me.
 

Parcheesy

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Me too. A+B Smash isn't a good move for me.
I'll play around with it one day in practice mode. My gut is telling me there's some whacky way to manipulate Luma with the option, and I really want to find it. Imagine being able to jab with Rosa while charging a smash with Luma... would be pretty useful.
 

mario123007

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I'll play around with it one day in practice mode. My gut is telling me there's some whacky way to manipulate Luma with the option, and I really want to find it. Imagine being able to jab with Rosa while charging a smash with Luma... would be pretty useful.
Is it possible to do two different moves at the same time with A+B Smash when using Rosalina & Luma? I doubt it, wouldn't it be either you just jab or do neutral special if you fail to press at the same time? When you successfully do A+B Smash, you just... Smash, like usual.
 

AlMoStLeGeNdArY

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I'll play around with it one day in practice mode. My gut is telling me there's some whacky way to manipulate Luma with the option, and I really want to find it. Imagine being able to jab with Rosa while charging a smash with Luma... would be pretty useful.
Man I tried but I didn't really find anything. You'd think it'd be an exploit with Rosalina but I couldn't find anything.

The luma hp nerf hurts I think vs Falcon is going to be pretty difficult to keep luma alive.
 

Mario & Sonic Guy

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Eh... Found out the hard way that with A+B Smash enabled, you can't launch star with the desynched Luma Spin. That's probably the nail in the coffin for keeping that option enabled for me. Unless some crazier A+B smash Luma tech pops up, I think I'll keep my control scheme how it was prepatch.
There's really no point of using that feature when you can just use the right Control Stick or C-Stick to perform your smash attacks. Older 3DS models may have a problem when you have a sensitive Circle Pad though.
 

mario123007

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There's really no point of using that feature when you can just use the right Control Stick or C-Stick to perform your smash attacks. Older 3DS models may have a problem when you have a sensitive Circle Pad though.
True, true, and I somehow feel that the new update made the 3DS version's input a bit sensitive now.
 

icraq

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Eh... Found out the hard way that with A+B Smash enabled, you can't launch star with the desynched Luma Spin. That's probably the nail in the coffin for keeping that option enabled for me. Unless some crazier A+B smash Luma tech pops up, I think I'll keep my control scheme how it was prepatch.
it's still possible, there's a small window where you can let go of A and do something else, then return back to holding A for the spin to continue.
 

Parcheesy

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it's still possible, there's a small window where you can let go of A and do something else, then return back to holding A for the spin to continue.
Yeah, I figured that would be the case, but the last thing I'd want to do is give myself another opportunity to mess up while recovering with launch star.

and yeah...I spent an hour or so fiddling around with odd button combinations and I couldn't find any shiny new tech with the Luma. It would have been nice to have some new desynchs to play around with, but I suppose Rosalina didn't really need that kind of buff.
 

StellarNomad

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I've noticed playing For Glory that Fox's laser beams seem to no longer disrupt charging Luma Shot. (Sorry, something happened to my old account and I'm on mobile)
 
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