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PyotrLuzhin's Lab

Panudroid

Smash Journeyman
Joined
Jan 20, 2015
Messages
405
Hey, I have this strange problem wherein once I add the random element mode code to my GCT, I only get flower mode and on quitting the match and going back to the special mode menu, the first option (the one containing stamina mode) gets glitched out and allows me to choose things like "flower FLOWER mode".

I added the stock icon code the same way and it works. Moreover, I had someone else add the REM code to my gct and still the problem persists for me.

I'm using a hackless wii.

Interestingly, this problem isn't there in my PMeX build. However, since so many people have this working on VP:M, I'm not sure what the problem is in my personal VP:M build
 

tryptech

Smash Cadet
Joined
Aug 16, 2015
Messages
34
Hold Z for Dark Characters v2 (Emerald Spectrum) [PyotrLuzhin]
C268478C 00000013
91220018 9142001C
7C7D1B78 801801B4
2C000000 41820060
801801DC 2C000000
41800054 2C0000F0
4182004C 39200001
3C60805A A143003A
7D290030 7D2A5039
40820034 80630040
540A3032 7C635214
8803027C 80630244
7C000775 40820018
38000010 7C600039
4182000C 38600001
48000008 38600000
3DE00004 61EF3AD8
7C6FA12E 81220018
8142001C 7FA3EB78
60000000 00000000
4A000000 90180F20
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90180F7C
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90180FD8
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90181034
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
In SSE, the dark characters never spoke so any sounds that a character makes (e.g. grunts, taunts) either don't play or have their volume down to 0. Would it be possible to have the dark/emerald characters play the voice sounds?
 

rgflake

Smash Rookie
Joined
Jul 13, 2015
Messages
11
You literally make a new clone. Go through the same process as making a clone, but skipping the cosmetics part for the CSS screen in the sc_selcharcter.pac (Name, CSPs for Character Select Screen) but only add the BPs, Stocks (optional) [info.pac and STGRESULT.pac] , and CSPs in the projectm\pf\menu\common\char_bust_tex -> MenSelchrFaceBXXX. Then change the cosmetic ID to whatever you named it.

EXAMPLE: MenSelchrFaceB690 [69 = 45 in HEX], so put that over the character you want to have an L-Loading ALT. Mario = 00, so you put "45" over the "00" so Mario will load that clone when holding L. [EDIT: Assuming you named / have the character over "slot" 45. If not, it needs to be whatever you're clone is, EX: 5A. After that, change the cosmetic ID in the CosmeticConfig to 45 so that it loads the new cosmetics you added]

So, remember, you are technically making another clone, so the same steps still apply, your just not adding him to the Character Select Screen, so you skip that step, but follow all the others.
Is there a place where I find this tutorial? there are a few L loadable characters id like to add
 

Shren

Smash Journeyman
Joined
Feb 17, 2016
Messages
297
From your work of a codes that add costume slots, did you manage to make more codes for characters other than Ganondorf and Game & Watch? In fact, how did you manage to do that amazing feat?
 

Greyson

Smash Apprentice
Joined
Jun 3, 2016
Messages
93
Oh, hello. Long time viewer, first time caller. I'm not sure if this is the appropriate thread to bring this up, but I downloaded your Red Falco Lasers mod some time ago and my Wii kept freezing every time Falco activated his Final Smash. I initially thought it might have been caused by some S3 skins I downloaded for Falco around that time, but I just removed the laser mod and Falco's FS no longer crashes the game. I'm not sure if updating the mod is a priority for you, I just wanted to put that out there.
 

Wolfy76700

Smash Rookie
Joined
Aug 6, 2014
Messages
13
How does the "Fixed Song Forcer for PMEX" work? Also I didn't understand exactly what it does... Does it allow me to have a specific song loaded when a button is held?

Oh, and does it work with Custom stages? Like STGCUSTOM01 and stuff which uses Oshtoby's song forcer to prevent Battlefield's tracklist from being loaded...
 

Obskore

Smash Ace
Joined
Jan 17, 2013
Messages
675
Location
Sonora / México
Pyotr, do you by chance have a Smashboards thread on the File Patch Code 4.1? (whatever number it was, the one for BRSAR loading)
 

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
PyotrLuzhin PyotrLuzhin I do believe I've finally figured out my issue... and it's quite a simple one... but the reason I can't get CSE tracks to work with the Alt Song Forcer code, is the particular Song Forcer code I'm using (the one that gives each alt basically it's own soundtrack) doesn't work with CSE.

Basically making a song forcer code based on this section of wiiztec's guide

#this is a code chunk example for multiple alts with multiple songs hopefully the
#pattern is clear enough that you can figure out how to extend it as necessary

s4: cmpwi r27,0xSS
bne end #(s5 if not last chunk)
s4a1: cmpwi r12,0xA1A1
bne s4a2
s4a1m1: cmpwi r0,0xIFM1
bne s4a1m2
li r0,0xTHM1
s4a1m2: cmpwi r0,0xIFM2
bne end
li r0,0xTHM2
s4a2: cmpwi r12,0xA2A2
bne end
s4a2m1: cmpwi r0,0xIFM1
bne s4a2m2
li r0,0xTHM1
s4a2m2: cmpwi r0,0xIFM2
bne end
li r0,0xTHM2

With the li/ori changes mentioned, it just will not work for whatever reason. Every other 'form' of the song forcer code works just fine, except this one. Halp?

Or @wiiztec??
 
Last edited:

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
I finally retrieved my account information! To celebrate, here's a new code!

Red Smash Attack Glow [PyotrLuzhin]
04874028 3880001C
 

Obskore

Smash Ace
Joined
Jan 17, 2013
Messages
675
Location
Sonora / México
so charging smash attacks now makes characters glow red instead of yellow? o:
never thought someone would come up with this, was it made from boredom or something experimental or what?
and cool that you got your account back, what's gonna happen with the other one?
 

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
so charging smash attacks now makes characters glow red instead of yellow? o:
never thought someone would come up with this, was it made from boredom or something experimental or what?
and cool that you got your account back, what's gonna happen with the other one?
A bit of both qualities, haha. I was playing around with adding new elements, and I discovered a table of graphical effects that includes the hammer flashing effects, the element flash effects, and this red glow
 

Shren

Smash Journeyman
Joined
Feb 17, 2016
Messages
297
I have a question since you're back, is your 20 costume code going to be only a BrawlEX thing or will the code be its own thing where you can apply to a VPM or PMEX build if you want?
 

MazeDIs

Smash Apprentice
Joined
Sep 8, 2015
Messages
106
Location
United States
NNID
GanonGod81
3DS FC
2595-3094-5841
Hey Pyotr, I'm not sure if this'll be off topic, but has anyone looked into a Smash 4 ledge snap code? That could potentially change brawl nodding and open towards a new Project for myself and other active brawl modders much like Project M and Legacy (did) and (are doing).

Just a thought anyway .
 

Obskore

Smash Ace
Joined
Jan 17, 2013
Messages
675
Location
Sonora / México
Hey Pyotr, I'm not sure if this'll be off topic, but has anyone looked into a Smash 4 ledge snap code? That could potentially change brawl nodding and open towards a new Project for myself and other active brawl modders much like Project M and Legacy (did) and (are doing).

Just a thought anyway .
what's the difference between Brawl's and Smash 4's ledge snapping?
 

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
Hey Pyotr, I'm not sure if this'll be off topic, but has anyone looked into a Smash 4 ledge snap code? That could potentially change brawl nodding and open towards a new Project for myself and other active brawl modders much like Project M and Legacy (did) and (are doing).

Just a thought anyway .
No, it's not offtopic at all! Could you describe the mechanics for me? In terms of game mechanics, the highest priority for me right now is replicating Melee tethering
 

Strange Matter

Smash Rookie
Joined
Apr 28, 2016
Messages
23
Location
Ontario
Do you have a Song Forcerfor code for PM
https://smashboards.com/threads/alt-stage-song-forcer-code-guide.415556/

Follow wiiztec's tutorial in the link above but change the top two lines in the code to:

lis r12,0x8058
lhz r12,22714(r12)

And every time you come across:

li r0,0xMMMM

Change it to:

li r0,0
ori r0,r0,0xMMMM

And you're probably going to want to use this is you're adding songs to the game:

https://smashboards.com/threads/custom-sound-engine-v3-0-currently-in-public-testing-phase.431467/

That said, Legacy XP apparently contains a superior version of this code that can essentially create pseudo-tracklists for alt stages, and one of the devs said a while back that a tool was being prepared to make it easier to use, so you may want to hold off for a bit.
 

UltimateHylian

Smash Cadet
Joined
May 12, 2014
Messages
74
Location
Mexico
NNID
Yorch2296
3DS FC
1650-2285-2395
https://smashboards.com/threads/alt-stage-song-forcer-code-guide.415556/

Follow wiiztec's tutorial in the link above but change the top two lines in the code to:

lis r12,0x8058
lhz r12,22714(r12)

And every time you come across:

li r0,0xMMMM

Change it to:

li r0,0
ori r0,r0,0xMMMM

And you're probably going to want to use this is you're adding songs to the game:

https://smashboards.com/threads/custom-sound-engine-v3-0-currently-in-public-testing-phase.431467/

That said, Legacy XP apparently contains a superior version of this code that can essentially create pseudo-tracklists for alt stages, and one of the devs said a while back that a tool was being prepared to make it easier to use, so you may want to hold off for a bit.
Is that change for PMEX or for the CSE? Because i've been trying to get the CSE to work with wiiztec's guide and i get a weird crash before the opening. I'm not using PMEX, btw.

EDIT: Yeah it's for PMEX, the output i got has the same lines as the code in the main post. I guess my gct is corrupted or something then :(
 
Last edited:

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
Is that change for PMEX or for the CSE? Because i've been trying to get the CSE to work with wiiztec's guide and i get a weird crash before the opening. I'm not using PMEX, btw.

EDIT: Yeah it's for PMEX, the output i got has the same lines as the code in the main post. I guess my gct is corrupted or something then :(
No those changes are for CSE if you're making your own custom ASF code.


Also, for the record, even with those changes, it will not work following wiiztecs guide for multiple alts with multiple songs per stage. I had to perform some ultra jank to make the code work with CSE trax... and there's probably a better way to do it... But I'm not the handiest with coding n such.

That said, Legacy XP apparently contains a superior version of this code that can essentially create pseudo-tracklists for alt stages, and one of the devs said a while back that a tool was being prepared to make it easier to use, so you may want to hold off for a bit.
Hold on... ^ Whatchu mean? They got to work what I spent eons trying to do until eventually resulting to the aforementioned jank to do so??
 
Last edited:

MazeDIs

Smash Apprentice
Joined
Sep 8, 2015
Messages
106
Location
United States
NNID
GanonGod81
3DS FC
2595-3094-5841
what's the difference between Brawl's and Smash 4's ledge snapping?
Edge Guarding. Have you played Smash 4? Smash 4 allows all players on the stage to snap the ledge and knock whomever was on it into air falling animation. (Ledge Trump?)
 

MazeDIs

Smash Apprentice
Joined
Sep 8, 2015
Messages
106
Location
United States
NNID
GanonGod81
3DS FC
2595-3094-5841
No, it's not offtopic at all! Could you describe the mechanics for me? In terms of game mechanics, the highest priority for me right now is replicating Melee tethering
Basically, if I'm sent flying in Project M, and my recovery sucks, I'm for sure dead if my opponent knows how to grab the ledge before I do and activate their invincibility by regular get up. In Smash 4, they instead changed this mechanic to:

If you attempt to hold the ledge when your opponent is recovering, you will instead be snapped off of it in replacement of the recoveree. When this happens though, they are left in an air animation for a few seconds, allowing the player holding onto the ledge to hop back off and perform an Ariel for edguarding, but it's more of a risk/reward. A "trump".
 

Cynapse

Smash Ace
Joined
Jul 3, 2015
Messages
904
Location
Kansas City
Basically, if I'm sent flying in Project M, and my recovery sucks, I'm for sure dead if my opponent knows how to grab the ledge before I do and activate their invincibility by regular get up. In Smash 4, they instead changed this mechanic to:

If you attempt to hold the ledge when your opponent is recovering, you will instead be snapped off of it in replacement of the recoveree. When this happens though, they are left in an air animation for a few seconds, allowing the player holding onto the ledge to hop back off and perform an Ariel for edguarding, but it's more of a risk/reward. A "trump".
That caters more so to the casual crowd. Keep PM hardcore.
 

Obskore

Smash Ace
Joined
Jan 17, 2013
Messages
675
Location
Sonora / México
Edge Guarding. Have you played Smash 4? Smash 4 allows all players on the stage to snap the ledge and knock whomever was on it into air falling animation. (Ledge Trump?)
i know about that, but you had said "ledge snapping", not trumping or ledge mechanics. also you don't go into falling animation when trumped, it's an exclusive trumping animation similar to grab release
 

UltimateHylian

Smash Cadet
Joined
May 12, 2014
Messages
74
Location
Mexico
NNID
Yorch2296
3DS FC
1650-2285-2395
No those changes are for CSE if you're making your own custom ASF code.


Also, for the record, even with those changes, it will not work following wiiztecs guide for multiple alts with multiple songs per stage. I had to perform some ultra jank to make the code work with CSE trax... and there's probably a better way to do it... But I'm not the handiest with coding n such.



Hold on... ^ Whatchu mean? They got to work what I spent eons trying to do until eventually resulting to the aforementioned jank to do so??
Thanks for the reply. So it should work with those changes, except the multiple alt with multiple songs method? If that's the case then i guess it's fair enough for me :B
 

Strange Matter

Smash Rookie
Joined
Apr 28, 2016
Messages
23
Location
Ontario
Hold on... ^ Whatchu mean? They got to work what I spent eons trying to do until eventually resulting to the aforementioned jank to do so??
Yeah, apparently. It was mentioned somewhere in the Legacy XP thread (I think) a month or so back. Pretty exciting, since the current methods aren't exactly convenient or entirely reliable.
 

PyotrLuzhin

Smash Journeyman
Joined
Jul 1, 2014
Messages
470
Location
Altair's Lair
No those changes are for CSE if you're making your own custom ASF code.


Also, for the record, even with those changes, it will not work following wiiztecs guide for multiple alts with multiple songs per stage. I had to perform some ultra jank to make the code work with CSE trax... and there's probably a better way to do it... But I'm not the handiest with coding n such.



Hold on... ^ Whatchu mean? They got to work what I spent eons trying to do until eventually resulting to the aforementioned jank to do so??
Yeah, apparently. It was mentioned somewhere in the Legacy XP thread (I think) a month or so back. Pretty exciting, since the current methods aren't exactly convenient or entirely reliable.
did i ever post my brawlex fix? i'm pretty sure that I wrote a CSE SFC BEX fix at some point
 

Amazerommu

Smash Lord
Joined
Jan 4, 2013
Messages
1,147
Location
Kentucky
did i ever post my brawlex fix? i'm pretty sure that I wrote a CSE SFC BEX fix at some point
I do not believe it was posted, sir. I need that edited CSE that's in Legacy XP thoooouuuugh. What's different about that one that allows it to have multiple soundtracks?
 

MazeDIs

Smash Apprentice
Joined
Sep 8, 2015
Messages
106
Location
United States
NNID
GanonGod81
3DS FC
2595-3094-5841
i know about that, but you had said "ledge snapping", not trumping or ledge mechanics. also you don't go into falling animation when trumped, it's an exclusive trumping animation similar to grab release
"I know about that, but you said ledge snapping"

Because that's what it is based on:
-The animation and how quickly the character gravitates towards the edge basically canceling whatever animation. I don't understand what's so hard to understand about what I'm saying.

"Not trumping or ledge mechanics"

You're narrowly missing the point. My point is was that in order to "Ledge Trump" one of the many mechanics not currently possible in SSBB, you must have Smash 4's 'Ledge Snapping', which means that when another character gets close enough to the ledge for their animation to snap and grab it (noise), the other character flies off of the ledge and enters their falling animation.

"Also you don't go into falling animation when trumped, it's an eclusive trumping animation similar to grab release"

Dude, I know what I'm talking about. Yes, once you're trumped, there is a slight timing where you are vulnerable in a grab release animation. My point was that AFTER that animation you go into falling animation (which you do) and that it would probably be easier to implement because that ledge trumping animation would have to be done from scratch for every character. And Pyotr is a coder, I doubt he has time to animate something like that.

In retrospect, it really wasn't a complicated question. Simply:

Is it possible for two characters to snap the ledge. -_-
 

MazeDIs

Smash Apprentice
Joined
Sep 8, 2015
Messages
106
Location
United States
NNID
GanonGod81
3DS FC
2595-3094-5841
Think Ice Climbers are enough proof to show two people can grab the ledge.
Which would obfuscate the specifics of what I'm asking for. Ice climbers BOTH grab the ledge. What I'm requesting is Smash 4's ledge mechanic. This is to Pyotr, if no one can seem to understand what my (at least in my mind) simple request is, then it must be an error on my accord. So I'll make this the last post about it since I feel I've been more than clear enough in my initial post.
 
Last edited:

Handy Man

Smash Ace
Joined
Jan 1, 2013
Messages
917
Location
SoCal
I'm trying to get the Fixed Song Forcer for PMEX code to work, but for some reason, none of the alternate songs are loading in-game, for both custom stage slots and non-custom stage slots. I made sure to put my Fixed Song Forcer code in my .gct and double checked that the codes were correct, plus I do have Project M EX working in my build. I also modified the code shown in the OP and didn't make it with ASMwiird. Lastly, I'm also using the Custom Sound Engine code and CSE Expansion Stage Fix code from Legacy XP if that helps. Does anyone know why the code isn't working? Thanks in advance!

EDIT: I got it to work, thanks to Strange Matter's value changes for the song forcer code.
 
Last edited:

Strange Matter

Smash Rookie
Joined
Apr 28, 2016
Messages
23
Location
Ontario
I noticed Legacy XP uses a modified version of the ASL code included in Pyotr's PM + BrawlEx that is able to load expansion stages as "STGEX01.pac" instead of "STGCUSTOM01.pac" and so on. This allows each stage's alts to be individually customized, but it only loads stages out of the /LegacyXP folder. Has anybody had any success getting this to work with the standard /projectm folder? I've been trying to edit pieces of the code but so far no luck.
 
Last edited:

Popthekirby

Smash Cadet
Joined
Feb 24, 2016
Messages
31
This is the place where I'll post codes that don't fit into any particular category. Enjoy!

Character Codes:
BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]

046847BC 60000000
046847C0 48000008
4A000000 90000000
1619C600 00000028
00010203 04050607
08090A0B 0C0D0E0F
37111213 14311617
18191A1B 1C1D1E1F
20212223 24252627

E0000000 80008000
C268482C 00000006
39800000 3C809019
6084C600 2C0C0028
4182001C 7C0CE800
41820010 398C0001
38840001 4BFFFFE8
8BA40000 00000000
C2685BE4 00000007
39800000 3C809019
6084C600 88640000
2C0C0028 4182001C
7C032800 41820010
398C0001 38840001
4BFFFFE4 7D856378
90A1003C 00000000

Green: CSS Slots
The CSS slots in the code are stored in byte pairs, ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00 01 02 03, which translates to Mario, Link, Donkey Kong, and Samus. If you wanted to put a BrawlEX clone (let's say 3F) over Mario, for example, you'd replace the green 00 in the code with 0x3F.

Stage-Related Codes:
STAGE IDS:
Page 1
13=lylat
33=hyrule castle
05=metal cavern
06=bowser's castle
14=silph co.
2F=Peach's castle
17=infinite glacier
19=castle siege
1C=Wario Land
1F=FoD
02=Final Destination
0D=Yoshi's Island
1D=Distant Planet
0B=Norfair
2A=Yoshi's Story
23=GHZ
21=Smashville
01=Battlefield
2E=Pokemon Stadium
03=Delfino's Secret
2D=Dreamland

Page 2
22=Shadow Moses
07=Kongo Jungle
20=New Pork City
2C=Onett
31=Big Blue
16=Port Town Aero Dive
18=Game and Watch
04=Luigi's Mansion
2B=Jungle Japes
30=Corneria
32=Brinstar
29=Temple
09=Pirate Ship
15=Spear Pillar
37=Training Room
08=Rumble Falls
0E=Halberd
0C=Frigate Orhpeon
1E=Skyworld
25=Hanenbow
24=Pictochat
Fixed Song Forcer for PMEX (with CSE Support) [PyotrLuzhin, wiiztec]
C210F9FC 00000006
3D808058 A18C58BA
5400801E 5400843E
2C1B00XX 40820014
2C0CYYYY 4082000C
38000000 6000ZZZZ
901D0000 00000000

XX = Stage ID
YYYY=Button Combo (http://gamehacking.org/faqs/Jokerwii.htm)
ZZZZ=Song ID

2D Characters on Other Stages V1.2 [PyotrLuzhin]
C26CF6F4 0000000D
92020018 9222001C
92420020 3A000002
3E20901C 3A314720
8A510000 7C009000
40A20018 3C6080B8
C01D0008 80634EA8
D0030008 48000020
2C1200CC 41820018
3A10FFFF 2C100000
4182000C 3A310001
4BFFFFC8 82020018
8222001C 82420020
60000000 00000000
046CF6F8 4800001C

2D Characters on Other Stages V1.2 Data [PyotrLuzhin]
4A000000 90000000
161C4720 0000000Y
ZZZZZZZZ ZZZZZZZZ
ZZZZZZZZ 00000000


Y=Number of stages (in hex)
ZZ=Stage IDs (Byte Pairs)

Cosmetic Codes:
Hold Z for Dark Characters v2 (Emerald Spectrum) [PyotrLuzhin]
C268478C 00000013
91220018 9142001C
7C7D1B78 801801B4
2C000000 41820060
801801DC 2C000000
41800054 2C0000F0
4182004C 39200001
3C60805A A143003A
7D290030 7D2A5039
40820034 80630040
540A3032 7C635214
8803027C 80630244
7C000775 40820018
38000010 7C600039
4182000C 38600001
48000008 38600000
3DE00004 61EF3AD8
7C6FA12E 81220018
8142001C 7FA3EB78
60000000 00000000
4A000000 90180F20
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90180F7C
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90180FD8
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000
4A000000 90181034
300436F8 00000001
1000009D 0000000C
100000B3 00000008
100000B2 00000001
E0000000 80008000

Hold Z for Dark Characters v2 (No Emerald Spectrum) [PyotrLuzhin]
C268478C 00000013
91220018 9142001C
7C7D1B78 801801B4
2C000000 41820060
801801DC 2C000000
41800054 2C0000F0
4182004C 39200001
3C60805A A143003A
7D290030 7D2A5039
40820034 80630040
540A3032 7C635214
8803027C 80630244
7C000775 40820018
38000010 7C600039
4182000C 38600001
48000008 38600000
3DE00004 61EF3AD8
7C6FA12E 81220018
8142001C 7FA3EB78
60000000 00000000
4A000000 90180F20
300436F8 00000001
1000009D 0000000C
E0000000 80008000
4A000000 90180F7C
300436F8 00000001
1000009D 0000000C
E0000000 80008000
4A000000 90180FD8
300436F8 00000001
1000009D 0000000C
E0000000 80008000
4A000000 90181034
300436F8 00000001
1000009D 0000000C
E0000000 80008000
*UNTESTED

Item Codes:
Assist Trophies Use Normal Item Limit [PyotrLuzhin]
049b0a60 60000000
*Note: this code currently spawns multiple assist trophies, but every assist trophy after the first one will summon the same character.
Would you happen to have a code similar to the "hold z for dark costumes" , but would allow for pressing the shield button for the clear costume.
 
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