I just got in as well! Thanks.
So, I'm just going to post a huge train of my thoughts about the game so far.
I've personally never had any interest in stamina mode.
Not having ledges will take some getting used to. I'm no designer, but maybe have edges of the stages be angled, to help people recover when they're close?
Some of the sound effects are really satisfying, like whiffing Orcana's forward tilt and Zetterburn's third jab. Some nice chomping sounds.
Also, maybe I'm incorrect, but it seems like the majority of moves come out really fast. Like, 5 frames or less, if I'm not mistaken? For me, it kind of makes the combos...less satisfying sometimes. Like I didn't really have to time it correctly, I just kinda did it.
Orcana's Fair is really cool. At first it was frustrating, because I would try to use it as a follow-up and it would just be bubbles. But then I figured out how to do it backwards, it was a game changer.
I really like the air smash attack idea. It feels really good. I know you said character 3 is unfinished, but I'm wondering: are his non-smash aerials suppose to be so juggleable, with basically a set knock back and zero kill potential, or is that just unfinished?
Theres something weird feeling about the relation of the blast zones and the camera. I don't know what it is exactly. Like, the blast zones feel close ont he sides, but far on the top? Not sure what's really going on there.
When I turn hitboxes on, sometimes there's a little crosshair, along with the arrow. Is the crosshair a sweetspot? On that note, are there any moves that spike?
Speaking of hitboxes, there are two things that were odd.
1) On character 3, there's some weird stuff going on with the hitbox of his non-smash down air. Sometimes it just sticks there after the move is over, even though there's not an actually active hit box. I've been able to replicate it somewhat consistently by dying mid-down air and occasionally it happens when I use the move twice in a row.
2) With Orcana, his hurtbox is Zetterburn-sized at the beginning of the round, and then it becomes the correct side after ducking. I cant tell if it's actually incorrect, or if it's just a visual bug, because I don't have anyone here to take over P2 and try to hit me, at the moment.
Is there any way to get a Gamecube controller working reasonably? I'm currently using Xpadder, and it basically works, but I don't know how to get the C-stick working and dashing feels bad because I have to double tap. I could use my 360 controller, but playing not on a Gamecube controller just feels wrong.
So, I'm just going to post a huge train of my thoughts about the game so far.
I've personally never had any interest in stamina mode.
Not having ledges will take some getting used to. I'm no designer, but maybe have edges of the stages be angled, to help people recover when they're close?
Some of the sound effects are really satisfying, like whiffing Orcana's forward tilt and Zetterburn's third jab. Some nice chomping sounds.
Also, maybe I'm incorrect, but it seems like the majority of moves come out really fast. Like, 5 frames or less, if I'm not mistaken? For me, it kind of makes the combos...less satisfying sometimes. Like I didn't really have to time it correctly, I just kinda did it.
Orcana's Fair is really cool. At first it was frustrating, because I would try to use it as a follow-up and it would just be bubbles. But then I figured out how to do it backwards, it was a game changer.
I really like the air smash attack idea. It feels really good. I know you said character 3 is unfinished, but I'm wondering: are his non-smash aerials suppose to be so juggleable, with basically a set knock back and zero kill potential, or is that just unfinished?
Theres something weird feeling about the relation of the blast zones and the camera. I don't know what it is exactly. Like, the blast zones feel close ont he sides, but far on the top? Not sure what's really going on there.
When I turn hitboxes on, sometimes there's a little crosshair, along with the arrow. Is the crosshair a sweetspot? On that note, are there any moves that spike?
Speaking of hitboxes, there are two things that were odd.
1) On character 3, there's some weird stuff going on with the hitbox of his non-smash down air. Sometimes it just sticks there after the move is over, even though there's not an actually active hit box. I've been able to replicate it somewhat consistently by dying mid-down air and occasionally it happens when I use the move twice in a row.
2) With Orcana, his hurtbox is Zetterburn-sized at the beginning of the round, and then it becomes the correct side after ducking. I cant tell if it's actually incorrect, or if it's just a visual bug, because I don't have anyone here to take over P2 and try to hit me, at the moment.
Is there any way to get a Gamecube controller working reasonably? I'm currently using Xpadder, and it basically works, but I don't know how to get the C-stick working and dashing feels bad because I have to double tap. I could use my 360 controller, but playing not on a Gamecube controller just feels wrong.
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