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quantity is as far as we can go

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Ove

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I think that Toon Link's Nair in PM is very similar to Link's ;)

But seriously guys, I have nothing against Toon Link if they made him a bit more unique... Why couldn't he have completely different moves? The leaf would be perfect for smash, as it would make quite an impressive and innovative recovery move, as well as an attack while grounded.
 

El Duderino

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Eh, Game&Watch already had the parachute. The way Young Link bomb hops now is far more interesting than yet another floating move.

Again, I'm fine with the level of changes PM made to Toon Link. He feels like a different character and in many cases animates like one. I've got no problem with a few similarities here and there. Besides, sometimes it's nice having a few familiar characters that emphasizing different playstyles.
 

Ove

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Eh, Game&Watch already had the parachute. The way Young Link bomb hops now is far more interesting than yet another floating move.
You can't seriously compare the leaf from wind waker with G&W's parachute, lol. The parachute in melee is just another aerial and in Brawl, the parachute only has one animation. The leaf, on the other hand, could possibly create a gust or something when using it on the ground.

And those bomb hops are so cool.

Again, I'm fine with the level of changes PM made to Toon Link. He feels like a different character and in many cases animates like one. I've got no problem with a few similarities here and there. Besides, sometimes it's nice having a few familiar characters that emphasizing different playstyles.
The thing is, you don't want clones when you could have all new characters. If similar looking characters must be in, they could at least make their playstyles differ (compare to Ryu and Ken in Street Fighter).
 

Robert of Normandy

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The thing is, you don't want clones when you could have all new characters. If similar looking characters must be in, they could at least make their playstyles differ (compare to Ryu and Ken in Street Fighter).
um... that's exactly what they did. P:M Link doesn't have fire arrows or the mobile spin attack, Toonie's F-smash is different(based on Link 64's), and they have different aerial Spin Attacks(Toonie's being more like Link 64's). Toonie is also lighter and faster than Link is.
 

Kink-Link5

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Link doesn't have a High-power leaping kill attack in the air, Toon Link doesn't have a wide, OoS gimping tool, Link doesn't set up bombs for hit confirms into moves, and Toon Link can't set up into wide-reaching space controlling ground moves with anything.

The characters are hardly anything alike aside from jumping into their own bombs to help recover.
 

Ove

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I am not talking about PM because it is very inadequate since it is not developed by Sakurai. Raise it up to the sky all you want, but it really doesn't matter since the fanbase can do whatever they want, and ideally they make changes they want; different playstyles for clones.

@ Kiki: Link is heavier, yes, but their movesets are very identical compared to their relative size, thus enabling similar playstyles.
 

Red(SP)

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I am not talking about PM because it is very inadequate since it is not developed by Sakurai. Raise it up to the sky all you want, but it really doesn't matter since the fanbase can do whatever they want, and ideally they make changes they want; different playstyles for clones.
They tried that and it didn't go too well.

Tbh, I'd rather be safe with good clones than sorry with bad attempts for decloning a character.
 

El Duderino

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The parachute in melee is just another aerial and in Brawl, the parachute only has one animation. The leaf, on the other hand, could possibly create a gust or something when using it on the ground.
Quick, run for the hills, Toon Link is displacing air.
 

Kink-Link5

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@ Kiki: Link is heavier, yes, but their movesets are very identical compared to their relative size, thus enabling similar playstyles.
On Kiki's behalf, this is a very ignorant viewpoint. Every character enables similar playstyles because you can play any character in whatever ineffective way you want.
 

Zinnamon

Smash Cadet
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Aug 18, 2007
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As far as the (balanced community goes) wtf do they even care? It is going to use 6 charachters out of that cast. Guess how many characters they would use in a super balanced 6 character game?
The preocupation for balancing is kinda hypocritical.
 

Zinnamon

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That game never saw any competition at all. How can you say it's balanced when nobody ever played it seriously?
 
D

Deleted member

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Honestly, that didn't change my thoughts in the slightest about the character roster. I am still expecting 51-56 characters (transformation included).
 

Kink-Link5

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As far as the (balanced community goes) wtf do they even care? It is going to use 6 charachters out of that cast. Guess how many characters they would use in a super balanced 6 character game?
The preocupation for balancing is kinda hypocritical.
While this viewpoint is skewed and warped to the point of irrelevence, I can say that Skullgirls gets boring watching the same 56 matchups discounting dittos, especially when several matchups with specific characters look the same regardless of who the opponent is.

I won't list names but PEACOCK
 

Hypercat-Z

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Honestly, that didn't change my thoughts in the slightest about the character roster. I am still expecting 51-56 characters (transformation included).
Sakurai implicitly said the game will feature AT LEAST fifty characters because it's a standard amount for every fighting game nowdays. So you wont be disappointed about that.
As for me, I'm not expecting more than 60 characters, multiple characters included (Pokemon trainer is worth as three characters).
But if they will eventually able to get over that and keep them balanced at the same time, I will be this amazed:
 
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