ShadowLink84
Smash Hero
I read it and I agreed with it which is why i didnt say anything.I guess my detestation of the concept comes and goes, huh?
Shoot.
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I read it and I agreed with it which is why i didnt say anything.I guess my detestation of the concept comes and goes, huh?
Shoot.
There is no reason for you to pick the 49 character, when you would have a better chance of winning the tournament with the 51 character. I assume you disagree, but you haven't provided an argument why you would want to screw yourself like this.
No problem =)Thanks for clearing that up, SL
It's not objective, definitive proof, but if we are to take M2K's word for it that both were actually playing their best, then that means that Snake is able to beat MK at the highest level of the metagame. Many probies whine about how he has no disadvantageous matchups; Ally beating M2K indicates that if Snake doesn't have a slight advantage (which I and several others think he does), he at least goes even with him.@ Ally vs M2K
This match as an argument against banning is as unfounded as the argument that HOBO was proof he should be banned.
Wow, somebody who actually understands this. This exactly what I have been trying to get accross, I tend to just get called a 'noob' or 'not truly competetive' though.Two words defeat the whole "There is no reason to pick the 49 character", and "why you would want to screw yourself" lines.
Its called...
Personal Preference
*Boom!*
That was that entire statement going up in flames.
Have a nice day.
It's not objective, definitive proof, but if we are to take M2K's word for it that both were actually playing their best, then that means that Snake is able to beat MK at the highest level of the metagame. Many probies whine about how he has no disadvantageous matchups; Ally beating M2K indicates that if Snake doesn't have a slight advantage (which I and several others think he does), he at least goes even with him.
Not to mention Wario.
You see, when you beat someone because you did something unexpected with Yoshi and destroyed them, they will either shut up or shout Johns to the sky. Yoshi isn't at viable as some other characters, but who cares?Wow, somebody who actually understands this. This exactly what I have been trying to get accross, I tend to just get called a 'noob' or 'not truly competetive' though.
Does beating a Falco on the first match with no prior knowledge of their play style count as something surprising?You see, when you beat someone because you did something unexpected with Yoshi and destroyed them, they will either shut up or shout Johns to the sky. Yoshi isn't at viable as some other characters, but who cares?
If you and a character don't click, you aren't going to win. It is the main reason I don't play MK. He just doesn't work with me. Anyone who calls me an idiot because of this will get to taste what my signature says. Thus, the quoted post's quote.
Does beating a Falco on the first match with no prior knowledge of their play style count as something surprising?
I was using Bowser by the way, though I think the win was mostly luck. Falco's attacks come out too fast for me and I end up almost panicking (My face IRL doesn't show it though).
I'd pick the 1-99 guy for the same reason. It wouldn't work out so well in a tournament setting. Eventually the people who want to win would beat me unless I was distinctly better then them.Two words defeat the whole "There is no reason to pick the 49 character", and "why you would want to screw yourself" lines.
Its called...
Personal Preference
*Boom!*
That was that entire statement going up in flames.
Have a nice day.
Picking a 1-99 instead of going for an even slightly easier matchup--you know, one that's actually winnable--just means that you are either willfully stupid, or your knowledge of character matchups is in the negatives. That, or you're just not playing to win.I'd pick the 1-99 guy for the same reason. It wouldn't work out so well in a tournament setting. Eventually the people who want to win would beat me unless I was distinctly better then them.
Duh?
This guys gets it.You see, when you beat someone because you did something unexpected with Yoshi and destroyed them, they will either shut up or shout Johns to the sky. Yoshi isn't at viable as some other characters, but who cares?
If you and a character don't click, you aren't going to win. It is the main reason I don't play MK. He just doesn't work with me. Anyone who calls me an idiot because of this will get to taste what my signature says. Thus, the quoted post's quote.
My friend plays the best Bowser in the UK and he wins the majority of his matches against players who should have the advantage, he has beaten some very high level Falcos. People underestimate the importance of matchup experience against unique character choices, they just assume that they are at enough of an advantage to negate matchup experience but this is rarely the case. One of the biggest advantages one has as an unusual character is character shock, its very unlikely your opponant has much experience against your character and knows how to take advantage of you, but you have probably fought their character countless times and know the matchup well.Does beating a Falco on the first match with no prior knowledge of their play style count as something surprising?
I was using Bowser by the way, though I think the win was mostly luck. Falco's attacks come out too fast for me and I end up almost panicking (My face IRL doesn't show it though).
What you are not seeing is that 'winning' is subjective. To most people who will choose the character that gives them the biggest chance of victory in the match, winning is just that, defeating the opponant by any means nessesary.Picking a 1-99 instead of going for an even slightly easier matchup--you know, one that's actually winnable--just means that you are either willfully stupid, or your knowledge of character matchups is in the negatives. That, or you're just not playing to win.
Personal preference is allowable (to an extent) when you're playing to win, but only up to a certain point. There's a line when practicality should override personal preference, and going 1-99 just based on personal preference is strictly ********.
No. Winning is not subjective. You either win, or you lose.What you are not seeing is that 'winning' is subjective.
*looks at his green text, then sees your green name* Oy, Yuna, hand your name's color over. I need it to match my text.Aw, adumbrodeus, this is just cruel. You know they'll never be able to do this (because the truth is that MK isn't as good as many delusional pro-banners seem to believe he is)!
Ok first, try reading the rest of my post.No. Winning is not subjective. You either win, or you lose.
Having fun is subjective. You may not have fun winning with MK, but if you lose tourney after tourney with Yoshi and choose not to try a 'better' character simply because you like Yoshi more, you're doing it because you find it more fun to be him.
And that isn't an issue. Play for your own reasons- just don't disillusion yourself with the idea that playing with preference is in any way shape or form playing to win.
Only if you're trying your hardest to win the match.Ok first, try reading the rest of my post.
Also, if I wasn't playing to win then I wouldn't be trying to KO the other player...
As long as you are trying to win the match, by definition you are playing to win.
And thats exactly what I do in tournament matches.Only if you're trying your hardest to win the match.
You try as hard as you can with the character you have.And thats exactly what I do in tournament matches.
Then why choose MK over Ike? I mean, Ike CLEARLY has the bigger sword.You try as hard as you can with the character you have.
It would be like participating in a sword fight with a pocket knife, so to speak. Sure, you might manage a stab here and there, but overall, if you want to be seen as a threat, you'll pick up the bigger sword.
If character preference takes precedence over common sense and strategy, then you are not playing to win; you are playing to play a specific character, and winning becomes secondary.And thats exactly what I do in tournament matches.
I guess Brawl is just one of those games where winning is secondary to anything else, since we have less MK mains than any other character. Having everyone play to win, by your definition, would mean everyone taking the best options and exploiting them. Two MKs fighting in BF, FD and SV would mean it's playing to win, right? Then again, playing a game with just one option is not a good way of passing the time... What are you trying to do, force overcentralization on just one option?If character preference takes precedence over common sense and strategy, then you are not playing to win; you are playing to play a specific character, and winning becomes secondary.
No because the game wouldn't be play MK or lose.I guess Brawl is just one of those games where winning is secondary to anything else, since we have less MK mains than any other character. Having everyone play to win, by your definition, would mean everyone taking the best options and exploiting them. Two MKs fighting in BF, FD and SV would mean it's playing to win, right? Then again, playing a game with just one option is not a good way of passing the time... What are you trying to do, force overcentralization on just one option?
I guess Brawl is just one of those games where winning is secondary to anything else, since we have less MK mains than any other character. Having everyone play to win, by your definition, would mean everyone taking the best options and exploiting them. Two MKs fighting in BF, FD and SV would mean it's playing to win, right? Then again, playing a game with just one option is not a good way of passing the time... What are you trying to do, force overcentralization on just one option?
I'd rather win as Kirby, ZSS and Snake. They "click" for me. I'm sure that if I mained MK I'd do a lot better, but I wouldn't be able to do the many stunts I can pull off with kirby (inhaling someone offstage and spitting them into the horizontal blast zone is one of many), ZSS (downB spikes near 0% always make me smile), and Snake (cooking grenades, then grenade dropping them near the ledge to shut up campers... Or utilting opponents then throwing the cooked grenades upwards, exploding and killing my opponents off the top).
If it meant using the character I felt most confident with, I'd choose the 49-51 over the 51-49 every time I had the option to choose, if and only if I felt more confident with the 49-51. After all, a margin so low could only mean "the most skilled wins", right? ...Now, 1-99 is just a ridiculous argument. No one should even consider using the 1-99, it's obvious you have to be 100 times better than your opponent in order to win.
You guys aren't very good at reading posts, are you? Let me quote myself for posterity:So why aren't all you people maining MetaKnight anyway? Seems a bit contradictory.
Picking a 1-99 instead of going for an even slightly easier matchup--you know, one that's actually winnable--just means that you are either willfully stupid, or your knowledge of character matchups is in the negatives. That, or you're just not playing to win.
Personal preference is allowable (to an extent) when you're playing to win, but only up to a certain point. There's a line when practicality should override personal preference, and going 1-99 just based on personal preference is strictly ********.
Well, the objective is an inherently good model, so that point is moot.Why this won't work:
1. A "better" matchup model does not make a "good" matchup model. And good luck accounting for mind games. It's not as though you could take the mean of every human error in every match and call it a day. Some errors are far more devestating than others ( a ff fair instead of a dair versus fox side-b off the stage) and you just cant account for random accidents.
Please note that I accounted for that in my criteria, a discussion of what is nonviable in terms of match-up level (granted, it was implicit, especially since I never had 80-20 as the starting value). I'm moving towards a gradational scale based on character concentration in the metagame.2. Your criteria for nonviable is an 80-20 matchup based on this new 'model'. There is no way the community as a whole would ever agree to that. Some favor 100 - 0 as nonviable. Some say 70 - 30. And why 51% of the cast? In this situation, a game could consist of...
Character A, B, C, D, E, F, G, H, I, J
A has 80:20 matchups on B,C,D,E (40%), 70:30 matchups on F,G,H,I,J, and a 50/50 matchup with himself.
He isn't banworthy then?
Which is why it only functions as a check instead of the measure itself, the theory is enough games will occur to deal with such irregularities. Again, check out the methodology.3. Empirical matchups are worthless unless skill is a factor. If I take Ganon to a bunch of low-level tourneys and beat out 6 metaknights on my way to claiming victory, that does not mean Ganon is in any way shape or form a good pick against MK. It just means I managed to be better.
They closed the topic because there was nothing to talk about. Everyone who posted there wanted it closed, since the same things were said over and over again, except different wordings were used ever time... So it was a postcount+1 kind of thread.Why exactly was the thread closed? I'm fully aware they weren't making any progress in any way but it still seems like people on the board should be able to talk about whatever they want pointless as it may be. Closing topics like that has a creepy Big Brother vibe to it. You will discuss what we want you to discuss.
I never said I was talking about metagame overcentralization, I meant exactly what you said: overcentralization by popularity.No because the game wouldn't be play MK or lose.
THat would be overcentralization due to popularity which just isn't valid.
oh wait I am going off on another tangent.
(Snake and Dedede aren't far behind, but that's besides the point) I meant "MK vs The rest". Right now he isn't really overcentralizing popularity, nor the metagame. He's a fine character, with one big difference between the rest of the cast: he's better overall.MK is the most polpular character of them all.
While MK certainly is not more popular than every character combined, he is certainly more popular than any singular character.
Scrubs who will grow into gigantic bushes that bloom flowers of proness...?IN anycase we are all scrubs.
Oh okay then we agree woohooI never said I was talking about metagame overcentralization, I meant exactly what you said: overcentralization by popularity.![]()
Even if he did overcentralize due topopularity it wouldn't matter really(Snake and Dedede aren't far behind, but that's besides the point) I meant "MK vs The rest". Right now he isn't really overcentralizing popularity, nor the metagame. He's a fine character, with one big difference between the rest of the cast: he's better overall.
Scrubs who use the lesser character of course =)Scrubs who will grow into gigantic bushes that bloom flowers of proness...?
i'm pretty sure this criteria is irrelevant. i'll cite an example from street fighter:3. No other character fits these attributes.