Stryks
Smash Hero
and white zero, ridley doesnt have his wings on his arms, hes not a bat, hes a dragon/dinosaur like monster the wings are on his back...
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I mean i am down for him all the way but i am not looking forward to a bowser clone i mean i was only saying they could give him every thing bowser had with a few add justments like him havinga few tail swipes him not having a b and up but just being able to fly etc but like i said i want to see him on there but it what everHow eggxactly would he be out of place? If you want to see movesets, view the first post, there are some really creative ones. Rildey has plasma breath, fire breath, claws, teeth, wings, and a huge tail. Most see him and think he's just a generic dragon character with claw slashes, but he's really got a great variety of moves.
RIDLEY FOR BRAWL
we've stated this before, so please listen and don't say this ever again.I mean i am down for him all the way but i am not looking forward to a bowser clone i mean i was only saying they could give him every thing bowser had with a few add justments like him havinga few tail swipes him not having a b and up but just being able to fly etc but like i said i want to see him on there but it what ever
Not that I like Bowser more, but he's not stupid, well, I guess it depends on which game he's supposed to be from, he was originally supposed to be a demon turtle who can use magic spells. They have definitely dumbed him down. The Prime Ridley would own Bowser, but it would probably be a pretty good fight if it was the traditional Ridley.hmmm
a fight between ridley and bowser
i think it will be close (realistically) however ridley is smarter
therefore he'll win (unless bowser cheats like always)
Shoot yourself. NOW.ridley does not belong in brawl and shouldnt be in there. he just doesn't suit the other players i think snake just about made it in and ridley would just be dumb.
Careful now, those are sacred words. They are not to be used loosely.oh yes and Ridley for Brawl
Thy will be doneit would be funny if all the Ridley supporters showed superiority by invading all the other threads with "ridley for brawl" posts.
If you're talking about the MP3 video...HOLY CRAP. I looked it up. Yes I did. And all I can say is HOLY POGO JUMPING JESUS.
I couldn't finish it all though. My brain had an awesome overload.
Bumped!...QFAI know I'm really late on this, but I wanted to make a moveset, too. One with pictures!!! Oooh, I just love making movesets!!!! Here it is, the wall of text that is my Ridley moveset:
RIDLEY
____________________________________________
STATISTICS
Jump: *****
Ridley can't jump very high, but the amount of jumps he has more than makes up for it. Ridley's first jump is average when compared to other characters. His second jump is quite mediocre, too. But, it doesn't stop at just two jumps. Like Kirby, Jigglypuff, Metaknight, and Pit, Ridley has multiple jumps. With each flap of his wings, he is carried a little higher, though they decrease in height with each consecutive jump. He maxes out at 6 jumps, including his initial "ground" jump.
Size: *****
Let me get this out of the way right now - Ridley's a beast. He's so big and ripped, that Sakurai is going to have to shrink him down to the size of a small adult elephant, so that he may compete 'fairly' against the puny humanoid characters in Brawl.
Weight: *****
Not only is Ridley a beast, Ridley is a tank. His lardy a** is tied with Bowser for heaviest character, making him difficult to knock off stage. This, combined with his great recovery, makes for a long day for your opponent.
Speed: **
Ridley has a speedy straight ahead dash, however, his size and lanky build hurt his agility. This causes for, overall, laggy moves. He isn't as slow as say, Bowser, but he sure isn't no Fox by any means.
Strength: ***
Ridley isn't as strong as you'd expect him to be. His arms are long, slender and weak. Ridley usually carries things with his feet or in his mouth, making for slow, awkward uses of items. In combat, he relies on his powerful jaws and strong dagger-like tail. He seldom uses his arms, maybe for an occassional swipe at the enemy.
Recovery: *****
Armed with several jumps, the ability to glide, and fireballs to preoccupy edge guarders, Ridley is extremely hard to keep off stage. Ridley's opponents must put their blood, sweat, and tears into each KO.
Fall Speed: ***
Ridley is large and heavy, yes. But, Ridley is also a pterodactyl/dragon, meaning he can fly, meaning he should be somewhat floaty. These two confinscate for one another, making him neither a floaty, nor a fast faller. He should be somewhere around average.
Comboability: *
Ridley is not about combos. Ridley is about run-and-gun deals, in which he comes in for an attack every now and then until the other player's damage is at a high percentage. At this point, Ridley comes in for the kill.
KOability: ***
Ridley is good at KOing the opponent at high percentages, though only at high percentages. He has a few satisfactory kill moves that get the job done when the opportunity comes.
Coolness Factor: ************************************************** *************************
I could give him a higher rating, but you get the point.
GROUND ATTACKS
Neutral A Combo
Name: Double Bite
Damage: Low
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short-Moderate
Hits: 2
Effect: None
Description:
Ridley reaches his head out for a quick bite at the enemy. If the 'A' button is pressed a second time, Ridley will then stretch out his neck and twist his head for a second, more powerful bite.
Forward Tilt
Name: Tail Slash
Damage: Low
Knockback: Moderate
Lag: Low
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley spins around and swings his tail in front of him, slicing the opponent. Much like Mewtwo's Forward Tilt, except with more reach and slightly more knockback. This move is effective for edge guarding, or keeping an attacker at bay.
Up Tilt
Name: Headbutt
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley yanks his head upwards and hits the player in the air with his snout. It has some lag, but is hard to miss with, so Ridley is hardly ever open to a counter attack unless he completely wiffs. This move is good for juggling an opponent, but not much else.
Down Tilt
Name: Ankle Bite
Damage: Moderate
Knockback: High
Lag: High
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley crouches down on all fours and bites at the enemy. This move deals good damage and knocks your opponent far back, but due to lag, it leaves you open to attack afterward.
Dash Attack
Name: Dragon Claws
Damage: Moderate
Knockback: Low
Lag: Moderate
Range: Low
Duration: Long
Hits: 4
Effect: None
Description:
Whilst running, Ridley furiously slashes at the opponent 4 times, twice with each claw. Punishable, (as most dash attacks are) but useful nonetheless. This attack may be used as an alternative approach to Ridley's Forward B.
Forward Smash
Name: Devastating Chomp
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lunges at the opposing player with his mouth wide open and crunches them with his powerful jaws. This move is laggy and highly punishable, but is a powerful smash with long reach, making for a satisfactory finisher.
Up Smash
Name: Wing Strike
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley leans to his right, looking over his left shoulder, and swings open his left wing at the player above him. It's a decent smash overall, but it serves no particular purpose as far as edge guarding, KOs, etc.
Down Smash
Name: Tail Sweep
Damage: Moderate
Knockback: Very High
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
This is Ridley's signature tail sweep. Ridley spins and sweeps his tail across the ground on both sides of him. The player hit is sent at a near horizontal trajectory. It is devastatingly powerful and is easily his greatest kill move.
AERIAL ATTACKS
Neutral Aerial
Name: Wing Spin
Damage: Moderate
Knockback: Low
Lag: Very Low
Range: Low
Duration: Moderate
Hits: 1-3
Effect: None
Description:
Ridley spins twice in the air with his wings spread out to his sides. It is great for knocking away another aerial opponent on either side of you.
Forward Aerial
Name: Claw Swipes
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 2
Effect: None
Description:
Ridley swings one of his claws and then the other at the player in front of him. Both swipes do the same knockback and damage, so hitting with either one will send the opponent flying.
Backward Aerial
Name: Back Slash
Damage: Moderate
Knockback: High
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley spins around to his right, with his left claw reached out to his side, and slashes at the player behind him. It sends them at a horizontal trajectory, and it's accompanied by an awesome slashing sound.
Up Aerial
Name: Overhead Bite
Damage: High
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley looks up and quickly snaps at the enemy above. This move is very damaging, but by no means is it powerful.
Down Aerial
Name: Head Splitter
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley's meteor strike. Ridley pulls his wings and arms back (as if to give some one a hug), looks down at his victim, and then swings his tail from right to left. It can, like most meteor strikes, be meteor canceled. Otherwise, it's a fast, deadly move.
SPECIAL ATTACKS
Neutral B
Name: Fireball
Damage: Very Low
Knockback: Very Low
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 3
Effect: Fire Damage/Stun
Description:
Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, they become a very versatile and useful projectile.
Up B
Name: Wing Frenzy
Damage: Very Low
Knockback: None (last hit is Low)
Lag: Low
Range: Long
Duration: Short-Long
Hits: 1 up to 5
Effect: Slight Stun
Description:
When Up and B are pressed, Ridley flaps his wings once and is sent upwards at about the height of a normal jump. With a consecutive tap of the B button, Ridley flaps again and is sent farther upwards. He maxes out at 5 flaps, each one gaining less height than the last. If an opponent is struck by a wing, they are briefly stunned and are set up for another flap. It is the equivilent of being struck by a fan item, but only 4 times. The last hit sends them flying away from you. The move has little priority and deals little damage, so it's best use is for recovery (as a sort of 4th, 5th, 6th, 7th, and 8th jump). As most Up B's do, it renders you unable to move until you touch the ground, or you die (in which case, you'll just respawn back on land again).
Forward B
Name: Relentless Charge/Glide
Damage: Moderate
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
Effect: None
Description:
Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.
In the air, instead of charging forward, Ridley darts forward a short distance and open his wings, allowing him to glide. During this move, Ridley can shoot fireballs at his opponent. The fireballs can only aim ahead of him, or at about a 45 degree angle beneath him. So, the player must become familar with their timing and trajectory in order to use them effectively. Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal, (or 90 degrees) so he falls rather slowly.
Down B
Name: Flame Spew
Damage: High
Knockback: Low
Lag: High
Range: Long
Duration: Moderate
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews fire ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over the place (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is like Bowser's Fire Breath. However, instead of eventually running out as you hold the button down, the move grows weaker after consecutive uses until it eventually dies down to nothing but smoke after the third time. The move ends once Ridley covers the ground with fire (after one side-to-side motion of his head) and stands back up in his normal position. There's a bit of lag at the beginning and end of the move to watch out for when using it.
Final Smash
Name: Plasma Beam
Damage: Very High
Knockback: Very Low
Lag: N/A
Range: Very Long
Duration: Very Long (between 20-25 seconds)
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes into the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback, (i.e. Fox's lasers) then Ridley is damaged by it, but not interrupted.
THROWS AND TAUNTS
Grab Attack
Name: Vicious Bites
Damage: Very Low
Knockback: N/A
Lag: N/A
Range: N/A
Duration: Very Short
Hits: 1
Effect: None
Description:
Ridley, holding the opponent in a death grip right in front of his face, bites at the poor soul caught in his clutches.
Forward Throw
Name: Tail Serve
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lifts the opponent into the air with one hand, then spins around and slashes them forward with his tail. This is a normal throw with little knockback, but it looks really cool.
Backward Throw
Name: Garbage Man Throw
Damage: Low
Knockback: Moderate
Lag: Low
Range: N/A
Duration: Short
Hits: 1
Effect: None
Description:
Ridley turns and chucks the opponent behind him like a garbage man throws garbage bags into a garbage truck. This is a mediocre throw all around, but is humiliating to the opposing player.
Down Throw
Name: Tail Stab
Damage: Moderate
Knockback: Very Low
Lag: Low
Range: N/A
Duration: Very Short
Hits: 4
Effect: None
Description:
Ridley slams the opponent into the ground, then flies a short distance into the air and procedes to stab the grounded player several times with his tail.
Up Throw
Name: Ridley Slam
Damage: Moderate
Knockback: High
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: None
Description:
Ridley flies straight up into the air with the opposing player in his grasp, then he shrieks and dives straight down with the opponent held out in front of him. He slams them into the ground, and they are sent spiralling upwards. Ridley used this cheap move alot in the Metroid games.
Taunt
Ridley leans forward, with his arms tucked under him and his neck stretched out, and shrieks. Moves his head from left to right while doing so. Alot of people may have seen Ridley do this ALOT in Metroid Prime. It's really cool at first, then after about the third time, become really annoying. When it comes to taunts though, the annoying-er, the better .
COLORS
Purple
Though it varies through the games, (from a deep violet, to a near periwinkle hue) this is Ridley's normal color. This color would double as his costume when he is on the Blue Team in team battles. This is entirely possible, seeing how Samus used her purple Gravity Suit for the Blue Team in Melee.
Red
Originially used for promos, renders, and box art for Super Metroid for the SNES, the red colored Ridley is one of his more common depictions. In alot of the 2D Metroid games, Ridley would flash or turn completely red in rage towards the end of a fight. This color would also serve as his costume for the Red Team.
Green
This color was never used in a Metroid game, but it would give Ridley a more "dragon" or "dinosaur" like appearance. Plus, it would serve as his costume for the Green Team.
Brown
Ridley first appeared with a brownish hue in the remake of the original Metroid, Metroid: Zero Mission for the GBA. So far, it has been the only time he has been seen in a game in a color other than purple. I personally think that this costume looks terribly awesome.
COSTUMES
Meta Ridley
Meta Ridley appeared in Metroid Prime and will also play a role in the upcoming Metroid Prime 3: Corruption, in which he is believed to have acquired 'phazon' powers. Meta Ridley is not to be confused with Mecha Ridley. Meta Ridley is the actual Ridley that was defeated in the first Metroid, however, he was "resurrected" by the Space Pirates. Many of his body parts were replaced by robotic parts and he was fitted with weapons. Alot of people want to see this version of Ridley as at least an alternate costume because he looks like a torn up, metal badass. And I completely agree.
Mecha Ridley
This is Mecha Ridley, or Robo Ridley (usually Mecha Ridley because Robo Ridley sounds like a really lame anime character). He/it is actually a robot. It was the final boss in Metroid: Zero Mission.
Ridley X
Ridley X is Ridley, or a 'clone' of Ridley, that has been infected by the parasite, X. In Metroid: Fusion, he had been frozen in a storage compartment. Towards the end of the game, his frozen body was infected by an X. He then mutated into this guy, who looks more like a dragon then the pterodactyl-esque normal Ridley.
STAGES
Ridley's Lair
Ridley's Lair would be a combination of the Ridley Boss Room from Metroid: Zero Mission and the original Metroid. There's one main platform that hovers over a bed of lava. In the background, you can see Chozo architecture such as pillars, statues, etc. The roof of the room is covered with spikes. If a player is hit up into the spikes, they are hit back down and by the spikes (the Bumper on Princess Peach's Castle from the first SSB anyone?) and sent back down into the lava. The lava acts like the water from Termina Bay in Melee. In other words, it doesn't burn you, IT KILLS YOU. You can also die from being hit to the left or right off screen, but the kill zones are far away, making the bottom kill zone the preferred way to KO your opponents.
Two destructible platforms hover to each side of the main platform. If hit, they topple over and fall into the burning lava below, only to rise out of the lava a few minutes later. In between the rise and fall of the platforms, a little beetle creature (I can never remember their names) floats on screen and flies around, making for a movable platform.
Rising steam from the lava is seen (what you see on the road on a hot day). You can hear the occassional blops and plops from the lava, as bubbles of it burst. With the Ridley Boss Battle Theme blasting, and the sound of crackling fire from the lava bed, a dark mood is set for this level.
I actually have watched part of it. In fact, I watched it up until about that part (with the crash and airlocks), and that was when I decided I didn't want to ruin it for myself. I want to have those surprises for the first time when I play the game...I'm just trying to hold out.And grim, you should go to IGN and watch the full ship walkthrough video. There aren't really any spoilers in, and it shows you alot of neat gameplay.
To whoever has seen that video: Was that airlock part tight or what?
I know I'm really late on this, but I wanted to make a moveset, too. One with pictures!!! Oooh, I just love making movesets!!!! Here it is, the wall of text that is my Ridley moveset:
RIDLEY
____________________________________________
STATISTICS
Jump: *****
Ridley can't jump very high, but the amount of jumps he has more than makes up for it. Ridley's first jump is average when compared to other characters. His second jump is quite mediocre, too. But, it doesn't stop at just two jumps. Like Kirby, Jigglypuff, Metaknight, and Pit, Ridley has multiple jumps. With each flap of his wings, he is carried a little higher, though they decrease in height with each consecutive jump. He maxes out at 6 jumps, including his initial "ground" jump.
Size: *****
Let me get this out of the way right now - Ridley's a beast. He's so big and ripped, that Sakurai is going to have to shrink him down to the size of a small adult elephant, so that he may compete 'fairly' against the puny humanoid characters in Brawl.
Weight: *****
Not only is Ridley a beast, Ridley is a tank. His lardy a** is tied with Bowser for heaviest character, making him difficult to knock off stage. This, combined with his great recovery, makes for a long day for your opponent.
Speed: **
Ridley has a speedy straight ahead dash, however, his size and lanky build hurt his agility. This causes for, overall, laggy moves. He isn't as slow as say, Bowser, but he sure isn't no Fox by any means.
Strength: ***
Ridley isn't as strong as you'd expect him to be. His arms are long, slender and weak. Ridley usually carries things with his feet or in his mouth, making for slow, awkward uses of items. In combat, he relies on his powerful jaws and strong dagger-like tail. He seldom uses his arms, maybe for an occassional swipe at the enemy.
Recovery: *****
Armed with several jumps, the ability to glide, and fireballs to preoccupy edge guarders, Ridley is extremely hard to keep off stage. Ridley's opponents must put their blood, sweat, and tears into each KO.
Fall Speed: ***
Ridley is large and heavy, yes. But, Ridley is also a pterodactyl/dragon, meaning he can fly, meaning he should be somewhat floaty. These two confinscate for one another, making him neither a floaty, nor a fast faller. He should be somewhere around average.
Comboability: *
Ridley is not about combos. Ridley is about run-and-gun deals, in which he comes in for an attack every now and then until the other player's damage is at a high percentage. At this point, Ridley comes in for the kill.
KOability: ***
Ridley is good at KOing the opponent at high percentages, though only at high percentages. He has a few satisfactory kill moves that get the job done when the opportunity comes.
Coolness Factor: ************************************************** *************************
I could give him a higher rating, but you get the point.
GROUND ATTACKS
Neutral A Combo
Name: Double Bite
Damage: Low
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short-Moderate
Hits: 2
Effect: None
Description:
Ridley reaches his head out for a quick bite at the enemy. If the 'A' button is pressed a second time, Ridley will then stretch out his neck and twist his head for a second, more powerful bite.
Forward Tilt
Name: Tail Slash
Damage: Low
Knockback: Moderate
Lag: Low
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley spins around and swings his tail in front of him, slicing the opponent. Much like Mewtwo's Forward Tilt, except with more reach and slightly more knockback. This move is effective for edge guarding, or keeping an attacker at bay.
Up Tilt
Name: Headbutt
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley yanks his head upwards and hits the player in the air with his snout. It has some lag, but is hard to miss with, so Ridley is hardly ever open to a counter attack unless he completely wiffs. This move is good for juggling an opponent, but not much else.
Down Tilt
Name: Ankle Bite
Damage: Moderate
Knockback: High
Lag: High
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley crouches down on all fours and bites at the enemy. This move deals good damage and knocks your opponent far back, but due to lag, it leaves you open to attack afterward.
Dash Attack
Name: Dragon Claws
Damage: Moderate
Knockback: Low
Lag: Moderate
Range: Low
Duration: Long
Hits: 4
Effect: None
Description:
Whilst running, Ridley furiously slashes at the opponent 4 times, twice with each claw. Punishable, (as most dash attacks are) but useful nonetheless. This attack may be used as an alternative approach to Ridley's Forward B.
Forward Smash
Name: Devastating Chomp
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lunges at the opposing player with his mouth wide open and crunches them with his powerful jaws. This move is laggy and highly punishable, but is a powerful smash with long reach, making for a satisfactory finisher.
Up Smash
Name: Wing Strike
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley leans to his right, looking over his left shoulder, and swings open his left wing at the player above him. It's a decent smash overall, but it serves no particular purpose as far as edge guarding, KOs, etc.
Down Smash
Name: Tail Sweep
Damage: Moderate
Knockback: Very High
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
This is Ridley's signature tail sweep. Ridley spins and sweeps his tail across the ground on both sides of him. The player hit is sent at a near horizontal trajectory. It is devastatingly powerful and is easily his greatest kill move.
AERIAL ATTACKS
Neutral Aerial
Name: Wing Spin
Damage: Moderate
Knockback: Low
Lag: Very Low
Range: Low
Duration: Moderate
Hits: 1-3
Effect: None
Description:
Ridley spins twice in the air with his wings spread out to his sides. It is great for knocking away another aerial opponent on either side of you.
Forward Aerial
Name: Claw Swipes
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 2
Effect: None
Description:
Ridley swings one of his claws and then the other at the player in front of him. Both swipes do the same knockback and damage, so hitting with either one will send the opponent flying.
Backward Aerial
Name: Back Slash
Damage: Moderate
Knockback: High
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley spins around to his right, with his left claw reached out to his side, and slashes at the player behind him. It sends them at a horizontal trajectory, and it's accompanied by an awesome slashing sound.
Up Aerial
Name: Overhead Bite
Damage: High
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley looks up and quickly snaps at the enemy above. This move is very damaging, but by no means is it powerful.
Down Aerial
Name: Head Splitter
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley's meteor strike. Ridley pulls his wings and arms back (as if to give some one a hug), looks down at his victim, and then swings his tail from right to left. It can, like most meteor strikes, be meteor canceled. Otherwise, it's a fast, deadly move.
SPECIAL ATTACKS
Neutral B
Name: Fireball
Damage: Very Low
Knockback: Very Low
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 3
Effect: Fire Damage/Stun
Description:
Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, they become a very versatile and useful projectile.
Up B
Name: Wing Frenzy
Damage: Very Low
Knockback: None (last hit is Low)
Lag: Low
Range: Long
Duration: Short-Long
Hits: 1 up to 5
Effect: Slight Stun
Description:
When Up and B are pressed, Ridley flaps his wings once and is sent upwards at about the height of a normal jump. With a consecutive tap of the B button, Ridley flaps again and is sent farther upwards. He maxes out at 5 flaps, each one gaining less height than the last. If an opponent is struck by a wing, they are briefly stunned and are set up for another flap. It is the equivilent of being struck by a fan item, but only 4 times. The last hit sends them flying away from you. The move has little priority and deals little damage, so it's best use is for recovery (as a sort of 4th, 5th, 6th, 7th, and 8th jump). As most Up B's do, it renders you unable to move until you touch the ground, or you die (in which case, you'll just respawn back on land again).
Forward B
Name: Relentless Charge/Glide
Damage: Moderate
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
Effect: None
Description:
Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.
In the air, instead of charging forward, Ridley darts forward a short distance and open his wings, allowing him to glide. During this move, Ridley can shoot fireballs at his opponent. The fireballs can only aim ahead of him, or at about a 45 degree angle beneath him. So, the player must become familar with their timing and trajectory in order to use them effectively. Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal, (or 90 degrees) so he falls rather slowly.
Down B
Name: Flame Spew
Damage: High
Knockback: Low
Lag: High
Range: Long
Duration: Moderate
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews fire ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over the place (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is like Bowser's Fire Breath. However, instead of eventually running out as you hold the button down, the move grows weaker after consecutive uses until it eventually dies down to nothing but smoke after the third time. The move ends once Ridley covers the ground with fire (after one side-to-side motion of his head) and stands back up in his normal position. There's a bit of lag at the beginning and end of the move to watch out for when using it.
Final Smash
Name: Plasma Beam
Damage: Very High
Knockback: Very Low
Lag: N/A
Range: Very Long
Duration: Very Long (between 20-25 seconds)
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes into the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback, (i.e. Fox's lasers) then Ridley is damaged by it, but not interrupted.
THROWS AND TAUNTS
Grab Attack
Name: Vicious Bites
Damage: Very Low
Knockback: N/A
Lag: N/A
Range: N/A
Duration: Very Short
Hits: 1
Effect: None
Description:
Ridley, holding the opponent in a death grip right in front of his face, bites at the poor soul caught in his clutches.
Forward Throw
Name: Tail Serve
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lifts the opponent into the air with one hand, then spins around and slashes them forward with his tail. This is a normal throw with little knockback, but it looks really cool.
Backward Throw
Name: Garbage Man Throw
Damage: Low
Knockback: Moderate
Lag: Low
Range: N/A
Duration: Short
Hits: 1
Effect: None
Description:
Ridley turns and chucks the opponent behind him like a garbage man throws garbage bags into a garbage truck. This is a mediocre throw all around, but is humiliating to the opposing player.
Down Throw
Name: Tail Stab
Damage: Moderate
Knockback: Very Low
Lag: Low
Range: N/A
Duration: Very Short
Hits: 4
Effect: None
Description:
Ridley slams the opponent into the ground, then flies a short distance into the air and procedes to stab the grounded player several times with his tail.
Up Throw
Name: Ridley Slam
Damage: Moderate
Knockback: High
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: None
Description:
Ridley flies straight up into the air with the opposing player in his grasp, then he shrieks and dives straight down with the opponent held out in front of him. He slams them into the ground, and they are sent spiralling upwards. Ridley used this cheap move alot in the Metroid games.
Taunt
Ridley leans forward, with his arms tucked under him and his neck stretched out, and shrieks. Moves his head from left to right while doing so. Alot of people may have seen Ridley do this ALOT in Metroid Prime. It's really cool at first, then after about the third time, become really annoying. When it comes to taunts though, the annoying-er, the better .
COLORS
Purple
Though it varies through the games, (from a deep violet, to a near periwinkle hue) this is Ridley's normal color. This color would double as his costume when he is on the Blue Team in team battles. This is entirely possible, seeing how Samus used her purple Gravity Suit for the Blue Team in Melee.
Red
Originially used for promos, renders, and box art for Super Metroid for the SNES, the red colored Ridley is one of his more common depictions. In alot of the 2D Metroid games, Ridley would flash or turn completely red in rage towards the end of a fight. This color would also serve as his costume for the Red Team.
Green
This color was never used in a Metroid game, but it would give Ridley a more "dragon" or "dinosaur" like appearance. Plus, it would serve as his costume for the Green Team.
Brown
Ridley first appeared with a brownish hue in the remake of the original Metroid, Metroid: Zero Mission for the GBA. So far, it has been the only time he has been seen in a game in a color other than purple. I personally think that this costume looks terribly awesome.
COSTUMES
Meta Ridley
Meta Ridley appeared in Metroid Prime and will also play a role in the upcoming Metroid Prime 3: Corruption, in which he is believed to have acquired 'phazon' powers. Meta Ridley is not to be confused with Mecha Ridley. Meta Ridley is the actual Ridley that was defeated in the first Metroid, however, he was "resurrected" by the Space Pirates. Many of his body parts were replaced by robotic parts and he was fitted with weapons. Alot of people want to see this version of Ridley as at least an alternate costume because he looks like a torn up, metal badass. And I completely agree.
Mecha Ridley
This is Mecha Ridley, or Robo Ridley (usually Mecha Ridley because Robo Ridley sounds like a really lame anime character). He/it is actually a robot. It was the final boss in Metroid: Zero Mission.
Ridley X
Ridley X is Ridley, or a 'clone' of Ridley, that has been infected by the parasite, X. In Metroid: Fusion, he had been frozen in a storage compartment. Towards the end of the game, his frozen body was infected by an X. He then mutated into this guy, who looks more like a dragon then the pterodactyl-esque normal Ridley.
STAGES
Ridley's Lair
Ridley's Lair would be a combination of the Ridley Boss Room from Metroid: Zero Mission and the original Metroid. There's one main platform that hovers over a bed of lava. In the background, you can see Chozo architecture such as pillars, statues, etc. The roof of the room is covered with spikes. If a player is hit up into the spikes, they are hit back down and by the spikes (the Bumper on Princess Peach's Castle from the first SSB anyone?) and sent back down into the lava. The lava acts like the water from Termina Bay in Melee. In other words, it doesn't burn you, IT KILLS YOU. You can also die from being hit to the left or right off screen, but the kill zones are far away, making the bottom kill zone the preferred way to KO your opponents.
Two destructible platforms hover to each side of the main platform. If hit, they topple over and fall into the burning lava below, only to rise out of the lava a few minutes later. In between the rise and fall of the platforms, a little beetle creature (I can never remember their names) floats on screen and flies around, making for a movable platform.
Rising steam from the lava is seen (what you see on the road on a hot day). You can hear the occassional blops and plops from the lava, as bubbles of it burst. With the Ridley Boss Battle Theme blasting, and the sound of crackling fire from the lava bed, a dark mood is set for this level.
Bumped!...QFA
It took me a while to find this post again; it really should be somewhere more convenient than post #1897 on page 127...
Mostly, I was just wondering, what would the Kirby hat be?? Man, that will so weird!
Honestly, though, I do find it hard to picture his interactions with the other characters. I guess I'll just have to wait until we see him in a trailer or Sakurai finally puts him up on Smash Dojo...(I do, however, have no doubts he will be in, though.)
RfB!
I actually have watched part of it. In fact, I watched it up until about that part (with the crash and airlocks), and that was when I decided I didn't want to ruin it for myself. I want to have those surprises for the first time when I play the game...I'm just trying to hold out.
I can't believe you just did that...Page Long Quotes FTW
Ridley For Brawl
it was too tempting. so i gave in.I know I'm really late on this, but I wanted to make a moveset, too. One with pictures!!! Oooh, I just love making movesets!!!! Here it is, the wall of text that is my Ridley moveset:
RIDLEY
____________________________________________
STATISTICS
Jump: *****
Ridley can't jump very high, but the amount of jumps he has more than makes up for it. Ridley's first jump is average when compared to other characters. His second jump is quite mediocre, too. But, it doesn't stop at just two jumps. Like Kirby, Jigglypuff, Metaknight, and Pit, Ridley has multiple jumps. With each flap of his wings, he is carried a little higher, though they decrease in height with each consecutive jump. He maxes out at 6 jumps, including his initial "ground" jump.
Size: *****
Let me get this out of the way right now - Ridley's a beast. He's so big and ripped, that Sakurai is going to have to shrink him down to the size of a small adult elephant, so that he may compete 'fairly' against the puny humanoid characters in Brawl.
Weight: *****
Not only is Ridley a beast, Ridley is a tank. His lardy a** is tied with Bowser for heaviest character, making him difficult to knock off stage. This, combined with his great recovery, makes for a long day for your opponent.
Speed: **
Ridley has a speedy straight ahead dash, however, his size and lanky build hurt his agility. This causes for, overall, laggy moves. He isn't as slow as say, Bowser, but he sure isn't no Fox by any means.
Strength: ***
Ridley isn't as strong as you'd expect him to be. His arms are long, slender and weak. Ridley usually carries things with his feet or in his mouth, making for slow, awkward uses of items. In combat, he relies on his powerful jaws and strong dagger-like tail. He seldom uses his arms, maybe for an occassional swipe at the enemy.
Recovery: *****
Armed with several jumps, the ability to glide, and fireballs to preoccupy edge guarders, Ridley is extremely hard to keep off stage. Ridley's opponents must put their blood, sweat, and tears into each KO.
Fall Speed: ***
Ridley is large and heavy, yes. But, Ridley is also a pterodactyl/dragon, meaning he can fly, meaning he should be somewhat floaty. These two confinscate for one another, making him neither a floaty, nor a fast faller. He should be somewhere around average.
Comboability: *
Ridley is not about combos. Ridley is about run-and-gun deals, in which he comes in for an attack every now and then until the other player's damage is at a high percentage. At this point, Ridley comes in for the kill.
KOability: ***
Ridley is good at KOing the opponent at high percentages, though only at high percentages. He has a few satisfactory kill moves that get the job done when the opportunity comes.
Coolness Factor: ************************************************** *************************
I could give him a higher rating, but you get the point.
GROUND ATTACKS
Neutral A Combo
Name: Double Bite
Damage: Low
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short-Moderate
Hits: 2
Effect: None
Description:
Ridley reaches his head out for a quick bite at the enemy. If the 'A' button is pressed a second time, Ridley will then stretch out his neck and twist his head for a second, more powerful bite.
Forward Tilt
Name: Tail Slash
Damage: Low
Knockback: Moderate
Lag: Low
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley spins around and swings his tail in front of him, slicing the opponent. Much like Mewtwo's Forward Tilt, except with more reach and slightly more knockback. This move is effective for edge guarding, or keeping an attacker at bay.
Up Tilt
Name: Headbutt
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley yanks his head upwards and hits the player in the air with his snout. It has some lag, but is hard to miss with, so Ridley is hardly ever open to a counter attack unless he completely wiffs. This move is good for juggling an opponent, but not much else.
Down Tilt
Name: Ankle Bite
Damage: Moderate
Knockback: High
Lag: High
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley crouches down on all fours and bites at the enemy. This move deals good damage and knocks your opponent far back, but due to lag, it leaves you open to attack afterward.
Dash Attack
Name: Dragon Claws
Damage: Moderate
Knockback: Low
Lag: Moderate
Range: Low
Duration: Long
Hits: 4
Effect: None
Description:
Whilst running, Ridley furiously slashes at the opponent 4 times, twice with each claw. Punishable, (as most dash attacks are) but useful nonetheless. This attack may be used as an alternative approach to Ridley's Forward B.
Forward Smash
Name: Devastating Chomp
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lunges at the opposing player with his mouth wide open and crunches them with his powerful jaws. This move is laggy and highly punishable, but is a powerful smash with long reach, making for a satisfactory finisher.
Up Smash
Name: Wing Strike
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley leans to his right, looking over his left shoulder, and swings open his left wing at the player above him. It's a decent smash overall, but it serves no particular purpose as far as edge guarding, KOs, etc.
Down Smash
Name: Tail Sweep
Damage: Moderate
Knockback: Very High
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
This is Ridley's signature tail sweep. Ridley spins and sweeps his tail across the ground on both sides of him. The player hit is sent at a near horizontal trajectory. It is devastatingly powerful and is easily his greatest kill move.
AERIAL ATTACKS
Neutral Aerial
Name: Wing Spin
Damage: Moderate
Knockback: Low
Lag: Very Low
Range: Low
Duration: Moderate
Hits: 1-3
Effect: None
Description:
Ridley spins twice in the air with his wings spread out to his sides. It is great for knocking away another aerial opponent on either side of you.
Forward Aerial
Name: Claw Swipes
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 2
Effect: None
Description:
Ridley swings one of his claws and then the other at the player in front of him. Both swipes do the same knockback and damage, so hitting with either one will send the opponent flying.
Backward Aerial
Name: Back Slash
Damage: Moderate
Knockback: High
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley spins around to his right, with his left claw reached out to his side, and slashes at the player behind him. It sends them at a horizontal trajectory, and it's accompanied by an awesome slashing sound.
Up Aerial
Name: Overhead Bite
Damage: High
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley looks up and quickly snaps at the enemy above. This move is very damaging, but by no means is it powerful.
Down Aerial
Name: Head Splitter
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley's meteor strike. Ridley pulls his wings and arms back (as if to give some one a hug), looks down at his victim, and then swings his tail from right to left. It can, like most meteor strikes, be meteor canceled. Otherwise, it's a fast, deadly move.
SPECIAL ATTACKS
Neutral B
Name: Fireball
Damage: Very Low
Knockback: Very Low
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 3
Effect: Fire Damage/Stun
Description:
Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, they become a very versatile and useful projectile.
Up B
Name: Wing Frenzy
Damage: Very Low
Knockback: None (last hit is Low)
Lag: Low
Range: Long
Duration: Short-Long
Hits: 1 up to 5
Effect: Slight Stun
Description:
When Up and B are pressed, Ridley flaps his wings once and is sent upwards at about the height of a normal jump. With a consecutive tap of the B button, Ridley flaps again and is sent farther upwards. He maxes out at 5 flaps, each one gaining less height than the last. If an opponent is struck by a wing, they are briefly stunned and are set up for another flap. It is the equivilent of being struck by a fan item, but only 4 times. The last hit sends them flying away from you. The move has little priority and deals little damage, so it's best use is for recovery (as a sort of 4th, 5th, 6th, 7th, and 8th jump). As most Up B's do, it renders you unable to move until you touch the ground, or you die (in which case, you'll just respawn back on land again).
Forward B
Name: Relentless Charge/Glide
Damage: Moderate
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
Effect: None
Description:
Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.
In the air, instead of charging forward, Ridley darts forward a short distance and open his wings, allowing him to glide. During this move, Ridley can shoot fireballs at his opponent. The fireballs can only aim ahead of him, or at about a 45 degree angle beneath him. So, the player must become familar with their timing and trajectory in order to use them effectively. Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal, (or 90 degrees) so he falls rather slowly.
Down B
Name: Flame Spew
Damage: High
Knockback: Low
Lag: High
Range: Long
Duration: Moderate
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews fire ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over the place (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is like Bowser's Fire Breath. However, instead of eventually running out as you hold the button down, the move grows weaker after consecutive uses until it eventually dies down to nothing but smoke after the third time. The move ends once Ridley covers the ground with fire (after one side-to-side motion of his head) and stands back up in his normal position. There's a bit of lag at the beginning and end of the move to watch out for when using it.
Final Smash
Name: Plasma Beam
Damage: Very High
Knockback: Very Low
Lag: N/A
Range: Very Long
Duration: Very Long (between 20-25 seconds)
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes into the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback, (i.e. Fox's lasers) then Ridley is damaged by it, but not interrupted.
THROWS AND TAUNTS
Grab Attack
Name: Vicious Bites
Damage: Very Low
Knockback: N/A
Lag: N/A
Range: N/A
Duration: Very Short
Hits: 1
Effect: None
Description:
Ridley, holding the opponent in a death grip right in front of his face, bites at the poor soul caught in his clutches.
Forward Throw
Name: Tail Serve
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lifts the opponent into the air with one hand, then spins around and slashes them forward with his tail. This is a normal throw with little knockback, but it looks really cool.
Backward Throw
Name: Garbage Man Throw
Damage: Low
Knockback: Moderate
Lag: Low
Range: N/A
Duration: Short
Hits: 1
Effect: None
Description:
Ridley turns and chucks the opponent behind him like a garbage man throws garbage bags into a garbage truck. This is a mediocre throw all around, but is humiliating to the opposing player.
Down Throw
Name: Tail Stab
Damage: Moderate
Knockback: Very Low
Lag: Low
Range: N/A
Duration: Very Short
Hits: 4
Effect: None
Description:
Ridley slams the opponent into the ground, then flies a short distance into the air and procedes to stab the grounded player several times with his tail.
Up Throw
Name: Ridley Slam
Damage: Moderate
Knockback: High
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: None
Description:
Ridley flies straight up into the air with the opposing player in his grasp, then he shrieks and dives straight down with the opponent held out in front of him. He slams them into the ground, and they are sent spiralling upwards. Ridley used this cheap move alot in the Metroid games.
Taunt
Ridley leans forward, with his arms tucked under him and his neck stretched out, and shrieks. Moves his head from left to right while doing so. Alot of people may have seen Ridley do this ALOT in Metroid Prime. It's really cool at first, then after about the third time, become really annoying. When it comes to taunts though, the annoying-er, the better .
COLORS
Purple
Though it varies through the games, (from a deep violet, to a near periwinkle hue) this is Ridley's normal color. This color would double as his costume when he is on the Blue Team in team battles. This is entirely possible, seeing how Samus used her purple Gravity Suit for the Blue Team in Melee.
Red
Originially used for promos, renders, and box art for Super Metroid for the SNES, the red colored Ridley is one of his more common depictions. In alot of the 2D Metroid games, Ridley would flash or turn completely red in rage towards the end of a fight. This color would also serve as his costume for the Red Team.
Green
This color was never used in a Metroid game, but it would give Ridley a more "dragon" or "dinosaur" like appearance. Plus, it would serve as his costume for the Green Team.
Brown
Ridley first appeared with a brownish hue in the remake of the original Metroid, Metroid: Zero Mission for the GBA. So far, it has been the only time he has been seen in a game in a color other than purple. I personally think that this costume looks terribly awesome.
COSTUMES
Meta Ridley
Meta Ridley appeared in Metroid Prime and will also play a role in the upcoming Metroid Prime 3: Corruption, in which he is believed to have acquired 'phazon' powers. Meta Ridley is not to be confused with Mecha Ridley. Meta Ridley is the actual Ridley that was defeated in the first Metroid, however, he was "resurrected" by the Space Pirates. Many of his body parts were replaced by robotic parts and he was fitted with weapons. Alot of people want to see this version of Ridley as at least an alternate costume because he looks like a torn up, metal badass. And I completely agree.
Mecha Ridley
This is Mecha Ridley, or Robo Ridley (usually Mecha Ridley because Robo Ridley sounds like a really lame anime character). He/it is actually a robot. It was the final boss in Metroid: Zero Mission.
Ridley X
Ridley X is Ridley, or a 'clone' of Ridley, that has been infected by the parasite, X. In Metroid: Fusion, he had been frozen in a storage compartment. Towards the end of the game, his frozen body was infected by an X. He then mutated into this guy, who looks more like a dragon then the pterodactyl-esque normal Ridley.
STAGES
Ridley's Lair
Ridley's Lair would be a combination of the Ridley Boss Room from Metroid: Zero Mission and the original Metroid. There's one main platform that hovers over a bed of lava. In the background, you can see Chozo architecture such as pillars, statues, etc. The roof of the room is covered with spikes. If a player is hit up into the spikes, they are hit back down and by the spikes (the Bumper on Princess Peach's Castle from the first SSB anyone?) and sent back down into the lava. The lava acts like the water from Termina Bay in Melee. In other words, it doesn't burn you, IT KILLS YOU. You can also die from being hit to the left or right off screen, but the kill zones are far away, making the bottom kill zone the preferred way to KO your opponents.
Two destructible platforms hover to each side of the main platform. If hit, they topple over and fall into the burning lava below, only to rise out of the lava a few minutes later. In between the rise and fall of the platforms, a little beetle creature (I can never remember their names) floats on screen and flies around, making for a movable platform.
Rising steam from the lava is seen (what you see on the road on a hot day). You can hear the occassional blops and plops from the lava, as bubbles of it burst. With the Ridley Boss Battle Theme blasting, and the sound of crackling fire from the lava bed, a dark mood is set for this level.
I know I'm really late on this, but I wanted to make a moveset, too. One with pictures!!! Oooh, I just love making movesets!!!! Here it is, the wall of text that is my Ridley moveset:
RIDLEY
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STATISTICS
Jump: *****
Ridley can't jump very high, but the amount of jumps he has more than makes up for it. Ridley's first jump is average when compared to other characters. His second jump is quite mediocre, too. But, it doesn't stop at just two jumps. Like Kirby, Jigglypuff, Metaknight, and Pit, Ridley has multiple jumps. With each flap of his wings, he is carried a little higher, though they decrease in height with each consecutive jump. He maxes out at 6 jumps, including his initial "ground" jump.
Size: *****
Let me get this out of the way right now - Ridley's a beast. He's so big and ripped, that Sakurai is going to have to shrink him down to the size of a small adult elephant, so that he may compete 'fairly' against the puny humanoid characters in Brawl.
Weight: *****
Not only is Ridley a beast, Ridley is a tank. His lardy a** is tied with Bowser for heaviest character, making him difficult to knock off stage. This, combined with his great recovery, makes for a long day for your opponent.
Speed: **
Ridley has a speedy straight ahead dash, however, his size and lanky build hurt his agility. This causes for, overall, laggy moves. He isn't as slow as say, Bowser, but he sure isn't no Fox by any means.
Strength: ***
Ridley isn't as strong as you'd expect him to be. His arms are long, slender and weak. Ridley usually carries things with his feet or in his mouth, making for slow, awkward uses of items. In combat, he relies on his powerful jaws and strong dagger-like tail. He seldom uses his arms, maybe for an occassional swipe at the enemy.
Recovery: *****
Armed with several jumps, the ability to glide, and fireballs to preoccupy edge guarders, Ridley is extremely hard to keep off stage. Ridley's opponents must put their blood, sweat, and tears into each KO.
Fall Speed: ***
Ridley is large and heavy, yes. But, Ridley is also a pterodactyl/dragon, meaning he can fly, meaning he should be somewhat floaty. These two confinscate for one another, making him neither a floaty, nor a fast faller. He should be somewhere around average.
Comboability: *
Ridley is not about combos. Ridley is about run-and-gun deals, in which he comes in for an attack every now and then until the other player's damage is at a high percentage. At this point, Ridley comes in for the kill.
KOability: ***
Ridley is good at KOing the opponent at high percentages, though only at high percentages. He has a few satisfactory kill moves that get the job done when the opportunity comes.
Coolness Factor: ************************************************** *************************
I could give him a higher rating, but you get the point.
GROUND ATTACKS
Neutral A Combo
Name: Double Bite
Damage: Low
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short-Moderate
Hits: 2
Effect: None
Description:
Ridley reaches his head out for a quick bite at the enemy. If the 'A' button is pressed a second time, Ridley will then stretch out his neck and twist his head for a second, more powerful bite.
Forward Tilt
Name: Tail Slash
Damage: Low
Knockback: Moderate
Lag: Low
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley spins around and swings his tail in front of him, slicing the opponent. Much like Mewtwo's Forward Tilt, except with more reach and slightly more knockback. This move is effective for edge guarding, or keeping an attacker at bay.
Up Tilt
Name: Headbutt
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley yanks his head upwards and hits the player in the air with his snout. It has some lag, but is hard to miss with, so Ridley is hardly ever open to a counter attack unless he completely wiffs. This move is good for juggling an opponent, but not much else.
Down Tilt
Name: Ankle Bite
Damage: Moderate
Knockback: High
Lag: High
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley crouches down on all fours and bites at the enemy. This move deals good damage and knocks your opponent far back, but due to lag, it leaves you open to attack afterward.
Dash Attack
Name: Dragon Claws
Damage: Moderate
Knockback: Low
Lag: Moderate
Range: Low
Duration: Long
Hits: 4
Effect: None
Description:
Whilst running, Ridley furiously slashes at the opponent 4 times, twice with each claw. Punishable, (as most dash attacks are) but useful nonetheless. This attack may be used as an alternative approach to Ridley's Forward B.
Forward Smash
Name: Devastating Chomp
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lunges at the opposing player with his mouth wide open and crunches them with his powerful jaws. This move is laggy and highly punishable, but is a powerful smash with long reach, making for a satisfactory finisher.
Up Smash
Name: Wing Strike
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley leans to his right, looking over his left shoulder, and swings open his left wing at the player above him. It's a decent smash overall, but it serves no particular purpose as far as edge guarding, KOs, etc.
Down Smash
Name: Tail Sweep
Damage: Moderate
Knockback: Very High
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None
Description:
This is Ridley's signature tail sweep. Ridley spins and sweeps his tail across the ground on both sides of him. The player hit is sent at a near horizontal trajectory. It is devastatingly powerful and is easily his greatest kill move.
AERIAL ATTACKS
Neutral Aerial
Name: Wing Spin
Damage: Moderate
Knockback: Low
Lag: Very Low
Range: Low
Duration: Moderate
Hits: 1-3
Effect: None
Description:
Ridley spins twice in the air with his wings spread out to his sides. It is great for knocking away another aerial opponent on either side of you.
Forward Aerial
Name: Claw Swipes
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 2
Effect: None
Description:
Ridley swings one of his claws and then the other at the player in front of him. Both swipes do the same knockback and damage, so hitting with either one will send the opponent flying.
Backward Aerial
Name: Back Slash
Damage: Moderate
Knockback: High
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley spins around to his right, with his left claw reached out to his side, and slashes at the player behind him. It sends them at a horizontal trajectory, and it's accompanied by an awesome slashing sound.
Up Aerial
Name: Overhead Bite
Damage: High
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Ridley looks up and quickly snaps at the enemy above. This move is very damaging, but by no means is it powerful.
Down Aerial
Name: Head Splitter
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Short
Hits: 1
Effect: None
Description:
Ridley's meteor strike. Ridley pulls his wings and arms back (as if to give some one a hug), looks down at his victim, and then swings his tail from right to left. It can, like most meteor strikes, be meteor canceled. Otherwise, it's a fast, deadly move.
SPECIAL ATTACKS
Neutral B
Name: Fireball
Damage: Very Low
Knockback: Very Low
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 3
Effect: Fire Damage/Stun
Description:
Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, they become a very versatile and useful projectile.
Up B
Name: Wing Frenzy
Damage: Very Low
Knockback: None (last hit is Low)
Lag: Low
Range: Long
Duration: Short-Long
Hits: 1 up to 5
Effect: Slight Stun
Description:
When Up and B are pressed, Ridley flaps his wings once and is sent upwards at about the height of a normal jump. With a consecutive tap of the B button, Ridley flaps again and is sent farther upwards. He maxes out at 5 flaps, each one gaining less height than the last. If an opponent is struck by a wing, they are briefly stunned and are set up for another flap. It is the equivilent of being struck by a fan item, but only 4 times. The last hit sends them flying away from you. The move has little priority and deals little damage, so it's best use is for recovery (as a sort of 4th, 5th, 6th, 7th, and 8th jump). As most Up B's do, it renders you unable to move until you touch the ground, or you die (in which case, you'll just respawn back on land again).
Forward B
Name: Relentless Charge/Glide
Damage: Moderate
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
Effect: None
Description:
Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.
In the air, instead of charging forward, Ridley darts forward a short distance and open his wings, allowing him to glide. During this move, Ridley can shoot fireballs at his opponent. The fireballs can only aim ahead of him, or at about a 45 degree angle beneath him. So, the player must become familar with their timing and trajectory in order to use them effectively. Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal, (or 90 degrees) so he falls rather slowly.
Down B
Name: Flame Spew
Damage: High
Knockback: Low
Lag: High
Range: Long
Duration: Moderate
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews fire ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over the place (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is like Bowser's Fire Breath. However, instead of eventually running out as you hold the button down, the move grows weaker after consecutive uses until it eventually dies down to nothing but smoke after the third time. The move ends once Ridley covers the ground with fire (after one side-to-side motion of his head) and stands back up in his normal position. There's a bit of lag at the beginning and end of the move to watch out for when using it.
Final Smash
Name: Plasma Beam
Damage: Very High
Knockback: Very Low
Lag: N/A
Range: Very Long
Duration: Very Long (between 20-25 seconds)
Hits: Multiple
Effect: Fire Damage/Stun
Description:
Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes into the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback, (i.e. Fox's lasers) then Ridley is damaged by it, but not interrupted.
THROWS AND TAUNTS
Grab Attack
Name: Vicious Bites
Damage: Very Low
Knockback: N/A
Lag: N/A
Range: N/A
Duration: Very Short
Hits: 1
Effect: None
Description:
Ridley, holding the opponent in a death grip right in front of his face, bites at the poor soul caught in his clutches.
Forward Throw
Name: Tail Serve
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Moderate
Hits: 1
Effect: None
Description:
Ridley lifts the opponent into the air with one hand, then spins around and slashes them forward with his tail. This is a normal throw with little knockback, but it looks really cool.
Backward Throw
Name: Garbage Man Throw
Damage: Low
Knockback: Moderate
Lag: Low
Range: N/A
Duration: Short
Hits: 1
Effect: None
Description:
Ridley turns and chucks the opponent behind him like a garbage man throws garbage bags into a garbage truck. This is a mediocre throw all around, but is humiliating to the opposing player.
Down Throw
Name: Tail Stab
Damage: Moderate
Knockback: Very Low
Lag: Low
Range: N/A
Duration: Very Short
Hits: 4
Effect: None
Description:
Ridley slams the opponent into the ground, then flies a short distance into the air and procedes to stab the grounded player several times with his tail.
Up Throw
Name: Ridley Slam
Damage: Moderate
Knockback: High
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: None
Description:
Ridley flies straight up into the air with the opposing player in his grasp, then he shrieks and dives straight down with the opponent held out in front of him. He slams them into the ground, and they are sent spiralling upwards. Ridley used this cheap move alot in the Metroid games.
Taunt
Ridley leans forward, with his arms tucked under him and his neck stretched out, and shrieks. Moves his head from left to right while doing so. Alot of people may have seen Ridley do this ALOT in Metroid Prime. It's really cool at first, then after about the third time, become really annoying. When it comes to taunts though, the annoying-er, the better .
COLORS
Purple
Though it varies through the games, (from a deep violet, to a near periwinkle hue) this is Ridley's normal color. This color would double as his costume when he is on the Blue Team in team battles. This is entirely possible, seeing how Samus used her purple Gravity Suit for the Blue Team in Melee.
Red
Originially used for promos, renders, and box art for Super Metroid for the SNES, the red colored Ridley is one of his more common depictions. In alot of the 2D Metroid games, Ridley would flash or turn completely red in rage towards the end of a fight. This color would also serve as his costume for the Red Team.
Green
This color was never used in a Metroid game, but it would give Ridley a more "dragon" or "dinosaur" like appearance. Plus, it would serve as his costume for the Green Team.
Brown
Ridley first appeared with a brownish hue in the remake of the original Metroid, Metroid: Zero Mission for the GBA. So far, it has been the only time he has been seen in a game in a color other than purple. I personally think that this costume looks terribly awesome.
COSTUMES
Meta Ridley
Meta Ridley appeared in Metroid Prime and will also play a role in the upcoming Metroid Prime 3: Corruption, in which he is believed to have acquired 'phazon' powers. Meta Ridley is not to be confused with Mecha Ridley. Meta Ridley is the actual Ridley that was defeated in the first Metroid, however, he was "resurrected" by the Space Pirates. Many of his body parts were replaced by robotic parts and he was fitted with weapons. Alot of people want to see this version of Ridley as at least an alternate costume because he looks like a torn up, metal badass. And I completely agree.
Mecha Ridley
This is Mecha Ridley, or Robo Ridley (usually Mecha Ridley because Robo Ridley sounds like a really lame anime character). He/it is actually a robot. It was the final boss in Metroid: Zero Mission.
Ridley X
Ridley X is Ridley, or a 'clone' of Ridley, that has been infected by the parasite, X. In Metroid: Fusion, he had been frozen in a storage compartment. Towards the end of the game, his frozen body was infected by an X. He then mutated into this guy, who looks more like a dragon then the pterodactyl-esque normal Ridley.
STAGES
Ridley's Lair
Ridley's Lair would be a combination of the Ridley Boss Room from Metroid: Zero Mission and the original Metroid. There's one main platform that hovers over a bed of lava. In the background, you can see Chozo architecture such as pillars, statues, etc. The roof of the room is covered with spikes. If a player is hit up into the spikes, they are hit back down and by the spikes (the Bumper on Princess Peach's Castle from the first SSB anyone?) and sent back down into the lava. The lava acts like the water from Termina Bay in Melee. In other words, it doesn't burn you, IT KILLS YOU. You can also die from being hit to the left or right off screen, but the kill zones are far away, making the bottom kill zone the preferred way to KO your opponents.
Two destructible platforms hover to each side of the main platform. If hit, they topple over and fall into the burning lava below, only to rise out of the lava a few minutes later. In between the rise and fall of the platforms, a little beetle creature (I can never remember their names) floats on screen and flies around, making for a movable platform.
Rising steam from the lava is seen (what you see on the road on a hot day). You can hear the occassional blops and plops from the lava, as bubbles of it burst. With the Ridley Boss Battle Theme blasting, and the sound of crackling fire from the lava bed, a dark mood is set for this level.
Bumped!...QFA
It took me a while to find this post again; it really should be somewhere more convenient than post #1897 on page 127...
Mostly, I was just wondering, what would the Kirby hat be?? Man, that will so weird!
Honestly, though, I do find it hard to picture his interactions with the other characters. I guess I'll just have to wait until we see him in a trailer or Sakurai finally puts him up on Smash Dojo...(I do, however, have no doubts he will be in, though.)
RfB!
I actually have watched part of it. In fact, I watched it up until about that part (with the crash and airlocks), and that was when I decided I didn't want to ruin it for myself. I want to have those surprises for the first time when I play the game...I'm just trying to hold out.
Did what?I can't believe you just did that...