I'll go ahead and say that when it comes to fighting games, even of the Smash type, this game has one of the most phenomenal rosters we could possibly ask for.
For one, it's freaking gigantic. It seems we actually wound up having over 50 characters, if I counted correctly, even though we were all warned to beware a smaller roster. This is certainly no small feat considering the efforts of balancing such a cast of characters, and having to devote resources to every single one of them.
To further add to the madness, we actually got fantastic, newcomer-unique trailers for each newcomer, at least each starter newcomer. This can't have been a simple undertaking, and it shows just the amount of devotion that was given to the roster.
The other thing that makes it a phenomenal roster is how tremendously unique it happens to be this time around. I have nothing against Brawl's roster, and at the time it was fantastic as well, but most characters played in a very straightforward way. And while that worked in terms of where they came from, it wasn't exactly exciting, in retrospect. Comparatively, almost every newcomer in this roster has something completely new and unique going for them, and while some people consider it gimmicky, to me it's a breath of fresh air. It's exciting to see what people will do with the likes of Shulk and RosaLuma. It's fun to imagine all the possible Palutena movesets and how she'll adjust to opponents. Robin has a unique trait that makes sense for his game and makes him interesting in Smash. Villager has the tree and pocket, mega man revolves around projectiles, little mac is ground based, greninja requires mobility. Even Wii Fit Trainer, arguably the most boring inclusion, has something completely unique in deep breath and focus on balance.
Now, with that in mind let me talk about the games represented. We got new representation in Villager, Mega Man, WFT, Pac-Man, Shulk and Duck Hunt. The newcomers for previous series (RosaLuma, Bowser Jr, Greninja, Robin, Lucina, Palutena, Dark Pit) are all rather new characters that compliment original mainstays from their series and appeal to newer generations, which makes a ton of sense. Yes, we still have series that are notable to Nintendo and still conspicuously missing, like Wars and Rhythm Heaven (from what we know ... ), but I still feel the balance of old and new in the newcomers is pretty solid, and it's always great to see new series belong to this collection of Nintendo lore.
And yes, a huge part of my satisfaction is centered around Palutena and Robin. Palutena due to being my most wanted, most loved Nintendo character and overall favorite video game character. Never before in Smash have I gotten to play as a character I was a genuine fan of (Lyn got stuck as an assist, you see ...) so this time it is exciting to see a character I love go from nothing to playable in none other than Smash Bros.
As for Robin, because it was genuinely the most pleasant surprise. Greninja did get pretty close to topping the charts in surprise since it came out of nowhere and was an extremely pleasant addition. But the Robin one ... my God, I was in disbelief weeks after the reveal. It's still weird to think it actually happened. And just that one character addition is a testament to this game's charm in terms of uniqueness of the characters and proper representation of the series they're from.
But, as you see, it's not a 100%, and that's because of a few minor qualms
1. A lot of what the recent video game industry has been about is recycling of ideas over and over again and somehow people making millions from that. Meanwhile, novelty and innovation goes to the wayside and erodes and fails to sell as much. This whole situation is what makes me so attached to Nintendo since they're the company that, along with some indies, is the most encouraging of diversity in their franchises. And they're not making ANOTHER shooting game. The franchises are old and lovable, but ideas genuinely feel fun and enticing.
However, while certain newcomers reflect this reality of Nintendo, the roster having so much Mario is kind of a bit disheartening since it reinforces the idea that Mario really is all Nintendo is willing to constantly gamble on. I'll talk more about this when dealing with game direction though, since it also considers stages and other content.
In the opposite end, some of the more beloved small series of Nintendo are getting screwed, notably Star Fox and Mother this time around. And here's where bias comes in: even if these series are small in sales, even if they've been absent for some time, denying their meaning is simply criminal. Star Fox 64 is an iconic game of our generation, and as much as I hate what came after, and as much as I hate the idea of Krystal (sorry) it's kind of criminal that the series only gets Fox and bird Fox. Yes, I'm biased towards Wolf, since he was considerably more unique than Falco, but the point stands that there was no reason to cut a star fox character.
Same with Mother. It's a very small series, but Nintendo should know better about its impact. Reggie knows first-hand how rampant the love for Mother 3 is, and they know how much fans love this series considering that after so much hurdles they actually released Earthbound in the VC, publicized it, and used it as a reason to pick up a Wii U before the string of new games began with Pikmin 3. Lucas may have been similar to Ness, but it was a combination that effectively represented one of the most fantastic RPG series of our times and one of the most unique and deep product Nintendo has provided us. Balance an issue? Lucas is too similar to Ness? Well, then why is Toon Link still there and why is Falco there and not Wolf. For that matter, why Dr. Mario? Lucas could easily have been a promoted alt costume. Point is, I find his exclusion a bit poorly thought out, and I would have at the least expected Sakurai to make up for it with a more unique mother character like Duster or Porky. But the series being only represented by Ness feels like selling it short in the same way Fire Emblem was sold short with just blue haired dudes with swords.
2.A similar issue has to do with the fact characters from certain franchises are still, imo, terribly handled. Namely, metroid and zelda. Metroid having only two playable characters, and both being the same character essentially, is a very grating issue considering how incessantly fans ask for more. Yes, Ridley could still happen ... but we shouldn't even be at that point anymore, and the fact he could be in the game as a boss on the Wii U version would be extremely unpleasant given Sakurai's knowledge of how much people want him and Nintendo's knowledge of how much people love Metroid. As for Zelda, it was nice to see Sheik go alone with new moves, and Link was handled a lot more justly this time imo. Nevertheless, I still feel Zelda seems very likely to remain as difficult to use. And then there's Toon Link and Ganondorf. There's absolutely no reason why these two characters should be such carbon copies of their original, cloney selves. I do like Toon Link, and I do enjoy the toon side of Zelda. In fact, Tetra is in my top ten most beloved characters list, easily. But instead Toon Link just winds up being as much a clone of Link as Lucina is of Marth, and that bothers me a lot given how much they could do. Same with Ganondorf, we should be able to expect changes considering even Dedede got a lot of changes, but from gameplay we only see the same exact fighting style. Even if a move was altered a bit, it's the same exact fighting style. And seriously, that just makes me feel like two large series, Zelda and Metroid, series that are particularly gigantic to the more mature Nintendo crowd, get the short end of the stick.
3. Dr. Mario and Mii fighters. These two, to me, make the roster go from perfection to "wtf is that."
- The Mii idea is one I welcomed, it's one I was actually eager to see after things like streetpass and tomodachi life. But the fact we got a template instead kind of killed the experience, and what made it all worse is the fact it was three templates instead of one. We're talking about a character that must have been a huge undertake given all the variables, given the customized clothing pieces, and given the different weight classes. That's too much, Sakurai, and while I understand too much content is your thing, here it's a case of focusing on something more than you should have, imo. As someone who works in the industry, I cannot even being to imagine the debugging process for the Miis alone. I would not even be a little bit surprised if that kept the game from summer release and set it back to October. Because seriously, it's a **** ton of variables. And then what makes it sad is that it's smash ... most people will just play as the characters who are even customizable now. Why not give characters more costume alternatives instead of giving miis a ton? Why not add extra final smashes for each character instead of having 30 something possible mii moves? There's some weird prioritizing here that I don't understand and I don't think works for Smash. For Mario Tennis? Sure, why not. But it has no place in Smash.
- Now, Dr. Mario. I can't hate him too much, because the possibility of a melee type mario would be cool and also my boyfriend happens to like using him. Nevertheless, his inclusion makes me further question priorities. Now, usually people couple Lucina and Dark Pit into this discussion, but I can't complain about them for simple reasons: they're actual characters in the game. Lucina looking like Marth was a part of the game, and while she should have a different moveset to mirror chrom's style, her being promoted from alt to character makes sense. Same goes for Dark Pit. In his game he is literally a clone of Pit, but carries his own fighting style and his own weapons, so him being a clone in Smash makes sense and can lead to unique playstyle. And more importantly, they're both new additions, new characters to appeal to new fans.
But Dr. Mario is hard to excuse given the absurd amount of Mario characters, the fact Luigi is already pretty similar to Mario in style, and the fact that there could be many other characters who would deserve the promotion from alt. to playable character much much sooner. For one, we know Alph is an alt costume ... why couldn't he be his own character with something from his game like spicy juice or rock pikmin that Olimar didn't have? And again, why couldn't Lucas have been considered an alt of Lucas and then given promotion to character to make his movement more like Brawl's? Why couldn't Samus have a dark samus alt become playable? But no, instead Dr. Mario ... why? I personally don't feel I will ever understand.
Granted, these three things bother me, but again, the overall diversity of the cast, and the fact that even while I hate these things they will still appeal to others (I can imagine Miis becoming a thing to do for a lot of people) ... it all makes me round up satisfaction to a 90%