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Ridley for SSBB

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Lord Kirby

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OMG u {@|\| 7! y0/-\r o\/\/n $|-|035!!1/?/?/!!1 1 c@|\| \/\/!|>3 |\/|1 0\/\/n /-\$5!11o11!!

1 {a|\| |)0 |>k/\/\n !mP3r50|\|@710n$ 700!1!!!!

"|>1K@ p!k/-\[|=|u!!!kon!1"
OMG u cant tie your own shoes!!!!!!!!!!!!
i can wipe me down booty!!!!!!!!
i can do pkmn impressions too!!!!!!
pika pikachu!!!!!!(something else)

hmm...interesting
 

Stryks

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Anyway kinda on-topic, but anyone think space pirates should be ATs? Itd be cool, especially the ones from mp2 and the new ones from mp3 look sick...
 

the grim lizard

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I'd like it. The more the merrier.

For Metroid:
Playable - Samus and Ridley
ATs - Metroids, Space Pirates, possibly Hunters.

Dark Samus could go with either one, and I'd be happy.
 

Lord Kirby

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a better one would be the creatures from super metroid. the super fast one and the 3 jumping ones.
 

Shuma

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I think Metroids Deserve to be AT's and if Dark Samus isn't playable she/he/it will probably do that meteor attack if she was an At.
 

Lord Kirby

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ooh! the super metroid shood be an AT. it can suck the life out of you , then give it to someone else!
 

Gypsy Lee

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wuould you like to do the same? u can if u want. i just thought it was nice of you to say what you said.
I was being sarcastic...

This is really starting to bother me: I would like to know who you are. You say you know things about the game that we don't. You say you're in a group who has contact with Nintendo. You say King Dedede, Ridley, Luigi, and Ganondorf won't be in Brawl. Your username is Lord Kirby....

OMFG YOU'RE SAKURAI!!!
 

Stryks

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Though I want dark samus playable, ridley comes 1st, and if he turns out an AT then so be it...

I would actually like Dark samus to fire a spreader if he turned out an AT but meh...
 

the grim lizard

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Messages
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It's been awhile...

I know I'm really late on this, but I wanted to make a moveset, too. One with pictures!!! Oooh, I just love making movesets!!!! Here it is, the wall of text that is my Ridley moveset:


RIDLEY
____________________________________________



STATISTICS

Jump: *****

Ridley can't jump very high, but the amount of jumps he has more than makes up for it. Ridley's first jump is average when compared to other characters. His second jump is quite mediocre, too. But, it doesn't stop at just two jumps. Like Kirby, Jigglypuff, Metaknight, and Pit, Ridley has multiple jumps. With each flap of his wings, he is carried a little higher, though they decrease in height with each consecutive jump. He maxes out at 6 jumps, including his initial "ground" jump.

Size: *****

Let me get this out of the way right now - Ridley's a beast. He's so big and ripped, that Sakurai is going to have to shrink him down to the size of a small adult elephant, so that he may compete 'fairly' against the puny humanoid characters in Brawl.

Weight: *****

Not only is Ridley a beast, Ridley is a tank. His lardy a** is tied with Bowser for heaviest character, making him difficult to knock off stage. This, combined with his great recovery, makes for a long day for your opponent.

Speed: **

Ridley has a speedy straight ahead dash, however, his size and lanky build hurt his agility. This causes for, overall, laggy moves. He isn't as slow as say, Bowser, but he sure isn't no Fox by any means.

Strength: ***

Ridley isn't as strong as you'd expect him to be. His arms are long, slender and weak. Ridley usually carries things with his feet or in his mouth, making for slow, awkward uses of items. In combat, he relies on his powerful jaws and strong dagger-like tail. He seldom uses his arms, maybe for an occassional swipe at the enemy.

Recovery: *****

Armed with several jumps, the ability to glide, and fireballs to preoccupy edge guarders, Ridley is extremely hard to keep off stage. Ridley's opponents must put their blood, sweat, and tears into each KO.

Fall Speed: ***

Ridley is large and heavy, yes. But, Ridley is also a pterodactyl/dragon, meaning he can fly, meaning he should be somewhat floaty. These two confinscate for one another, making him neither a floaty, nor a fast faller. He should be somewhere around average.

Comboability: *

Ridley is not about combos. Ridley is about run-and-gun deals, in which he comes in for an attack every now and then until the other player's damage is at a high percentage. At this point, Ridley comes in for the kill.

KOability: ***

Ridley is good at KOing the opponent at high percentages, though only at high percentages. He has a few satisfactory kill moves that get the job done when the opportunity comes.

Coolness Factor: ************************************************** *************************

I could give him a higher rating, but you get the point.



GROUND ATTACKS

Neutral A Combo

Name: Double Bite
Damage: Low
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short-Moderate
Hits: 2
Effect: None

Description:

Ridley reaches his head out for a quick bite at the enemy. If the 'A' button is pressed a second time, Ridley will then stretch out his neck and twist his head for a second, more powerful bite.


Forward Tilt

Name: Tail Slash
Damage: Low
Knockback: Moderate
Lag: Low
Range: Long
Duration: Short
Hits: 1
Effect: None

Description:

Ridley spins around and swings his tail in front of him, slicing the opponent. Much like Mewtwo's Forward Tilt, except with more reach and slightly more knockback. This move is effective for edge guarding, or keeping an attacker at bay.


Up Tilt

Name: Headbutt
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley yanks his head upwards and hits the player in the air with his snout. It has some lag, but is hard to miss with, so Ridley is hardly ever open to a counter attack unless he completely wiffs. This move is good for juggling an opponent, but not much else.


Down Tilt

Name: Ankle Bite
Damage: Moderate
Knockback: High
Lag: High
Range: Moderate
Duration: Short
Hits: 1
Effect: None

Description:

Ridley crouches down on all fours and bites at the enemy. This move deals good damage and knocks your opponent far back, but due to lag, it leaves you open to attack afterward.


Dash Attack

Name: Dragon Claws
Damage: Moderate
Knockback: Low
Lag: Moderate
Range: Low
Duration: Long
Hits: 4
Effect: None

Description:

Whilst running, Ridley furiously slashes at the opponent 4 times, twice with each claw. Punishable, (as most dash attacks are) but useful nonetheless. This attack may be used as an alternative approach to Ridley's Forward B.


Forward Smash

Name: Devastating Chomp
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley lunges at the opposing player with his mouth wide open and crunches them with his powerful jaws. This move is laggy and highly punishable, but is a powerful smash with long reach, making for a satisfactory finisher.


Up Smash

Name: Wing Strike
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley leans to his right, looking over his left shoulder, and swings open his left wing at the player above him. It's a decent smash overall, but it serves no particular purpose as far as edge guarding, KOs, etc.


Down Smash

Name: Tail Sweep
Damage: Moderate
Knockback: Very High
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None

Description:

This is Ridley's signature tail sweep. Ridley spins and sweeps his tail across the ground on both sides of him. The player hit is sent at a near horizontal trajectory. It is devastatingly powerful and is easily his greatest kill move.


AERIAL ATTACKS


Neutral Aerial

Name: Wing Spin
Damage: Moderate
Knockback: Low
Lag: Very Low
Range: Low
Duration: Moderate
Hits: 1-3
Effect: None

Description:

Ridley spins twice in the air with his wings spread out to his sides. It is great for knocking away another aerial opponent on either side of you.


Forward Aerial

Name: Claw Swipes
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 2
Effect: None

Description:

Ridley swings one of his claws and then the other at the player in front of him. Both swipes do the same knockback and damage, so hitting with either one will send the opponent flying.


Backward Aerial

Name: Back Slash
Damage: Moderate
Knockback: High
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley spins around to his right, with his left claw reached out to his side, and slashes at the player behind him. It sends them at a horizontal trajectory, and it's accompanied by an awesome slashing sound. :cool:


Up Aerial

Name: Overhead Bite
Damage: High
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short
Hits: 1
Effect: None

Description:

Ridley looks up and quickly snaps at the enemy above. This move is very damaging, but by no means is it powerful.


Down Aerial

Name: Head Splitter
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Short
Hits: 1
Effect: None

Description:

Ridley's meteor strike. Ridley pulls his wings and arms back (as if to give some one a hug), looks down at his victim, and then swings his tail from right to left. It can, like most meteor strikes, be meteor canceled. Otherwise, it's a fast, deadly move.


SPECIAL ATTACKS

Neutral B

Name: Fireball
Damage: Very Low
Knockback: Very Low
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 3
Effect: Fire Damage/Stun

Description:

Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, they become a very versatile and useful projectile.


Up B

Name: Wing Frenzy
Damage: Very Low
Knockback: None (last hit is Low)
Lag: Low
Range: Long
Duration: Short-Long
Hits: 1 up to 5
Effect: Slight Stun

Description:

When Up and B are pressed, Ridley flaps his wings once and is sent upwards at about the height of a normal jump. With a consecutive tap of the B button, Ridley flaps again and is sent farther upwards. He maxes out at 5 flaps, each one gaining less height than the last. If an opponent is struck by a wing, they are briefly stunned and are set up for another flap. It is the equivilent of being struck by a fan item, but only 4 times. The last hit sends them flying away from you. The move has little priority and deals little damage, so it's best use is for recovery (as a sort of 4th, 5th, 6th, 7th, and 8th jump). As most Up B's do, it renders you unable to move until you touch the ground, or you die (in which case, you'll just respawn back on land again).


Forward B

Name: Relentless Charge/Glide
Damage: Moderate
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
Effect: None

Description:

Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.

In the air, instead of charging forward, Ridley darts forward a short distance and open his wings, allowing him to glide. During this move, Ridley can shoot fireballs at his opponent. The fireballs can only aim ahead of him, or at about a 45 degree angle beneath him. So, the player must become familar with their timing and trajectory in order to use them effectively. Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal, (or 90 degrees) so he falls rather slowly.


Down B

Name: Flame Spew
Damage: High
Knockback: Low
Lag: High
Range: Long
Duration: Moderate
Hits: Multiple
Effect: Fire Damage/Stun

Description:

Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews fire ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over the place (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is like Bowser's Fire Breath. However, instead of eventually running out as you hold the button down, the move grows weaker after consecutive uses until it eventually dies down to nothing but smoke after the third time. The move ends once Ridley covers the ground with fire (after one side-to-side motion of his head) and stands back up in his normal position. There's a bit of lag at the beginning and end of the move to watch out for when using it.


Final Smash

Name: Plasma Beam
Damage: Very High
Knockback: Very Low
Lag: N/A
Range: Very Long
Duration: Very Long (between 20-25 seconds)
Hits: Multiple
Effect: Fire Damage/Stun

Description:

Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes into the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback, (i.e. Fox's lasers) then Ridley is damaged by it, but not interrupted.



THROWS AND TAUNTS


Grab Attack

Name: Vicious Bites
Damage: Very Low
Knockback: N/A
Lag: N/A
Range: N/A
Duration: Very Short
Hits: 1
Effect: None

Description:

Ridley, holding the opponent in a death grip right in front of his face, bites at the poor soul caught in his clutches.


Forward Throw

Name: Tail Serve
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley lifts the opponent into the air with one hand, then spins around and slashes them forward with his tail. This is a normal throw with little knockback, but it looks really cool. :cool:


Backward Throw

Name: Garbage Man Throw
Damage: Low
Knockback: Moderate
Lag: Low
Range: N/A
Duration: Short
Hits: 1
Effect: None

Description:

Ridley turns and chucks the opponent behind him like a garbage man throws garbage bags into a garbage truck. This is a mediocre throw all around, but is humiliating to the opposing player.


Down Throw

Name: Tail Stab
Damage: Moderate
Knockback: Very Low
Lag: Low
Range: N/A
Duration: Very Short
Hits: 4
Effect: None

Description:

Ridley slams the opponent into the ground, then flies a short distance into the air and procedes to stab the grounded player several times with his tail.


Up Throw

Name: Ridley Slam
Damage: Moderate
Knockback: High
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: None

Description:

Ridley flies straight up into the air with the opposing player in his grasp, then he shrieks and dives straight down with the opponent held out in front of him. He slams them into the ground, and they are sent spiralling upwards. Ridley used this cheap move alot in the Metroid games.


Taunt

Ridley leans forward, with his arms tucked under him and his neck stretched out, and shrieks. Moves his head from left to right while doing so. Alot of people may have seen Ridley do this ALOT in Metroid Prime. It's really cool at first, then after about the third time, become really annoying. When it comes to taunts though, the annoying-er, the better :).


COLORS

Purple

Though it varies through the games, (from a deep violet, to a near periwinkle hue) this is Ridley's normal color. This color would double as his costume when he is on the Blue Team in team battles. This is entirely possible, seeing how Samus used her purple Gravity Suit for the Blue Team in Melee.



Red

Originially used for promos, renders, and box art for Super Metroid for the SNES, the red colored Ridley is one of his more common depictions. In alot of the 2D Metroid games, Ridley would flash or turn completely red in rage towards the end of a fight. This color would also serve as his costume for the Red Team.



Green

This color was never used in a Metroid game, but it would give Ridley a more "dragon" or "dinosaur" like appearance. Plus, it would serve as his costume for the Green Team.

Brown

Ridley first appeared with a brownish hue in the remake of the original Metroid, Metroid: Zero Mission for the GBA. So far, it has been the only time he has been seen in a game in a color other than purple. I personally think that this costume looks terribly awesome.




COSTUMES

Meta Ridley

Meta Ridley appeared in Metroid Prime and will also play a role in the upcoming Metroid Prime 3: Corruption, in which he is believed to have acquired 'phazon' powers. Meta Ridley is not to be confused with Mecha Ridley. Meta Ridley is the actual Ridley that was defeated in the first Metroid, however, he was "resurrected" by the Space Pirates. Many of his body parts were replaced by robotic parts and he was fitted with weapons. Alot of people want to see this version of Ridley as at least an alternate costume because he looks like a torn up, metal badass. And I completely agree.



Mecha Ridley

This is Mecha Ridley, or Robo Ridley (usually Mecha Ridley because Robo Ridley sounds like a really lame anime character). He/it is actually a robot. It was the final boss in Metroid: Zero Mission.



Ridley X

Ridley X is Ridley, or a 'clone' of Ridley, that has been infected by the parasite, X. In Metroid: Fusion, he had been frozen in a storage compartment. Towards the end of the game, his frozen body was infected by an X. He then mutated into this guy, who looks more like a dragon then the pterodactyl-esque normal Ridley.




STAGES

Ridley's Lair

Ridley's Lair would be a combination of the Ridley Boss Room from Metroid: Zero Mission and the original Metroid. There's one main platform that hovers over a bed of lava. In the background, you can see Chozo architecture such as pillars, statues, etc. The roof of the room is covered with spikes. If a player is hit up into the spikes, they are hit back down and by the spikes (the Bumper on Princess Peach's Castle from the first SSB anyone?) and sent back down into the lava. The lava acts like the water from Termina Bay in Melee. In other words, it doesn't burn you, IT KILLS YOU. You can also die from being hit to the left or right off screen, but the kill zones are far away, making the bottom kill zone the preferred way to KO your opponents.

Two destructible platforms hover to each side of the main platform. If hit, they topple over and fall into the burning lava below, only to rise out of the lava a few minutes later. In between the rise and fall of the platforms, a little beetle creature (I can never remember their names) floats on screen and flies around, making for a movable platform.

Rising steam from the lava is seen (what you see on the road on a hot day). You can hear the occassional blops and plops from the lava, as bubbles of it burst. With the Ridley Boss Battle Theme blasting, and the sound of crackling fire from the lava bed, a dark mood is set for this level.

 

Gypsy Lee

Smash Champion
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^I need to add to that. But I can't edit. :(

Anyway, ANNOUNCEMENT!!!

Everyone, head over to Sariku Uchiha's Who's In: Character Suggestion Thread and submit Ridley. Show your support for Riddles people!
 

Cenedar

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wtffa off topic. ridley rejected. not in brawl. annoyed by typing so much with a wii. need usb keyboard.
Typing with a wii does not equal bad grammar and spelling. Laziness or actual legitimate lack of knowledge of the Enlgish language does. Just thought I'd point that out. XD

And despite what you said, your post (however wierd it seemed) was on Ridley.

So Ridley's rejected, eh? My, that's a **** shame... so where's the proof?

I'll be waiting, bring me undeniable proof that Ridley is not going to be in Brawl (and let's not go the whole "HE'Z TWO BEEG!" argument, it's been rendered moot already). If you can do that, then maybe, MAYBE I'll believe you.
 

silver777

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In Akaneia, blasting every castle with a pink Land
Ridley for brawl!!!
WRONG. they just keep thinking that sakurai will put ridley in. its not hard at all to understand that...ALL CHARACTERS IN BRAWL ARE PLAYABLE CHARACTERS IN OTHER GAMES
Sheik, Zelda, Ganondorf are not playable characters in their games.

in TP you control Link and Epona not Zelda.

don't say that she was playable in that ****ty CD-i system because it is not official.actually if you mention these games to Myamoto he denies their existense.

and the size issue....Bowser is good enough.
 

Lord Kirby

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another guy thinking about melee. im talkin about brawl. about bowser, i was talkin about a pic someone put up.
 

Gypsy Lee

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That depends, is it "homemade vanilla pudding" or "manufactured chocolate pudding".

Because Ridley makes some mean homemade vanilla pudding. Not too thick, and in large amounts at a time. Unfortunately, it can't be mass produced, because Ridley can only make one serving a day.
 

Fawriel

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...just in case you're wondering, Lord Kirby, the currently confirmed characters are not the only ones who are in the final version of the game.

Just thought I'd.. let you know.

God, I wish I could ignore this. This is by far the dumbest argument I can recall having.
 

Lord Kirby

Smash Journeyman
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let me say it again. all CONFIRMED characters are characters in the game. the rest are inconclusive or denied.
 

Fawriel

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The way you say that sounds so competent. Yet you assume wrongly that everyone in the Brawl roster will be a playable character in another game and that there will be no exceptions as there were in Melee, without any proof whatsoever.
 

the grim lizard

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let me say it again. all CONFIRMED characters are characters in the game. the rest are inconclusive or denied.
That doesn't even make sense. Either that or you're completely restating the obvious; I'm not sure yet. I think you're saying "The characters on the DOJO site are confirmed, and everyone else we don't know about yet." Which...um, duh?
 

Lord Kirby

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can i restate? that wasnt exactly what i said. *ahem*

all confirmed characters are playable characters in other games
 
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