Grim Tuesday
Smash Legend
For starters, yes I should be using the Suggestion Thread. But no one ever looks at that thread (I've tried before).
Okay, here is a really easy request and I would be really glad if someone could make it come to fruition. I am terrible with PSA, and even something as simple as this is beyond me.
So... anyway, these are the changes I would like made, using ZSS as a base, if any of this is impossible just leave it out.
-All attacks have VERY low knockback, so the enemy stays REALLY close to Samus (about an arm's length away) until very high damage (300% or so).
-All attacks do the same damage as normal.
-All attacks have VERY low ending lag, so that all of her attacks can be strung together in a combo.
Now all the rest of the changes are just animation changes.
-Down Tilt uses Down Taunt animation.
-Forward Tilt uses Side Taunt animation.
-Down Smash uses Down Throw animation.
-Grab Attack uses the animation of the 3rd part of the jab.
-Up Throw used Up Tilt animation.
-Up Smash uses Up Special animation.
-Second Jump uses Down Special animation.
-Crouch uses Tripped animation (The one where she is lying on the floor after pratfalling).
-Up Taunt uses Final Smash animation (Not the whole putting the suit back on thing, just the pose she strikes (the one that looks like a 'T'))
If anyone does this I will be heavily in their dept. I am a game designer, so I may be able to repay the debt through that talent, or if you have another request I'll see what I can do.
Also I have another question, which of Samus's body parts can have their size altered?
...
If you get what I'm saying ...
Okay, here is a really easy request and I would be really glad if someone could make it come to fruition. I am terrible with PSA, and even something as simple as this is beyond me.
So... anyway, these are the changes I would like made, using ZSS as a base, if any of this is impossible just leave it out.
-All attacks have VERY low knockback, so the enemy stays REALLY close to Samus (about an arm's length away) until very high damage (300% or so).
-All attacks do the same damage as normal.
-All attacks have VERY low ending lag, so that all of her attacks can be strung together in a combo.
Now all the rest of the changes are just animation changes.
-Down Tilt uses Down Taunt animation.
-Forward Tilt uses Side Taunt animation.
-Down Smash uses Down Throw animation.
-Grab Attack uses the animation of the 3rd part of the jab.
-Up Throw used Up Tilt animation.
-Up Smash uses Up Special animation.
-Second Jump uses Down Special animation.
-Crouch uses Tripped animation (The one where she is lying on the floor after pratfalling).
-Up Taunt uses Final Smash animation (Not the whole putting the suit back on thing, just the pose she strikes (the one that looks like a 'T'))
If anyone does this I will be heavily in their dept. I am a game designer, so I may be able to repay the debt through that talent, or if you have another request I'll see what I can do.
Also I have another question, which of Samus's body parts can have their size altered?
...
If you get what I'm saying ...