I agree, I would rather spend my time learning how to use something, rather than learning how to do it. A good example is wavedashing/wave landing, easy to learn, but more complicated to learn how to use. I also hope that Dan has some ATs that aren't based on smash ATs. Would be nice to have something unique and game changing, while not just a hassle like L-canceling.
If you wanna call it an AT, similar to reverse aerial rushes from brawl, if you do the turn around while going off of a ledge and time it properly, you go off the ledge backwards. It's especially good for orcanes bair or fair back hitbox.
Characters are gaining a lot of new types of cancels soon.
Zetterburn has a Gatling combo (which he used to have before).
Orcane gains momentum during his turnaround animation so if you charge a strong right out of a dash turnaround then you gain hella momentum.
DI, SDI, Teching, Wavedash, Waveland, RAR, walljumps, Airdodges, ledgecancels etc are from smash bros.
I've also talked to him about bringing back something that used to be in the game but was removed when environmental collision boxes were edited: running off a ledge into an immediate wall jump (similar to melee CF dash atk near ledge into a walljump but minus the dash atk).
He's considering moonwalking as a tech.