Introduction: Setting the Exalt Apart
It's no secret at this point that Sakurai reached a bit of a snag when it came to adding Chrom to the roster. Sakurai had, indeed, initially planned on adding him into the game, and even devised a moveset for him. However, at the end of the day he wasn't satisfied. Nothing made Chrom stand out. In Sakurai's own words, he didn't "dance" the way Robin did. But...what if it didn't need to be that way? What if Chrom could be made to be unique, without forcing him into a role that doesn't canonically suit him? What if he actually could dance? If I could design him for Smash, Chrom would fill the niche of a weapon-switching rush down character.
Playstyle Description: Promoting from Great Lord to Smash Lord
In Fire Emblem Awakening, Chrom is of the Lord class. However, if he is at least level ten and has a Master Seal, he can promote to the Great Lord class, which over all has much higher stats. While the standard Lord class can only wield swords, a Great Lord can utilize both swords and lances. Chrom would follow suit in Smash, using both his Exalted Falchion and a Blessed Lance. Each weapon would have different uses in combat.
Smash Feasibility: Technically Possible?
Some may question whether or not this approach would constitute Chrom being technically feasible, and often times point to Zelda/Sheik's and Samus/Zero Suit Samus's separation, as well as Pokémon Trainer's removal. Simply put, this wouldn't apply to Chrom.
Yes, Chrom would have access to different moves when using the Exalted Falchion or Blessed Lance, but his model, voice clips, certain animations, and personal stats like weight and jump height would remain the same. A few altered damage outputs, hit box sizes, and attack animations changing isn't comparable to swapping out entire characters like Pokémon Trainer.
The only model switching out would be his weapon, and similar things already happen with the likes of Robin, Bowser Jr., and Pac-Man without any issues at all, while Ryu also has many additional attacks in his moveset without causing problems. From this, I think it's entirely possible that this playstyle idea is feasible from a technical standpoint.
Moveset Canonicity: Is It a Stretch?
Some may understandably question whether or not this type of moveset is representative of Chrom as a character, instead of unique for the sake of being unique. Some may wonder whether or not it is forced onto him. I believe this type of moveset is not at all forced, and instead completely within the scope of his canonical character.
First, let's go over the usage of lances in his moveset. Some may feel that using weapons that aren't usable in Chrom's default Lord class would lose his moveset authenticity. In a way, I understand this claim. It's for this reason that this moveset doesn't utilize Bow or Axe or Tome attacks, despite Chrom having access to the Archer, Cavalier, and Dread Fighter class lines.
Chrom using lances from his Great Lord class, though, is a different and much more suitable case, as the Great Lord class is the standard promotion for Lords, as opposed to a reclassing option. Additionally, some may not see Chrom using the Exalted Falchion when all promotional material shows Chrom using the normal Falchion. Sakurai has been on record saying that he likes having the Fire Emblem characters have the ultimate version of their weapons, as noted with Ragnell, the Binding Blade, and Omega Yato. Likewise, then, the Exalted Falchion and lance access wouldn't be a stretch for Chrom to use.
Furthermore, having Chrom have a weapon switching mechanic is also true to Awakening. In the game, Chrom is the only character with full access to the Convoy at all times, allowing him to seamlessly alter his inventory at a moment's notice. As well, different weapon types are a cornerstone of the Fire Emblem series' identity as a strategy and tactics franchise. Showcasing this in Smash Bros. through Chrom's weapon choice dictating his playstyle would be yet another added bonus and make Chrom more than just another ordinary swordsman.
The Moveset: "We're Not Done Yet!"
Specials:
Down Special: With this, Chrom would switch between the Exalted Falchion and the Blessed Lance using his Down Special, Convoy. In general, the Falchion provides more power while the Blessed Lance provides more reach.
Up Special: His Up Special would be Sol. Chrom can't get Sol as a skill in Awakening through normal means, but this was creative license, since Aether is just Sol+Luna and I didn't want more inevitable Ike comparisons. Plus he gets it in Heroes. Here, Chrom would leap up, and at the apex can do one of two things. He can hit left or right, making him do a somersault maneuver (like the Mii Swordfighter's Airborn Assault special) while crash toward the ground, like in the Two Falchions cutscene, or he can plummet straight down by pressing down, sending his sword into the ground (from yet another Awakening cutscene). The former does more damage with the Falchion, while the latter does more damage with the Blessed Lance.
Side Special: Chrom's Side Special would be Luna. Chrom will take out a Spear and aim. Think of the Cracker Launcher in Brawl. You can aim the move and walk at the same time, but releasing the button tosses the spear. This does more damage if the Blessed Lance is equipped beforehand.
Neutral Special: Chrom's Neutral Special is Rightful King. One big part of Awakening's final act is having Chrom be blessed by Naga's flames and having the Falchion exalted. This would be incorporated into Chrom's moveset by him holding his weapon skyward. He is surrounded by white flames from Naga that build as the move is charged. However, the flames don't cause knockback, only damage, so foes can walk right up to Chrom and hit him out of it if he's not careful. That being said, if Chrom completes this move, the area around him gets doused with Naga's holy fire, causing major damage. Additionally, if Chrom is equipped with the Exalted Falchion and hits the opponent with a fully charged move, he gets a bit of health healed. The sweet spot is right above Chrom, where he's holding his blade.
Finally his Final Smash is the Shepherds' Assault. Here, Frederick arrives on the stage and rides a horse around the stage, striking foes with a Silver Axe for heavy damage. All the while, Chrom can still move about and attack with increased defenses, all thanks to a guard boost from Frederick.
Normals:
Jab: (Sword) A three strike move in which Chrom holds the Falchion in two hands. Strike from left, strike from right, overhead strike.
Jab: (Lance) A two strike move involving two pokes and a lunge.
Dash Attack: (Both) Chrom performs a shoulder bash.
Side Tilt: (Sword) Chrom does a wide sideways slash. Similar to and slightly slower than Marth's, but more powerful.
Side Tilt: (Lance) Chrom juts out the Blessed Lance and twirls it for a three hit attack.
Up Tilt: (Sword) Chrom performs an upwards slice in a way similar to Little Mac's upward angled side smash. It has two points of damage, making it a swift, two hit attack. The animation is taken from Awakening.
Up Tilt: (Lance) Chrom twirls the Blessed Lance above him like a helicopter.
Down Tilt: (Sword) Chrom ducks down and does a chopping motion with the Falchion.
Down Tilt: (Lance) Chrom pokes the Blessed Lance forward, almost like a billiard cue.
Aerials:
Neutral Air: (Sword) Chrom takes on the pose of his Awakening box art and lunges his sword forward.
Neutral Air: (Lance) Chrom extends his lance at a downward angle similar to Corrin's Dragon Lunge.
Forward Air: (Sword) Chrom performs a quick midair somersault with his blade extended. May meteor smash if it hits at the beginning.
Forward Air: (Lance) Chrom extends his Blessed Lance forward.
Back Air: (Both) Chrom flips around and swiftly kicks the foes twice.
Up Air: (Sword) Chrom swings his Falchion twice above him in an arc.
Up Air: (Lance) Chrom twirls the lance tall-ways above him.
Down Air: (Sword) Chrom slams the Falchion down beneath him, causing him to fall toward the stage before reaching the point of impact on the ground.
Down Air: (Lance) Chrom holds the lance facing downward as a burst of light emits from the blade.
Smashes:
Up Smash: (Both) Chrom bashes the Fire Emblem skyward as it erupts with heavenly light.
Side Smash: (Sword) Chrom leaps forward and slams his sword from overhead onto the ground. This is Chrom's best kill move and is taken from his critical hit animation.
Side Smash: (Lance) Chrom thrusts the Blessed Lance forward. If it connects, another hit occurs as the blade erupts with Naga's holy light.
Down Smash: (Sword) Chrom slams his sword in front of him while taking a knee, planting it firmly into the ground. Like a few other down smashes, this only hits one side.
Down Smash: (Lance) Chrom ducks down and swings the lance across the floor, hitting both sides in a more traditional down smash.
Grabs:
Pummel: Chrom sheathes his blade and punches the opponent.
Forward Throw: Chrom tosses the foe forward.
Back Throw: Chrom throws the foe over his shoulder in a judo-styled maneuver.
Up Throw: Chrom lobs the opponent skyward.
Down Throw: Chrom slams his enemy downward and impales them with either the Exalted Falchion or the Blessed Lance.
Extras:
Taunts:
Down Taunt: Chrom twirls his Falchion or Lance before planting it into the ground, taken directly from his victory animations in Awakening, all while saying "Well fought."
Up Taunt: Chrom lifts his current weapon skyward while saying "I will not falter."
Side Taunt: Chrom takes his trademark pose from his official art and shouts "Anything can change!"
Entrance Animation: Chrom appears from a Warp spell and draws his weapon.
Victory Poses:
Victory Pose 1: Chrom takes Falchion out of the ground and announces "For the Halidom of Ylisse!"
Victory Pose 2: Frederick rides in on horseback as Chrom's cape billows in the wind. Chrom states "It appears our training has paid off."
Victory Pose 3: Chrom does two wide slashes with the Exalted Falchion before sheathing it. During this, he says "Our bonds are stronger than any destiny."
Special Victory Quotes (Victory Pose 3) :
VS. Lucina: "You're skilled, but there are still a few things I can teach you."
VS. Robin: "You tactics can only get you so far, friend."
VS. Marth: "It's been an honor, great Hero King."