meleebrawler
Smash Hero
Azure Kite has to be one of the most unsettling things I've seen (and heard) in a video game.
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From what I hear, it's worth just getting the sequel. From personal experience, PxZ1 drags on forever, and it's like there's no real story connection.I got no plans to get the game mainly because I haven't finished the first one at this point. I don't know when I'll be able to complete it nor if I even have the time to do so since I haven't been using my 3DS much these days.
Well, I hope so. We can't rest until we truly add Nintendo to the company mix (like we pretty much have in Smash already)! And besides...Apparently the creator of the Project X Zone series has expressed interests in making a third Project X Zone game.
I'd be interested with a new sequel.Apparently the creator of the Project X Zone series has expressed interests in making a third Project X Zone game.
Star Fox Zero's plot with Andross's use of portals feels like it was made for integration with a X Zone story.#BringBackFrank
And also add some Star Fox in. Fox/Wolf with Assault stuff would be 10/10.
Frank West and Chuck GreeneIf there were a Project X Zone 3, which characters would you guys like to see?
This, so that Xenogears, Xenosaga, and Xenoblade all can finally be represented in the same game for the first time.And bring Square Enix into this thing.
Personally, I'd try to make some of these pairings a little more creative than that. I mean, c'mon, Bayonetta and Jeanne are almost literally identical in moveset. Even Ryu and Ken, for all of their similarities are still distinct enough.Frank West and Chuck Greene
Alex and Laura
Lucatiel and Benhart with a Solaire Solo Unit (Even if Souls isn't owned by Namco I still really want it)
Fox/Wolf (Assault)
Dragon's Dogma reps, preferrably default Arisen and Rook
Bayonetta and Jeanne
Jack and Sam Gideon
And bring Square Enix into this thing. How dare they not have a crossover about pairs and not include some The World Ends with You reps.
A guy can dream, all right? And besides, I hear the spiritual predecessor Namco X Capcom had Klonoa as a playable character, so who's to say they won't go back to things like that?The problem with a lot of your Nintendo picks is that they don't meet the requirements for being in PxZ (Must be human or humanoid, not too cartoon-y). Plus a lot of your picks are already paired with partners in both PxZs (except Chunners, she's all over the place) Though admittedly I wanted Fox and Wolf, so...
Bayo/Dante or Bayo/Jeanne is obvious however. Especially since Kamiya regrets not allowing Bayo in 2.
It's more of an unstated rule of thumb for playable characters. Whether it's for stylistic or convenience reasons I'm not sure, but there's no reason it can't change. As I said already, Namco X Capcom had characters like Klonoa and Tarosuke playable, and the latter isn't exactly what you'd call realistically proportioned.Has it ever been set in stone that realistically proportioned/non-anthropomorphic characters couldn't appear in a Project X Zone game?
Even so, the game is still prominently referenced in X Zone 2 so it's not like the developers would rather just forget the game exists.Namco x Capcom has what TVTropes calls "Early Installment Weirdness", in my opinion. It wasn't even supposed to have Capcom characters at first, and it actually shows with the game.
Not only characters from Namco, Capcom, Sega, and Nintendo, but also including characters from Square Enix.If there were a Project X Zone 3, which characters would you guys like to see?
Having all your units all the time was part of what made battles in the original horrendously long to complete. Limiting them allows the developers to make smaller, more digestible maps.Finally decided to get the game. Am I the only one here who's utterly disappointed about the unit restrictions? Like, in the first PXZ you could bring all of your units into each chapter. This time, the number of units in the roster fell short of one pair yet we still have to pick as if this was a Fire Emblem.