EdgyBluz
Smash Apprentice
Hey digiholic, i'll have a 3-day break from school this week, so I wonder if you can give me the files so I can start working on the animations as soon as I can. I'll probably work more on those 3 days.
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Just sent 'em.Hey digiholic, i'll have a 3-day break from school this week, so I wonder if you can give me the files so I can start working on the animations as soon as I can. I'll probably work more on those 3 days.
Ah! I knew something would go wrong because of the bone amounts. I was surprised he fit over ROB in the first place, being the boniest character in the game >_>Progress!
Digiholic, I fixed the shielding glitch for you, you can now shield, dodge and etc. It was easy, just added more bones.
About animations, I've done the running one. Not a huuuuge progress, but still. Maybe i'll upload a gif tonight.
Were it not for the fact that I am a novice animator ( I am actually doing a big undertaking...making a fully cusotm animaiton set), I would be more than happy to help animate Volnutt (I have made a total of three completely custom animations. Nothing too exciting yet.)Ah! I knew something would go wrong because of the bone amounts. I was surprised he fit over ROB in the first place, being the boniest character in the game >_>
Glad to hear animation is progressing, maybe we'll get to the state where I can actually be useful instead of waiting for people to fix my problems![]()
I should be able to use different animations, as long as I still have enough sub-actions in PSA to use.Hey digi, I'm now planning to work with his Neutral B (Charge)
Is it possible to use a different instance in walking and running?
^ Lets say he enters Neutral-B Charging state, I want a different animation for him when he walks/runs in a manner where he holds his buster instead.
I plan on doing it differently than TvC, as he actually does not have an animation when he charges.
That's amazing! Where can I get a Naruto motionEtc? I'm sure it would help out a lot.Seeing you need animators, I will give you a piece of info.
Naruto's animations can be used on Megaman Volnutt (translations need to be fixed to let the animations fit perfectly).
They have the same basic bone setup.
This pic as example:
http://img716.imageshack.us/img716/2100/23742939.jpg
You just had to take it away from me, didn't you. -_-About the animations, Zero's works with Volnutt too, that's where I got his running animation. Also, can anybody send me Volnutt's Wait1? I need it for the other animations.
Also, ds22, I've found a fix too, just added more bones to fix the original ThrowN boneindex of ROB (162).
Could you elaborate? I was under the impression that articles couldn't be edited and that we were waiting on Eldiran's method for Zero to be completed since shrinking/enlarging them was problematic (for reasons I can't remember).Here are some progress screenshots:
All his weapons are there on those screenshots, but it won't be like that. It's just for testing purposes. They'll be separated in articles(?).
The running animation was made by Razanak. I just ported it over Volnutt, it was made for Zero.
Nice, very nice.Here are some progress screenshots:
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All his weapons are there on those screenshots, but it won't be like that. It's just for testing purposes. They'll be separated in articles(?).
The running animation was made by Razanak. I just ported it over Volnutt, it was made for Zero.
That are articles yes, but you'll have to have the weapons as separate models and your bound to the articles R.O.B. has (I don't know how much though).About that, I don't know if they are indeed called articles. It's very simple, it's the same way I did Majora's Mask. Replace a model in the FitRobot, then call it using PSA. Then I just moved it to fit the face. Maybe I can do it the same way, but with his weapons.
Yeah, I'll just delete all the polygons except the weapons I want. It'll be a boring job, but whatever.That are articles yes, but you'll have to have the weapons as separate models and your bound to the articles R.O.B. has (I don't know how much though).
You can start with the Gyro.Yeah, I'll just delete all the polygons except the weapons I want. It'll be a boring job, but whatever.
Yeah, I liked them. But if you remove the drills, it will be even better.You can start with the Gyro.
That's at least one article.
Also, you like my CSP/CSS for Megaman Volnutt?
I used Naruto's Guard animation for it...
The problem is, if I remove the drills and use Naruto's Guard animation, you'll see that the translations of the bones in his arms are stretched.Yeah, I liked them. But if you remove the drills, it will be even better.
I'll probably use the gyro for the drills, because dorirus are win. (TTGL reference)
Sure, take your time. I'll try doing a CSP too, but not now. Then we can choose which one is the best.The problem is, if I remove the drills and use Naruto's Guard animation, you'll see that the translations of the bones in his arms are stretched.
But I'll see what I can do.
*Sigh* three sets of every of his weapons.Sure, take your time. I'll try doing a CSP too, but not now. Then we can choose which one is the best.![]()
...that's the problem*Sigh* three sets of every of his weapons.
I'll pass.
In BrawlBox, he doesn't have a glossy cool effect over him....that's the problem
Maybe we can try doing it with Brawlbox's Model Previewer.
It will not be as good as a in game pic, but whatever.
Well, I'm not the one responsable about the Moveset. That's digiholic's work. But I liked your idea too.Why would it feature all of his weapons? Although gameplay does change between weapons, it's not like they're different characters like with people like Zelda/Sheik, PT, Bowser Jr./Shadow Mario, etc. In fact, I think it'd be best (personal taste) if each color showed off a different weapon.
Yeah...In BrawlBox, he doesn't have a glossy cool effect over him.
And personally, I like the effect the drills give in the CSP/CSS.
No, I didn't mean changing the moveset for each costume. I meant it would be nicer if each CSP color featured a different weapon. You couldn't actually make a different moveset for every costume, anyways. For example, maybe the normal color poses like in digiholic's avatar, the green one is using the shield, the red one uses the machine gun, etc.Well, I'm not the one responsable about the Moveset. That's digiholic's work. But I liked your idea too.
Ohh, that. I like your idea, i'll be contacting digiholic about that.No, I didn't mean changing the moveset for each costume. I meant it would be nicer if each CSP color featured a different weapon. You couldn't actually make a different moveset for every costume, anyways. For example, maybe the normal color poses like in digiholic's avatar, the green one is using the shield, the red one uses the machine gun, etc.
What was Eldiran's method for the new TvC Zero, and why aren't you considering it anymore? Or, I guess, is one of those his method?Hey, I'm back. Has anyone else been unable to load SmashBoards for about four days?
Looks like a lot of progress has been made despite my absence, though, so all is well. The animations are coming along much faster now, so I'll begin production of the PSA soon.
As for the weapons, I was pretty much planning on deleting them from the main model, then adding them on as some of the article models in ROB's pac, like his gyro. The current plan is, either delete the model part, and copy some hex values over the article to (hopefully) replace the article with the weapon model. If that doesn't work, I could try to figure out a way to delete bones by fiddling with the hex values and delete everything except the weapons, and port the new model over the articles then.
That being said, both of these methods are theoretical, and might not work. If they don't work, I'll just wait for BrawlBox 0.64 and import the weapons into the articles manually.
Did he figure it out? Is there even a Zero thread I could keep up on their progress in?What was Eldiran's method for the new TvC Zero, and why aren't you considering it anymore? Or, I guess, is one of those his method?
I'm pretty sure they're working on it privately, but I think Eldiran is doing his part of the project right now last I heard. He said before that he was willing to share his method with you, so maybe you should PM him and see what he decided on.Did he figure it out? Is there even a Zero thread I could keep up on their progress in?