Oh, E3 2014. I had
a few predictions about what what happen, but really I only had one thing on my mind at the time: Gematsu. Real or fake, it seemed likely that we'd finally get some answers as to the legitimacy of the leaks, and after these three reveals, it sure felt like the real deal. As someone none too thrilled with the second Gematsu leak in particular, that left me pretty frustrated with SSB4 and disenfranchised me somewhat from speculation. Now, thankfully, it's been proven that Gematsu was at best outdated information, but we've also gotten a massive leak revealing the grand majority of the final roster. How do these three fare under these very different circumstances?
Mii Fighters - 100%
Back when these guys were first revealed I recall being one of the few RTC regulars who was actually happy with their inclusion. Even if I wasn't that thrilled by the base idea of Miis being on the roster, I thought the three archetypes they showed looked really fun to play with and appreciated that they were receiving proper exceptions like being banned from With Anyone play online. Curiously, my opinion of them has only improved over time, with them now being one of only three characters I'm giving a 100% satisfaction to. What changed? The ESRB leak, of course. Although we don't have all the details of the final game quite yet, it brought two very important revelations: the Mii Fighters may not actually take up a roster spot (and certainly not three) as some feared, and even if they do, the roster is absolutely massive! Clearly, even with three customizable Mii archetypes to choose from, their inclusion hasn't hampered the size of the playable character list in any significant fashion. Maybe some still insist on seeing them as taking development resources from their dream characters, but personally, I just think they're an awesome bonus that only adds to the game. Also, if my experience from the Soul Calibur series is anything to go by, create-a-character modes are the kind of dumb fun that would fit Smash perfectly. I'm looking forward to smashing with friends as ourselves or any number of other silly creations (those ideas from the initial reveal like Ice-T are on the right track) and expect they'll keep the game entertaining for quite a while even if the possibly 50+ character roster somehow gets stale. The Mii Fighters may have a lot of detractors still, but for me at least, they're one of the best additions SSB4 has.
Palutena - 25%
To date, Palutena remains the only officially revealed character whose inclusion I dislike to any significant degree. It's not that I dislike Palutena as a character, really, but rather I strongly dislike the idea that Kid Icarus: Uprising content is seemingly overflowing into Smash despite having not earned that special treatment beyond happening to be made by the same director. I know Uprising has its fans, justifiably so, but it wasn't a big success sales wise (just over a million in sales, and not even in
the top 12 highest selling first-party 3DS games) and it seems unfair that the game is now apparently getting three Smash reps (!) just because of Sakurai. Not only that, but Palutena in particular is getting special treatment by getting 12 fully unique moves to customize with, an honor no other character is apparently getting beyond the Miis (where that's pretty much a necessity). Oh, and KI's getting new stages and at least one new assist trophy, Pit got a rework, Dark Pit is quite possibly in when characters like Lucas and Wolf aren't, and so on. Heck, I actually liked Uprising and I still think it's all patently ridiculous. Worse off, though, is that, from the reveal at least, Palutena just didn't look fun to play as. Zipzo's impressions of her from this weekend's events are promising, but hers is literally the only SSB4 newcomer trailer that didn't make me want to at least try the character because of her lack of a clear play style and bizarre, disjointed set of specials. Is she a terrible addition? Not really: she's the best choice for a second KI rep and I'd probably be happier with her if she was the only KI newcomer. However, her reveal did little to sell me on the character being in Smash, something I really didn't expect given she should be Sakurai's pet project, and the information that's come out since they has only further ingrained that apathy towards her inclusion. Hopefully she proves her worth in the final game, but for now I can't say I'm a fan.
Pac-Man - 80%
Our second third-party newcomer has little in common with Mega Man character-wise, but curiously they have a lot in common as to how satisfied I am with them. Both pull on their retro appearances? Check. Both use extremely creative movesets that hearken to their respective series? Check. Both have absurdly cool final smashes? Check. I have no significant attachment to either character? Sadly, check. I think they both absolutely deserve their inclusion in Smash and I'm definitely very pleased with how each was implemented, yet neither one strikes me as a character I especially want to play as. Perhaps I shouldn't be surprised as I have similar feelings for Sonic and Snake, and though I absolutely love having them all on the roster and even playing against them, I'm just not a fan of playing as them. Maybe they're somehow
too unique? I'm not sure, but what's important is that Pac-Man in Smash is a proven awesome thing, just like the other three third-parties before him, and even if I'm not hyped to play as him, I'll definitely be very happy he's on the roster.
Post-E3 2014 was a strange time personally: the newcomers didn't interest me enough to overcome my frustration with Gematsu, and though the overabundance of footage coming out of the event between the Invitational and Treehouse Live was a ton of fun, the hype didn't last long. Thankfully, looking back with a fresh perspective leaves me with one brilliant inclusion, yet another fantastic third-party, and one character who had an underwhelming reveal yet has tons of potential to impress once I actually have the game in my hands. Maybe not a perfect set of reveals, but two out of three ain't bad.