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R1ngo's MK . Combo vid up!

R1ngo

Smash Journeyman
Joined
Apr 1, 2008
Messages
480
Location
South Dakota
Ok, there are alot of videos so here goes, they are going to be in the best chronological order that i can find. I play offline ALOT, not a huge fan of lag. Any critiques are welcome. I'm posting winning and losing vids. IMO only posting winning vids is asking your watchers to lick your genitals and do it nicely. So lets get cracking!

http://gameroom.gamebattles.com/view/LJlfmWfhsalsfp04.html
http://gameroom.gamebattles.com/view/0LzJl7JitSs.html
http://gameroom.gamebattles.com/view/grY4Ot73Z7c.html
http://gameroom.gamebattles.com/view/Dtby5imx3BE.html
http://www.youtube.com/watch?v=-P0iTFRp4C8
http://www.youtube.com/watch?v=gp_fWUmaWjI
http://www.youtube.com/watch?v=3Fa758Yfkkc
http://www.youtube.com/watch?v=q2VbJDG6taE
http://www.youtube.com/watch?v=UyTOlNnX4NQ
http://www.youtube.com/watch?v=SSFZueuJxmQ
http://www.youtube.com/watch?v=1vo_Istkr5U

Before the first vids were taken i had literally played this game 5 times.
As of now I have started going pretty even with Shrink's olimar, i beat most marth's Shrink and Fwulf are both rlly good, and Nold's pit is always annoying but we go pretty even.

I'm hoping for some constructive criticism so lets have it.

http://gameroom.gamebattles.com/view/o3bNHktpPbc.html
here's a new vid, we are all getting better but starting to incorporate more stuff, more comments plz, i really appreciate them

BTW: If there are any matchups you'd like to see plz ask i'll see what i can dig up


DOUBLES!!!!!
http://www.youtube.com/watch?v=pGq7Xc8e1LE
http://www.youtube.com/watch?v=_QM81dLeStQ&feature=related
http://www.youtube.com/watch?v=VQaK5uacUAo
http://www.youtube.com/watch?v=ggmC6-Ng1ZI
http://www.youtube.com/watch?v=UsAjr6d0V1s

Yay Doubles! All of these are friendlies so we are just having fun, hope you enjoy. Of course.... Friendly damage is on. pshh nubs

New VIDS May 24th

Olly vs MK
http://youtube.com/watch?v=olCS7qtQnpE
http://youtube.com/watch?v=sOubPwfh7o0
http://youtube.com/watch?v=82BIPli3f34

MK vs Marth
http://gameroom.gamebattles.com/view/LQ825fhsalsvS7us.html
http://gameroom.gamebattles.com/view/Rd3FLsZeUc8.html

More to be posted soon, we played 20 hours in a 2 day span so we actually have alot of vids

COMBO VID!!!!
http://www.youtube.com/watch?v=yYpFe8mgP-0

Love it or hate it, there it is



BTW BTW: Thanks for all the tips keep em coming, i post so i can learn
 

everlasting yayuhzz

Smash Champion
Joined
Aug 12, 2007
Messages
2,876
Location
swaggin' to da maxxx
Less downsmash. That is your killing move, and you're killing it with diminishing returns. Forward tilt is great, use it more. Down tilt is great for tripping and setting up for grabs, use it if you see the opening. I am lazy or I would continue.
 

Ace83

Smash Journeyman
Joined
Sep 22, 2007
Messages
215
Location
Chapel Hill, NC
indeed, ftilt and dtilt can really eat away at people's shields, use them.. and once their percent is high, remember you can d-smash directly out of some moves
 

Battousai780

Smash Ace
Joined
Jul 15, 2006
Messages
542
nice. ftilt and tilt rule btw


Also, dairs are awesome vs enemies trying to come back to the stage.
 

R1ngo

Smash Journeyman
Joined
Apr 1, 2008
Messages
480
Location
South Dakota
man, 90 views and only 4 posts... if ya don't wanna watch all of em watch some toward the bottom haha, i just want to keep improving my MK and i am hoping for more comments
 

Haji

Smash Rookie
Joined
Mar 29, 2008
Messages
13
Overall not bad, be carful though, I saw you many times trying to edgegurad with nair (last video comes to mind) and although it is a great attack it doesn't have very good range or priority, I would use fair instead. Also I would cut back on metaknights forward b just because it can be punished rather easily (or at least I think it can), and don't be afraid to use your shield a bit more.

Although, above all, the saying 'practice makes perfect' rings out.
 

R1ngo

Smash Journeyman
Joined
Apr 1, 2008
Messages
480
Location
South Dakota
ya in the last video i was mad at nold for kicking my butt twice in a row so i gimped him 3 times,
 

FD-Ninja

Smash Rookie
Joined
Apr 19, 2008
Messages
1
Try to space your dair better. I saw many easy shield grabs/retaliations from it. As many other people have said, try not to stale your up b, your down smash, or your nair. They are your main killing moves. If you know you're not going to hit them with it, dont use the glide attack. Pressing b is much safer if they are not in front of you, as you can air dodge almost immediately out of it. Also, remember to direct your side b if you get hits and their percent is high enough. Going down at the end can net you the final hit, which does more damage and more knockback, which is always good. Otherwise, good job and keep practicing.

EDIT: I also noticed you tend to not airdodge when returning. You should do it more often, as after a glide you should have four more jumps to get back onto the stage with. Air dodging will save you from the pesky Pit arrow spam your friend likes to throw at you. One more thing: your Pit friend has the great idea of going under the stage with your recovery. Although going under the stage can be seen as spamming and may be restricted in come sense in tournament play, the occasional under the map may save your life. It is usually a good mixup on slower characters, especially if you can go up and down with only one glide like in many videos on youtube. Just a thought.
 

shrinkray21

Smash Ace
Joined
Nov 30, 2007
Messages
724
Location
Brookings, SD
Hey, I got a new set up in GB that I posted yesterday and I watched that so I'll talk about what I saw

First of all - HOW ARE YOU IMPROVING SO FAST! You barely have been playing competitively with us for about 2 weeks and you are becoming a real challenge to simply compete with, great job.

Like we have been saying though is that you need to find a better kill tactic, usually you win in damage but you opponent gets faster kills (Go Olly!!) You had the right idea when you chased me off the stage with dairs, they are beautiful, but if you mess up, you lose stage position. Either way, you should come by today or tomorrow and play some more sets so can get you some more vids!
 

R1ngo

Smash Journeyman
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Apr 1, 2008
Messages
480
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South Dakota
thanks man, i'll start saving my dsmash, but its tough to save a move that gives such great spacing to chase u
 

ollenberger121

Smash Apprentice
Joined
Jan 7, 2008
Messages
109
you up B is your kill move that is what could have changed.....when there off the edge shuttle loop is a good way to ledge gaurd but dont get carried away with it...or els you might fall off...
 

R1ngo

Smash Journeyman
Joined
Apr 1, 2008
Messages
480
Location
South Dakota
Thanks for your comments guys, the more specific you can be the better, if you post times during vids i'll go back and look at so i can know where to improve as well as what to improve, i'll keep posting vids so plz keep posting comments
 

Shadow 111

Smash Lord
Joined
Sep 19, 2007
Messages
1,766
Location
Staten Island, New York
i commented 1 of ur vids but incase u didnt see...

you have a pretty good mk. definitely work on approaching though... spamming dash attack to d smash too much and it becomes predictable and u'll get punished for that.
also use f titlt combo more.. another good thing to do to get someone into the air would be dash attack up tilt or up smash.. it'll lead to combos better than just getting off a d smash.
d tilt more cuz it has a lot of range and u can control space a lot easier with it.. also if it trips them u can chase them and grab

i saw some nice stuff from some fights though.. so keep working on ur mk and improve.
 

Ornj

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Joined
Nov 30, 2006
Messages
320
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Gemini
lol gimpyfish sounds like a pornstar name for lacid *****


LOL ill coment later
 

R1ngo

Smash Journeyman
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Apr 1, 2008
Messages
480
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South Dakota
yeah my friends and i have a very interesting sense of humore, if you want to seemore vids like that find the EB's Video thread in the general video seciton
 

WaffleJesse

Smash Cadet
Joined
Mar 14, 2008
Messages
30
Hmm if you use your drill rush on ground, you can do a d-smash, the usually works for me...Oh and before I forget, the mach tornado isn't the best move, you seem to use it too much(or maybe that's just me...) Well anyway you have a pretty good Meta Knight.
 

R1ngo

Smash Journeyman
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Messages
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Location
South Dakota
i use the tornado quite sparingly i thought but thanks for the comments, btw the most recent vids are at the bottom
 

WaffleJesse

Smash Cadet
Joined
Mar 14, 2008
Messages
30
Well I guess it's just me =/, But you use the mach tornado when your using your u-air, 'I' myself find it better to use the Shuttle Loop.... Just because when you use your mach tornado there's too much lag, for me anyway.
 

Shackel11

Smash Cadet
Joined
Dec 28, 2007
Messages
62
Since your fighting style resembles mine I can't say anything except for use the Mach Tornade VERY sparingly, when you do, it's devestating. :^D
 

R1ngo

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Messages
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lol i like to tornado them out the top more a kill, when playing with friends it's a huge insult lol
 

Shadow 111

Smash Lord
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Messages
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Staten Island, New York
well if u don't get punished using the tornado a lot.. there's nothing wrong with it. if a move is spammable you should use that advantage.. just dont go overboard and get stupid with it.

were these tournaments vids or just friendlies?
 

R1ngo

Smash Journeyman
Joined
Apr 1, 2008
Messages
480
Location
South Dakota
all of these are friendlies, although, i did get a few tornado kills out the top in the last tourney on a guy playing sonic that had no idea that he could die that way. all of these matches are with friends so most of the time whoever gets the coolest kills are dubbed the winner, it's all in good fun
 

Crazy Cloud

Smash Journeyman
Joined
Jun 15, 2007
Messages
460
Location
Connecticut
A quick question. First off, I've seen your videos and I think you're really good. However, on that last one against Olimar (Shrink), I have a couple of questions.

How come you didn't throw any dtilts/ftilts in the mix? 70% of the moves seemed like Fair, and that can't be good with the decaying and all :confused:. Is it because of the pikmin grabs and/or the Fsmash/DSmash priority? I saw you trying to do a few running grabs against him, so I know you were attempting with those, but the ftilt and dtilt were nonexistant. So I was wondering why they were absent?

Other than those last 3, I think you play a **** good MK :laugh:.
 

R1ngo

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Apr 1, 2008
Messages
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South Dakota
shrink and i play agianst each other almost every day so most of it is mind games, he plays olimar completely different than anyone else i've ever played and approaching him is a huge question to me. throwing in a dtilt is actually quite hard b/c his grab outranges it(it seems like), against most olimars i would own them off the map b/c the way i chase off the stage but he always seems to use the SAF's perfectly and that makes him super hard to gimp. BTW i try to make fair diminish purposefully b/c the less knockback the easier it is to combo with it, as far as the ftilt goes, the fair and nair are the best way of killing pikmin and keeping them off of you, olimar can do damage so fast its ridiculous, 2 pikmin and 2 hits and you are at 59%, i'll keep trying to throw those in and mix it up, but i play with REALLY good players so it's really tough
 

Crazy Cloud

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Yeah, I noticed how well he used the SAF. If you're close enough, why not try and Footstool jump followed up immediately with dair? Pretty sure it would cancel his move because of the properties of Footstooling (I abuse it like hell against Yoshi and his double jump because of those SAF that come with it). It would also give you the open oppurtunity to knock him away. Since you two are all about mindgames, throwing it in every now and then wouldn't hurt at all (sort of like how you use tornado), if it works.

Try it out, you've got nothing to lose, and a new tactic to gain :).
 

R1ngo

Smash Journeyman
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Apr 1, 2008
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thanks for the great tips, they come few and far between, i really appreciate people helping me get better, i want to make some cash on the side at some trnys this summer haha

BTW, Is there a certain button combination to push to toadstool or do you just jump on their head? i'm not really sure about it, great idea tho.
 

Crazy Cloud

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Messages
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Sorry for the late reply, I didn't see the edit on your response before I went to sleep. If you fast fall it, try and jump just before you reach them. If you're falling normal speed, jump as soon as you "touch".

Best way to learn it for me was playing a level 3 Yoshi. Getting them off the edge is easy, then jump out and attempt the footstool. I practiced for a few hours and I can land most of my attempts (All of them when it's against Yoshi, his Double Jump's SAF are **** near impossible to gimp. If you're planning on going to a bunch of tournament, this'll be important to utilize the footstool against the good Yoshi players.). Once you have the general concept down, have a friend help with Olimar, so you can learn the spacing required to do it against him (Or, you can go into training mode, and have the computer Jump repeatedly). You wanna take note of your position in relation to the Olimar in order to do it.

Once you can actually do the footstool jumps some of the time off the ledge, learning how to follow it up with a dair is easy (Matter of fact, you could probably do both at once). As soon as you see the footstool animation taking place, flick down on the c-stick. It seems like it almost comes out "while" on their head (you'll see what I mean when you do it the first time). You can also do Nair (since you don't seem to use it a whole lot, it'd probably have fully knockback+power).

Last thing Nair sends them in whatever way you're facing. Dair will send them the opposite way (Because of your placing from the footstool). Keep that in mind depending on what direction you're facing when you do the footstool :laugh:.

Goodluck
 

bobert4936

Smash Cadet
Joined
Mar 5, 2008
Messages
55
well i only watched a little bit of the last one and i gotta say ur aight. ur sorta predictable though u shold try using sheild cancels and stuff just for the hell of it
 

R1ngo

Smash Journeyman
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South Dakota
about and hour of footage worth the doubles matches on the way, should be up sometime this week, there are some crazy kills in them, EmoBrigadiers vs The Rainbow Club, Lots of spikes, aerial chases, and some interesting team matchups, also .... i had a few hits with the dash pivot cancel and even a kill with it, so be prepared!

Also be prepared to see some EPIC Failures, Some funny things happen in friendlies after playing for 4 hrs

Five 3 match sets, The Rainbow Club winning 3 Sets
 

Crazy Cloud

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Jun 15, 2007
Messages
460
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Connecticut
Any luck on that Olimar with Footstooling? I know it's situational as hell since if it doesn't apply to olimar, the only character it's necessary for is Yoshi. I'm intrested to find out if it does work. I don't have anyone to test it out on, no one main's Olimar that I play with.
 

R1ngo

Smash Journeyman
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Apr 1, 2008
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no real practice, but olimar is so small it's Very Difficult, i've went to doing more edgehogs to gimp instead of trying to hit him. and it's been working better
 

shrinkray21

Smash Ace
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Nov 30, 2007
Messages
724
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Brookings, SD
I think you all need to stop giving advice to R1ngo to beat my olly...b/c I like winning...and beating his MK is really hard right now :)

<3 to R1ngo!! :D
 

Kiryu

Smash Rookie
Joined
Mar 15, 2008
Messages
15
Very solid Meta Knight.

I'd say you need to mix up your approaches a bit, you seem to either dash attack in or fair in always. Try working the tornado in there, it's such a great move and with proper control it's pretty simple to keep yourself from being punished. If it looks like you won't be able to hit with the final strike that does knockback just get away from them and stay close to the ground to avoid fall special. Also, on the topic of FAIR, I noticed particularly in the last video that you stay in the air and keep letting fly FAIRs even when the opponent isn't in range/dodged the first one. I personally don't like giving up my jumps and try to conserve them as much as I can lest I get hit far off the stage with only 1/2 jumps and shuttle loop. Try getting back down to the ground to land forward tilts/tornado or chase them with the drill rush. Since he's on the ground and you're above, drill rushing him into the stage will get you on top of him in a heart beat, rack up the hits, and since you're drilling into the stage you won't have a lot of recovery time.

I'd try short hopping in and airdodging into a foward tilt on the ground. It's really nasty and the knockback can set up for more forward tilts or the forward air. Using the Tornado as an approach is helpful too.

Also, I've found approaching with short-hopped DAIRs is fantastic. The horizontal knockback on that move tosses them off the stage and below it. Makes it real simple to gimp tether recovers or let them get close to the edge and dair again. I'm able to consistently DAIR my friend's pit into the stage which spikes him down to die.

Another tip, when you're hanging on the ledge, rather then shuttle loop back on the stage, try the drill rush. If the opponent is close to you he'll take multiple hits and a lot of time they stand back just far enough to get the sweet spot. It also plows through most moves and if you angle it down the recovery time is nothing to worry about.

Great work, looking forward to seeing more MK from you
 

R1ngo

Smash Journeyman
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Apr 1, 2008
Messages
480
Location
South Dakota
thanks, good advice is always welcome, vids will keep pouring in over the summer, hope you enjoy them
 

RoxburyGuy58

Smash Journeyman
Joined
Mar 23, 2008
Messages
241
Location
'Muricah
1.) Using his Mach Tornado to juggle people in the air is the first thing you should know. It gets multiple hits, keeps them in one place, and launches well at high damage. Followed up with a Shuttle Loop at high damages, it could earn a KO.

2.) Since he glides instead of running, he is the perfect candidate for chaingrabbing people at low damages.

3.) Using his Mach Tornado in closed areas is hard to escape, and annoying people with that tactic is fun.

4.) If you're below someone in midair and they grab the edge, use a Shuttle Loop to knock them off for an easy kill, and you'll automatically grab on!

5.) Don't use his B-attacks to edgeguard in midair. This may cause him to fall to his doom.
 

Crazy Cloud

Smash Journeyman
Joined
Jun 15, 2007
Messages
460
Location
Connecticut
I noticed a few bad habits during that first set of doubles (I have to watch the rest of the videos, so I wanna comment before I forget).

You seem to commit too much. There was a part in there with Jiggs starting a rollout while you were dashing in, and kept on in pursuit of getting the grab (I'm assuming it was going to be a grab.). I think it'd be better to just jump over when you see it coming, and try to get behind the Jiggs (Of course, the Jiggs will release it and go rolling, neither of you getting hit is better than just you getting hit). Approaching and shielding to bait the rollout with a well timed shuffle loop out of the shield could work (from what I've heard, it has invicibility frames), but you don't use tap jump X_x.

Also, when it's a situation like a opponent on the other team gets killed. It's your partner, the opponent, and you left. Act like a support instead of rushing in and attacking. If your partner gets sent flying away, be within range to run in and capitalize on the opponent. Otherwise, by rushing in and attacking you're either A) Getting damaged yourself or B) Damaging your partner. Neither of which is good.

It's a different game when it's 2v2, but even so, you just seem out of your element. Practice with your partner with a computer to figure out what you'll do when it's 2v1, since that seemed like the biggest issue to point out. Also, you don't commit on 1v1's, so what's different about 2v2's? It's like you're playing 75% of your normal game, so get that other 25% in gear by playing the same MK you play on 1v1's.
 
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