Anyone who has played the game, please help me out here.
It seems like Sonic has about a million options for getting back to the stage, and seeing as how this is old-skool-style Sonic we're talking about here and not 3D Sonic, I will have no moral qualms about playing him (seriously, if Sonic Wind had shown up, I wouldn't be able to play as him).
That said, one thing does confuse me. I know that Sonic can do moves out of his up B, meaning that his up B doesn't send you into special fall. He's also got his double jump (obviously), his Footstool Jump, and his side B which, correct me if I'm wrong, does a little hop (I'm not 100% on this one).
My question is, what option are actually available when you're recovering? Ok, so I get hit way out to the side. If my side B is a recovery move, I use it first, if not, I double jump. The opponent comes out to gimp my recovery, but I FSJ them. Then I up B. Do I have any other options after up B? Can I do side B?
Or, say I only get knocked out a little ways, and the opponent immediately follows me down. Can I up B over them, FSJ them as they attempt to recover, and then use my own double jump, since I haven't used it yet?
I'm kind of confused, and yeah in two days I can try it out for myself, but I need something to talk about.
*EDIT* And I would have put this in SamuraiPanda's topic about FSJ, but that's more about actually strategy and implementation. This is just a topic so someone can answer my question. And hey, maybe someone will think of something in answering my question that no one has yet.
It seems like Sonic has about a million options for getting back to the stage, and seeing as how this is old-skool-style Sonic we're talking about here and not 3D Sonic, I will have no moral qualms about playing him (seriously, if Sonic Wind had shown up, I wouldn't be able to play as him).
That said, one thing does confuse me. I know that Sonic can do moves out of his up B, meaning that his up B doesn't send you into special fall. He's also got his double jump (obviously), his Footstool Jump, and his side B which, correct me if I'm wrong, does a little hop (I'm not 100% on this one).
My question is, what option are actually available when you're recovering? Ok, so I get hit way out to the side. If my side B is a recovery move, I use it first, if not, I double jump. The opponent comes out to gimp my recovery, but I FSJ them. Then I up B. Do I have any other options after up B? Can I do side B?
Or, say I only get knocked out a little ways, and the opponent immediately follows me down. Can I up B over them, FSJ them as they attempt to recover, and then use my own double jump, since I haven't used it yet?
I'm kind of confused, and yeah in two days I can try it out for myself, but I need something to talk about.
*EDIT* And I would have put this in SamuraiPanda's topic about FSJ, but that's more about actually strategy and implementation. This is just a topic so someone can answer my question. And hey, maybe someone will think of something in answering my question that no one has yet.