If you guys want a Breakdown comparison for Rayman and the Other’s DLC in the Game than here’s a statistic in comparison
- Bayonetta: despite the contrarian about the Ballot, Bayonetta was selected out of the Near Ownership of Nintendo as they are the sole Producers of Bayonetta Exclusive Games with SEGA, now in comparison with Rayman he is in a similar position of Bayonetta in that the IP is only valuable under the Nintendo Brand hence the use of Rabbids and the Rayman Legends Definitive Edition in other regions of the World including China which has a select few of Nintendo Exclusive products to release. Along with the Fact that she Ended the Roster of Smash Bros 4
- Banjo and Kazooie: As proven by the Duo, Popularity and Relevance is nothing more than baseless measures for what is Real Modern Smash Picks, and for us to get an IP represented when there’s NOT been one Game made an over a Decade makes Rayman a regular likely Fighter in comparison. With help from Xbox Headleader himself Phil Spencer became the seed for what Future DLC Character Packs would bring past Volume 1
- Min Min: Volume 2 solidified the beginning of what would begin the “Loose End” Theory string of DLC Packs starting with Min Min as she became the First Spirit Upgraded Fighter with a Full Representation of the Arms Game. It would once again bring forth the Request of the Team that made the game to have Min Min be their Mascot Fighter
- Steve: Minecraft has been 5-Years in the Making for inclusion in Super Smash Bros, as Banjo-Kazooie was the Aide in bridging the Partnership that we would have to get Minecraft and Mojang Represented.
- Sephiroth: The Iconic Villain is the Culminative Full Circle for the Completion of Final Fantasy 7 Content in a Super Smash Bros game that brought the Entirety of FF7 representation, and would prove why Unfinished Represented content like Rayman is essential of Bridging the partnership of Nintendo and Ubisoft at the Peak of their business Relations
- Pyra/Mythra: Just like Min Min the seperate Duo brought the Xenoblade Chronicles 2 Content Full Circle and became the 2nd (although you can make the case that their 2nd and 3rd Spirit Upgraded Fighters however it’s irrelevant) Spirit Fighters Upgrade with the Sword Sidekicks themselves.
- Kazuya: Since Smash 4 Sakurai has been very adamant that Tekken was a Series he wanted to Represent, however because of the Tekken complexity of the Controls that became a scrapped Representation to which PAC-MAN (ironically enough a Character that Sakurai stated that the Character has No Moveset potential for Brawl) took place as the Namco Representative. So in the End of Smash 4 we were left with a Heihachi Mii Costume and by the time we got to Ultimate we only had 1-Reference in Tekken with the PAC-MAN Taunt ‘Namco Roulette’ of the Heihachi Sprite, as we get to the Kickstart of Volume 2 DLC the First Namco Smash 4 Mii Costume returned being none other than the Heihachi Mii Costume, as the Costume Returned, so did the possibility of a Tekken Representation. But a Year after the Heihachi Mii Costume returned came the E3 reveal of Kazuya Mishima. The Biggest catch of it All is that The Director of Tekken Harada has campaigned for Kazuya since 2015
With All that said Sakurai doesn’t put a Reference in just for the sake of acknowledgment of a Series, he Goes Beyond the Proper Representation. With Rayman it’s a Matter of Expanding the Representation as Ubisoft Campaigning since the Super Smash Bros 4 Trophy Reveal by Sakurai has been 10-Years in the Making of the Long-Awaited Western Favorite. This amount of acknowledgment is as proven to be more clearer of a Tease than ever before for Sakurai to conclude his 10-Year Straight Work on Super Smash Bros Ultimate with a Character/Series that has been present as a Trophy & a Spirit. After all the way it looks Rayman has way more statistics in the DLC Pack Favor than the other Competition themselves