illinialex24
Smash Hero
Since the last discussion thread did not even come close to expectation, I tried to finish it off as soon as possible. Because of this, I have gotten a lot of complaints and I wanted to redo the matchup the entire time, but to try to make sure that it would not degenerate into a spam fest. So if this becomes in the slightest bit flamey, I will report my own post and this will become locked and I will use another method.
Here is the original matchup numbers and description I wrote:
Here is the original matchup numbers and description I wrote:
Please discuss the overall matchup and how to redo it now.Yoshi::Jigglypuff -- 55:45 Yoshi
Description: This is a very different matchup for Jigglypuff but it is manageable, because Yoshi is the only character in the game that surpasses her aerial speed. This really makes her spacing a lot more difficult than most matchups, but if she gets accustomed, it can almost become even but Yoshi still has more options than her. The good news is that pound is a beast in this game, Yoshi's barely shield so it is hard to punish, screws with spot dodgers, and really beats out his aerials unless he has super armor from his second jump (just watch out for anything he does from his second jump, your best bet is to air dodge and try to punish him once the super armor is gone). Rising pound when Yoshi is on the ground really screws with his options as well, its much harder for him to grab you (even pivot grabs or the dragonic reverse which helps). This is also counters very easily the really bad egg roll, which can also be punished very well by a perfect rest, and rising pound if spaced well nullifies Yoshi's U-smash, which really kills her in this matchup. However, Yoshi's bair is a monster and can really hurt her, and Jigglypuff is forced to approach here. Although eggs are not as good as Falco's lasers, they can get preliminary damage and hurt her fairly badly if hit. However, she is fairly good at avoiding them but they force her to approach. Yoshi's uair is a real danger to Jigglypuff with its super armor on a second jump, so just air dodge if a Yoshi does that, other you are fairly safe. Be careful on the ground here because he can grab you fairly easily.
As far as gimping him, he is fairly hard to gimp because of his super armor on his second jump and the fact that he can recover while air-dodging. Your best option is to get a sweet spotted fair (mid 40's) or an nair or sour spotted fair (mid 60's) on him and then footstool him to successfully gimp him. However, this will be very rare and shouldn't be counted upon. Rollout almost never works because of his eggs and his egg roll, so try not to use it. And never recovery with it because it gives him a free option to uair kill you.
For stages you should ban Final Destination because the open area really leaves you open to egg spam, tempts you to use rollout, and gives you no option to avoid the egg spam with ledge stalling (unlike on Smashville). If ledge stalling for a fair amount of time is allowed, then you should counterpick on Castle Seige because the last part of it is amazing for Jigglypuff. It really allows her to gimp Yoshi more consistently than anywhere else even with the difficulties, and the smaller area but flat area makes it like an amazing Smashville. Jungle Japes is great as well because the high ceiling really protects her from U-smash and uair. The ledges also screw around with Yoshi badly, and rollout wins here well because of the ledges and the fact that egg roll does nothing here except put you in the water. Finally, Norfair really screws with any approach of Yoshi and is a great stage for her.