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Recovering

KlassixFTW

Smash Cadet
Joined
Sep 1, 2007
Messages
38
Location
San Jose
Im having problems recovering past doc edge guarders. Once i get knocked off and tried to recover he hits me, making me waste my jump and my up+b's just keep geting b-air'd the hell away by doc, any suggestions or tricks to get past an edge-guarder?
 

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
Air-dodge? Side+B? Wall-jump? UAir?... Yeah, against good edge guarders, you're pretty much screwed. GG, mate.
Basically what I was going to say.


Hesitate to use your double jump until he comes out, then double jump uair.

Also learn to sweetspot the ledge.
 

halfDemon

Smash Lord
Joined
Apr 26, 2006
Messages
1,016
Location
Buffalo Grove, Illinois
Also learn to sweetspot the ledge.
I usually don't disagree with you as you always seem to know what you're talking about, but we can't have you misleading other players, now can we?
Falcon can't sweetspot the ledge with his Up+B, ever.

Although about learning to hesitate your double jump is very important.
 

Rage.

Smash Ace
Joined
Apr 14, 2007
Messages
600
Location
Portland Oregon
What the **** is with these pointless recovery threads?
Heres all you need to know
NEVER GO OFF STAGE
youll win

and if he trys to get you off stage
Dont go
 

Metà

Smash Master
Joined
Feb 20, 2006
Messages
4,248
Location
Coquitlam (Vancouver), BC
Learn to ledgetech. Seriously, my friend is a Falcon main, and I co-main Marth, and we practiced this match-up for hours. After a while, he was so good at ledgeteching, it was unbelievable. Keep in mind, it's not possible to ledgetech every hit, because you might be too far from the ledge, but if they like to just stand there and edgeguard with f-smash and charge-b, you can usually come up from beneath and ledgetech that sh*t.
 

CAPTAIN_KruncH

Smash Cadet
Joined
Jun 14, 2007
Messages
28
Location
Somewhere over the rainbow...
Okay, got it. So when Im hit and near the ledge I press L or R at the right moment to initiate the ledge tech. Sounds like a good tatic, cause I was getting really annoyed with marth's ledgegaurd spam smashes xD.
 

Demon_machinE

Smash Journeyman
Joined
Oct 9, 2005
Messages
314
Falcon can't recover unless your opponent really messes something up. He has basically no sweetspot, your best bet is to try to jump over his head, or airdodge onto the stage, or just plain pray to god you grab the edge.

Wallteching can help too, walltech jump plus instant up b can catch an opponent by suprise and let you recover.

Just don't get knocked off the stage, and if you do, and you somehow make it back, it was nothing short of a miracle.

And if you jump out to edgeguard, for the love of god dont miss vs someone like marth.
 

CanISmash

Smash Lord
Joined
Mar 19, 2007
Messages
1,448
Location
Elmont LI, Queens. Philadelphia during semesters.
i need help teching. i was so good before i decided to main falcon at teching with him. you press l like an inch before you touch the ledge / are gonna get hit corrrect?.

any real recovery tips im hoping you guys post in this thread. as recovery if falcons most obvious weakness
 

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
I usually don't disagree with you as you always seem to know what you're talking about, but we can't have you misleading other players, now can we?
Falcon can't sweetspot the ledge with his Up+B, ever.

Although about learning to hesitate your double jump is very important.
Hehe, alright, it might not be an invunerable sweetspot or anything, but what I'm talking about is just getting good at the aiming. It is not good if you up b above the ledge by say a body length, that's asking for a smash, but if you do it so you barely get to the ledge at least a smash won't get to you, something else maybe, but it makes your position better.

Know what I'm sayin'?




Another tip: It's safe sometimes to up + b up pretty high or at a what seems like a bad spot to do it if you're good at faking out. Go in with your up + b, past the ledge, then pull back and hit the ledge. hopefully avoiding any stationary attack your opponent sent out.





Other tips other tips... teching is done about a half second before your hit the surface.
 

Taalcon

Smash Journeyman
Joined
Jun 19, 2007
Messages
206
Location
Massachusetts
When you're directly below the edge, do a reverse up-b to grab the edge. Not sure about Marth's f-smash, but when you're doing reverse up-b, most of the times Fox's f-smash doesn't hit me. =p (yeah my friend has gay edgeguarding.)
 

jamminjohn

Smash Ace
Joined
Apr 8, 2007
Messages
544
Location
Pittsburg, CA
It's done 1/3 of a second before you hit the ledge, assuming you get hit into the stage at all. It's easy if you're riding the wall on the way up.

Anyway here's how you recover:
Save your DJ as much as possible, especially if you're getting money shot.
If you have to recover high, air-dodge well so you don't get it even after you do so.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
Location
East Lansing, MI
NNID
Rontuaru
3DS FC
2895-8974-0662
As you land you should also use DI. One trick that works pretty well is air dodging one direction, but then DI the opposite direction as you land. The opponent will almost always grab/attack the direction you air dodged and you land safely behind them. It's the same principle if you use Up+B and end up going above them. Just DI backwards and you'll land just behind the enemy usually. Of course mix this with actually landing where you are going to land or else they can pretty much predict and start to hit/grab behind themselves and nail you instead.

Oh yea holding the double jump till the right moment really is important as mentioned.

EDIT:
Another tip: It's safe sometimes to up + b up pretty high or at a what seems like a bad spot to do it if you're good at faking out. Go in with your up + b, past the ledge, then pull back and hit the ledge. hopefully avoiding any stationary attack your opponent sent out.
Oh dang Mana already said somethin similar to what I did..... shoulda read more carefully >.>
 

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
Hehe. I cover all the bases =)


EDIT: Except I forgot about airdodge recovery which somebody else already mentioned. Good job somebody else!

Yeah, I'll go into depth on air dodge recovery. Basically, if there's that little space left, don't kill yourself by using your up b, it has a crap start up time and it lasts too long, you're begging to get hit. Airdodge, if you're a little bit below the ledge do it at an angle to land on the stage, or do it straight up so when you fall you'll grab the ledge. There's are lots of techniques of airdodge recovery, once you know how long it takes for Falcon to recover (to grab the ledge) from his air dodge you'll get much better at it.

Like I really enjoy getting straight up above the ledge then airdodging straight down to grab the ledge. Once you learn the spacing and timing you can do lots of tricks like that.
 

DrewB008

Smash Lord
Joined
Jul 9, 2005
Messages
1,915
Location
Barrington, IL/Cincinnati, OH
unless you can get to the ledge with your jump or doc cant get there in time, up b high onto the level against doc, or at least high up to space him out or something. going low will get you caped every time. a tricky little mindgame to pull is too go low and then up b away from the level, because falcon can still grab facing away, and if they cape youll turn around and grab as well. but yeah, dont just go low and try to sweetspot, all doc has to do is cape and you die.
 

jamminjohn

Smash Ace
Joined
Apr 8, 2007
Messages
544
Location
Pittsburg, CA
If you can, try to air-dodge straight onto a platform or the ground, so at least you have your DJ back if you get hit again.

Another note is you should remember to fast fall intelligently.
 

Taalcon

Smash Journeyman
Joined
Jun 19, 2007
Messages
206
Location
Massachusetts
unless you can get to the ledge with your jump or doc cant get there in time, up b high onto the level against doc, or at least high up to space him out or something. going low will get you caped every time. a tricky little mindgame to pull is too go low and then up b away from the level, because falcon can still grab facing away, and if they cape youll turn around and grab as well. but yeah, dont just go low and try to sweetspot, all doc has to do is cape and you die.
When you up B high up, he jumps and capes you also. If you're so high up that he can't touch you and you'll be on the stage even if you just fast fall, there is no point in using upB. Doc can cape you anytime you use up B, with the exception of when you reverse up B.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
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East Lansing, MI
NNID
Rontuaru
3DS FC
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Sometimes if you up+b straight into the cape, he'll still flip you backwards, but momentum carries you forward. Granted, you'll probably get grabbed and thrown off but hey you get a split second of ground which is all you need for your second jump :)
 

Taalcon

Smash Journeyman
Joined
Jun 19, 2007
Messages
206
Location
Massachusetts
sorry, there isn't any momentum that carries you forward when you get caped. You get caped off or near the edge, you die, end of story. seriously, there is no way to get back on when your up B is caped.
 

halfDemon

Smash Lord
Joined
Apr 26, 2006
Messages
1,016
Location
Buffalo Grove, Illinois
Hehe, alright, it might not be an invunerable sweetspot or anything, but what I'm talking about is just getting good at the aiming. It is not good if you up b above the ledge by say a body length, that's asking for a smash, but if you do it so you barely get to the ledge at least a smash won't get to you, something else maybe, but it makes your position better.

Know what I'm sayin'?
Hehe, alright. Entirely agreed in that case.

Looks like ManaLord has got this thread covered.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
Location
East Lansing, MI
NNID
Rontuaru
3DS FC
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sorry, there isn't any momentum that carries you forward when you get caped. You get caped off or near the edge, you die, end of story. seriously, there is no way to get back on when your up B is caped.
It is possible. Ok, perhaps "momentum" was the wrong word, plus I should have been more specific. If you hold forward (towards the stage) as you up+B and you're caped before the peak of your up+B (best if in the middle frames of it), you can make it back as long has you keep holding forward. Falcon will flip and you'll still be finishing the up+b animation going up. The DI will make you land backwards and you'll get lag upon the landing. Trust me, this does happen.
 

DJ-DIBBS

Smash Apprentice
Joined
Sep 13, 2007
Messages
85
New account, i killed my old one , um yeah, as most people covered alredy di+ up, but mostly STAY AWAY FROM THE LEDGES
 
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