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Ayyyy, I'll take that bud. Thanks for the consideration and the viewing!60% Want
Ehh, he would be aight. Yoshiandtoad's moveset video is a good sell at least gameplay wise. It also would be nice to rep some more modern Nintendo successes. I guess my apprehension is due to the fact that he does not have that spark for me. Combine that with the fact that him getting in could mean someone I would want more wouldn't makes me a bit uneasy. Would be fine with him, but not elated.
Classic moveset. Pointless. Pick one.pointless Dr. Mario clone
Pointless.Classic moveset. Pointless. Pick one.
But I don't like FLUDD or Luigi's physics. Then again I don't like how they half-ass Dr. Mario being stronger but slower. Good thing there's other characters to play as.Pointless.
The tornado isn't worth a whole character alone. Could have just made that Luigi exclusive.
I don't think the people going "lol high quality animations" are assuming that a Gen 8 Pokemon would be badly animated in Smash.Just because a Pokemon came from SwSh doesn't mean they'll automatically have a crappy moveset.
or maybe they dont care, maybe theyre making the games they want to make rather than trying to recreate the hype of older gamesIt looked like Nintendo did not listen to any of the complaints that people had with the series.
nintendo dontI think Captain Toad and the Toad are different characters >:T
I don't think that's the concern. I haven't seen people expect PM to have a moveset solely inspired by TOK, or by SS onwards. I think the complaint is that it's very easy to give Paper Mario a one-size-fits-all moveset that represents all six PM games, and that could even be the likeliest, but that would come at the expense of partners, which is something that for many would make the moveset much better.I dunno why people are so worried that Paper Mario would just have a modern-only moveset. Unless it turns out I've been living a lie and their moveset was pure Nuts & Bolts all along, if Banjo and Kazooie are any indication Sakurai would probably push, or at least go for a moveset inspired by the more well-remembered games. (Hell he would've considered scrapping Pac-Man altogether if he had to use the modern design.) Granted those are third parties, but then again they're third parties who actually have restrictions and agreements surrounding them, why would a moveset be forced on a first party character? That doesn't make any sense.
Actually, what example of a character only using their most recent material even exists, besides the characters who haven't had that much time to exist to begin with? There's characters who are updated to have newer material but their old stuff is never totally ignored or left behind. Does King K. Rool only have a moveset inspired by climbing and baseball? That was his most recent stuff before getting in. Does Ridley evolve like a Pokémon? Even Bowser Jr., probably the closest character to "new material only" [mostly so he can have the Koopalings as alts] STILL uses what he was originally known for in his Final Smash. So why would Paper Mario only have stuff from his unpopular entries and not his popular ones?
That doesn't mean there's no chance his content only surrounds Origami King (Spirits definitely, the stage is very likely to be OK inspired, music probably but with a few exceptions), in fact that's what I think I expect, but I don't expect Sakurai to churn out a nightmare scenario moveset like everybody else thinks. I won't rate him under the assumption that we're getting an OK (or SS to OK) PM only, as a result.
Genuinely curious, why do you think they'd go for solo Toadette over the Toad or Captain Toad?If they want a Toad that's a dedicated character... they'll do Toadette.
Technically when I said they'd just do a Toad, that included the Toad, since the distinction between them varies from almost minimal to literally none.I don't think that's the concern. I haven't seen people expect PM to have a moveset solely inspired by TOK, or by SS onwards. I think the complaint is that it's very easy to give Paper Mario a one-size-fits-all moveset that represents all six PM games, and that could even be the likeliest, but that would come at the expense of partners, which is something that for many would make the moveset much better.
Genuinely curious, why do you think they'd go for solo Toadette over the Toad or Captain Toad?
You got that wrongo mongo. God Of War Hades all the way babyyyyy!Your infernal challengers for the day are Hades and Concept: Shin Megami Tensei rep, both starting out strong with 15 noms.
waddledeeonredyoshi I'm assuming that this Hades is the one from Kid Icarus, right?
It’s not about hype it’s about quality. SS and by extension CS were criticized heavily for their issues (too easy, departure from RPG formula, making battles pointless). Ask people which they prefer between TYYD and SS. I would bet the vast majority say TTYD.or maybe they dont care, maybe theyre making the games they want to make rather than trying to recreate the hype of older games
there in lies the problem, quality is subjective. the games must still be selling well cause they keep going back to it and lets face it theres a lot of things that didnt do as well of arguer better quality that got forgottenIt’s not about hype it’s about quality. SS and by extension CS were criticized heavily for their issues (too easy, departure from RPG formula, making battles pointless). Ask people which they prefer between TYYD and SS. I would bet the vast majority say TTYD.
Heck, SPM proves that you can depart and make a good game anyway.
The fact of the matter is SS and CS are bad games. OK does not look promising either. I don’t care if Nintendo are making the games they want if they suck. If you make something new make it good like SPM.
Example?At least the heavy-emphasis-on-paper Paper Mario has several skills that regular Mario could never do.
Like I said in one of my earlier posts, Paper Mario can transform and fold himself into various objects. An airplane, a boat, a shuriken, a drill, a rolled up piece of paper, etc. He can also fold his body down like a spring to jump really high, make copies of himself, and he can fold his arms to make them about as long as Min Min's.Example?
No offense, I keep hearing this, but I never get a straight answer.
their personalities are identicaltheir personality is only somewhat alike).
^The issue people have with Paper Mario mostly stems from their hatred of the direction the franchise is going, not the character himself. Personally, I think that's a really crummy reason to dismiss a character.
SS, PJ, and CS being bad games (CS wasn't a bad game and is in a whole different league than SS, but that's besides the point) doesn't make Paper Mario himself a bad or less interesting character for Smash. Even if Sakurai focused exclusively on the newer titles, there's still tons of great material to work with when creating a moveset. In the context of OK, an up-Smash that involves Paper Mario launching confetti in the air sounds like a cool and fitting move for the character.
I get that people love TTYD — I do too — but we really need to move past the nostalgia and stop acting like anything worth putting in a moveset came from the first three games. Truth be told, the Paper Mario in the first three games felt more like "just another Mario" than the latest three games; it was a different artstyle at best. At least the heavy-emphasis-on-paper Paper Mario has several skills that regular Mario could never do.
Here's the thing... the past newcomers since Smash for 3DS/Wii U nearly 100% rely on translating various recognizable, distinct, and defining mechanics and aspects of their game/their series (or in Pac-Man's case alone, their company.) You can look at any of their trailers and see bits and pieces of the design philosophy behind Smash newcomers.Like I said in one of my earlier posts, Paper Mario can transform and fold himself into various objects. An airplane, a boat, a shuriken, a drill, a rolled up piece of paper, etc. He can also fold his body down like a spring to jump really high, make copies of himself, and he can fold his arms to make them about as long as Min Min's.
I really don't see how any of that helps her. She isn't as well rounded as regular Toad, who can do everything she can and more due to his longer history; and she isn't as focused as Captain, which makes it easier to think a moveset for him. And as big games go, I don't think NSMBU is a big deal in Nintendo's eyes. Mario Maker made her into one of the player characters, which is a huge deal, but it just puts her on the same level as Toad, not above.Technically when I said they'd just do a Toad, that included the Toad, since the distinction between them varies from almost minimal to literally none.
Now Toadette is the big thing that I previously would agree is strange, but I think there's an actual case for her now.
She's been getting a push relatively recently. What with the infamous Peachette quite literally being the selling point behind New Super Mario Bros. U Deluxe, and prominence through Super Mario Maker 2 featuring her as an important figure in its "story" mode and as a playable character in both, Toadette's made a jump that even Waluigi (who massively trumps her in demand) and debatably Daisy (unless you really count not even a minute in Super Mario Land) have yet to follow in; she's in the mainline platformers, acting alongside Mario and Luigi. SMM2 proving that for the foreseeable future that wasn't a lucky break, as well as separating her from Nabbit in a "gotcha" situation is why I think she might be in consideration.
Helps she's also in Captain Toad's games, so she doubles as a representative for them as well. Granted she probably wouldn't get in over Captain Toad if she exclusively pulled from there, but in general I think Toadette's more well rounded and capable (appealing to Sakurai) and in more prominent games (appealing to Nintendo). That's not to say Captain Toad has no chance, but I don't think they'd put him in over Toadette. Let alone a normal Toad.
Granted she's already a Master Spirit but I feel like Min Min opened the door to all of them since the difference isn't that much.
Color Splash sold abysmally even by Wii U standards, so they're continuing the series because it has Mario on the title and there's not a lot of risk involved.there in lies the problem, quality is subjective. the games must still be selling well cause they keep going back to it and lets face it theres a lot of things that didnt do as well of arguer better quality that got forgotten
or intelligent systems is putting all their energy into FE now and paper is just a side thing.
If they don't even want to make an RPG I doubt they're making one.it's still an rpg at heart that they simply refuse to call one
However, there is a distinction to be made in that Captain Toad isn't just unable to jump due to the mechanics of the game, but also that there's a canonical reason why he can't jump (his backpack is too heavy). That's a big aspect of his design as a character, and it separates him from characters like Olimar, Little Mac, and Link (in most games) because while those characters can't jump in-game, there isn't a reason why they couldn't jump, whereas there is with Captain Toad.I don't think the no jump argument makes any sense both for and against Cpt Toad. The roster is filled with characters who can't normally jump in their origin game and if we need a similar case for the sake of comparison, look at Olimar, he can't jump either but he jumps fine in Smash.