Sudai
Stuff here
MARTH
Go!
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We will be spacing at around fsmash range. But we will likely be spamming some nairs and baiting your dsmash to catch you with a up b oos. Good Marths wont rely on the fsmash. I still feel the matchup is 50:50 and if theres any questions, ask away.I don't know a lot about Marth. All I know is if they're walking away they're spacing for Fsmash. Do not fall for the delicious cake.
Since Marth continues to take steps forward during his Dancing Blade combos, DI-ing [up and] toward him is actually the most likely way to set yourself up for a free FSmash to the back of his head. He takes such a massive step forward (not to mention it's multihit) you can pretty much always punish the final "down" hit with good DI. It's much tougher if he ends with the "up" or "side" hit but you'll still want to DI toward him anyway, as you'll still get behind him if the startup was not spaced well.I've heard that if you SDI up and out you can get out of his dancing blade if he's doing the down variation, but I'm fairly certain you never want to DI towards marth during his forward b.
http://gamebattles.com/wii/smash-bros/team/sf93/We will be spacing at around fsmash range. But we will likely be spamming some nairs and baiting your dsmash to catch you with a up b oos. Good Marths wont rely on the fsmash. I still feel the matchup is 50:50 and if theres any questions, ask away.
ROB wins by weight and can damage Marth from a distance.
Marth has better spacing tools and can keep ROB juggled to continue damaging him.
I don't understand.
I dont either....sigh lol.I don't understand.
It works pretty well if they go low to recover, since they've no choice but to Up-B once they're below the stage and run right into the BAir hitbox. You'll trade hits, he'll get stage spiked or die at an impossibly low angle to recover from, ROB will take his lumps and fly back. It becomes a problem against any Marth player who simply realizes he doesn't need to recover low against ROB. ;/ He can just bat ROB away if he comes anywhere near Marth.I don't play many marths but the few times I have, I've gotten a couple good kills by using bair directly in the trajectory of his up b.
Maybe it has something to do with Marth's face on Snake's body...
Aaaactually, you should shield. Shieldgrab. What you shouldn't do is side-dodge.What you really need to worry about is side B. You are bulky, floaty, and have a small shield. Never hold your shield out against marth. You will get caught in side B, have your shield broken, or when you release you will be pushed back with Dolphin Slash (up B). If you must shield, make it a power shield and cause a dtilt trip to ftilt space.
Why'd nobody think of that >.>Aaaactually, you should shield. Shieldgrab. What you shouldn't do is side-dodge.
lol he's just a really good Marth main that knows how to sapce his **** f smashes.I dont either....sigh lol.
This.Again?
This match has been analyzed over and over again. Nothing has changed since it was last discussed; you're just saying the same stuff but slapping a different ratio on it.
I really feel this is one of the most even match ups in the game.
If you need to DI, you're already being hit. And running away does nothing to discourage from just doing it again later. Shieldgrab it a few times, **** with his mind, he won't do that **** again, trust me.no you shouldn't stand in front of marth and shield. If he starts side b.... DI OUT/ run away AND PUNISH WITH PROJECTILESSSSS