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PyotrLuzhin's Lab

bngmn

Smash Cadet
Joined
Jan 23, 2015
Messages
64
by any chance does anyone have the code.gct files already pre ready so that i can just fuse them with my main gct file. using the gct edit program keeps giving me problems. i always get that the code must be divisible by 16, and i have tried getting rid of the spaces. mostly i just want the stocks to change with the transformation
 

Smash John

Smash Apprentice
Joined
Oct 24, 2013
Messages
177
Location
Cookeville, TN
by any chance does anyone have the code.gct files already pre ready so that i can just fuse them with my main gct file. using the gct edit program keeps giving me problems. i always get that the code must be divisible by 16, and i have tried getting rid of the spaces. mostly i just want the stocks to change with the transformation
did you also get rid of the line breaks?
 

bngmn

Smash Cadet
Joined
Jan 23, 2015
Messages
64
A bit of both qualities, haha. I was playing around with adding new elements, and I discovered a table of graphical effects that includes the hammer flashing effects, the element flash effects, and this red glow
hey pyotr, real quick question, so you know how in smash 4 a red streak will appear when a character is hit really to near k.o. is it possible to implement a code that will do something like that in project m. Or another thing in smash 4 is that the characters will start to have smoke effects when they reach a certain percentage. can some of the smash 4 graphics effects be mimicked in project m?
 

Smash Boy

Smash Cadet
Joined
Jul 28, 2016
Messages
33
Location
Bayamón, Puerto Rico
This is the place where I'll post codes that don't fit into any particular category. Enjoy!

Character Codes:

Stage-Related Codes:

Cosmetic Codes:

Item Codes:
Hey PyotrLuzhin PyotrLuzhin , I wanted to ask you this: Could you post a Triple Team set code for X character? What I mean is: I would like a universal code that enables Triple Team for any character or any set of characters. That and where I ought to put it. Also, I ask it with the intention it's compatible for PMBex.
 

MazeDIs

Smash Apprentice
Joined
Sep 8, 2015
Messages
106
Location
United States
NNID
GanonGod81
3DS FC
2595-3094-5841
This is the place where I'll post codes that don't fit into any particular category. Enjoy!

Character Codes:
I could just be slow, but I don't understand what any of this means at all. I'm trying to add characters to PMCC 3.61 and I came do that because whenever I use Bralwbox Code Manager or GCT Fusion Project M doesn't load at all and my Wii reboots to Wii menu. This code says to replace the two green 0s with what your example was, but not only are there THREE green zeros (and it's not clear which two of the three to replace) but also the example you gave is a FOUR letter offset.

So I'm beyond confused. I've never had the best luck modding brawl because i follow every tutorial right and still encounter freezing.


Is my SD Card too big or something? I'm using home brew so it's not like I'm running backless codes/settings on Homebrew.
 

Smash John

Smash Apprentice
Joined
Oct 24, 2013
Messages
177
Location
Cookeville, TN
"The CSS slots in the code are stored in byte pairs" means that every 2 digits is an entity.

"00010203 04050607" should be seen as "00 01 02 03 04 05 06 07" with "00" representing mario and the example replacing it with 3F

the new first line of green would be "3F010203 04050607"

booting to the wii menu most likely means you're running into a "too many codes" error. You will need to edit the codelistend in your gameconfig.txt to a higher number
 

LiveWire-93

Smash Cadet
Joined
May 15, 2014
Messages
38
I'm terribly sorry if I missed the post, but where is the "Hold L for character alts" code? I see people questioning about it, but I don't see it in this forum. If somebody can point out where its posted, that'd be really helpful.
 

Yeller1999

Smash Journeyman
Joined
Jan 14, 2014
Messages
210
I'm terribly sorry if I missed the post, but where is the "Hold L for character alts" code? I see people questioning about it, but I don't see it in this forum. If somebody can point out where its posted, that'd be really helpful.
It's on the OP open the character spoiler and the first code BrawlEX Hold Shield Rewrite is what you want.
 

Spigel

Smash Cadet
Joined
Aug 5, 2007
Messages
58
Location
Battlefield
Hello people, in these days I was going to request a code like Hold Z for Fake characters instead of Dark, because I don't want to mess with dark characters from the subspace emissary and I wanted to add Cosmic Mario costume by Kuro at the dark slot but it doesn't works as it should, so, here is the same code but now loads FitCharacterFake.pac / .pcs instead of dark


Keep in mind, unlike dark characters, there are only a few characters in the game who has a fake version (like peach and bowser) so, for those who are missing, be sure to put your own "fake" costume, like FitMarioFake.pac / .pcs
 
Last edited:

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
Even though Smash John Smash John pointed it, I figured I'd post my tutorial on getting L-Load characters working that I made recently.
Just if anyone is having issues.
My question is: Can L-Load characters have their own set of costumes? I might end up using PMEX to fix teh alt voices finally... when I stop having overtime and can actually work on stuff.
 

Spigel

Smash Cadet
Joined
Aug 5, 2007
Messages
58
Location
Battlefield
My question is: Can L-Load characters have their own set of costumes? I might end up using PMEX to fix teh alt voices finally... when I stop having overtime and can actually work on stuff.
Yes it should because you are actually loading another character's PSA files with his/her own costumes, moveset, sfx, etc.
 

Kirbeast

Smash Cadet
Joined
Mar 3, 2015
Messages
31
Im trying to get the alt stage forcer to work with CSE, but with no luck. I don't have any idea as to why its not working

lis r12,0x8058
lhz r12,22714(r12)
slwi r0,r0,16
srwi r0,r0,16

s1: cmpwi r27,0x18
bne end
cmpwi r12,0x0110
bne end
s1m1: cmpwi r0,0x27D4
bne s1m2
li r0,0
ori r0,r0,0xC000
s1m2: cmpwi r0,0x27C6
bne end
li r0,0
ori r0,r0,0xC001

end:stw r0,0(r29)
 
Last edited:

Kirbeast

Smash Cadet
Joined
Mar 3, 2015
Messages
31
Im trying to get the alt stage forcer to work with CSE, but with no luck. I don't have any idea as to why its not working

lis r12,0x8058
lhz r12,22714(r12)
slwi r0,r0,16
srwi r0,r0,16

s1: cmpwi r27,0x18
bne end
cmpwi r12,0x0110
bne end
s1m1: cmpwi r0,0x27D4
bne s1m2
li r0,0
ori r0,r0,0xC000
s1m2: cmpwi r0,0x27C6
bne end
li r0,0
ori r0,r0,0xC001

end:stw r0,0(r29)
I got the alternate song forcer to work with CSE, I just used codes very useful SFC tool to write the SFC code. Here is a link to codes tool https://github.com/TheGag96/pm-hax/tree/master/SFC Generator

The Custom Sound Engine also works with the CSS song cycler code! so no more replacing subspace music
 
Last edited:

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
I got the alternate song forcer to work with CSE, I just used codes very useful SFC tool to write the SFC code. Here is a link to codes tool https://github.com/TheGag96/pm-hax/tree/master/SFC Generator

The Custom Sound Engine also works with the CSS song cycler code! so no more replacing subspace music
WOT! I tried it before and it never worked. Is there a different version of the CSS Song Cycle code or some such?

Edit: Also what CSE values are you using for the CSS Song Cycle code?

Edit2: v Wut him had sed
 
Last edited:

squeakyboots13

Smash Journeyman
Joined
Oct 4, 2013
Messages
381
Yeah I'm also interested in how you got the CSS song cycle to work with CSE songs. I tried it once and just got silence instead of any music.
 

Kirbeast

Smash Cadet
Joined
Mar 3, 2015
Messages
31
WOT! I tried it before and it never worked. Is there a different version of the CSS Song Cycle code or some such?

Edit: Also what CSE values are you using for the CSS Song Cycle code?

Edit2: v Wut him had sed
I think the that the ASF tool has a modified version of the ASF code.

The values I'm using for the CSS cycler is 5000 - 5006, I'm sure that these are not the only values that work
 
Last edited:

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
I think the that the ASF tool has a modified version of the ASF code.

The values I'm using for the CSS cycler is 5000 - 5006, I'm sure that these are not the only values that work
Do you mean the ASF tool has a modified version of the CSS Song Cycle code?
 

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
No it doesn't have a modified version of the CSS code cycle code
Hmmm I wonder why I couldn't get it to work with the CSS Song Cycle code then. I'm gonna try those values you mentioned (and then some) and see if that doesn't do the trick. Pretty sure I used some random nonsense for mine but it's been forever. Maybe I started in the 4000s... Who knows!?

Edit: Also I wonder if the Results Screen Song Cycle code would work with different values
 
Last edited:

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
No it doesn't have a modified version of the CSS code cycle code
Hmm can you post the CSS Song Cycle code you're using?

Edit:!!!!!!!!! It... works with 5000+ values. I'm going to test the RS Song Cycle too
 
Last edited:

ZamZoo

Smash Rookie
Joined
Nov 28, 2017
Messages
1
Hello!

I've been trying for a few days now to get the L-Loading characters working in the Project M EX i downloaded.
I scrolled through the thread and only saw codes and programming and uhh, you could kill me with that to be honest. :D

Sooooo..

My Problem is, my game is working perfectly fine, i can also select the L-Loading characters with no problem and it also shows their Csp(?) thing in the selection.
But, once i select a map and spawn there, nothing happend. I just spawn in with the normal character.

Example: I select Mega Lucario, but there's no mega Lucario in the fight. I'm playing normal Lucario. Same for all L-Loading Characters. I literally tried all of them to make sure there's nothing wrong with the individual character files.

Quick help would be a huge favor to me and is therefore greatly appreciated. ;)
 

MyNameIsCav

Smash Rookie
Joined
Jan 3, 2018
Messages
1
Hello people, in these days I was going to request a code like Hold Z for Fake characters instead of Dark, because I don't want to mess with dark characters from the subspace emissary and I wanted to add Cosmic Mario costume by Kuro at the dark slot but it doesn't works as it should, so, here is the same code but now loads FitCharacterFake.pac / .pcs instead of dark


Keep in mind, unlike dark characters, there are only a few characters in the game who has a fake version (like peach and bowser) so, for those who are missing, be sure to put your own "fake" costume, like FitMarioFake.pac / .pcs
Hey, I tried to figure out how to modify this myself to no avail... Is there any way to change the button you hold to something unused (like A, X, or Y)?
 

ChucklesDemKnuckles

Smash Rookie
Joined
Apr 8, 2018
Messages
1
Switch FC
SW-6707-3552-4310
This May Be a stupid but which offset line should i put the Hold Z for Fake Characters v2 [SFX Fix] [PyotrLuzhin] code on. Thanks in Advance
 

MazeDIs

Smash Apprentice
Joined
Sep 8, 2015
Messages
106
Location
United States
NNID
GanonGod81
3DS FC
2595-3094-5841
This question may have been answered [though, I've yet to get a simple yes or no], but is there a codeset for Project M Ex floating around that I can use for a vanilla build with my own codes? The .txt, not the ".gct file". There either is or there isn't and I can't find a codeset since the old build of PMEx. Everyone keeps acting like it's some type of secret or something, either there is and it's available/not available or there isn't. Thanks in advance
 

Kyurem-B

Smash Rookie
Joined
May 7, 2018
Messages
1
I'm having a weird bug with the "Hold Shield for Rewrite" code. I'm able to load other characters fine with it, but while the code is in the code-list characters are unable to land on the floor properly and just float around unable to do anything.
 

64smashmaster3ds

Smash Cadet
Joined
Jul 15, 2017
Messages
55
Location
???
NNID
PKMNMaster
3DS FC
3368-3792-2945
Switch FC
SW-8128-4432-7031
Hold Z for Dark Characters v2 (Emerald Spectrum) [PyotrLuzhin]
C268478C 00000013
91220018 9142001C
7C7D1B78 801801B4
2C000000 41820060
801801DC 2C000000
41800054 2C0000F0
4182004C 39200001
3C60805A A143003A
7D290030 7D2A5039
40820034 80630040
540A3032 7C635214
8803027C 80630244
7C000775 40820018
38000010 7C600039
4182000C 38600001
48000008 38600000
3DE00004 61EF3AD8
7C6FA12E 81220018
8142001C 7FA3EB78
60000000 00000000
4A000000 90180F20
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90180F7C
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90180FD8
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90181034
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
Is there a version of this code that will make all characters dark instead of just the player holding the button?
 
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