ant-d
Smash Lord
Yoshi is not invincible during 2nd jump
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm actually quite good at ness's recovery. It's just because you don't p2p and we have to use the ****ty pj64k.11. Ness : Easier to predict Up-B direction. Far recovery but alot of chance to miss (specially if your name is BHLMRO).
ROFLOL!Where's Peach?
you are a fuking r tardROFLOL!
10toadmanders
Personally I say:
1. Pikachu: Do I EVEN NEED TO SAY!?!?!
2. Mario: dB *****, fireballs ****, and Mario *****.
3. Luigi: Better recovery then Mario, but without the fireballs to compliment it.
4. Jigglypuff: Predictable, but long and Jigglypuff almost never stops coming.
5. Kirby: Predicatble final jump, but other then that Kirby lasts about as logn as Jiggz. The up B is very stopable, though.
6. Ness: Easy to predict, but covers huge areas. If you stop PK Fire though-he's screwed
7. Yoshi: Predictable but a quite long second jump. No up B or third jump isn't that good, though.
8. Samus: Not the best, but the up B is a nice touch.
9. Donkey Kong: Predictable as crap, and goes quite far, but it doesn't go up very much...
10. Fox: Short and predictable. But his blasters can be quite a good stopper to edge guarding and edge hogging.
11. Captain Falcon: Short and predictable as well.
12. Link: That up B sure does go high, doesn't it!?!?[/sarcasm]
wtf none of these are rightI wud say
1 - Pikachu : He's a recovery god, 2nd hardest char to edgeguard imo.
2 - Kirby : First his up-b noise is annoying so it removes some concentration from the opponent who tries edgeguarding. Hardest char to edgeguard imo.
3 - Luigi : Epic down-b, fireball spam helps not being edgeguarded, high jumps and good Up-B.
4 - Jigglypuff : Regular B helps alot from far-away distances. He could be better but he cant get really high, but far he CANZ.
5 - Yoshi : Invincibility frames, good recovery, no up b but good second jump.
6. Samus : Good Up-B, hard to edgehog, down-b bomb poo is good for far recovery.
7. Mario : Good Up-B, (not-so) epic down-B, short jumps (compared to Luigi's).
8. Fox : His blaster can be tricky, if you don't wait him to put it back and you do Up-B, Fox will still laser. Easy to predict Up-B, but when you are in front of a wall, if the Fox is a recovery Genius, he can point Up-B in right-Up direction instead of Up (only if he's close to the edge).
9. Donkey Kong : Good Up-B, specially for combo breakers when far from the stage. But he can't go high with his Up-B, but can go far.
10. Captain Falcon : Very easy to predict Up-B. Bad recovery in general but Falcon Kick and Punch can help a lot in midair.
11. Ness : Easier to predict Up-B direction. Far recovery but alot of chance to miss (specially if your name is BHLMRO).
12. Link : *gets throwed by Pika at 52% and dies"
I would like to know how to spike the UP+B of Mario, Luigi and Samus. I mean, what dair has more priority that those?I think some one asked me something about Falcon's up+b...
I forgot what that person asked, but I remember they asked something...
Post your question here if you are still around...
oh btw, I am able to test up+b 'priority' and situations now
if anyone has a question it's a good time to ask
if you don't have a question that is ok
![]()
WTF r u dum know the signification of "imo" ?wtf none of these are right
I really like this and it seems it can help a lot. Good work.![]()
I now have more tools to analyse hit boxes. This is a good indication of how far luigi's hit box comes out. This is at the point where Luigi begins to turn around, so near the middle-end of the up+b. Before that he still has some good range on the fist. The head is vulnerable
I didn't include the second hit box. That one goes all around Luigi's head & lower region etc, more or less. But it is tame compared to the fist.
Don't attack the red area. Almost every attack will lose or trade hits. At the beginning-middle of his up+b the fist hit box is much smaller, so many attacks can beat it.
awww, meow kitty, teach him how to read please :DWow, bad list.
Kibry and Jiggs should be at the top.
Especially Kirby, he has...5 something jumps, AND a B+up.
Pika can recover almost instantly from anywhere on the field. One time in a free for all I somehow ended up UNDERNEATH Dreamland and still made it back. I'd like to see Kirby do that without getting hit out of his Up B, which would severely gimp his recovery.Wow, bad list.
Kibry and Jiggs should be at the top.
Especially Kirby, he has...5 something jumps, AND a B+up.
This guy got the ideaPika can recover almost instantly from anywhere on the field. One time in a free for all I somehow ended up UNDERNEATH Dreamland and still made it back. I'd like to see Kirby do that without getting hit out of his Up B, which would severely gimp his recovery.
Kirby and Jiggz recover is just too predictable and easily gimped, especially Jiggly's seeing as how she lacks a reliable UpB so she can't make up much Vertical distance. If Kirby gets knocked out of his UpB, adios Kirby! Pika can mix up his recovery so much, the only thing he has to worry about is becoming too predictable and getting spiked.
Please don't post again. Other newbs might read your posts and think they're true.I don't know why you put Captain Falcon down so low. He has average jumping.
And Luigi is NOT a great recovery artist, since in this game he only has a straight up Up B attack, which doesn't cover great distance.
I completely agree with this list except that samus goes to Low tier. IMO samus is very easy to edgeguard, she has slow horizontal speed and predicting her recovery with her bombs is really easy. Just about anyone can outmaneuver her when she's recovering and she's very vulnerable from the front.I'm sorry, how can people put Ness at the BOTTOM, or second to the bottom. His recovery might be easily intercepted, but the length it can reach is atrocious. The way I see it is:
Top:
Pika
High:
Mario
Kirby
Luigi
Mid:
Samus
Jiggly
Yoshi (honestly I'm still iffy on where he belongs because of how easily interrupted his second jump)
Low:
Fox
Ness
DK
Falcon
Bottom:
Link
That's why I said she goes to low tier along with fox and falcon.Fireblaster:
samus is easy to edgeguard, but so are fox and falcon for that matter. Why is she below them? >.> I've already made my argument for ness.
So mid tier ends up just being... jiggs and yoshi?That's why I said she goes to low tier along with fox and falcon.
Put ness along with link and I'd agree with that.I think the problem is that beyond the top 4, everyone's recovery is mediocre with the only obvious bottom tier in Link. Maybe it should just be:
Top:
Pikachu
High:
Mario
Kirby
Luigi
Mid:
Everyone else
Bottom:
Link
There are obvious down sides to everyone's certain recoveries but they are all effective in their own ways.
Ness is actually significantly easier to gimp than Samus, Falcon, Fox and ESPECIALLY yoshi because his second jump is so slow. Those other chars can often get back using just their second jump.Link can't vary up his recovery as much as Ness's, it just doesn't go nearly as far. Ness might have one of the worst recoveries due to how easily gimped it is, but couldn't the same be said for Samus, Falcon, Yoshi, Fox, etc etc. All predictable and easily interrupted. I know Ness is vulnerable during the first part of his Up B, but it's not always practical to try and edgeguard him for fear of Pkt2. I disagree with the idea that once he's off the stage he's dead like Link.
You are wrong, Samus is definitely more recovery capable than Fox and Falcon. You can recovery doing the flame thrower that makes her hard to be hit plus an up+B that has good priority plus shes floaty. I think she's up there with Jiggly and the next after Pika, Mario, Luigi and Kirby.That's why I said she goes to low tier along with fox and falcon.
She's only gonna use her upB when she's close to the edge or below it, so it's not really an option for her if you jump out to edgeguard her when she's still far. And like I said, one of the factors of why she's so easy to edgeguard is that her horizontal aerial speed is really slow. Sure, her Fair will push away anyone who just blindly rushes in to hit her, but she's never gonna hit anyone with that low priority move if the edgeguarder actually bothers spacing.You are wrong, Samus is definitely more recovery capable than Fox and Falcon. You can recovery doing the flame thrower that makes her hard to be hit plus an up+B that has good priority plus shes floaty. I think she's up there with Jiggly and the next after Pika, Mario, Luigi and Kirby.
Yeah whatever but still better than Fox and Falcon. Both are ridiculously easy to edgeguard. Fox is a little better than Falcon but still... if hes below the ledge and does up+b hes dead... you always know where hes going to be and then spikeShe's only gonna use her upB when she's close to the edge or below it, so it's not really an option for her if you jump out to edgeguard her when she's still far. And like I said, one of the factors of why she's so easy to edgeguard is that her horizontal aerial speed is really slow. Sure, her Fair will push away anyone who just blindly rushes in to hit her, but she's never gonna hit anyone with that low priority move if the edgeguarder actually bothers spacing.
But still Samus is better. With samus you can block the one that comes to you edgegduarding (with fire) and then spike him and still you can return. Can you do something similarly good with Fox and Falcon ? No.The difference between fox, falcon, and samus is almost negligible considering there are relevant situations where they each have advantages in recovering ove rthe others....