Wenbobular
Smash Hero
- Joined
- May 26, 2006
- Messages
- 5,744
craiigg edit: tidied up a little =p
Anyone who wants to add to this list, just post, and I'll edit the original.
Main Advanced Techniques/Terms
Short hop
Pressing the jump button for a short amount of time results in a much shorter jump than usual.
Teching
Pressing Z just before you land from getting hit to make you character get up. Holding left or right will make your character roll along the ground.
Z-cancel
Pressing Z as you hit the ground after an aerial attack to cancel landing lag. Most noticeable with Link's sword plant.
Nair, Fair, Uair, Dair, Bair
Refers to neutral, forward, up, down, and back air. Also used to reference tilts (strong attacks), smashes, and throws (irrelevent in SSB).
ANA, AFA, AUA, ADA, ABA
Aerial Neutral A, Aerial Forward A, etc.
Edgehog
Holding onto an edge so an enemy cannot grab it to recover. Unlike in SSBM, rolling does no edgehog. However, at damage percents above 100, it takes your character longer to roll back onto the stage, edgehogging for longer than normal.
Ledgehop
Falling from the ledge and jumping immediately. Looks like you jumped from the ledge.
Edgeguard
Attacking your opponent as they are coming back.
Spike/Meteor
An attack that makes the opponent fly straight down. Example - Ness Dair.
Fastfall
Pressing down after the apex of your jump to fall much faster than normal. Unlike SSBM, you cannot fast fall in the middle of a move.
DI
http://www.smashboards.com/showthread.php?t=80947
Shine
Fox's reflector. Because of it's set knockback, it is often used for low percentage KOs, called shine spikes. In SSB, shines aren't cancelled by jumping, but by touching the ground.
Taunt cancelling
Shield Grabbing
Holding you shield with Z, and grabbing by pressing A. Used against people who spam dash attacks and other ground attacks. Does half the damage of a regular grab.
Crouch Cancel
Crouching to cancel some of the knockback getting hit by an attack generates.
Double Jump Cancel (DJC)
Ness and Yoshi can cancel their double jump with an attack. Gets off aerial attacks even faster then short hopping and fastfalling. Yoshi has the added advantage of having resistance during his double jump.
Initial Dash
After the initial dash, it takes time for a chracter to stop the dash and turn around. However, during the initial dash, you can immediately turn around and dash in the opposite direction.
Dashdancing
A regular dashdance can be done at any time. There is a very small window (one or two frames) when a character is considered to be in a neutral position, meaning that if you choose to smash the stick in the opposite direction, the character will not slow down and turn around. They will instead break right into an initial dash in the opposite driection, significantly increasing the reaction time of the character.
~Cerrax
Initial Dashdancing
Chaining initial dashes in opposite directions.
Pivoting
You can dash in one direction and then smash the other direction while holding A. You immediately do a smash attack the direction you were evading from. You can can do tilts, neutral A, and even B attacks also but they are more difficult to execute. Basically to do tilts or other attacks besides the smash attack, you dash one way then you press the opposite direction on the control stick for a moment so you turn around but not enough so that you start dashing again. After the frame animation of turning around is complete, you can do any attack.
Thanks Sensei.
Dash Forward, quickly press backward [while turning], quickly jab or tilt.
Thanks ant-d.
Character Specific Advanced Techniques
Yoshi's Block Counter
You can Up-B or Usmash directly out of your shield. Most useful for characters without fast shield grabs, like Samus and Link.
Attack on the run
You can Up-B or Usmash in the middle of a dash.
Jigglypuff's Rising Pound
By holding up after the B input for pound, you can make Jigglypuff rise. This gives Jigglypuff substantial horizontal recovery.
Samus's Bomb Jump
Samus can increase her horizontal recovery slightly by using her bomb in midair.
*Note* If Samus hasn't used her second jump, it is erased after using a bomb.
Mario and Luigi's Tornado Recovery
Mashing B during their tornado moves (down-b) allows Mario and Luigi to gain height. Holding a direction will also cause them to move a bit diagonally. Improves vertical recovery and also horizontal recovery to some extent.
Sex Kick
Widely used to express neutral air. Why it's called a sex kick...
Changing direction in midair
Some characters cannot turn around in midair with their up-b, like Samus. However, she can use her charge shot instead to turn around.
Pikachu's Extended Vertical Up-b
Pikachu can extend his up-b : This variant allows Pikachu to do the extended up-b twice vertically.
http://smashboards.com/showthread.php?t=93395
Jab Cancel
Pikachu, Mario, Ness, and Luigi can cancel their jabs using a throw. Useful for throw setups.
Tiers
Tiers are based on current advanced tactics and the same blah blah blah you can find in the SSBM thing. Basically, it's how the character is played right now, at its peak.
I think this is the generally accepted tier list. Anyone who disagrees, well. Nyah. Unless you're Isai,
Seriously, if you want to discuss, go over to the stickied thread to talk about it.
Videos
Mainly of Isai. Because Isai is awesome.
http://smashboards.com/showthread.php?t=80478
http://www.savefile.com/projects.php?pid=447517
Looking for other video threads...post if you find any.
Anyone who wants to add to this list, just post, and I'll edit the original.
Main Advanced Techniques/Terms
Short hop
Pressing the jump button for a short amount of time results in a much shorter jump than usual.
Teching
Pressing Z just before you land from getting hit to make you character get up. Holding left or right will make your character roll along the ground.
Z-cancel
Pressing Z as you hit the ground after an aerial attack to cancel landing lag. Most noticeable with Link's sword plant.
Nair, Fair, Uair, Dair, Bair
Refers to neutral, forward, up, down, and back air. Also used to reference tilts (strong attacks), smashes, and throws (irrelevent in SSB).
ANA, AFA, AUA, ADA, ABA
Aerial Neutral A, Aerial Forward A, etc.
Edgehog
Holding onto an edge so an enemy cannot grab it to recover. Unlike in SSBM, rolling does no edgehog. However, at damage percents above 100, it takes your character longer to roll back onto the stage, edgehogging for longer than normal.
Ledgehop
Falling from the ledge and jumping immediately. Looks like you jumped from the ledge.
Edgeguard
Attacking your opponent as they are coming back.
Spike/Meteor
An attack that makes the opponent fly straight down. Example - Ness Dair.
Fastfall
Pressing down after the apex of your jump to fall much faster than normal. Unlike SSBM, you cannot fast fall in the middle of a move.
DI
http://www.smashboards.com/showthread.php?t=80947
Shine
Fox's reflector. Because of it's set knockback, it is often used for low percentage KOs, called shine spikes. In SSB, shines aren't cancelled by jumping, but by touching the ground.
moogle said:So, to shine cancel, press jump then immediately down-B. Button-sliding is a good way to do this.
Taunt cancelling
Basically, pick a ledge, any ledge, and use Captain Falcon. Position yourself so that your initial dash will take you off the ledge. During your initial dash, press L, and you should hear whatever he says, but he'll run off the ledge.moogle said:A taunt is cancelled by the teetering animation when you're about to fall off a ledge. An easy way to do this: 1. Take C.Falcon to Hyrule Castle. 2. Jump on one of the three platforms in the middle of the stage. 3. Roll to one side of the platform. 4. Dash to the other side of the platform, but let go of the control stick as soon as possible (this is called an initial dash). 5. Right as you reach the ledge, press L, and the teetering animation should cancel your taunt animation. If you accidentally ran off the platform, you either held the control stick too long, or you forgot to roll to one side.
You can repeatedly taunt cancel by doing an initial dash left, L, initial dash right, L, etc. C.Falcon has the longest initial dash, so he's easiest to taunt cancel with. Other characters you can taunt cancel with: Mario, DK, Ness, Pikachu, Jigglypuff, Yoshi (though it's hardest with Yoshi). Other characters *can* taunt cancel, but they don't make any sound.
Shield Grabbing
Holding you shield with Z, and grabbing by pressing A. Used against people who spam dash attacks and other ground attacks. Does half the damage of a regular grab.
Crouch Cancel
Crouching to cancel some of the knockback getting hit by an attack generates.
Double Jump Cancel (DJC)
Ness and Yoshi can cancel their double jump with an attack. Gets off aerial attacks even faster then short hopping and fastfalling. Yoshi has the added advantage of having resistance during his double jump.
I'll do some testing soon on these dash ones...hopefully soon. I have my N64 hooked up to my downstairs TV, but my parents want me to study SAT...rokimomi said:Button sliding: Act of sliding your finger from one of the C buttons into the A or B button to perform the attack at the begining of your jump.
Initial Dash
After the initial dash, it takes time for a chracter to stop the dash and turn around. However, during the initial dash, you can immediately turn around and dash in the opposite direction.
Dashdancing
A regular dashdance can be done at any time. There is a very small window (one or two frames) when a character is considered to be in a neutral position, meaning that if you choose to smash the stick in the opposite direction, the character will not slow down and turn around. They will instead break right into an initial dash in the opposite driection, significantly increasing the reaction time of the character.
~Cerrax
Initial Dashdancing
Chaining initial dashes in opposite directions.
Pivoting
You can dash in one direction and then smash the other direction while holding A. You immediately do a smash attack the direction you were evading from. You can can do tilts, neutral A, and even B attacks also but they are more difficult to execute. Basically to do tilts or other attacks besides the smash attack, you dash one way then you press the opposite direction on the control stick for a moment so you turn around but not enough so that you start dashing again. After the frame animation of turning around is complete, you can do any attack.
Thanks Sensei.
Dash Forward, quickly press backward [while turning], quickly jab or tilt.
Thanks ant-d.
Character Specific Advanced Techniques
Yoshi's Block Counter
Attack out of Shieldant-d said:Block 4 frames before an attack hits you. Yoshi will get hit while in his invinicible frames, he will then go into his egg and break out quickly. Yoshi can then jump or grab to counter before the opponent has a chance to react.
Here it is:-
http://www.youtube.com/watch?v=FMEhmB2cTYs
You can Up-B or Usmash directly out of your shield. Most useful for characters without fast shield grabs, like Samus and Link.
Attack on the run
You can Up-B or Usmash in the middle of a dash.
Jigglypuff's Rising Pound
By holding up after the B input for pound, you can make Jigglypuff rise. This gives Jigglypuff substantial horizontal recovery.
Samus's Bomb Jump
Samus can increase her horizontal recovery slightly by using her bomb in midair.
*Note* If Samus hasn't used her second jump, it is erased after using a bomb.
Mario and Luigi's Tornado Recovery
Mashing B during their tornado moves (down-b) allows Mario and Luigi to gain height. Holding a direction will also cause them to move a bit diagonally. Improves vertical recovery and also horizontal recovery to some extent.
Sex Kick
Widely used to express neutral air. Why it's called a sex kick...
...Razorcloud said:a sex kick is called a sex kick because its something that you erect quickly and gets weaker over time.
Changing direction in midair
Some characters cannot turn around in midair with their up-b, like Samus. However, she can use her charge shot instead to turn around.
Pikachu's Extended Vertical Up-b
Pikachu can extend his up-b : This variant allows Pikachu to do the extended up-b twice vertically.
http://smashboards.com/showthread.php?t=93395
Jab Cancel
Pikachu, Mario, Ness, and Luigi can cancel their jabs using a throw. Useful for throw setups.
Tiers
Tiers are based on current advanced tactics and the same blah blah blah you can find in the SSBM thing. Basically, it's how the character is played right now, at its peak.
I think this is the generally accepted tier list. Anyone who disagrees, well. Nyah. Unless you're Isai,
Seriously, if you want to discuss, go over to the stickied thread to talk about it.
Videos
Mainly of Isai. Because Isai is awesome.
http://smashboards.com/showthread.php?t=80478
http://www.savefile.com/projects.php?pid=447517
Looking for other video threads...post if you find any.