Since this round kinda got stuck during all the pre-E3 hype and DLC, with people testing and researching and such, I'm gonna stack on two more days, just to make sure everyone who wants to add something has the chance to. (Given the infamy of this character, anyway, that's not completely ridiculous.)
We'll go back to normal after that, tho'
I also remembered Soul Train did a write-up on this a few months ago:
We'll go back to normal after that, tho'
I also remembered Soul Train did a write-up on this a few months ago:
How much would you say this still lines up with your current thoughts, Soul? (Since I know this is from quite awhile ago) Add or change anything?Wrote up a bit on the Luigi matchup topic that was posted earlier, but it's (rightly) locked now so I'm posting here.
D3 is at a slight disadvantage with a good Luigi - who has fast, lingering attacks to reflect Gordo, a great neutral projectile, and a great combo game. But you have much greater aerial mobility, better trap game, disjointed hitboxes, and your own great combo game to boot. If you can get him off/above-stage, you have a sudden massive advantage. Abuse it.
So stageguarding is key. Yes, stageguarding - when Luigi's falling down and airdodging a lot as they are wont to do, you need to be using Gordo to control the next few seconds of the match. Use a UGordo (up tilted Gordo) or DGordo to control space and limit his landing options. Then react to his landing decisions - he WILL be open as soon as he lands. Luigi should never have an easy time getting back to stage against D3 - NO ONE should, not with good Gordo traps.
Yep, Luigi is incredibly good at comboing people, but in his defense D3 actually is pretty good at escaping combos (with good DI) - so it becomes a reading tossup. You have five jumps; use them with unexpected DI to get out. Up and away is usually best, but sometimes DI-ing to end up OVER his head post-dthrow works well too. Mash that jump, D3 should never take 60% from one combo.
Practice your techs. In this match, missing them at close range is bad.
Bait his spinning DownB; it's very punishable.
Rangewise, Luigi has two strong threat zones against D3: fireball and Ftilt distance. Fireball is Luigi's neutral game tool, and Gordo is yours - get good at arcing jump Gordo/DGordos over Fireball range and onto Luigi/nearby to scare him. You need to be on top of your Gordo Volley game too - practice the reflecting.
Do NOT throw Gordos straight at him in Neutral (see below).
Threw together a quick ground threat range for Luigi. Should help visualize what I'm talking about. Stay in the green, get out of the red. Pink is the fireball range where you can safely shield/jump over without Luigi punishing.
Very winnable (edit: fixed images not uploading.)
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