ATTENDANCE
Melee: Hubble, Vicious, Darem?, Cura, Eeveee,
Melee doubles: Hubble, Vicious
Brawl: Sheth, Dr. G, Cura, Sharky?, Bry, Darem, Cura, Eeveee
Brawl Doubles: Sheth, Dr. G, Eric, Sharky?, Bry/Kanto, Pikapika,
Brawl+: Slashy, Darem, Bry, Andarel?, Cura, Eeveee, Sheth?
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MELEE RULESET
Stage List
Singles
Starter Stage List:
* Dream Land: Fountain of Dreams
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story
Counter Stage List:
* Kanto: Pokemon Stadium
* Planet Zebes: Brinstar
* Mushroom Kingdom: Rainbow Cruise
* Past Stages: Kongo Jungle
* Lylat System: Corneria
* Kanto: Pokefloats
ALL OTHER STAGES ARE BANNED.
General Rules
* Items are set to off.
* 4 Stocks
* 8 minute time limit
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of any dispute, controller ports will be selected by Rock-Paper-Scissors
* The Tournament Host is the arbiter of all disputes.
* Blind Picks: If requested, players can request that both players pick their characters blind, meaning that both will not have prior knowledge of the other's character.
* Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
* Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
* Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Redwood Counter Pick System
1. Characters are selected (a blind pick may be requested)
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
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BRAWL RULESET
Stage Lists
Starter Stages
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counterpick Stages
Castle Siege
Halberd
Pokemon Stadium 1
Brinstar
Delfino Plaza
Frigate Orpheon
Jungle Japes
Pictochat
Rainbow Cruise
ALL OTHER STAGES ARE BANNED
General rules:
* 3 Stocks
* 8 minute time limit
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of any dispute, controller ports will be selected by Rock-Paper-Scissors
* Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
* Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
* The Tournament Host is the arbiter of all disputes.
* Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
* If a game ends with Bowser doing his suicide klaw (forward+B) and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned. Stalling is defined The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is.
* No use of Marth’s Grab Release Infinites against Lucas and Ness.
* No use of King Dedede’s Standing Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
* No use of Meta Knight’s Infinite Cape Glitch.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match