• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Reworking Sonic's moveset

Mike 223

Smash Apprentice
Joined
Oct 23, 2020
Messages
146
Location
Planet Earth
Switch FC
SW-1792-4156-5513
Just post any ideas you have for a Sonic moveset redo, list the move it would be and then describe it, I'll start by giving an idea for a different side b, I'd be fine with it if they kept down special, it's more accurate to how you spin-dash in the classic games as well, I feel like they could maybe give Sonic boost instead for side b, it would be faster than traveling normally and Sonic would be invincible during it, it can also only be used for a limited time before Sonic needs to stop and let it recharge, there'd be a boost meter as part of Sonic's UI, for balancing reasons grab beats it (Good luck projectile spammers, Sonic just powers through your crap now), if you use it in the air it'd act similar to in Frontiers where the area you travel would depend on how long you hold down the B button, but you will be slowly falling during it no matter what, it could also act similar to like in Forces, unlike Frontiers though, it would have a hitbox and do around 20% damage unstaled, and also be a pretty solid kill option, killing Mario at around 100% (Sonic really needs a more reliable one lol all he really has right now is F-smash) it would be difficult to punish on reaction, but used unsparingly Sonic would likely either get grabbed and be punished, or run out of boost, it takes around 10 seconds to recharge after you use up all of the boost meter and you aren't allowed to use it until it fully recharges if you use it all up, so be careful so you can keep this strong option on you as the Sonic. There's also a different final smash idea I've got, it's a transformation final smash where he goes Super, then can fly around the stage freely, if he flys down into the stage he can land and use his ground attacks, and then when he uses his up special instead of using a spring he activates flight mode, his attacks are stronger, he moves faster, and he doesn't take damage when hit, but he still gets launched away by attacks that do at least 20%, so if he uses it at a high enough percent the opponent could launch him into the blast zone, after 100 seconds the Super form automatically goes away, so a good strategy against this is to try and keep launching him away from you so it wastes part of the time limit, but if you don't have a strong enough attack, don't worry, grab still works and throws will work as well.
 
Last edited:

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,489
Location
Germany
Easy Boost for Side Special Frontiers Moves for some of his normals and also some more simple Ball Moves!
 

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,656
Location
The perpetual trash fire known as Planet Earth(tm)
I made a thread of my own if you guys are interested:
I decided to take a jab at a reworked Sonic moveset that combines what he has now with more of the moves he uses in the games.

Intro: Sonic Spin Dashes from the foreground onto the stage and strikes a pose.

Stance/Idle 1: Sonic’s idle pose from Sonic Rush
Idle 2: Sonic strikes an “I’m waiting” pose with an annoyed look
Idle 3: Sonic looks at the camera and wiggles his finger

Notable Palette Swaps:
1. Sonic the Hedgehog (default)
2. Classic Sonic (cyan; cuffs resemble the white Chaos Emerald)
3. Tails (yellow; cuffs resemble the blue Chaos Emerald)
4. Knuckles the Echidna (red; cuffs resemble the green Chaos Emerald)
5. Shadow the Hedgehog (black/red; cuffs resemble the yellow Chaos Emerald)
6. Silver the Hedgehog (gray; cuffs resemble the cyan Chaos Emerald)
7. Jet the Hawk (green; cuffs resemble the red Chaos Emerald)
8. NiGHTS (lavender; cuffs resemble the purple Chaos Emerald)

Walk: Sonic does a casual jog
Dash: Sonic does what he does best, which is run at the speed of sound
Damage: His damage animation from the Classic games
Jump: His jump from the games
Crouch: HIs crouch from the games

Normal Attacks
Jab: P / PP / PPK; Sonic performs a 3-hit combo (7%, small knockback), but with a rapid punch in between (1% each hit, small knockback)
Forward+A: Horse Kick; Sonic turns around for a second to kick the opponent (11%, OK knockback)
Down+A: Split Kick; Sonic kicks on both sides of himself (8%, small knockback)
Up+A: Skip Kick; Sonic performs a 540 kick with both legs (12%, OK knockback)

Aerial Attacks
Air+A: Insta-shield; A single white circle appears around Sonic, knocking away opponents (12%, OK knockback)
Air Forward+A: Sonic Rocket; Sonic performs a diagonally downwards kick in the air (13% with a meteor effect, OK knockback)
Air Back + A: Humming Top; Sonic performs a backwards spin kick (15%, OK knockback)
Air Up+A: Sonic Updraft; Sonic kicks opponents into the air with a somersault kick (13%, OK knockback)
Air Down+A: Stomp; Sonic stomps straight down as he plummets towards it at high speeds (10% with a meteor effect, OK knockback), leaving a small shockwave upon landing (7%, small knockback)

Dash Attack: Super Skid; Sonic slides along the ground at such high speeds, a small bit of boost energy appears around him (11%, OK knockback)
Edge Attack: Sonic Eagle; Sonic gets up and performs an overhead axe kick (12% with a meteor effect, OK knockback)
Get-Up Attack: Dizzy Spin; Sonic Spin Dashes back and forth (7%, small knockback)

Smash Attacks
Forward+A: Wind-Up Punch; Sonic winds up and punches the opponent (17%, OK knockback)
Up+A: Short Spin Attack; Sonic jumps up while performing a Spin Dash (16%, OK knockback)
Down+A: Sonic Flare; Sonic breakdances to hit opponents multiple times (21%, medium knockback)

Grab Game
Grab: Sonic grabs the opponent with two hands
Pummel: Grab Kneebutt; Sonic quickly pummels the opponent with his knee (1%)
Forwards+Throw: Close Kick; Sonic nonchalantly kicks the opponent like a soccer ball (9%, OK knockback)
Down+Throw: Double Spin; Sonic pins the opponent on the ground and Spin Dashes into them multiple times (12%, OK knockback)
Back+Throw: Spin Throw; Sonic quickly backflips multiple times before performing the tomoe nage (11%, OK knockback)
Up+Throw: Hedgehog Needle: Sonic heaves the opponent upwards before stabbing them with his quills (14%, OK knockback)

Special Moves
B : Homing Attack
; Sonic curls into a ball and homes in on the nearest opponent.
  • Tapping B has Sonic home in instantly (10%, OK knockback)
  • Holding B has Sonic charge up before homing in with a powerful strike, albeit with some endlag (20%, medium knockback)
B + Forwards : Boost; Sonic speeds forward in a short burst (15%, OK knockback), stopping immediately after. When used in midair, Sonic is slightly pointed diagonally downward.
B + Up : Spring Jump; Sonic uses a spring to jump in the air, and he can move freely afterwards
B + Down : Spin Dash; Sonic charges himself in a ball to dash towards opponents (14%, OK knockback). He can also use it as the Drop Dash in midair (9%, OK knockback).

Final Smash: Super Sonic; Sonic turns into Super Sonic and has the ability to move around freely, ramming into any opponents in his path (20%, OK knockback)

Gimmick: N/A

Taunts
1: Sonic does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses.
2: “Too slow!” Sonic runs in place doing a figure-8 peel dash
1+2: Says "C'mon, step it up!" while performing a windmill, similar to his victory animation in Sonic Advance 3.

Winposes (credit goes here for the first one)
1: Sonic runs past a goal post that shows his face saying “Piece of cake!”
2: Sonic break dances while saying “Let’s do that again some time!”
3: Sonic sprints to the right and back to the left before stopping, giving a thumbs-up and saying “That was almost too easy!”

Applause: Sonic’s continue animation from Sonic the Fighters
Icon: The Sonic head logo, with Sonic’s eyes
Boxing Ring Title: The Blue Blur
Star K.O.: “NOooooo…!”
Victory Music: What else?
Kirby Hat: Sonic’s quills
 
Top Bottom