SubparSmashBrother
Smash Ace
Everyone knows more characters = more money. Don't expect 50+, but definitely more than 39. Nintendo wouldn't let sakurai have the same roster size as brawl even if he wanted to.
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Funny that everyone knows something with no basis behind it.Everyone knows more characters = more money. Don't expect 50+, but definitely more than 39. Nintendo wouldn't let sakurai have the same roster size as brawl even if he wanted to.
You're an idiot, and from the way you worded that, probably a douche too.Funny that everyone knows something with no basis behind it.
I'm going to out on a limb and say that there have been zero studies indicating your claim.
That's not how you spell balance.Pick 2 and only 2 to improve or expand on:
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Or increase the moveset. How?Quality > Quantity
I will gladly take a small increase in roster size and balanced gameplay over some blown out adventure mode, stickers, coin launcher, 500000000 trophies, etc.
At least 45? Like you're entitled to something? Please, you're lucky the game is being made. Any backlash is a direct result of unrealistic expectations of grandeur.
And what was the point of your previous post? I don't feel entitled to 45-50 characters, nobody does. We just expect that number based on the amount of characters that has been added each time.Your point, if you would please? I'm not a fan of vague sarcastic statements with no weight to them.
Indeed. Seriously, how many people actually care about stickers/coins/trophies? I'd rather they removed that stuff entirely and focused completely on characters/gameplay/balancing. I would like it if they did the same to Adventure Mode, but they might surprise us and make a good one :/Quality > Quantity
I will gladly take a small increase in roster size and balanced gameplay over some blown out adventure mode, stickers, coin launcher, 500000000 trophies, etc.
I love the trophies. I love going through the trophy gallery almost as much as I love playing Smash.Indeed. Seriously, how many people actually care about stickers/coins/trophies?.
I agree, but this isn't really about quantity in terms of that extra crap. It's quantity in terms of characters. Had they not wasted so much time on the extra fluff in Brawl like the SSE, stickers, masterpieces, etc we probably would have gotten a few more characters.Indeed. Seriously, how many people actually care about stickers/coins/trophies? I'd rather they removed that stuff entirely and focused completely on characters/gameplay/balancing. I would like it if they did the same to Adventure Mode, but they might surprise us and make a good one :/
@trophies Well, would you really take the trophies over better quality gameplay?I love the trophies. I love going through the trophy gallery almost as much as I love playing Smash.
Also, don't you DARE take my Toon Link away from me.
The point is that expecting anything means setting expectations for something almost no one in the world knows hardly anything about. It also means that you're setting yourself up for disappointment and backlash if and when things don't go as picture-perfect as you pretend they they are with basis on the past rather than, say, actually known statements about the future of something such as this. Expecting something positive from the black unknown is very much feeling you have to right to something positive from the black unknown. Expect nothing, and these falsified polyannaistic views of the future you have made for yourself won't be able to disappoint you.And what was the point of your previous post? I don't feel entitled to 45-50 characters, nobody does. We just expect that number based on the amount of characters that has been added each time.
Ok so according to Sakurai we have reached the limit of characters that is doable... so that means probably a few new characters, in replacement of some characters that were canned. But if we can just bring over data like people keep saying we can I don't see roster expansion being a problem, just like melee to brawl, from brawl to U all characters will be 90%+ identical. (I mean few changes) so then where is all this extra time going to go? OH thats where. This scares me, I don't want new things like what I'm expecting. This statement makes me think a ton of stupid stuff like a primary focus on Asymmetrical gaming or motion controls. The only reason this scares me is the SSE. I just played this not 30 minutes ago. It is the most un-enjoyable gaming experience of any Nintendo game I played. It was an attempt to make a cool story behind the game. But all it did was waste a bunch of time. I could rant about SSE but its not like that, I see Sakurai thinking that the SSE waas a new direction to take the series. I will be mortified if anything like that is in the next game. Im 100% positive it took a TON of development time and nobody liked it.It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive…. In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.
Why don't we? They both bring something unique to the table, and they both represent two completely different styles of games.I think trophies are nice. It's a good way to showcase the eminent history of Nintendo in an interesting way.
@ Toon Link: we don't need two Links.
I'm the most optimistic person in the world. Optimism is looking at what you have, and enjoying, indulging in, and appreciating it. Optimism is a reflection of that which exists, pollyannaism is expecting bright perfection from the future, and is a very unhealthy way to live as it can often lead to depression much more easily than approaching the future cautiously can.@Kink-Link5: there is nothing wrong being optimistic. Yes, there is a slight possibility that an optimistic person will be disappointed, but on the other hand that doesn't mean you should be pessimistic and lower the bar of expectations just so you will be pleased with whatever the outcome will result in.
Why not? No point in having your hopes up just to be disappointed. about 75% of the things people want as additions from brawl/melee won't be added so why bother expecting them? Assume a 35 character roster with a physics engine half way between melee and brawl. Around 35-40 stages so that each franchise can have 1, bigger franchises get a few more and we can bring back some old ones for nostalgia. that is my expectations. any improvement over that is icing on the cake.One does not simply choose to expect less in order to not be disappointed.
Obviously, you haven't played SSF4:AE. The difference between named characters are huge, they all have a very unique playstyle where playing Ryu, for instance, is all about zoning whereas a good Akuma player is heavily depended on good mix-ups and footsies.Why don't we? They both bring something unique to the table, and they both represent two completely different styles of games.
Again, I'm sick of this knee-jerk hatred clones get in the Smash community. Street Fighter 4 AE has 5(Ryu, Ken, Akuma, Evil Ryu, and Oni) characters with minimal variations in their movesets out of a roster smalller than Brawls, and nobody throws a hissy fit over it. Have anyone calling for Toonie to be dropped ever actually played him or Young Link? Because it seems to me like you haven't.
Edit: Another rant. Everyone is so goddamn selfish when they talk about the roster. "There's a character I don't know/like/care about? Cut them so that there can be room for characters I want!" Seriously, I don't give a damn about half the roster, but at least I have the decency to respect the people who do like characters that I don't particularly care about.
What you want =/= what you expectWhy not? No point in having your hopes up just to be disappointed. about 75% of the things people want as additions from brawl/melee won't be added so why bother expecting them? Assume a 35 character roster with a physics engine half way between melee and brawl. Around 35-40 stages so that each franchise can have 1, bigger franchises get a few more and we can bring back some old ones for nostalgia. that is my expectations. any improvement over that is icing on the cake.
It helps that Ryu, Ken, and Akuma have had nearly 20 years of independent development following their debuts.Obviously, you haven't played SSF4:AE. The difference between named characters are huge, they all have a very unique playstyle where playing Ryu, for instance, is all about zoning whereas a good Akuma player is heavily depended on good mix-ups and footsies.
I have, actually, but I'm not very good at it. Maybe "minor variations" wasn't the best choice of words, but my point still stands. SF4AE has 5 similar(but not identical) characters that each have been given unique playstyles by tweaking the properties of their moves. The same is true of most of the clones in Smash: Toon Link is unique from Link, Falco (especially in Brawl) is unique from Fox, etc.Obviously, you haven't played SSF4:AE. The difference between named characters are huge, they all have a very unique playstyle where playing Ryu, for instance, is all about zoning whereas a good Akuma player is heavily depended on good mix-ups and footsies.
That and most smashers look at the game on a more general (casual) level.It helps that Ryu, Ken, and Akuma have had nearly 20 years of independent development following their debuts.
The main reason why Smash fans are so knee-jerk when it comes to clones is because there is typically material for those characters to choose from for moves or even enough room to give the characters alternate takes on another's attacks. Like, take Fox's Fox Fire and turn it into a Flash Kick variation for Falco.
I see the problem here, you are considering the stale Toon Link, not the fresh one.Obviously, you haven't played SSF4:AE. The difference between named characters are huge, they all have a very unique playstyle... I am not saying that we should remove Toon Link. I am just saying that we don't need Toon Link, we already have one Link.