I didn't say the game, I said the PLOT. And games like FF rely VERY strongly on plot to make them good.
Dont twist my words around.
I guess you are right there,
but on an unrealated/kindof/notreally/still-the-same/whatever!- note,
Final Fantasy 12,
It was a while back when I started this,
and I didn`t really pay attention to the plot,
and I couldn`t understand it all since my vocabulary has improved
significantly since then and stuff, ya know.
So, the story seems all wacked up.
I don`t like politics in real life or usually fake,
(That is to say, not like the cool stuff in FMA, but just the random plot twists, overused stories, whatever)
The characters are boring and strange and wierd and some pointless.
But I kind of like the feel of the game and how the world is big.
The most enjoyment I have gotten so far from it is the bosses,
(and as far as I am, the quickening things are too overpowered, the first judge with that cool golden big sword thing was killed in just one quickening combo O.O)
But some are really challenging, and you really have to know what you are doing to beat them, or just get plain lucky :]
And what I love the most are the sidequests,
and how you can get super-strong weapons really early.
Like the deathbringer at a really early level,
I remember tying for like 3 days to get it, and it feels so good when you finally
do, and you are 10X stronger than the rest of the party
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I think it was the Deathbringer,
I remember it was the sword where you have to help this guy, and he gives you keys to a secret place, you go in and there are a lot of tunnels,
and the guys can kill you in 1 hit if you are lv 30 or below, and you have to run by giant flans
or something and open up a chest chance that has like 20% cahnce of the sword being in it,
then you have to run all the way back, being 1 hit killed at a time :D
Anyone remember that?