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PyotrLuzhin's Lab

Discussion in 'Customized Content' started by PyotrLuzhin, Mar 28, 2016.

  1. PyotrLuzhin

    PyotrLuzhin
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    Smash Journeyman

    Joined:
    Jul 1, 2014
    Messages:
    469
    Location:
    Altair's Lair
    This is the place where I'll post codes that don't fit into any particular category. Enjoy!

    Character Codes:
    BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]

    046847BC 60000000
    046847C0 48000008
    4A000000 90000000
    1619C600 00000028
    00010203 04050607
    08090A0B 0C0D0E0F
    37111213 14311617
    18191A1B 1C1D1E1F
    20212223 24252627

    E0000000 80008000
    C268482C 00000006
    39800000 3C809019
    6084C600 2C0C0028
    4182001C 7C0CE800
    41820010 398C0001
    38840001 4BFFFFE8
    8BA40000 00000000
    C2685BE4 00000007
    39800000 3C809019
    6084C600 88640000
    2C0C0028 4182001C
    7C032800 41820010
    398C0001 38840001
    4BFFFFE4 7D856378
    90A1003C 00000000

    Green: CSS Slots
    The CSS slots in the code are stored in byte pairs, ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00 01 02 03, which translates to Mario, Link, Donkey Kong, and Samus. If you wanted to put a BrawlEX clone (let's say 3F) over Mario, for example, you'd replace the green 00 in the code with 0x3F.

    Stage-Related Codes:
    STAGE IDS:
    Page 1
    13=lylat
    33=hyrule castle
    05=metal cavern
    06=bowser's castle
    14=silph co.
    2F=Peach's castle
    17=infinite glacier
    19=castle siege
    1C=Wario Land
    1F=FoD
    02=Final Destination
    0D=Yoshi's Island
    1D=Distant Planet
    0B=Norfair
    2A=Yoshi's Story
    23=GHZ
    21=Smashville
    01=Battlefield
    2E=Pokemon Stadium
    03=Delfino's Secret
    2D=Dreamland

    Page 2
    22=Shadow Moses
    07=Kongo Jungle
    20=New Pork City
    2C=Onett
    31=Big Blue
    16=Port Town Aero Dive
    18=Game and Watch
    04=Luigi's Mansion
    2B=Jungle Japes
    30=Corneria
    32=Brinstar
    29=Temple
    09=Pirate Ship
    15=Spear Pillar
    37=Training Room
    08=Rumble Falls
    0E=Halberd
    0C=Frigate Orhpeon
    1E=Skyworld
    25=Hanenbow
    24=Pictochat
    Fixed Song Forcer for PMEX (with CSE Support) [PyotrLuzhin, wiiztec]
    C210F9FC 00000006
    3D808058 A18C58BA
    5400801E 5400843E
    2C1B00XX 40820014
    2C0CYYYY 4082000C
    38000000 6000ZZZZ
    901D0000 00000000

    XX = Stage ID
    YYYY=Button Combo (http://gamehacking.org/faqs/Jokerwii.htm)
    ZZZZ=Song ID

    2D Characters on Other Stages V1.2 [PyotrLuzhin]
    C26CF6F4 0000000D
    92020018 9222001C
    92420020 3A000002
    3E20901C 3A314720
    8A510000 7C009000
    40A20018 3C6080B8
    C01D0008 80634EA8
    D0030008 48000020
    2C1200CC 41820018
    3A10FFFF 2C100000
    4182000C 3A310001
    4BFFFFC8 82020018
    8222001C 82420020
    60000000 00000000
    046CF6F8 4800001C

    2D Characters on Other Stages V1.2 Data [PyotrLuzhin]
    4A000000 90000000
    161C4720 0000000Y
    ZZZZZZZZ ZZZZZZZZ
    ZZZZZZZZ 00000000


    Y=Number of stages (in hex)
    ZZ=Stage IDs (Byte Pairs)

    Cosmetic Codes:
    Hold Z for Dark Characters v2 (Emerald Spectrum) [PyotrLuzhin]
    C268478C 00000013
    91220018 9142001C
    7C7D1B78 801801B4
    2C000000 41820060
    801801DC 2C000000
    41800054 2C0000F0
    4182004C 39200001
    3C60805A A143003A
    7D290030 7D2A5039
    40820034 80630040
    540A3032 7C635214
    8803027C 80630244
    7C000775 40820018
    38000010 7C600039
    4182000C 38600001
    48000008 38600000
    3DE00004 61EF3AD8
    7C6FA12E 81220018
    8142001C 7FA3EB78
    60000000 00000000
    4A000000 90180F20
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000
    4A000000 90180F7C
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000
    4A000000 90180FD8
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000
    4A000000 90181034
    300436F8 00000001
    1000009D 0000000C
    100000B3 00000008
    100000B2 00000001
    E0000000 80008000

    Hold Z for Dark Characters v2 (No Emerald Spectrum) [PyotrLuzhin]
    C268478C 00000013
    91220018 9142001C
    7C7D1B78 801801B4
    2C000000 41820060
    801801DC 2C000000
    41800054 2C0000F0
    4182004C 39200001
    3C60805A A143003A
    7D290030 7D2A5039
    40820034 80630040
    540A3032 7C635214
    8803027C 80630244
    7C000775 40820018
    38000010 7C600039
    4182000C 38600001
    48000008 38600000
    3DE00004 61EF3AD8
    7C6FA12E 81220018
    8142001C 7FA3EB78
    60000000 00000000
    4A000000 90180F20
    300436F8 00000001
    1000009D 0000000C
    E0000000 80008000
    4A000000 90180F7C
    300436F8 00000001
    1000009D 0000000C
    E0000000 80008000
    4A000000 90180FD8
    300436F8 00000001
    1000009D 0000000C
    E0000000 80008000
    4A000000 90181034
    300436F8 00000001
    1000009D 0000000C
    E0000000 80008000
    *UNTESTED

    Item Codes:
    Assist Trophies Use Normal Item Limit [PyotrLuzhin]
    049b0a60 60000000
    *Note: this code currently spawns multiple assist trophies, but every assist trophy after the first one will summon the same character.
     
    #1 PyotrLuzhin, Mar 28, 2016
    Last edited: Apr 9, 2016
  2. drogoth232

    drogoth232
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    Smash Lord

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    1,072
    Can't wait to see what you can cook up.
     
    Amazerommu and PyotrLuzhin like this.
  3. mythbust4000

    mythbust4000
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    NNID:
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    i would love a press blank for a alternate character like what the pmdt did for wario man or giga bowser
    i would do press Z for big boss snake instead of regular snake
     
    PyotrLuzhin likes this.
  4. shaqnel

    shaqnel
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    Omg thanks now the alternative stage song forcer has support I'll try this out later.
     
  5. Amazerommu

    Amazerommu
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    Oh... em... gee... Is there a version of the Alt Stage Song Forcer code that can be used on a per track/alt basis?
     
  6. PyotrLuzhin

    PyotrLuzhin
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    i've rewritten the code to be easier to work with, and I plan to release it soon.

    It looks like I'll have to rewrite Oshtoby's original code, but it's on the list of things to do.
     
    oscat likes this.
  7. Amazerommu

    Amazerommu
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    I was referring to Wiiztec's code, the version that allows you to have multiple songs for multiple alts. I'm pretty sure Oshtoby's code works with CSE. At least from what I've tested. This is the best thing though! I don't have to do all the crazy stuff that I was going to do initially since it didn't work. Actually... (bee are bee)
     
  8. vinegar

    vinegar
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    12
    Yes ! I can finally start putting my wii one foot into the grave, all thanks to you :b:
     
    Javln Mastr and Amazerommu like this.
  9. jamershinobioneobi02

    jamershinobioneobi02
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    Can someone tell me what CSE is?
     
  10. blerb

    blerb
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    Location:
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    CSE is a code Dant developed a few years back that allows for unique sound files instead of replacing existing ones. It's a bit buggy iirc tho. Google "Dantarion custom sound engine" and you should be able to find it + guides

    That aside, I hope you decide to work on expanding the available costume slots. ASF1nk mentioned previously that 16 slots would be possible, but as we have seen, that's yet to be the case

    Thanks for keeping Brawl modding alive!
     
  11. Amazerommu

    Amazerommu
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    Don't use that one. Use the one Pyotr made recently heheh It's here:
    http://smashboards.com/threads/custom-sound-engine-v3-0-currently-in-public-testing-phase.431467/

    The alt song forcer code in the OP works with this version of CSE.
     
    blerb and PyotrLuzhin like this.
  12. PyotrLuzhin

    PyotrLuzhin
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    i recently rewrote several parts of CSE, so you might want to check out Amazerommu's link right above me. As for your suggestion, I might be able to enable even more than 16, but you'd have to reorganize sc_selcharacter.pac pretty extensively. Alternatively, you could just give your chars new cosmetic IDs, which wouldn't be too hard either.

    and you're welcome haha! This is only the tip of the iceberg.
     
    #12 PyotrLuzhin, Mar 29, 2016
    Last edited: Mar 29, 2016
  13. Boss Bossanova

    Boss Bossanova
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    Location:
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    3DS FC:
    1246-9191-9008
    Imma follow this. You're like the Russian phantom wings, pytor, in other words, awesome. Just one question: how does the "no emerald spectrum" version of the hold z for dark characters work?
     
    PyotrLuzhin likes this.
  14. Amazerommu

    Amazerommu
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    Does this possibly mean.... there could be fully working alt voices down the road??
     
  15. Cynapse

    Cynapse
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    Smash Ace

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    The thingy I've been drooling over :D

    Edit: But it still has the spectrum effect -_-
     
    #15 Cynapse, Mar 29, 2016
    Last edited: Mar 29, 2016
  16. PyotrLuzhin

    PyotrLuzhin
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    does it really?? I guess I'll have to fix it then!
     
    Amazerommu and Cynapse like this.
  17. wiiztec

    wiiztec
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    NNID:
    wiiztec
    Is the only difference ori instead of li at the end? looks like people should be able to use my guide to customize it
     
    Inquirer, PyotrLuzhin and Amazerommu like this.
  18. Amazerommu

    Amazerommu
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    So can we still have the version with multiple tracks on multiple alts working with CSE, by making this change in your guide?
     
  19. PyotrLuzhin

    PyotrLuzhin
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    yeah, your guide should still work. I included an li r0,0 in there too just to make sure there weren't any errant values
     
  20. Amazerommu

    Amazerommu
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    Hmm so what/where exactly are the changes I need to make in the guide to be able to customize this?
     
  21. PyotrLuzhin

    PyotrLuzhin
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    OP has been updated with a new code! Now, you can easily add characters via the hold L method in BrawlEX!
     
    Szion, Mewphelis, Draco_The and 2 others like this.
  22. C.YI

    C.YI
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    I'm having trouble utilizing the Fixed Song Forcer code. From what I understand, this code would let me load an alternate song on a stage if I press a certain button combination.

    This is the code I have written:
    C210F9FC 00000006
    3D808058 A18C58BA
    5400801E 5400843E
    2C1B0062 40820014
    2C0C0140 4082000C
    38000000 6000C002
    901D0000 00000000

    62 refers to custom stage 23.
    0140 refers to A+L combination for gamecube controller.
    C002 refers to the .brstm I am using which is named as 0000C002.brstm.

    I am using this along with the Custom Sound Engine v3.0 and have confirmed that this code is working. However, the alternate songs do not play when I press the button combination for the stage. The default song continues to play. I am currently using Oshtoby's stage dependent song loader for the default track only if that makes a difference.

    I am having trouble understanding why the alternate song isn't playing. Any help would be appreciated.
     
  23. Javln Mastr

    Javln Mastr
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    This is a silly question but how might I inject codes?
     
  24. Cynapse

    Cynapse
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    GCT Editor or HxD
     
    Javln Mastr likes this.
  25. Amazerommu

    Amazerommu
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    Wait... that is right. Hmmmmmmmmmmmmm. Oh I think it might actually have to do with Oshtoby's code that you're using.
     
    #25 Amazerommu, Apr 14, 2016
    Last edited: Apr 14, 2016
  26. C.YI

    C.YI
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    Hmm I should've mentioned that at one point, I removed Oshtoby's code for this specific stage. Instead, I used the Fixed Song Forcer code to attempt to load the default track by indicating 0100 in the code. Unfortunately, even the default track failed to load as a result.

    Should I attempt to remove Oshtoby's code for all of my stages?

    Edit: I removed almost all of my codes to see if there were any that were conflicting with the Song Forcer code. The alternate songs would still not play. I am using Dolphin if that makes a difference.
     
    #26 C.YI, Apr 14, 2016
    Last edited: Apr 14, 2016
  27. wiiztec

    wiiztec
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    NNID:
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    Song ID is not the same as the filename
     
  28. C.YI

    C.YI
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    Would you mind explaining how I would convert the custom file name to a song ID or redirect me to a guide that does so?
     
  29. wiiztec

    wiiztec
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    Smash Journeyman

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    NNID:
    wiiztec
    I have no idea if that's possible
     
  30. C.YI

    C.YI
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    Ahhhhh okay then, that would make sense. Thanks for the help!
     
  31. PyotrLuzhin

    PyotrLuzhin
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    New code alert!

    Hitboxes are Enabled in Training Mode (PM Debug Mode Required) [PyotrLuzhin]
    C294B4E4 00000007
    90620000 90A20004
    3C608058 60633FFC
    2C040005 3CA00001
    41820008 38A00000
    90A30000 80620000
    80A20004 90830054
    60000000 00000000

    If you want training mode to start in full debug mode, use this code instead:

    Start out in PM Debug Mode in Training (Full Debug) [PyotrLuzhin]
    C294B4E4 00000007
    90620000 90A20004
    3C608058 60633FFC
    2C040005 38A00001
    41820008 38A00000
    90A30000 80620000
    80A20004 90830054
    60000000 00000000
     
  32. Strange Matter

    Strange Matter
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    Am I missing something with the Fixed Song Forcer code, or does it only work as one instance (as in, it can only be used for one stage at a time)? Whenever I attempt to add a second stage to the code, the game seems to choose just one to work properly. Surely I must have made some sort of mistake.

    Edit: Attempting to get this working again but no luck. I'm unfamiliar with asmwiird, having only ever worked with actual codes themselves. Could anybody who has got this new Song Forcer working explain what exactly needs to be changed from wiiztec's guide to be compatible with CSE?

    Edit 2: Never mind, got it working. May have been a problem on Dolphin's end. For those who haven't got it working, follow wiiztec's guide but change the top two lines to:

    lis r12,0x8058
    lhz r12,22714(r12)

    And every time you come across the following:

    li r0,0xMMMM

    Change it to:

    li r0,0
    ori r0,r0,0xMMMM
     
    #32 Strange Matter, Apr 28, 2016
    Last edited: May 2, 2016
  33. Amazerommu

    Amazerommu
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    Have you tried with the version of wiiztec's code that allows multiple songs per multiple alts per stage?

    "s4: cmpwi r27,0xSS
    bne end #(s5 if not last chunk)
    s4a1: cmpwi r12,0xA1A1
    bne s4a2
    s4a1m1: cmpwi r0,0xIFM1
    bne s4a1m2
    li r0,0xTHM1
    s4a1m2: cmpwi r0,0xIFM2
    bne end
    li r0,0xTHM2
    s4a2: cmpwi r12,0xA2A2
    bne end
    s4a2m1: cmpwi r0,0xIFM1
    bne s4a2m2
    li r0,0xTHM1
    s4a2m2: cmpwi r0,0xIFM2
    bne end
    li r0,0xTHM2"

    I've been using ^ this from the guide and changing the li r0,0 stuff as needed trying to get this to work but my wii keeps restarting when it tries to load Project M.
     
    #33 Amazerommu, May 5, 2016
    Last edited: May 5, 2016
  34. Strange Matter

    Strange Matter
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    That's a little worrying. I've only tried it in Dolphin so far and it works fine there, so I'll have to try it on the Wii when I get the chance. For reference, something like this works fine for me:

    lis r12,0x8058
    lhz r12,22714(r12)
    slwi r0,r0,16
    srwi r0,r0,16

    s1: cmpwi r27,0x40
    bne end
    s1a1: cmpwi r12,0x0000
    bne s1a2
    s1a1m1: cmpwi r0,0x2807
    bne s1a1m2
    li r0,0
    ori r0,r0,0xC001
    s1a1m2: cmpwi r0,0x280E
    bne s1a1m3
    li r0,0
    ori r0,r0,0xC002
    s1a1m3: cmpwi r0,0x2808
    bne end
    li r0,0
    ori r0,r0,0xC003
    s1a2: cmpwi r12,0x0100
    bne end
    s1a2m1: cmpwi r0,0x2807
    bne s1a2m2
    li r0,0
    ori r0,r0,0xC004
    s1a2m2: cmpwi r0,0x280E
    bne s1a2m3
    li r0,0
    ori r0,r0,0xC005
    s1a2m3: cmpwi r0,0x2808
    bne end
    li r0,0
    ori r0,r0,0xC006

    end:stw r0,0(r29)
     
  35. Amazerommu

    Amazerommu
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    Thank you... I think the problem is too many lines of code. I didn't think I would have that problem ever. I'm currently seeing if I can fix this issue.
     
    #35 Amazerommu, May 5, 2016
    Last edited: May 5, 2016
  36. Cynapse

    Cynapse
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    Smash Ace

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    M2000 had a way past this by editing something in the gameconfig.txt. Don't remember what specifically...think it was codelistend
     
  37. Amazerommu

    Amazerommu
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    So the game loads now but... I'm still having an issue getting the code to work. It's like it doesn't even wanna try lol. I tried a small portion to test for Battlefield's Melee alt.

    lis r12,0x8058
    lhz r12,22714(r12)
    slwi r0,r0,16
    srwi r0,r0,16

    s1: cmpwi r27,0x01
    bne end
    s1a1: cmpwi r12,0x0040
    bne end
    s1a1m1: cmpwi r0,0x26FC
    bne s1a1m2
    li r0,0
    ori r0,r0,0xC000
    s1a1m2: cmpwi r0,0x27EE
    bne s1a1m3
    li r0,0
    ori r0,r0,0xC001
    s1a1m3: cmpwi r0,0x2711
    bne end
    li r0,0
    ori r0,r0,0xC002
    end:stw r0,0(r29)

    I don't know what could be wrong with this thing...
     
    #37 Amazerommu, May 5, 2016
    Last edited: May 5, 2016
  38. Panudroid

    Panudroid
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    Smash Journeyman

    Joined:
    Jan 20, 2015
    Messages:
    404
    A "too many codes" error can be fixed by changing codelistend to a large number
     
  39. neox-the-neobian

    neox-the-neobian
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    Smash Cadet

    Joined:
    Mar 8, 2011
    Messages:
    25
    about this code can I get a further explanation as to what It does exactly like does this mean that if you hold shield over say mario than you can load a different character
     
    #39 neox-the-neobian, May 7, 2016
    Last edited: May 7, 2016
  40. squeakyboots13

    squeakyboots13
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    Smash Journeyman

    Joined:
    Oct 4, 2013
    Messages:
    366
    I've tried using the Hold Z for Dark Characters code and it appears to load every player in their dark costume instead of just the person using it. Is it supposed to work like that because it doesn't look like that was the case in your video of it?

    Edit: And now it suddenly stopped doing that. Weird.
     
    #40 squeakyboots13, May 7, 2016
    Last edited: May 7, 2016

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