Doval
Smash Lord
I've mean meaning to make this thread for a while. I love having a thorough understanding of the mechanics of any game I play; so reading all this stuff in the Brawl+ changelists regarding how certain attributes about a character have been modified certainly piqued my interest immediately. I just read Paprika Killer's article on hitboxes over at Brawlplus.net, and it certainly cleared certain things qualitatively, but I'd like to understand things at a quantitative level as well, if possible. Besides that, I had a few questions that didn't directly pertain to the things PK mentioned in his article; so I figured making a new thread would be appropriate.
tl;dr I'm looking for an infodump.
1) Is there a code that permits viewing a character's hit boxes? I couldn't help but notice the GIF in Paprika's article, but I couldn't tell if that was Melee's Debug mode or Brawl.
2) How do Base Knockback, the hitbox's Damage, and Knockback growth add up together to determine the total knockback that will be dealt at a certain %? I ask because this statement caught my attention: "Whenever you see a move with raised damage and lowered KBG, you know this move has gotten a dmg buff, but keeps the same overall growth." Do you guys just wing it and test to make sure the new Damage/KBG values don't change the knockback, or is there a mathematical relationship you guys know?
3) What determines the shield stun of a move (besides the reduction multiplier in the codes)? Is it an arbitrary value, or is it related to other statistics such as damage? Likewise, what about shield knockback (naturally traction comes into playhere, but what else), and hit stun?
4) Can someone give me a thorough explanation about what the different types of Gravity are and what they affect? I see the terms Up and Down Gravity in the Code Agenda thread; I see Down Gravity and Normal Gravity in the official codeset v4.1B changelist; and I see the terms Down Gravity and Full Gravity in the BrawlPlus.net changelist. Besides the confusion due to the various terms used, I haven't been able to find in-depth descriptions of these stats' effects.
5) Can I assume that the numbers for character-specific physics changes in the Changelist are percentages? E.g. "Short Hop: 0.90" means that his short hop height is 90% of the default/vBrawl values and "Downwards Gravity: 1.175" means the character has 17.5% more Down Gravity than in vBrawl? Likewise, does "Ground to Air Momentum: 92.5%" mean that Mario retains 92.5% of his running speed when doing a grounded jump?
Sorry for the barrage of questions, but my curiosity is killing me, and it would probably benefit the community plenty to have a thorough understanding of these concepts so they can fully grasp the changes that are being documented in the changelists. Thank you in advance.
tl;dr I'm looking for an infodump.
1) Is there a code that permits viewing a character's hit boxes? I couldn't help but notice the GIF in Paprika's article, but I couldn't tell if that was Melee's Debug mode or Brawl.
2) How do Base Knockback, the hitbox's Damage, and Knockback growth add up together to determine the total knockback that will be dealt at a certain %? I ask because this statement caught my attention: "Whenever you see a move with raised damage and lowered KBG, you know this move has gotten a dmg buff, but keeps the same overall growth." Do you guys just wing it and test to make sure the new Damage/KBG values don't change the knockback, or is there a mathematical relationship you guys know?
3) What determines the shield stun of a move (besides the reduction multiplier in the codes)? Is it an arbitrary value, or is it related to other statistics such as damage? Likewise, what about shield knockback (naturally traction comes into playhere, but what else), and hit stun?
4) Can someone give me a thorough explanation about what the different types of Gravity are and what they affect? I see the terms Up and Down Gravity in the Code Agenda thread; I see Down Gravity and Normal Gravity in the official codeset v4.1B changelist; and I see the terms Down Gravity and Full Gravity in the BrawlPlus.net changelist. Besides the confusion due to the various terms used, I haven't been able to find in-depth descriptions of these stats' effects.
5) Can I assume that the numbers for character-specific physics changes in the Changelist are percentages? E.g. "Short Hop: 0.90" means that his short hop height is 90% of the default/vBrawl values and "Downwards Gravity: 1.175" means the character has 17.5% more Down Gravity than in vBrawl? Likewise, does "Ground to Air Momentum: 92.5%" mean that Mario retains 92.5% of his running speed when doing a grounded jump?
Sorry for the barrage of questions, but my curiosity is killing me, and it would probably benefit the community plenty to have a thorough understanding of these concepts so they can fully grasp the changes that are being documented in the changelists. Thank you in advance.