@
Noa.
, before anything else, thanks for coming over to share your thoughts. I'm not particularly experienced with fighting Ness either, to be honest, and only experienced his f-air as regular attacks. I'm not qualified to give my thoughts on the match-up, then, except from the little bit that I do know.
"I have played against other ROBs but
they were all significantly worse than me. I can't see how Ness loses this matchup."
I'll admit that I haven't fought a decent Ness either... So all of this going forward is up to critique. But I feel like if that's the case, then both of our judgments are
R.O.B's n-air is usually used to space against other opponent's aerials; Personally, I think it's as useful as our gyro. I'm not sure of Ness' range, however, with the one I fought I was able to keep my distance from their aerials fairly well with the attack. Because it can be guided while still attacking, I
think we have at least one tool to challenge Ness in the air, but from my experience and just playing around with his moves, I can tell that Ness would be very quick to punish us. It does seem that only the f-air has comparable range to ours, where our aerial attacks have longer range, but that f-air, I'm tempted to say, almost makes up for it.
I could see gyros hurting the PSI Magnet, but overall, it's probably better than a reflect for Ness. (heheh) R.O.B does have a situational way to approach with his Side-B, which can deflect projectiles. I'd say that a lot of players in general don't expect it, and against a recovering enemy who doesn't expect it/can't do anything about it, it can be useful for killing at high %s. Overall, I think R.O.B can do a decent job at keeping Ness out of range, but if he gets caught by a stray attack, if he forgets to not get greedy in trying to attack Ness, I see it being very easy for them to get juggled in the air. PK Thunder is my biggest nuisance once I'm stuck up there...
I didn't know that PK Thunder wasn't his only way of recovering! Granted, it makes sense, but Ness having higher jumps would contribute to make him better in the air, right? I think? e-e
On a thread about the Ganon MU, we discovered that even HE could potentially get in past R.O.B's defenses. Granted, he's a very special character, but if someone as slow as him has a chance to get past R.O.B's wall? I think Ness, if he can get in, trap R.O.B, and get him near the edge, (which is what happened to me against a few) he has a much better chance of KOing us. If he can get us at those low percents, past our projectiles, we have a much lower chance of winning the game. However, on the ground, Ness only really has two things to help his approach; PK Fire, and his dash attack. Granted, that dash attack is awesome, but I don't think Ness' approach on the ground would be strong enough. Maybe it doesn't need to be.
So, generally... Because of my lack of experience, I'll admit that a lot of this is theoretical. Maybe Ness has an uber-move that I've forgotten that tips the tide in his favor, or I've disregarded an important move that would shift the balance toward R.O.B. So, instead, I think we should either tell each other what each of the few MUs we've had went like, instead, since we can't decide on a complete strategy, or grab someone more knowledgeable in the match-up. Either way, thank you for responding!