nat pagle
Smash Ace
That will not happen until items are both A. Not randomly spawned in location and time and B. Not detrimental to recoveries. And I'd like to see what kind of benefits items would add to the system that outweighs random number god.Basically, there's not been any major testing for Brawl. Do I think there should be? No, not for Brawl, not at this point. But should it be looked at with an open mind for Smash 4? Yes, it should be tested early for Smash 4 before a blanket ban is imposed. Why? Because there's many possible benefits to the system if it doesn't skew results away from the best player winning.
And specifically related to the stage selection criteria that started this thread, I think that same concept should be applied there -- randomness in stages should not automatically ban the stage from competitive play without proof that it skews the results from who should be winning.
It doesn't matter whether it skews results from "evidence" via tournament play. The bans are placed in order to nullify the possibility of random factors deciding outcomes in all cases. And as far as I'm concerned, there is no possible way to have accurately placed who would have won in each case due to the fact the randomness of the stage affects the outcome and we don't know who would've won w/o the randomness.
What exactly is your method to get "proof" that the stages would skew results? What, tournament play? Are you telling me stages will be legal by default no matter what? You have no way of determining what results are conclusive or not. Correlation is not the same as causation.
All in all, these rules are intended to prevent luck based results in a match by match case. Even if the "luck" factor rarely influenced the results by item spawning or stage selection, the ban would have prevented ALL of such occurrences. Just like how you can't bring a video camera to a theater, it prevents as many instances of filming in theater as possible.