You know, the thing that shocks me the most is not the fact we've got every veteran back or Ridley, it's the absolutely gigantic number of stages there are! I mean, I expected a lot of returning stages from past Smash games, but not
that many! There are 80 confirmed returning stages already according to SmashWiki!
And now for character satisfaction scores:
Inkling satisfaction: 100%
Since the end of the Smash 4 DLC era I've got the opportunity to play Splatoon 2 and I can say I didn't expect to find it as fun as I did! And it's now one of the games I'm considering getting when I get a Switch. They're legit Nintendo all-stars and their spot is well deserved, plus their gameplay looks exciting. They're a pretty faithful adaptation to 2D of their 3D gameplay from their original game.
Ice Climbers satisfaction: 95%
It's really nice to see them back after their temporary absence in the series. I don't remember being excellent at playing them in Melee or Brawl, but it will be nice to rediscover them, especially without abusive chain grabs.
Pokémon Trainer satisfaction: 52%
I really didn't expect this one to happen, nor did I specially want it because I didn't care much for transformations, but I guess they really wanted to get everyone back including the trainer, and transformations were a special treatment for him (and now her too) rather than something common, as evidence by the lack of Zelda/Sheik and Samus/ZSS transformation. It's nice to see Squirtle and Ivysaur back, although I didn't want to see them back as much as Snake and Ice Climbers. I'm also glad they did get rid of the starmina gimmick from Brawl and made the transformation much faster that even seems to allow combos between different characters, allowing the three-in-one gameplay to be a strength rather than a burden.
Snake satisfaction: 100%
A popular third-party who was super fun to play as in Brawl? Yes! It'll be so nice to see him fight new third-parties added in Smash 4 like Mega Man and Cloud.
Pichu satisfaction: 30%
To be fair this is one character I thought I would be fine without, considering it was just a joke character with a bad gimmick. That said, I'd be lying if I said I'm completely dissatisfied with Pichu back, because this Super Smash Bros. wouldn't deserve its Ultimate title without every veteran back. I'm just worried it's still going to be one of the worst characters because of its self-dagaming gimmick, but I'm sure they can give it some unique strengths that can compensate them and give it a legitimate niche over Pikachu; maybe make it a character with highly accurate hitboxes that can easily hit the opponent thanks to wide hitboxes and long lasting attacking frames?
Young Link satisfaction: 40%
Another character I didn't really care about getting back, but again, this Smash wouldn't be Ultimate without everyone back. I'm giving a higher score than Pichu because I have no doubt that Young Link will have legitimate strengths over Link and Toon Link that will not be dragged down by a self-handicapping gimmick. Now that means we have three Links... I thought Toon Link was basically meant to replace Young Link, but when deciding to make the "Ultimate" Smash Sakurai in hindsight saw them as different enough to have both in the same game. While he unsurprisingly doesn't make extensive use of his masks (so I guess "Masked Link" can be marked as deconfirmed) I hope he will have the Fierce Deity Mask as his Final Smash.
Wolf satisfaction: 90%
He was behind Snake and Ice Climbers in term of how much I would have liked to see cut characters back but unlike Pichu, Young Link or Pokémon Trainer I didn't really have reservations about the prospect of getting him back. I also remember seeing Crazy Hand for the first time ever and it was when I watched someone else playing as Wolf, so for personal reasons it's nice to see him back.
Not cuts satisfaction: 100%
I'm so glad they did this, pre-release that means we'll only speculate about positives (character additions) and not negavites (character cuts), and post-release it means we'll have a lot of fun reusing characters from Smash 4 with an updated moveset! This will probably mean a smaller pool of newcomers as Sakurai suggested it, but to save every character from the chopping block I think it's worth it.
Daisy satisfaction: 48%
Not a character I wanted or thought would be likely to be in Smash, so I admit when she got revealed my reaction was some sort of shocked "No seriously?!" (although to a much lesser extent than when Cloud was revealed more than two years and half ago) I guess Sakurai, wanting to bring back everyone, couldn't just cut Lucina and Dark Pit, but at the same time didn't find a satisfactory way to declone them so to solve the problem just decided to embrace the concept of clones and added more of them to explore the concept further, and Daisy happened to be a good new character for that. She's not a character I thought would be Smash material, but at the same time her addition seems it was made with minimization of opportunity cost in mind, so I can't be unhappy with her being in. I wonder if they'll go further with the concept of echo fighters...
Ridley satisfaction: 88%
I was one of those people who took Sakurai's statement about Ridley's impossibility as a Smash fighter pretty much at face value, but I was wrong (the shock from the reveal was bigger than for Daisy for sure). Having him as a playable character still feels surreal and to be completely fair the resizing is slightly weird (although they admittedly chose the right design to reduce the weird factor of scaling Ridley down), but still worth it considering the unique moveset, the character's high profile as a Nintendo antagonist and of course the sheer hype coming from it.
In my previous post I mentioned Ridley one-hit KOing Link without lauching him to the blast zone, but after thinking about it it's more likely starmina mode updated to destroy the characters when their hit points go to zero rather than letting them laying down on the battlefield.