BluePikmin11
Akko is my dear daughter!
The more I argue about iconicness, the more flaws I see within it. I just think that's just an extra beneficial factor more than anything, especially when Sakurai has never been real clear about what types of third-parties he chooses, we're spreading this as false, unconfirmed gossip. Wouldn't the loud and large amount of demand she has make up for the fact she isn't iconic? That's enough to cover the cost it makes to develop a character.
I'm pretty sure Sakurai is fine with other third-parties given the fact he has said that they at least need to appear in a Nintendo console (and the fact any video game character is viable), I don't think he has some evil bearing against a 3rd party character who isn't iconic. As far as I'm concerned, You don't need to have a legacy in order to be playable as long as there are other factors that make up for it.
And I don't think it's fair to give a score of 0% when there are other beneficial factors that help Sakurai consider Bayonetta. (Being highly requested and close relationship with Kamiya and with PlatinumGames). Given that Sakurai is likely close friends with Kamiya, he wouldn't easily deny her immediately with her sexualization and lack of iconicness and think about solutions to solving it. She's not at a situation where she's owned by another competitor to make her impossible. (Banjo-Kazooie) The only way she'd be 0% completely is if her franchise was so obscure and she had a lack of notable demand like Marina Lightyears, or Boy and Blob, or Goemon, or the Zombies Ate My Neighbors protagonist, or Toejam and Earl. She's none of those things.
OBJECTION!
The more I argue about iconicness, the more flaws I see within it. I just think that's just an extra beneficial factor more than anything, especially when Sakurai has never been real clear about what types of third-parties he chooses, we're spreading false gossip. Wouldn't the loud and large amount of demand she has make up for the fact she isn't iconic? That's enough to cover the cost it makes to develop a character.
OBJECTION!
If you remove the strip mechanic completely, then by definition it does removes them from what they are. The stripping mechanic would still be there, keeping her true to her character, but not to the point where the parts are noticeably shown, it's not a severe change at all, it's merely just covering the boobs and bottom parts while keeping her core mechanic in the game.
The difference between them is that Bayonetta is a character and is suitable for playability. Ridley is a boss, a terrorizing one whose size defines what the character is, toning down his size would make him lose his terrorizing presence and make Ridley look like ridiculously silly looking in battle. Bayonetta isn't a terrorizing giant boss and is viable for playability.
That's probably where Leafeon got his problem from, but those guys aren't Bayonetta.
This isn't a popularity contest people! As long as the character is notably requested, Sakurai will consider the character regardless if they aren't in the top 10, that would really and severely just limit his choices, and I'm willing to bet he goes through hundreds of choices that getting voted in the ballot right now, and I'm confident he saw a large amount of votes for Bayonetta for Sakurai to consider her.
OBJECTION!
I'm pretty sure Bayonetta can get in as a trophy still. The fact of the matter is that her default appearance isn't as controversial, and she doesn't reveal as much skin as Tharja when she's not in combat. It's safe to assume if Bayonetta were included as a trophy, she definitely wouldn't be as naked of an appearance as Tharja.
Let's look at Sakurai's uniqueness criteria:
I'm pretty sure Sakurai is fine with other third-parties given the fact he has said that they at least need to appear in a Nintendo console (and the fact any video game character is viable), I don't think he has some evil bearing against a 3rd party character who isn't iconic. As far as I'm concerned, You don't need to have a legacy in order to be playable as long as there are other factors that make up for it.
And I don't think it's fair to give a score of 0% when there are other beneficial factors that help Sakurai consider Bayonetta. (Being highly requested and close relationship with Kamiya and with PlatinumGames). Given that Sakurai is likely close friends with Kamiya, he wouldn't easily deny her immediately with her sexualization and lack of iconicness and think about solutions to solving it. She's not at a situation where she's owned by another competitor to make her impossible. (Banjo-Kazooie) The only way she'd be 0% completely is if her franchise was so obscure and she had a lack of notable demand like Marina Lightyears, or Boy and Blob, or Goemon, or the Zombies Ate My Neighbors protagonist, or Toejam and Earl. She's none of those things.
I agree here, but there's other ways she is viable, and it's through very easy ways (P.S. the ballot). And wouldn't the close relationship with Platinum Games make it as easy asking Shulk from Monolith Soft."Nintendo saved Bayonetta 2 from cancellation and published it themselves!"
Since when does one game = viable smash candidate? The only modern series with only one game to receive a character is Monado Boy Chronicles, and Nintendo acquired the Studio that made the game.
3. "But we are getting Ryu!"
I personally don't think we are, but that is besides the point. Here's my list of third party characters I made for Jibanayn, but with Bayonetta.
Pac Man: Probably the most recognizable character in all of video gaming, and has been a cultural icon for 35 years.
Sonic: A former rival to Mario that was Sega's mascot in the Sega vs. Nintendo conflict of old, but has since become a staple of Nintendo platforms.
Mega Man: A character that has been a staple on Nintendo platforms for over twenty-five years, and one of the most heavily requested characters to enter the smash scene.
Ryu?: Reinvented the entire fighting genre with Street Fighter II, and has continued the series up until present day.
Bayonetta: Had one moderately well-selling game package as a Wii U exclusive.
She just doesn't fit in with the rest of our third-party characters.
OBJECTION!
The more I argue about iconicness, the more flaws I see within it. I just think that's just an extra beneficial factor more than anything, especially when Sakurai has never been real clear about what types of third-parties he chooses, we're spreading false gossip. Wouldn't the loud and large amount of demand she has make up for the fact she isn't iconic? That's enough to cover the cost it makes to develop a character.
4. "They could always tone down Bayonetta's moves"
But toning down a character removes them from what they are, and that is clearly not something Sakurai is interested in. From what I've seen in reviews the story of the games isn't what draws people in, so the focus of the game is clearly the stylized combat system. If they felt like taking a character out of the context the game puts them in for the sake of playability, you have one guess as to what purple character we would see on our selection screen.
Let's look at the points.
1. Yes, there are moments where Bayonetta isn't as revealing or scantly clad as Zero Suit Samus, but being revealing and sexualized is a major part of her character and fighting style. Sakurai is all about making characters as accurate to their original portrayals as possible; Luigi finally has a scuttle jump, Donkey Kong can roll attack, Pit has moves from Uprising, and Robin has limited weapon usage for example. Because of this, it's hard to exclude that major aspect of Bayonetta from Smash. Yes, Zero Suit Samus has her shorts and Shulk has his swimsuit, but there is one major thing that is different; they aren't sexualized characters. You can argue about this with ZSS, but that isn't a major part of her character; it is for Bayonetta.
2. Now this requires a massive OBJECTION in it's own right. This game is rated E10+, Brawl was rated T. It was OK to include Snake in a T rated game, but including an M rated character in an E10 game, especially one like Bayonetta who is much harder to censor, would be much more difficult to implement. DLC has to be within the boundaries of the ESRB rating given, which Bayonetta fails in this regard as she would reference an M rated game. Snake's presence in Brawl was probably what made Brawl T rated in the first place, because it referenced an M rated game. Also, Snake's censoring is a lot different from censoring Bayonetta. Real world weapons were removed, but explosives were kept in, which did match with his character. Bayonetta would still need to be censored, and even more so thanks to her provocative moves.
3. Again, her situation is far different from bikini Samus and M rated Snake. There is a clear boundary that would be crossed with Bayonetta, much more than a pic of Samus that you see for like a few seconds in a few games (or if you referring to the shorts, they aren't revealing) or a character like Snake who can be toned down. You need to tone down Bayonetta to absurd degrees to make her work in Smash.
OBJECTION!
If you remove the strip mechanic completely, then by definition it does removes them from what they are. The stripping mechanic would still be there, keeping her true to her character, but not to the point where the parts are noticeably shown, it's not a severe change at all, it's merely just covering the boobs and bottom parts while keeping her core mechanic in the game.
Ugh... Comparing Ridley to Bayonetta yet again. To put in simple terms:If they felt like taking a character out of the context the game puts them in for the sake of playability, you have one guess as to what purple character we would see on our selection screen.
The difference between them is that Bayonetta is a character and is suitable for playability. Ridley is a boss, a terrorizing one whose size defines what the character is, toning down his size would make him lose his terrorizing presence and make Ridley look like ridiculously silly looking in battle. Bayonetta isn't a terrorizing giant boss and is viable for playability.
Isn't this irrelevant to her chances? I know he didn't start Sony exclusive, but Snake was a character who defined Sony and he's in the game.- Started exclusive to Sony/Microsoft
I wouldn't say cussing is at the heart of her character, she rarely says anything censor worthy during my play through through the original, the only notable case it happened is through the final battle. The only real smack talkers here are Enzo and Rodin:- Created to be a power fantasy for women, by a woman, sexualization and cussing is at the heart of her character
That's probably where Leafeon got his problem from, but those guys aren't Bayonetta.
I don't think this is a flaw at all, this would be more of Sakurai developing the character. Even if that was the case, there are other moves she can use for special moves. The transformations are just a tiny fraction of Bayonetta's attacks anyway.-Transformations in mid-moveset have been very simple up to this point.
- Probably not even in the top 10 of requests
This isn't a popularity contest people! As long as the character is notably requested, Sakurai will consider the character regardless if they aren't in the top 10, that would really and severely just limit his choices, and I'm willing to bet he goes through hundreds of choices that getting voted in the ballot right now, and I'm confident he saw a large amount of votes for Bayonetta for Sakurai to consider her.
Uniqueness isn't a shoo-in fact for sure, but it is definitely beneficial for her chances.I disagree with this notion.
Yes, moveset potential is important, as well as uniqueness. I mean, uniqueness played a major part in deciding the newcomers and was the deciding factor between Robin and Chrom, but just because a character is unique doesn't mean they are automatically Smash material or in Smash. My prime example? King K. Rool. We've went on and on about how unique he could be, but he was excluded.
Uniqueness is a factor, but there are major problems lying ahead for Bayonetta that would prevent her inclusion.
Also, you are overlooking one critical piece of evidence; evidence that contradicts those points.
That evidence is of course, Tharja! Yes, it was brought up in your counterarguments, but her exclusion as a trophy plays a much more key role here. For those who don't know, she is a character from FE: Awakening and was quite the popular character, so popular that she was planned to get a trophy but she didn't for a good reason. Here is artwork of her in Awakening:
As we can clearly see, she is incredibly revealing! Her outfit alone would boost the game's rating to T, which I bet Nintendo prevented in order to reach a broader audience with the E10 rating.
There is also a key term people describe her: the fan service character. Tharja and Bayonetta are quite similar in fact; they are both very fan servicey characters. The scope of Tharja's problem would reach tenfold if Bayonetta was included as a character because having sexualized attacks are a key part of Bayonetta's character.
OBJECTION!
I'm pretty sure Bayonetta can get in as a trophy still. The fact of the matter is that her default appearance isn't as controversial, and she doesn't reveal as much skin as Tharja when she's not in combat. It's safe to assume if Bayonetta were included as a trophy, she definitely wouldn't be as naked of an appearance as Tharja.
He certainly can, but the difference is that her uniqueness definitely stands out and it wouldn't require creative liberties to make her moveset given the source material already provides a load of moves for Sakurai to use like Mega Man.It looks cool and all that, but that point is not very important, Sakurai can make every character unique with time.
And all the popular DLC characters (K.Rool, Isaac, Dixie, Bandana Dee, Inkling, Krystal, etc) have moveset potential and they would add something new to the game.
Being unique doesn't make all the negative points about Bayonetta irrelevant.
Let's look at Sakurai's uniqueness criteria:
She basically qualifies for everything said here, and her being stand-out would likely be one of the case that would really make Sakurai want to implement her in the game."Does the character have something inherently unique about them? Can that be used to make Smash Bros. interesting? Is the character a representative character [for the source material]? Do they conflict at all with other characters? Was there anything about them that stood out when we began development?"
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