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Rayman: Hero of the Glade of Dreams - The Great Escape

SuperSegaSonicSS

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Tartakovsky recently left as the director of the project (which is odd because he seemed very passionate about Popeye), so the movie is unfortunately in development hell. A shame, I really liked this teaser.
Oh... I see. Sad to hear, I honestly liked what I saw, nostalgia rush. And also, that was at least 5 times better than that real life Popeye movie years ago.... .___.
 

AndreaAC

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The games are mostly that in the first place, high quality animated cut scenes.. So a movie isn't that unlikely. I'd like it.

xD Haha. Exactly with me as well.
Well, Unity itself looks like a movie...it is on a Next Gen console after all...but....TTuTT I want more SHAY....and RAYMAN!

=U= I think many of us suffered a terrible fate, haven't we?
 

GaroMaster

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Every time I see someone badmouth Snake in here, I want to go off on a tangent but remember that this is the Rayman thread.

[collapse=Off-topic]

Kojima did not refuse to port MGSV to the Wii U, when he saw the controller, he said he would prefer to make a completely new game exclusive to it that took full use of all of it's functions. He felt a simple port wouldn't do it justice (as evidence by both MGS The Twin Snakes and MGS3D, both which were remakes of previous games remade from scratch. It's clear that Kojima holds Nintendo in high regards. Literally everything that anti-Snake people throw around is garbage that holds no water whatsoever.


Please excuse my small rant.
[/collapse]


Hopefully nothing like the Rayman cartoon, featuring all your favorite characters that were completely made up for the show instead of actual characters from the game (excluding Rayman himself and small cameos by Razorbeard).


Spamming the polls is a terrible idea. Not to mention completely useless.

But a Skype group sounds cool, though would anyone here actually be interested in that? I could try to set one up...



Definitely, Rayman is singing for the new guys. :troll:
The real question is WHO is going to be added. Rayman or Snake?
I want them both as much as the next guy, but that's probably too good to be true. I don't even know if adding two third party characters is a good idea in Sakurai's eyes. It's one or the other. Heck, neither of them probably won't be added and we get NO third party character.
I really want them both, but are they going to both make it? Probably not. I HOPE so, but at the very least, we'll get one third party.
 

SuperSegaSonicSS

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Well, Unity itself looks like a movie...it is on a Next Gen console after all...but....TTuTT I want more SHAY....and RAYMAN!

=U= I think many of us suffered a terrible fate, haven't we?
Definitely, I approve. Rayman, Ly, Razorbeard, Globox and the gang would be nice to see in movie form, assets of all the games together I guess... And something AC someday as well would be great too.

And yep, such us and our terrible fates we share indeed. xD
 
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louie g

Smash Journeyman
Joined
Nov 9, 2014
Messages
249
Even though the cartoon was kind of hard to watch I had to admit, I liked rayman's weird accent and personality in that show, he just seemed so chill.

Speaking of movies, Ubisoft IS working on Assassin's Creed, and a personal favorite of mine, Splinter Cell! So it ain't impossible for there to be a rayman film.
 

JamesDNaux

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The real question is WHO is going to be added. Rayman or Snake?
I want them both as much as the next guy, but that's probably too good to be true. I don't even know if adding two third party characters is a good idea in Sakurai's eyes. It's one or the other. Heck, neither of them probably won't be added and we get NO third party character.
I really want them both, but are they going to both make it? Probably not. I HOPE so, but at the very least, we'll get one third party.
He added two in Brawl.


He added two in this game.



He can add two as DLC. Particularly since one is a veteran and should already be here.
 

SuperSegaSonicSS

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Even though the cartoon was kind of hard to watch I had to admit, I liked rayman's weird accent and personality in that show, he just seemed so chill.

Speaking of movies, Ubisoft IS working on Assassin's Creed, and a personal favorite of mine, Splinter Cell! So it ain't impossible for there to be a rayman film.
Really now? o,o I hope I get to see that soon, great! xD

And well, I never saw that cartoon ever (glad) but imo, a Rayman cartoon would be great... Pacman and Sonic got new ones, Rayman should give it a try...
 

SegaNintendoUbisoft

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The Rayman movie will be about Rayman and the gang coming to our world. They'll meet up with Neil Patrick Harris in New York City and hang out with him. :troll:
 

AndreaAC

Ridley's Propaganda Artist
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Even though the cartoon was kind of hard to watch I had to admit, I liked rayman's weird accent and personality in that show, he just seemed so chill.

Speaking of movies, Ubisoft IS working on Assassin's Creed, and a personal favorite of mine, Splinter Cell! So it ain't impossible for there to be a rayman film.
Oh, you mean the animated show that didn't lasted for long? :/ I would honestly have prefered actual charaters from the games like Ly instead of Betina and Globox instead of Lac Mac or whatever his name was...and again, David Gasman's heavenly voice for Ray...

.__. I just pray that they aren't live action movies....CGI please...
 
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SuperSegaSonicSS

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The Rayman movie will be about Rayman and the gang coming to our world. They'll meet up with Neil Patrick Harris in New York City and hang out with him. :troll:
._. Oh god no, please, no real life merging.... I honestly can't STAND movies like that... At least the 3D merging ones...
.__. I just pray that they aren't live action movies....CGI please...
^ This
 
Last edited:

louie g

Smash Journeyman
Joined
Nov 9, 2014
Messages
249
Really now? o,o I hope I get to see that soon, great! xD

And well, I never saw that cartoon ever (glad) but imo, a Rayman cartoon would be great... Pacman and Sonic got new ones, Rayman should give it a try...
Incase you're curious, the rest of the show IS uploaded to youtube, I think there's only like, 5 episodes of it lol.

It's not a terrible show, it's just not great, doesn't really relate to the games that well either.
 

GaroMaster

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He added two in Brawl.


He added two in this game.



He can add two as DLC. Particularly since one is a veteran and should already be here.
Well, there is some truth in this statement given how the ballet is open to accepting ANY character, so there's that.
That said, I would love it if they made a third party DLC pack that consisted of Snake and Rayman.
Make it happen, Sakurai.
 

SuperSegaSonicSS

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Incase you're curious, the rest of the show IS uploaded to youtube, I think there's only like, 5 episodes of it lol.

It's not a terrible show, it's just not great, doesn't really relate to the games that well either.
Hmm...Well, I'll see if I'll consider it...when I'm bored...and got no time to do anything else.... .___.

Really though, I'll try to look into that sometime. So thanks of the suggestion..
 
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AndreaAC

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Hmm...Well, I'll see if I'll consider it...when I'm bored...and got no time to do anything else.... .___.

Really though, I'll try to look into that sometime. So thanks of the suggestion..
>.> gonna be honest...I tried to stay awake watching one of those episodes....but...nope.... >__> I went to play R3 instead...but that's just me....hope you enjoy it, still.
 

louie g

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Hmm...Well, I'll see if I'll consider it...when I'm bored...and got no time to do anything else.... .___.

Really though, I'll try to look into that sometime. So thanks of the suggestion..
Boredom is the same exact thing that had drawn me into watching it actually! It's a really weird piece of ray history, I actually forgot it even existed.
 

GaroMaster

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As I bid you guys good night, I want to say one last thing:
Look at how far we have grown. We went from being an underdog character thread to the biggest third party support thread on Smashboards. I would have NEVER imagined this during the Smash 4 days, but look at where we are.
That said, our limbless hero is facing more competition with each passing day. It does make me nervous, but you know what?

We'll walk over them. Especially the indies.
Never give up, guys. This is our best chance to let Nintendo know that we WANT RAYMAN FOR SMASH!!
And I couldn't have been more happy and optimistic.
#KeepOnFighting
#Rayman4Smash
 

SuperSegaSonicSS

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As I bid you guys good night, I want to say one last thing:
Look at how far we have grown. We went from being an underdog character thread to the biggest third party support thread on Smashboards. I would have NEVER imagined this during the Smash 4 days, but look at where we are.
That said, our limbless hero is facing more competition with each passing day. It does make me nervous, but you know what?

We'll walk over them. Especially the indies.
Never give up, guys. This is our best chance to let Nintendo know that we WANT RAYMAN FOR SMASH!!
And I couldn't have been more happy and optimistic.
#KeepOnFighting
#Rayman4Smash
You're right. :)

Good night to you and see ya.

Well, at least she looks kinda cute...

Ahem...from afar I thought she had Chucky's face there...
Well, glad you think so (about her being cute, not chucky. xD) But I only think so in fan art of her. ...It's the shading that makes her look odd to me at times... Still...Ly was going to be in this game, but got replaced by this character, apparently her sister...meh.
 
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Manic Rykker

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Every time I see someone badmouth Snake in here, I want to go off on a tangent but remember that this is the Rayman thread.

[collapse=Off-topic]

Kojima did not refuse to port MGSV to the Wii U, when he saw the controller, he said he would prefer to make a completely new game exclusive to it that took full use of all of it's functions. He felt a simple port wouldn't do it justice (as evidence by both MGS The Twin Snakes and MGS3D, both which were remakes of previous games remade from scratch. It's clear that Kojima holds Nintendo in high regards. Literally everything that anti-Snake people throw around is garbage that holds no water whatsoever.


Please excuse my small rant.
[/collapse]


Hopefully nothing like the Rayman cartoon, featuring all your favorite characters that were completely made up for the show instead of actual characters from the game (excluding Rayman himself and small cameos by Razorbeard).


Spamming the polls is a terrible idea. Not to mention completely useless.

But a Skype group sounds cool, though would anyone here actually be interested in that? I could try to set one up...



Definitely, Rayman is singing for the new guys. :troll:
Hm. Quite sorry for unfounded info. I wasn't aware of that, I will admit :/.. Though I would still prefer new blood (If the dlc thing were nothing but returning characters, it would be somewhat boring to me... We definitely need new faces for this.

Definitely have to agree on not spamming the polls.. it doesn't help. Infact it does the exact opposite. Nintendo obviously thinks we can provide good input.. best not to prove them wrong.
 

louie g

Smash Journeyman
Joined
Nov 9, 2014
Messages
249
As I bid you guys good night, I want to say one last thing:
Look at how far we have grown. We went from being an underdog character thread to the biggest third party support thread on Smashboards. I would have NEVER imagined this during the Smash 4 days, but look at where we are.
That said, our limbless hero is facing more competition with each passing day. It does make me nervous, but you know what?

We'll walk over them. Especially the indies.
Never give up, guys. This is our best chance to let Nintendo know that we WANT RAYMAN FOR SMASH!!
And I couldn't have been more happy and optimistic.
#KeepOnFighting
#Rayman4Smash
That's the spirit!

We have so many people pushing this thread alone, I always see it right up there with the K. Rool thread being bumped all the time, we're no community to take for granted, that's for sure. ('course K. Rool is killing it over there), but anyways, have a good night bud.
 

AndreaAC

Ridley's Propaganda Artist
Joined
Feb 9, 2014
Messages
24,550
You're right. :)

Good night to you and see ya.



Well, glad you think so (about her being cute, not chucky. xD) But I only think so in fan art of her. ...It's the shading that makes her look odd to me at times... Still...Ly was going to be in this game, but got replaced by this character, apparently her sister...meh.
Well, from the ideas of current Rayman projects I have in my head, aside from Assassin Ray, maybe I will do other project but in the Glade instead, and she would be Ly's energetic and annoying lil' sis that doesn't let her and Ray have some time alone together... xD
 

SuperSegaSonicSS

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Well, from the ideas of current Rayman projects I have in my head, aside from Assassin Ray, maybe I will do other project but in the Glade instead, and she would be Ly's energetic and annoying lil' sis that doesn't let her and Ray have some time alone together... xD
Huh, really? That would be nice to see from you sometime. And really, you're not too far off with that... ._. I kid you not, every time I played Rayman Arena, Tily always gave me the most trouble, she seemed to always pick on me out of all the other characters, no matter what... ._. And I'm playing Rayman, btw.
 
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AndreaAC

Ridley's Propaganda Artist
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24,550
Huh, really? That would be nice to see from you sometime. And really, you're not too far off with that... ._. I kid you not, every time I played Rayman Arena, Tily always gave me the most trouble, she seemed to always pick on me out of all the other characters, no matter what... ._. And I'm playing Rayman, btw.
._. Oh, what a coincidence...I think I could easily see her as annoying by just looking at the pics for some reason....Ok, then it is going to work, hopefully! xD
 

SuperSegaSonicSS

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._. Oh, what a coincidence...I think I could easily see her as annoying by just looking at the pics for some reason....Ok, then it is going to work, hopefully! xD
From what I read up on, she's very mischievous and loves to play jokes on people. But she's strong willed and determined in what she's put up against, I believe. So yeah, they designed her as you see her. xD
 

BirthNote

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Hey everyone. I know we have a solid candidate for Rayman's Down Tilt (or Strong Down) but I wanna share this idea anyway as an alternative, as well as a mechanic. Here it is:

Rayman shifts his body to lay on his back with his feet facing forward. Press the Down Tilt input and he fires a foot off. It goes a nice distance and comes back quickly, but if you press the input again, he'll fire his opposite foot as the initial one returns to him. His feet have a bit of hitstun to them and do low but solid damage; being hit by them is like running into a wall or more accurately a low barrier; the impact stings but if Ray's firing feet while you and he are on the ground, you're likely to trip or get forced back depending on the stage of his feet's trajectory.

So, Rayman launches one foot and can even launch the other while the former returns, but what if you press the input again?

He fires both feet?!?! If you press the input again as the 2nd foot returns, Rayman blasts both at you together, going slightly further than either foot alone! He turns to his side and does this, keeping his shoes slightly above the ground but leaves no room to duck under--the force he uses here gives his Finisher more hitstun, damage and knockback, definitely enough to knock foes away. It would seem that with this, Rayman has a 3-hit Down Tilt combo! A first for Smash, but not entirely unheard of. In addition to his 4-hit jab from Origins/Legends, Ray's able to pull off a surprise attack with these 2 extra hits. You can avoid this by dodging or rolling towards him; only roll back if you're sure your roll won't end within his trajectory.

Ray has a touch of ending lag after performing the finisher, the two regular kicks don't since a foot can be fired to protect while the other returns; the slight ending lag of the finisher is meant to prevent spamming along with a mechanic known as Stale Move Negation. Ray's is unique in that his SMN affects the reach of his attacks, and his linear hits' strength has a lot to do with his reach. It doesn't get as weak as other characters suffering SMN, but still. If you overuse an attack, slowly you'll see it travel a shorter distance as it becomes an eerily close ranged move. Along with incredible strength, one of Ray's assets is his reach. Make sure he keeps it! Not all of his attacks are subject to this, but things like his Down Tilts, Forward Tilt and Jab Finisher (see Origins and Legends) are.

At first I was down with Rayman using the sweep kick from Origins, but I want him to have moves that show off his reach, and since he's limbless I couldn't just have him extend his range for it. If you stood a certain distance, you could literally stand between him and his attacking foot and not get hit; his lack of limbs means it's wise for him to have moves that are linear if they're gonna be long range, and in a broad arc if they're short ranged. Don't get me wrong, that kick was a good move; I wanted to explore an alternate idea.
[Collapse=Forward Tilt]

Rayman leans to the side, scrunches his body then fires his head off like a cannon. As he does so, his hair spins allowing him to rack up damage on whoever he hits while pushing back foes and lifting them up off the ground. The attack has a diagonal trajectory to aid in keeping foes from escaping early, but that also means you might be able to duck under it if you're not too close to its starting point. The incline is low however, so ducking isn't a guaranteed way to avoid it and you're better off dodging. Also, the move can be angled like many tilts, but Rayman's options are straight ahead or the neutral trajectory, which is what you see above.

It's not a KO-worthy move per se, but don't doubt its potential--Rayman's hair is strong enough to cut through ropes as thick as his torso--a fact he learned in his early centuries to avoid drowning. Do you really wanna get cut by something that sharp? Repeatedly?[/Collapse]
Wanted to share this for a while
 

AndreaAC

Ridley's Propaganda Artist
Joined
Feb 9, 2014
Messages
24,550
Hey everyone. I know we have a solid candidate for Rayman's Down Tilt (or Strong Down) but I wanna share this idea anyway as an alternative, as well as a mechanic. Here it is:

Rayman shifts his body to lay on his back with his feet facing forward. Press the Down Tilt input and he fires a foot off. It goes a nice distance and comes back quickly, but if you press the input again, he'll fire his opposite foot as the initial one returns to him. His feet have a bit of hitstun to them and do low but solid damage; being hit by them is like running into a wall or more accurately a low barrier; the impact stings but if Ray's firing feet while you and he are on the ground, you're likely to trip or get forced back depending on the stage of his feet's trajectory.

So, Rayman launches one foot and can even launch the other while the former returns, but what if you press the input again?

He fires both feet?!?! If you press the input again as the 2nd foot returns, Rayman blasts both at you together, going slightly further than either foot alone! He turns to his side and does this, keeping his shoes slightly above the ground but leaves no room to duck under--the force he uses here gives his Finisher more hitstun, damage and knockback, definitely enough to knock foes away. It would seem that with this, Rayman has a 3-hit Down Tilt combo! A first for Smash, but not entirely unheard of. In addition to his 4-hit jab from Origins/Legends, Ray's able to pull off a surprise attack with these 2 extra hits. You can avoid this by dodging or rolling towards him; only roll back if you're sure your roll won't end within his trajectory.

Ray has a touch of ending lag after performing the finisher, the two regular kicks don't since a foot can be fired to protect while the other returns; the slight ending lag of the finisher is meant to prevent spamming along with a mechanic known as Stale Move Negation. Ray's is unique in that his SMN affects the reach of his attacks, and his linear hits' strength has a lot to do with his reach. It doesn't get as weak as other characters suffering SMN, but still. If you overuse an attack, slowly you'll see it travel a shorter distance as it becomes an eerily close ranged move. Along with incredible strength, one of Ray's assets is his reach. Make sure he keeps it! Not all of his attacks are subject to this, but things like his Down Tilts, Forward Tilt and Jab Finisher (see Origins and Legends) are.

At first I was down with Rayman using the sweep kick from Origins, but I want him to have moves that show off his reach, and since he's limbless I couldn't just have him extend his range for it. If you stood a certain distance, you could literally stand between him and his attacking foot and not get hit; his lack of limbs means it's wise for him to have moves that are linear if they're gonna be long range, and in a broad arc if they're short ranged. Don't get me wrong, that kick was a good move; I wanted to explore an alternate idea.
[Collapse=Forward Tilt]

Rayman leans to the side, scrunches his body then fires his head off like a cannon. As he does so, his hair spins allowing him to rack up damage on whoever he hits while pushing back foes and lifting them up off the ground. The attack has a diagonal trajectory to aid in keeping foes from escaping early, but that also means you might be able to duck under it if you're not too close to its starting point. The incline is low however, so ducking isn't a guaranteed way to avoid it and you're better off dodging. Also, the move can be angled like many tilts, but Rayman's options are straight ahead or the neutral trajectory, which is what you see above.

It's not a KO-worthy move per se, but don't doubt its potential--Rayman's hair is strong enough to cut through ropes as thick as his torso--a fact he learned in his early centuries to avoid drowning. Do you really wanna get cut by something that sharp? Repeatedly?[/Collapse]
Wanted to share this for a while
Wow, those illustrations are simply AMAZING...
 

SuperSegaSonicSS

The Inspired Artist
Joined
Jul 14, 2014
Messages
23,108
Location
Illinois
Hey everyone. I know we have a solid candidate for Rayman's Down Tilt (or Strong Down) but I wanna share this idea anyway as an alternative, as well as a mechanic. Here it is:

Rayman shifts his body to lay on his back with his feet facing forward. Press the Down Tilt input and he fires a foot off. It goes a nice distance and comes back quickly, but if you press the input again, he'll fire his opposite foot as the initial one returns to him. His feet have a bit of hitstun to them and do low but solid damage; being hit by them is like running into a wall or more accurately a low barrier; the impact stings but if Ray's firing feet while you and he are on the ground, you're likely to trip or get forced back depending on the stage of his feet's trajectory.

So, Rayman launches one foot and can even launch the other while the former returns, but what if you press the input again?

He fires both feet?!?! If you press the input again as the 2nd foot returns, Rayman blasts both at you together, going slightly further than either foot alone! He turns to his side and does this, keeping his shoes slightly above the ground but leaves no room to duck under--the force he uses here gives his Finisher more hitstun, damage and knockback, definitely enough to knock foes away. It would seem that with this, Rayman has a 3-hit Down Tilt combo! A first for Smash, but not entirely unheard of. In addition to his 4-hit jab from Origins/Legends, Ray's able to pull off a surprise attack with these 2 extra hits. You can avoid this by dodging or rolling towards him; only roll back if you're sure your roll won't end within his trajectory.

Ray has a touch of ending lag after performing the finisher, the two regular kicks don't since a foot can be fired to protect while the other returns; the slight ending lag of the finisher is meant to prevent spamming along with a mechanic known as Stale Move Negation. Ray's is unique in that his SMN affects the reach of his attacks, and his linear hits' strength has a lot to do with his reach. It doesn't get as weak as other characters suffering SMN, but still. If you overuse an attack, slowly you'll see it travel a shorter distance as it becomes an eerily close ranged move. Along with incredible strength, one of Ray's assets is his reach. Make sure he keeps it! Not all of his attacks are subject to this, but things like his Down Tilts, Forward Tilt and Jab Finisher (see Origins and Legends) are.

At first I was down with Rayman using the sweep kick from Origins, but I want him to have moves that show off his reach, and since he's limbless I couldn't just have him extend his range for it. If you stood a certain distance, you could literally stand between him and his attacking foot and not get hit; his lack of limbs means it's wise for him to have moves that are linear if they're gonna be long range, and in a broad arc if they're short ranged. Don't get me wrong, that kick was a good move; I wanted to explore an alternate idea.
[Collapse=Forward Tilt]

Rayman leans to the side, scrunches his body then fires his head off like a cannon. As he does so, his hair spins allowing him to rack up damage on whoever he hits while pushing back foes and lifting them up off the ground. The attack has a diagonal trajectory to aid in keeping foes from escaping early, but that also means you might be able to duck under it if you're not too close to its starting point. The incline is low however, so ducking isn't a guaranteed way to avoid it and you're better off dodging. Also, the move can be angled like many tilts, but Rayman's options are straight ahead or the neutral trajectory, which is what you see above.

It's not a KO-worthy move per se, but don't doubt its potential--Rayman's hair is strong enough to cut through ropes as thick as his torso--a fact he learned in his early centuries to avoid drowning. Do you really wanna get cut by something that sharp? Repeatedly?[/Collapse]
Wanted to share this for a while
Oh my Lord, that's beautiful. @.@ Wonderful job...
 

NovemberMan

Smash Apprentice
Joined
Nov 5, 2014
Messages
125
As I bid you guys good night, I want to say one last thing:
Look at how far we have grown. We went from being an underdog character thread to the biggest third party support thread on Smashboards. I would have NEVER imagined this during the Smash 4 days, but look at where we are.
That said, our limbless hero is facing more competition with each passing day. It does make me nervous, but you know what?

We'll walk over them. Especially the indies.
Never give up, guys. This is our best chance to let Nintendo know that we WANT RAYMAN FOR SMASH!!
And I couldn't have been more happy and optimistic.
#KeepOnFighting
#Rayman4Smash
That's the spirit. ;)
 

GaroMaster

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Joined
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Messages
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2895-7114-8104
Hey everyone. I know we have a solid candidate for Rayman's Down Tilt (or Strong Down) but I wanna share this idea anyway as an alternative, as well as a mechanic. Here it is:

Rayman shifts his body to lay on his back with his feet facing forward. Press the Down Tilt input and he fires a foot off. It goes a nice distance and comes back quickly, but if you press the input again, he'll fire his opposite foot as the initial one returns to him. His feet have a bit of hitstun to them and do low but solid damage; being hit by them is like running into a wall or more accurately a low barrier; the impact stings but if Ray's firing feet while you and he are on the ground, you're likely to trip or get forced back depending on the stage of his feet's trajectory.

So, Rayman launches one foot and can even launch the other while the former returns, but what if you press the input again?

He fires both feet?!?! If you press the input again as the 2nd foot returns, Rayman blasts both at you together, going slightly further than either foot alone! He turns to his side and does this, keeping his shoes slightly above the ground but leaves no room to duck under--the force he uses here gives his Finisher more hitstun, damage and knockback, definitely enough to knock foes away. It would seem that with this, Rayman has a 3-hit Down Tilt combo! A first for Smash, but not entirely unheard of. In addition to his 4-hit jab from Origins/Legends, Ray's able to pull off a surprise attack with these 2 extra hits. You can avoid this by dodging or rolling towards him; only roll back if you're sure your roll won't end within his trajectory.

Ray has a touch of ending lag after performing the finisher, the two regular kicks don't since a foot can be fired to protect while the other returns; the slight ending lag of the finisher is meant to prevent spamming along with a mechanic known as Stale Move Negation. Ray's is unique in that his SMN affects the reach of his attacks, and his linear hits' strength has a lot to do with his reach. It doesn't get as weak as other characters suffering SMN, but still. If you overuse an attack, slowly you'll see it travel a shorter distance as it becomes an eerily close ranged move. Along with incredible strength, one of Ray's assets is his reach. Make sure he keeps it! Not all of his attacks are subject to this, but things like his Down Tilts, Forward Tilt and Jab Finisher (see Origins and Legends) are.

At first I was down with Rayman using the sweep kick from Origins, but I want him to have moves that show off his reach, and since he's limbless I couldn't just have him extend his range for it. If you stood a certain distance, you could literally stand between him and his attacking foot and not get hit; his lack of limbs means it's wise for him to have moves that are linear if they're gonna be long range, and in a broad arc if they're short ranged. Don't get me wrong, that kick was a good move; I wanted to explore an alternate idea.
[Collapse=Forward Tilt]

Rayman leans to the side, scrunches his body then fires his head off like a cannon. As he does so, his hair spins allowing him to rack up damage on whoever he hits while pushing back foes and lifting them up off the ground. The attack has a diagonal trajectory to aid in keeping foes from escaping early, but that also means you might be able to duck under it if you're not too close to its starting point. The incline is low however, so ducking isn't a guaranteed way to avoid it and you're better off dodging. Also, the move can be angled like many tilts, but Rayman's options are straight ahead or the neutral trajectory, which is what you see above.

It's not a KO-worthy move per se, but don't doubt its potential--Rayman's hair is strong enough to cut through ropes as thick as his torso--a fact he learned in his early centuries to avoid drowning. Do you really wanna get cut by something that sharp? Repeatedly?[/Collapse]
Wanted to share this for a while
Byoutiful.:gova:
 
Last edited:

louie g

Smash Journeyman
Joined
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Messages
249
Hey everyone. I know we have a solid candidate for Rayman's Down Tilt (or Strong Down) but I wanna share this idea anyway as an alternative, as well as a mechanic. Here it is:

Rayman shifts his body to lay on his back with his feet facing forward. Press the Down Tilt input and he fires a foot off. It goes a nice distance and comes back quickly, but if you press the input again, he'll fire his opposite foot as the initial one returns to him. His feet have a bit of hitstun to them and do low but solid damage; being hit by them is like running into a wall or more accurately a low barrier; the impact stings but if Ray's firing feet while you and he are on the ground, you're likely to trip or get forced back depending on the stage of his feet's trajectory.

So, Rayman launches one foot and can even launch the other while the former returns, but what if you press the input again?

He fires both feet?!?! If you press the input again as the 2nd foot returns, Rayman blasts both at you together, going slightly further than either foot alone! He turns to his side and does this, keeping his shoes slightly above the ground but leaves no room to duck under--the force he uses here gives his Finisher more hitstun, damage and knockback, definitely enough to knock foes away. It would seem that with this, Rayman has a 3-hit Down Tilt combo! A first for Smash, but not entirely unheard of. In addition to his 4-hit jab from Origins/Legends, Ray's able to pull off a surprise attack with these 2 extra hits. You can avoid this by dodging or rolling towards him; only roll back if you're sure your roll won't end within his trajectory.

Ray has a touch of ending lag after performing the finisher, the two regular kicks don't since a foot can be fired to protect while the other returns; the slight ending lag of the finisher is meant to prevent spamming along with a mechanic known as Stale Move Negation. Ray's is unique in that his SMN affects the reach of his attacks, and his linear hits' strength has a lot to do with his reach. It doesn't get as weak as other characters suffering SMN, but still. If you overuse an attack, slowly you'll see it travel a shorter distance as it becomes an eerily close ranged move. Along with incredible strength, one of Ray's assets is his reach. Make sure he keeps it! Not all of his attacks are subject to this, but things like his Down Tilts, Forward Tilt and Jab Finisher (see Origins and Legends) are.

At first I was down with Rayman using the sweep kick from Origins, but I want him to have moves that show off his reach, and since he's limbless I couldn't just have him extend his range for it. If you stood a certain distance, you could literally stand between him and his attacking foot and not get hit; his lack of limbs means it's wise for him to have moves that are linear if they're gonna be long range, and in a broad arc if they're short ranged. Don't get me wrong, that kick was a good move; I wanted to explore an alternate idea.
[Collapse=Forward Tilt]

Rayman leans to the side, scrunches his body then fires his head off like a cannon. As he does so, his hair spins allowing him to rack up damage on whoever he hits while pushing back foes and lifting them up off the ground. The attack has a diagonal trajectory to aid in keeping foes from escaping early, but that also means you might be able to duck under it if you're not too close to its starting point. The incline is low however, so ducking isn't a guaranteed way to avoid it and you're better off dodging. Also, the move can be angled like many tilts, but Rayman's options are straight ahead or the neutral trajectory, which is what you see above.

It's not a KO-worthy move per se, but don't doubt its potential--Rayman's hair is strong enough to cut through ropes as thick as his torso--a fact he learned in his early centuries to avoid drowning. Do you really wanna get cut by something that sharp? Repeatedly?[/Collapse]
Wanted to share this for a while
Daaamn dude, This is crazy. Your style is really intense looking, I love how much these ideas really capture rayman's odd, limberness, it's great stuff, kudos to you!
 

NonSpecificGuy

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I wholeheartedly agree with you. This thread is extremely committed to getting Nintendo's attention that we WANT Rayman. I really hope it pays off in the end.
I mean, this could very well be Rayman's best chance to get in. Here's why:
  1. Legends was a Wii U exclusive in Japan.
  2. Rayman has a TON of history on Nintendo platforms.
  3. He would be an extremely different newcomer given his lack of limbs.
  4. He's got THREE TROPHIES in Smash Wii U.
  5. Following the ArtsyOmni leak, Rayman started to become the most requested third party newcomer.
If Rayman doesn't get in, I'm holding out hope that K. Rool will get added. I will be EXTREMELY disappointed if neither of them get in.

However, Smash 4 would become my favorite game ever if both of them became fighters.
But that's asking for too much, sadly.
Sigh.
1. I don't know how much that matters but a little at least so I agree.
2. No argument.
3. That's definitely not the only reason either.
4. Yep
5. Um, well he's second most requested 3rd party overall but, yes, most popular newcomer is correct.

K. Rool is freaking IN, banking on it. He's currently the most requested Newcomer, and then Isaac I believe. Honestly, K. Rool is way more likely than Rayman.
 

SegaNintendoUbisoft

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Hey everyone. I know we have a solid candidate for Rayman's Down Tilt (or Strong Down) but I wanna share this idea anyway as an alternative, as well as a mechanic. Here it is:

Rayman shifts his body to lay on his back with his feet facing forward. Press the Down Tilt input and he fires a foot off. It goes a nice distance and comes back quickly, but if you press the input again, he'll fire his opposite foot as the initial one returns to him. His feet have a bit of hitstun to them and do low but solid damage; being hit by them is like running into a wall or more accurately a low barrier; the impact stings but if Ray's firing feet while you and he are on the ground, you're likely to trip or get forced back depending on the stage of his feet's trajectory.

So, Rayman launches one foot and can even launch the other while the former returns, but what if you press the input again?

He fires both feet?!?! If you press the input again as the 2nd foot returns, Rayman blasts both at you together, going slightly further than either foot alone! He turns to his side and does this, keeping his shoes slightly above the ground but leaves no room to duck under--the force he uses here gives his Finisher more hitstun, damage and knockback, definitely enough to knock foes away. It would seem that with this, Rayman has a 3-hit Down Tilt combo! A first for Smash, but not entirely unheard of. In addition to his 4-hit jab from Origins/Legends, Ray's able to pull off a surprise attack with these 2 extra hits. You can avoid this by dodging or rolling towards him; only roll back if you're sure your roll won't end within his trajectory.

Ray has a touch of ending lag after performing the finisher, the two regular kicks don't since a foot can be fired to protect while the other returns; the slight ending lag of the finisher is meant to prevent spamming along with a mechanic known as Stale Move Negation. Ray's is unique in that his SMN affects the reach of his attacks, and his linear hits' strength has a lot to do with his reach. It doesn't get as weak as other characters suffering SMN, but still. If you overuse an attack, slowly you'll see it travel a shorter distance as it becomes an eerily close ranged move. Along with incredible strength, one of Ray's assets is his reach. Make sure he keeps it! Not all of his attacks are subject to this, but things like his Down Tilts, Forward Tilt and Jab Finisher (see Origins and Legends) are.

At first I was down with Rayman using the sweep kick from Origins, but I want him to have moves that show off his reach, and since he's limbless I couldn't just have him extend his range for it. If you stood a certain distance, you could literally stand between him and his attacking foot and not get hit; his lack of limbs means it's wise for him to have moves that are linear if they're gonna be long range, and in a broad arc if they're short ranged. Don't get me wrong, that kick was a good move; I wanted to explore an alternate idea.
[Collapse=Forward Tilt]

Rayman leans to the side, scrunches his body then fires his head off like a cannon. As he does so, his hair spins allowing him to rack up damage on whoever he hits while pushing back foes and lifting them up off the ground. The attack has a diagonal trajectory to aid in keeping foes from escaping early, but that also means you might be able to duck under it if you're not too close to its starting point. The incline is low however, so ducking isn't a guaranteed way to avoid it and you're better off dodging. Also, the move can be angled like many tilts, but Rayman's options are straight ahead or the neutral trajectory, which is what you see above.

It's not a KO-worthy move per se, but don't doubt its potential--Rayman's hair is strong enough to cut through ropes as thick as his torso--a fact he learned in his early centuries to avoid drowning. Do you really wanna get cut by something that sharp? Repeatedly?[/Collapse]
Wanted to share this for a while
I love your drawings dude, they really capture Rayman's style.
 
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