Tee ay eye
Smash Hero
How do you punish Falco's double laser from the edge?
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cc would equate f-airing after being tagged by a laser. the purpose of cc-->d-tilt would be to get a free gimp, but again this would have to be properly spaced.no cc is not the answer
like they said, counter
but also if you know it's coming, i do this sometimes
either sh shieldbreaker or shffl nair (this only works if the falco is pretty good at getting the low as lasers, and i mean if they're not....then it's even easier to punish i.e. fsmash, shieldgrab, etc.)
this is what i was referring to. purposefully getting tagged upon descent to lead into a fair --> edgeguard (only i suggested d-tilt).I just watched the Fast 1 M2K Dashizwiz set earlier today and there at least two times where M2K jumps just as DSW does his LHDLs and the laser serve to keep Marth airborne and just before he hits the ground M2K hits him with a delayed Fair an Uair on a second occasion I think (he's so low to the ground the second time I couldn't be sure). Check it out at, he does it at least one on Yoshi's Story on the left edge.
While I understand the take the laser in the air to fair approach. I don't see what CC has to do with it. You can't CC in the air. You can fastfall after the laser though.cc would equate f-airing after being tagged by a laser. the purpose of cc-->d-tilt would be to get a free gimp, but again this would have to be properly spaced.
idk, i just feel like any marth that counters will soon be punished.
cc --> d-tilt >.>While I understand the take the laser in the air to fair approach. I don't see what CC has to do with it. You can't CC in the air. You can fastfall after the laser though.
saight.Ah I just got mixed up there, I know you had the cc -> dtilt but for some reason I thought you were implying CC for both tactics
at which point you limit ur ability to punish. the idea is to be able to control the situation and deal damage because u know what the falco will do.or...double jump over them...
double jump and space your self, he has to land, you still have the advantage, learn to play against good falcos like eggm and you'd know what i meanThen explain, please.
you are still not getting it, who the hell in their right mind would jump RIGHT ABOVE falco vertically with him having inv frames and landing on ground, stop being stupid, unless that's how you play, jump into ****, then you will never get better, control your char, bait them but never get so close while double jumping over them, dangitReverse Dolphin Slash is seven frames... it's not that fast.
Also, being above Falco when he's not in hitstun/recovering isn't really a good thing.
BrawlLover, I think you're just trolling now, because your strategy doesn't make any sense and I'm pretty sure it's in no way superior to just Countering.
...BrawlLover, you are not making a good argument here. Think about it. Countering the LHDL equals the falco is off the ledge without a jump after being hit. A falco off the stage without a jump is a dead falco most of the time especially against marth. Your double jump strategy is useless. Why would you let him back to the stage and put yourself in a vulnerable position above him? Even if you're not directly above him there is no guarantee that you're going to connect upon falling.
Counter the lasers and then you're set for every edge-guarding option that marth has against falco. Stop trying to make things more difficult and use some common sense.