- Joined
- Oct 14, 2016
- Messages
- 2,749
: 3/10
: 3/10
css: 6/10
: 3/10
: 10/10
: 9/10
: 3/10
css: 6/10
: 3/10
: 10/10
: 9/10
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Since this was posted I'll do PikachuOh man, am I ever late to the party...
Okay Catch Up time:
: 7.5/10, Of the Smash 64 renders, Mario has one of the less bizarre looking ones. His pose is simple and clean and showcases a healthy love of competition. The proportions comparitively to other fighters seem a little more accurate here. There's some detailing on the clenched hand missing that I'm not overly keen on and it would have been nice to see him with a big smile as he poses with his V for Victory, but overall pretty satisfied!
: 7/10. He's jumping, which is VERY Mario but there's something not quite right with that arm that's not being thrust into the air which makes him look...honestly unsettling. The fact he's not looking at us the audience is also a little upsetting, I actually like it when the characters are posing for us.
The thing that saves this render is the beautiful detailing on his dungarees and hat which I remember being blown away by at the time and that it works very well in silhouette.
: 5.5/10. Hoo boy. Okay, Mario's now ready for battle and that's neat but it's less a healthy love of competition and more like his Strikers "I'm gonna-a murder you all" looks. The pose is...fine, it's a battle ready stance but nothing about it screams Mario, just a standard basic pose for the most basic fighter...which I guess he is. Again, the detail on the denim is beautiful but it's the only thing worth talking about.
: 9/10. Cooking with fire now. Literally. Mario's still got a case of the "I'mma kill ya"s but the fireball is at least an iconic Mario power up and his stance is solid. As an Amiibo this was one of the better choices, although it would have been fun to see him jumping AND fireballing since those are the two things he's known for. Also a smile or two wouldn't hurt Mario.
: 9.8/10. I wasn't sure on this one at first but he IS indeed doing something with a jump. It's dynamic, he's both battle ready and (possibly) smiling which brings him back up for me. The detailing on the denim is once again fantastic, but check out those shoes and gloves too! You can see the individual fabric strands and bits of leather.
Like NintendoKnight said the only thing missing is his other fist being full of fireballs. Yum!: 4/10. He looks antagonistic like the Donkey Kong of old...I'm not sure why the renders of 64 insisted on making everyone's heads 3 times too large but I found it more offputting with DK than I did with Mario. The pose itself is pretty fine and seems to sum him up, even if he's a full on hunchback here. Grin is fun. Not the worst render from Smash 64, but no where near the best IMO.
: 3/10. He's either swinging or stopping or running or...okay I have no clue what DK is doing in this one. Like Mario's Melee render he has taken his eyes off the audience which is pretty disappointing for me, and his face is a bit too expressionless for a character like DK.
: 5/10. Same problem with looking away but his pose is more clear than it was in Melee. Again, expressionless and it bothers me greatly that the dark part around his eye is actually the same colour as the rest of his fur. Mouth is makes him look like a hideous fish, please change immedietely.
: 7.5/10. MUCH BETTER. The fur is correctly coloured, he seems to be swinging forward. Pose seems pretty strong although DK is a character I associate with power and this one with him leaping around I feel fits more for a speedy character. I guess he's faster than Bowser. Open mouth is fine(and far far better than the previous two), but we want that big ol' goofy grin DK. Show us that winning smile!
: 10/10. Strong powerful pose, you can tell he's the BIG STRONG GUY(tm) and you can also see he's a bit of a dopey goofball thanks to that expressive face of his. Genuinely perfect. Couldn't have been better if they put a big old barrel in one hand and Pauline under his arm.: 1/10. Sweet crap Link, what happened to you? You look malnourished and the bobble head look REALLY doesn't work on you with those skinny propotions. Also your nose is missing and the pose is the blandest of the bland. You look like a rejected Adventure Time character. Yeesh.
: 8/10. Okay, I'm STILL not a fan of the looking away from the audience poses that Melee loved, but in Link's case it works. He looks like he's determined to stand up to the fight just over your shoulder, has picked up his blade and shield and is going to go save a Princess if you just move out his way. He doesn't have TIME to look at you here. He's a serious boy doing serious things.
: 2/10. Well...he's looking at us at least. The downside of Brawl was it was obsessed with all this grimey washed out realistic colours which honestly just makes him look a bit dull. Combine dull colours with a dull lifeless pose didn't do Link any favours.
: 6/10. Maybe I'm unsatisfiable, but Link's pose is pretty actiony...the problem for me is that it translated incredibly poorly into an amiibo and Link...doesn't really jump? So him jumping isn't exactly a plus...why couldn't they swap Mario and Link's poses around with Mario leaping and holding a fireball and Link standing strong with his shield and sword in a battle ready pose?
: 9/10. Okay, Ultimate's renders are pretty damn good. Link here is in the middle of combat and I guess hypocritically I like Link NOT looking at me, since unlike the previous two he should be more focused on the task at hand. Link's pose gives good movement IMO thanks to his tunic and hair and you can see he's preparing to strike back. Great stuff. A Breath of fresh air for Link renders.: 6/10. Samus with cartoon proportions is jarring although maybe not to the same extent Link's was since she's covered up. The pose is fine I suppose but it's nothing to write home about either.
: 5/10. It's okay. I struggle with Samus' renders as a lot of the poses seem to be posing with the arm cannon. This one doesn't look particularly battle ready which is something I feel Samus should showcase.
: 8.5/10. Pretty perfection IMO. Dynamic, YOU'RE the next target, and she's battle ready.
: 2/10. Not sure what they were going for here...to make her seem godlike? Doesn't really work as a render. Functionally fine for the Amiibo and it's not awful thanks to the assymetry but it doesn't really give me a feel about Samus as a character or Metroid as a game. She looks positively peaceful here which is the opposite of what I think of when I think Metroid games.
: 8.5/10. She looks like she's looking around for the next enemies sneak attack. Whilst I actually prefer Brawl's Samus render, this one does give me a subtle feeling of aloneness which sums up Metroid pretty well.: 5/10 Okay, I actually kind of miss Yoshi's more dinosaur-esque physique. The eyes here are creepy and again he's just...sort of standing there...giving you the bedroom eyes.
: 7/10. I don't know what it is, but I can't hate this render. Everyone always uses it to bash Yoshi but it's like "C'mon man, get on my back and we'll go on an adventure! I'll lead the way!" and again, those more dinosaur-esque propotions I really liked about retro Yoshi. Mario has always looked a bit odd riding on Yoshi's back when his proportions were similar to Mario's.
: 6/10. His face is actually one of my preferred Yoshi renders, but damn do I dislike that pose. Not even sure what it's meant to be but Yoshi looks like a ridiculous penguin here. Please stop, you're the happy go lucky devouring machine.
: 9/10. Something about the curvature of the body really appeals to me, and much like the Melee render he's saying "GET ON MY SADDLE BUD, LET'S GO ON A JOURNEY". Yoshi is the noble steed and it makes sense he wants you to come with him. Wish the face was a little happier, but what can you do? Overall I feel it was a good pose for the Amiibo too.
: 8/10. Slight regression for me. That clenched fist and happy hand wave feel too counter opposite for me. The positioning of his arm in comparsion to his head makes it a lesser pose for me personally. I'm really annoyed in five games we haven't had my main man Yoshi weilding an egg even once. Is that too much to ask?, , : 5/10. Rating all three because they're equally eh to me. Kirby's simplistic design unfortunately leaves him a bit visually dull for poses in these renders...
: 1/10. But still better than this one! I'd have taken the happy arms up pose to this bizarre sitting down one for his amiibo any day. No energy. No excitement. Cuteness alone doesn't cut it with me, Kirb! I know you've got more star power than this. Strike a pose!
: 9/10. YES. Now that's what I'm talking about! It's similar to the first three but more dynamic. The way he's kicking out his foot, the way his body curves slightly to an angle, that punch into the sky as if he's excited! YES. Well done Kirby. I wish this was your Amiibo.: 1/10. GOOD GOD FOX WHAT HAPPENED TO YOUR FACE?!? Also his pose doesn't strike me as confident but as a sassy femme fatale which doesn't really fit Fox McCloud at all.
: 8/10 FAR BETTER. He's ready to stop his opponents, he's yelling at them, very 80s action pose.
: 8/10. For a static pose we can all agree Fox actually looks decent when he's not leaping around. He exudes confidence in his skills here.
: 9/10. Star Fox's arwings have always been pretty angular. Perhaps that is why this pose works so well for Fox himself? It reminds me of his space craft, whilst at the same time showcasing his speed. No blaster, but I feel it works here. Again, a decent pose for an Amiibo.
: 8.5/10. I slightly prefer the Sm4sh one, but Fox has had mostly good poses throughout Smash history bar...that first one. Yeesh. This particular pose has Fox actually aiming a shot, showcasing his skill and more coolheaded personality compared to his fellow Starfox fighters.: 7.5/10. Pikachu here is adorable looking. Like most Smash 64 poses it's pretty static, but he's easily the best looking of the bunch with only Mario providing any competition. A more dynamic pose would be nice, but Pikachu...doesn't...do that.
: 4/10 oof. He looks like he's floating and with his tiny little limbs he looks like some sort of embryo monster. The face is cute, but it seems like in Melee Sakurai didn't know what to do with his models at all.
: 4/10. A Pikachu as seen from slightly to the side. Again his body is doing weird movements. He looks like he's mid sneak for some reason and his legs positions just look ridiculously awkward,
:5/10. The most basic pose a Pikachu can do. At least he doesn't look deformed anymore, and that shade of yellow is very nice and bright. Dull Amiibo pose though.
: 7.5/10. He's trying his hardest bless him but thanks to the washed out yellow and the pose isn't quite as striking as it could be I don't really think much of this one either. The fold is cute, but the way the stomach doesn't bend around it perturbs me.
Okay, that took a while. I'll do the Secret four and Peach shortly. Phew.
Congratulations, you just summed up the entire message board in one sentence.also no one cares for anyone else's opinion but their own so why are people posting
Can I be real with you for a second?I'm sorry for coming in late to this party, but I think at this point we can all agree that the renders for Smash Ultimate are some of the best the series has ever seen, and it's all because of the pose design philosophy;
- Poses are clear and instantly readable
- They present proper physicality. Even when some characters have wild poses (hi there Bayonetta and Luigi), they feel like they have weight
- They are visually interesting
- They all convey character
I will admit I stole these from Dan's video about posing characters for animation based on the whole Overwatch Tracer controversy;
But everything he says applies so much to the Smash Ultimate renders it's like Sakurai and team watched that video or read Disney's "The Illusion of Life" book because the character presentation in this game is phenomenal. Here are some of my favorites:
Just look at this big ape. You can sense a lot of confidence in him without taking away that he is a comedic character, but one with strength to spare.
This just scream "dynamic" and "energetic". Not only is each Pokemon posing according to their personalities, the Pokemon trainer looks like she genuinely happy to battle and have fun.
You could have never touched a Bayonetta game before Smash and yet you would know exactly what kind of character Bayo is based on just this shot; sassy, confident, sensual, and a huge emphasis on her legs and butts. This pose does bend the rules because she is in a pose that most would never be able to pull off in real life, but like the video says, sometimes it's OK to stretch balance if it means it conveys characters well.
Now we have the exact opposite; she is cute, conservative, and brimming with charm. Her pose shows subtle sass but at the same time subtle elegance due to her being the mayor's assistant. She is the cartoon take on what an important secretary would be like in a world of cute animals. Again you could have not played New Leaf and yet you could see what kind of character Isabelle is.
I would buy the heck out of an "Art of Smash Ultimate" book because I feel artistically this game easily trumps the other Smash games, and I would love to learn more about it.
3DS version's sales destroyed Wii U version. I think it was a smart call to keep them both in mind.??? 0/10 Why couldn't you just put them on the Wii U and leave them off the 3DS version? Not many people played it after the Wii U version was released anyway... (I only played 3DS for Smash Run.)
Good point since the Wii U didn't sell well, despite being the superior version.3DS version's sales destroyed Wii U version. I think it was a smart call to keep them both in mind.
Not sure if I'd call it objectively superior version. Single player content was a lot better in 3DS.Good point since the Wii U didn't sell well, despite being the superior version.
Mostly in terms of graphical powerNot sure if I'd call it objectively superior version. Single player content was a lot better in 3DS.