Firstly, I formally request that somebody add me to the Panel Poppers, if you please.
Secondly, I came up with my own Lip moveset some time ago and embellished it a little after seeing yours.
Its still about 90% mine, but I'll give credit where its due.
I only have an entrance animation, specials, taunts, and custom specials for now.
Hope you like it, enjoy!
Edit: Decided to alter PanePon's timer.
~Lip~
~Stats~
Size: 1/10 - Olimar-sized, minus the bubble helmet, ponytail reaches approximately the same height as the light on his helmet
Weight: 2/10 -Slightly heavier than Jigglypuff
Power: 2/10 - Weakest character in terms of raw damage percentage and has fairly low knockback all-around
Speed: 6/10 - A little faster than Mario
Jump: 9/10 - Slightly shorter jumps than Falco's, but more noticeable due to her smaller size.
Aerial Momentum: 9/10 - A little bit slower than Wario in the air
Versatility: 10/10 - Quite possibly the most complex Smash character, due to her puzzle game origins
Entrance Animation: A 2-D rainbow sprite appears with a 2-D Lip sprite riding down it like a slide towards the screen. Once it comes closer it cuts through the "dimensional barrier" between the 2D and 3D realm, with both the rainbow and Lip becoming HD models after this point.
She does a small flip off of the end of the raibow and lands while holding her stick aloft and winking to the players, letting out a little "
Ikuso!" (
literally "Let's go!")
~Specials~
Neutral Special - PanePon: Summons "PanePon" blocks (
like Kirby's "smiling brick" Stone form, which is actually a Panel de Pon Garbage Block) at the touch of a button.
-How it Works-
The blocks appear about 3 Lip's high above the ground and a little in front of her before falling down in a manner similar to Kirby's Stone.
Holding the button cycles through different Pons, allowing you to choose the one that you want in a manner similar to Pac-Man's Bonus Fruit, except instead of having a definitive end to your choice it cycles back around to the first PanePon. Each of the different blocks have a separate fall speed, damage, and various other effects. After a PanePon has been dropped it'll become the new default type that the list starts on if used again.
If used in the air it significantly slows down Lip's descent.
-Limits-
Can be used rapid-fire style to drop up to 3 PanePon at once, but can be stacked up to 6 Pons tall if used in conjunction with jumping or from a higher platform over a lower one.
Pons can also be made into multiple stacks so long as the total on the battlefield does not excede 6, newer Pons created after the 6th one will delete previously placed Pons from oldest to newest.
On top of that, the PanePons have a shared timer before vanishing, so the more Pons on the screen at a time the quicker they will disappear.
A single PanePon on the screen will last 18 seconds, but each additional one created subtracts 3 seconds while simultaneously rounding the timer up to the nearest 3 seconds.
1 Pon = 18 seconds, 2 = 15 seconds, 3 = 12 seconds, etc., up to a total of 6 Pons at 3 seconds.
If you already have 6 PanePons out you can continue to make more, but they don't subtract time OR round up the timer again, meaning that they will all vanish 5 seconds after the 6th one was made.
-Attributes-
The Pons act as a physical wall, blocking movement and projectiles, but can also be wall-jumped off of or wall stuck to, and can be used as a fully physical platform to boot. They can even be ledge grabbed if far enough off of the ground or in mid-air!
Pons that are hit with any number of attacks that cause AT LEAST 10% total damage to them will slide one Pon width horizontally in that direction, and then fall if it was in the air.
Any attack from Lip causes this instantly.
Pons can be forcefully slid via attacks if they are adjacent to another Pon or other wall-like obstacle.
-Chains-
If there are ever at least 3 of the same PanePon type touching in a row either vertically or horizontally they will glow and then burst, dealing damage per block in the Chain and decent knockback to anyone in contact with or the immediate vicinity of the Pons, excluding Lip. Chains also do considerable Shield damage when blocked, the damage increasing per block with a 5 block Chain being an instant Shield breaking attack.
ie; a 3 Heart Pon Chain will deal 13.5% (
4% from below*3 blocks) to any enemies near any of the blocks, and a 5-hit Diamond Chain will do 20% (4
*5).
If Lip is standing on top of a Pon that is part of a Chain when it blows then she will basically perform a Super Jump that is about double her normal jump height.
Creating "PanePon Chains" will build up the strength and size of Lip's Garbage Block PanePon.
Chains can also Meteor Smash from above.
-PanePon Types-
Heart: Default, does 9% Pounding damage and 4.5% Chain damage.
Circle: Falls slowly, does 7% Pounding damage and 5% Chain damage. Chain's explosion lasts for a shorter duration.
Diamond: Falls fast, does 11% Pounding damage and 4% Chain damage. Chain's explosion lasts for a longer duration.
Yellow Star: Same as Heart damage-wise, but has a larger Chain burst effect and also damages Lip if she is in the vicinity. Chain deals a little less Shield damage as well.
Triangle: Same as Heart damage-wise, but any character standing on the block has decreased gravity, making them have less weight when knockback is taken into account and also granting higher jumps.
Moving on it has a slippery ice effect.
Upside-down Triangle: Same as Heart damage-wise, but any character standing on the block has increased gravity, making them have more weight when knockback is taken into account and also granting shorter jumps.
Movement speed while on the blocks is also decreased.
Grey [!] Block: 7% pounding damage and 4% Chain damage. Volatile, explodes when hit and destroys any nearby PanePon, counting it all as a consecutive Chain. [!] block's Chain damage overrides other Chain damage. Chain's explosion lasts for a shorter duration and the Chain deals a little less Shield damage as well.
Garbage Block: Twice the horizontal size of regular blocks, does 20% pounding damage but can't be chained except via an [!] block. Has about triple the starting lag of other PanePons, but can still rapid-fire 3 of them after the lag.
If used within the same timer as a Chain then its damage, knockback, and size all double, making it into an incredibly powerful K.O. move at a whopping 40%!
Unlike other PanePons that can be moved with attacks or Panel Swap, Garbage Blocks are immobile after landing and can't be ledge grabbed.
Side Special - Panel Swap: Lip creates a large two-box cursor, one box in front of her and the other around herself.
It floats in place for about 3 seconds before disappearing.
While it is floating it can be moved up, down, forward, or backward 1 PanePon length at a time until time's up and it vanishes.
Pressing A or B at any point while the cursor is on-screen will instantly swap any character, PanePon, projectile, or item contained in one box with the other while keeping their momentum.
This allows Lip to counter projectiles by using Panel Swap to trade places with it and allowing it to continue its trajectory past her, or to swap places with an edge guarding foe, or to create easier PanePon chains.
If used without moving the cursor it allows Lip to move forward with a tiny teleport dash, referred to as "Swap Dashing".
If used on the ground it is similar to a shorter length forward Dodge Roll, but keeps Lip facing forward.
It can even be quickly used in the air up to 3 times to boost her horizontal recovery, but sends her into a free fall once used.
If B is pressed then Panel Swap ends immediately after the switch, but A can be used to make as many switches as desired until the 3 second time limit is up.
When used in the air Lip continues to fall, but at a reduced speed.
Up Special - Watabou: Lip pulls out Watabou; a tiny white-round-fluffy dandelion-creature-thing, which takes off with Lip hanging on.
He doesn't inflict any direct damage or knockback, but its basically a shorter duration version of Pit's old Power of Flight, so its good for recovery. Lip also has Heavy Armor while using Watabou.
While flying, Watabou produces a short-range rain of pollen that causes tripping to enemies below, even if they're shielding.
After the flight ends, Watabou pops like a scattered dandelion and Lip flips off of his stem-body with a stomping-style fast-plummeting freefall with Superarmor.
Any characters that come into physical contact with Lip during this stomp will immediately be Footstooled, regardless of the direction of the point of contact, practically warping under her feet.
The Superarmor disappears after a successful Footstool and cancels Lip's free fall animation, allowing her to act with anything besides Watabou again, including Panel Swap.
Watabou can also be dismounted early by pressing the B button.
Down Special - Fairy Blossom: A charge move where Lip holds her stick aloft and concentrates solar energy into the tip.
Charge time can be saved by dodging or shielding, and saved charge can be seen by a glowing effect around the stick's tip.
If it goes without charging for some time it will gradually lose its charge (
starts decresing after 5 consecutive chargeless seconds at a rate of 1 charge second per second).
After 10 total seconds of charge time, Lip's Stick blooms, causing a powerful burst of energy in front of her that inflicts 20% with high knockback in a fairly large circular area.
For the next 10 seconds all of Lip's normal attacks, throws, and even her grab pummel inflict the Lip's Stick status effect for continuous damage.
Once in bloom, the player can charge Fairy Blossom to add to the the Lip's Stick time limit, 1 second of charge time for an additional 1 second to the Lip's Stick time limit.
The time limit for Lip's Stick and the Fairy Blossom charge time will both reset to 0 prematurely if Lip is either K.O.'d or if she receives knockback while charging up Fairy Blossom.
If attacked charging any of Lip's Down Specials the knockback she takes is slightly increased, but any any damage she takes when fu
~Taunts~
*Each of Lip's Taunts secretly increase her Fairy Blossom charge time by 1 second.
^ Taunt: Lip hops up into a twisty breeze, spinning in place once while dropping flower petals.
Once she finishes spinning she faces completely frontward towards the players and holds her stick up while shouting an echoing "
Nintendo!"
<> Taunt: Lip plucks a tiny flower and sniffs it, but suddenly she sneezes, blowing the petals off of the poor little flower.
The sneeze creates a tiny wind hitbox that slightly pushes her opponents and even reflects projectiles!
v Taunt: A large sunflower suddenly blooms under Lip, she sits on it while cradling her head in her hands and slowly kicking her feet while humming.
She stays in this position for as long as v Taunt is held, and it makes her immune to grounded attacks like Green Shells and down tilts.
When released the sunflower sinks into the ground and she gets off of it, dusting herself off.
Pretty laggy when ending.
~Custom Specials~
Neutral Special 2 - SlowPon: Works just like the regular PanePon special, except:
-Only 3 blocks at a time.
-No rapid-fire feature.
-They fall SUUUPER SLOOOOW, allowing you to create floating platforms out of them.
-Because they fall so slowly there is no "
pounding" damage, instead Chain damage for each type of PanePon is twice as powerful.
-Timer is only 3 seconds total, resets for each new PanePon placed until the 3rd, then it just deletes the oldest for each new one and they all disappear 3 seconds after the 3rd Pon was formed.
-Any character on top of a block when the timer hits zero and the blocks disappear she will go into a special fall. If Lip is in the air when the timer reaches zero she will be unable to use SlowPon until she touches ground again.
Neutral Special 3 - BombPon: Works just like the regular PanePon except:
-All PanePon explode 1.5 seconds after being set as if in a Chain.
-It can rapid-fire.
-Placing a new PanePon resets the 1.5 second timer until the 6th one, then it just replaces older ones and they all explode 1.5 seconds after the 6th one was placed.
-No "
pounding" damage, instead they create a slight vacuum effect upon hitting the ground and Chain damage is *1.5 times as powerful with an increased Chain Burst size, and all Pon Chains can also damage Lip.
-Twice the starting lag of the other Pon moves, as Lip's friend Flare appears to touch the Pon to grant it her explosive powers.
Side Special 2: Flip Swap: Exactly like Panel Swap, except that it also flips around anything caught within the swap as if it was hit by Mario's Cape.
Side Special 3: Trick Swap: Exactly like Panel Swap, except:
-Slightly longer startup, as Lip's friend Sherbet appears and freezes the cursor with her breath.
-Only lasts 1.5 seconds and can't be moved.
-Holding forward swaps Lip with something in front of her, backward swaps behind her, up swaps above her, and down swaps below her, no input leaves her in place.
-Pressing A or B makes the swap happen instantly, otherwise it happens once the 1.5 seconds are up.
-Can only be used in the air twice, but Lip pauses in mid-air while swapping, and Lip still goes into a free fall afterward.
-After the move finishes, the cursor plummets and shatters as a weak knockback ice projectile for 7%.
Up Special 2 - Mighty Watabou: Exactly as the original, except:
-Watabou is twice as big and can be Footstooled off of, but it doesn't cause any ill effect to Watabou or Lip, also flies at half speed but for twice as long. Lip has special armor unti she or Watabou take 25% damage,causing Lip to plummet.
-Mighty Watabou is immune to wind, water, vacuum, and flipping hitboxes.
-Mighty Watabou's pollen has a bigger range and puts to Sleep even through Shields rather than causing tripping.
-At the end, Lip Footstools off of Watabou which causes him to pop, so she can act immediately out of it but she loses out on her Superarmor Footstool.
Up Special 3 - Windy Ride: Lip's friend Windy appears on a cloud and pulls Lip along by her hand.
Has amazing horizontal movement and speed but a little lacking in terms of vertical recovery.
Lip still flips from Windy's hand for her usual Superarmor Footstool though, and the flip has more vertical height but less horizontal range than normal.
Down Special 2 - Fairy Duster: Exactly like Fairy Blossom except:
-Instead of inflicting Lip's Stick it lulls foes to Sleep with physical attacks.
-Timer for inflicting Sleep is 7 seconds instead of Fairy Blossom's 10 seconds.
-Hitting a Sleeping foe doesn't put them to Sleep again.
-Doesn't inflict Sleep off of throws or pummel.
-If it goes without charging for 3 consecutive chargeless seconds it'll depreciate charge time at a rate of 1 charge second per second.
Down Special 3 - Fairy Staff: Works exactly like Fairy Blossom except:
-Lip's friend Thiana appears to bless Lip's Stick, causing it to grow 150% its size for increased range.
-No attacks inflict status effects, instead all melee attacks using the stick inflict +2.5% damage and have increased priority for 10 seconds.
-Gains Superarmor while charging Smashes.
-If it goes without charging for 3 consecutive chargeless seconds it'll depreciate charge time at a rate of 1 charge second per second.
Edit: Hong, how on Earth did you read and like this less than 3 minutes after I posted it?!