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I was putting omnicrons statement in perspective. at least read the context of my post >_>Right. And that justifies all ******** arguments.
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I was putting omnicrons statement in perspective. at least read the context of my post >_>Right. And that justifies all ******** arguments.
What? Sakurai has never said anything of the sort. The closest thing he has said isThe thins is, with all the items and the random insanity, the character matchups become pretty irrelevant. Because of this, balance doesn't really matter. The point of Sakurai making the game easy to pick up and putting in a couple of techs is that everyone can pick it up and feel comfortable playing, but he adds a skill curve so players can feel they've improved.
Just because a game isn't competitive in nature, doesn't mean you can't add skill factors.
http://masahirosakurai.com/updates/?m=201012“I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years,” Sakurai said. “But why did I target it so squarely toward people well-versed in video games, then? That’s why I tried to aim for more of a happy medium with Brawl’s play balance.
Dedede's chain grab is not really a game breaker. It only works on about half the cast, and those affected aren't completely destroyed by it. All in all it's a great tool that sets characters up for a gimp or an edge guard, but I don't see why it's a problem. It's not a bad thing just because it involves consecutive grabs instead of hits.@Jonas
What about Dedede's BS that was discovered a week before release? Of course, I hardly pay attention to the Brawl metagame so my info is probably out of date. And wouldn't you want more defensive options that don't involve camping/zoning? Not saying you want chain grabs still in, but your response suggests you're indifferent to chain grabs.
I don't completely disagree with this, but I still don't feel it's necessary for a game to have a challenge mode, and the lack of one doesn't detract from the quality of a competitive game.I already admitted that SSFIV's "tutorial" is far from perfect. At least it lets you see what the characters are capable of so you can decide on a character, though this can be difficult for some characters that are more strategic. Again, it's not a tutorial mode, but you get a feel for the character when you're in the Challenge Mode.
If it's a multiplayer game that pits people's skills against each other, I can't see how it can't turn competitive.
Funny how Brawl wasn't meant to be a competitive game, yet has an option for Tournament...If it's a multiplayer game that pits people's skills against each other, I can't see how it can't turn competitive.
you can't call it automated if it isn't there, so those 2 options aren't really different, except the latter resulting in a slower game.isn't that it's automated, it's that it's not there at all
I'd just like to point out that this could be applied to things like throw teching and certain combos in traditional fighters as well.Well I think he singled it out because tbh, there isn't a single reason to not do it when given the chance to do it. Now you can mess your opponent up trying to do it...
They are recreating melee. period.As a side note, the Project M folks decided to include L-canceling even though they had the option of automatic aerial lag reduction instead. I thought it was an idiotic idea, but apparently they think there is value in having technical barriers like that.
But the thing is, they really aren't recreating Melee. Aerial Glide Tossing, Snake and other elements weren't in Melee. They made the decision to change some things, so why not l-canceling.They are recreating melee. period.
that means L-canceling whether or not it was good game design. B+ for example decided to drop it.
They're taking everything from melee and putting it in project m. Yeah, they're adding stuff too, but they're still not taking out any major game mechanics that were in meleeBut the thing is, they really aren't recreating Melee. Aerial Glide Tossing, Snake and other elements weren't in Melee. They made the decision to change some things, so why not l-canceling.