And, you don't have Wolf. Tsk, tsk.
Wel, here I go.
Start:
-Wolf will primarily begin the game with an approaching lazer. Followed by another lazer or an RAR b-air depending on the stage length. For some mindgames, we may do nothing our first jump and follow up with a b-air, lagless f-air, n-air, or reflector.
-If we hit with the lagless f-air, I believe it will send you upwards and then Wolf will begin to juggle you mercilessly via u-air. It is advised you get the hell out of there or we will get you to around 50% rather quickly.
-With reflector, well I'll talk about that later.
In the fray:
-Okay, with double stationary (both peoplestanding still) we can b-air, f-air, n-air, f-tilt, d-tilt, mabye u-tilt, f-smash, u-smash, d-smash, grab, and well, anything else.
-Under 50%, we most likely will grab into 3 grab attacks. Then d-throw you into an f-air or filt. Both will send you outwards into back or forward air. Or we can grab and u-throw and rack up a good amount of damage.
-50-100% we may do the same style of attack but will most likely employ more smashes in the hopes of getting youy offstage.
-100%+, we will hope to catch you with a d-smash. It is severely advised you avoid this at all cost because it will take away a stock almost without fail.
-If you are in the air , we will fire our lazer and follow up with some approaching aerial. Not too varied, just watch out for the u-air.
-If we are in the air, we will do a reflector to avoid any projectile mishaps and to prevent you from performing an aerial.
Offstage game:
-............ wolf doesn't have an offstage game. If you get us off and below the stage, you win. However, if we have a second jump or have not expended out up or side b, watch out. Or wolf illusion can be used to scarr all stages. For those who don't know, scarring is whereby side-b is done very close to the side and Wolf immediately appears onstage next to ledge. However, there is pseudo scarring in which the control stick is held down and we instantly pass through any stage. This gives us a near perfect and constant spike with the attack. It lands between 1/5th and 1/6th of FD away from the edge. So try to edgegaurd right next to the edge or not at all.
Gimp-ablility:
-Wolf's spike is farily decent but not something to depend on. Yes, it is almost a sure fire kill, yet difficult to land. And as to your spike, I won't say anything.
Retreating:
-A retreating mid lazer will normally occur along with a retreatinf lagless f-air ( wow, that was long). Not too varied here. Heck, if we're desperate, we may even side-b away and then fastfall if it is possible. Other than that, I cannot think of too many advanced retreating strategies.
Stages:
-If you IQ has three digits, you will ban yoshi's island. Here, we are royalty for a few reasons.
1.) There is a new type of scarring here in which we slide against the stage walls and land right on the sweetspot.
2.) The the third type of scarring exits here in which we do side-b just as we jump up from the ledge. We will slide directly into the center of the stage and perfect spike you if we hit.
-Wolves fear final destination because scarring is risky here. If performed wrong, we will automatically die. This causes our recovery to mor epredoctable.
Well now, that's all I can think of. Once again, tell me if you need more.
Ten points to whoever realised I changed my writing style from familiar to articulate. Eh, I think articulation is much more fun...