Camonsters
Smash Apprentice
- Joined
- Jan 19, 2010
- Messages
- 169
Hi




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Hi.
That's fine by me, personally.Hey guys, sorry I've been gone again, but my laptop charger got fried >_<
I know it seems like I'm just making excuses at this point, but what can I say? God hates my computer.
As long as you're still planning on working on the project, I'm good.Hey guys, sorry I've been gone again, but my laptop charger got fried >_<
I know it seems like I'm just making excuses at this point, but what can I say? God hates my computer.
As input of idea ....As long as you're still planning on working on the project, I'm good.
This seems like a translation, so if English is not you're first language, I understand. I can almost follow what you've posted, but I'm not sure what the "faces" mentioned in the Final Smash bit is. Are they the different weapons? If so, which one is which?As input of idea ....
the shield could be opened out of the way and show the Smash Up the Snake [Up Special Move: Cypher]) this would be the best move Vertical recovery.
and
the Final Smash ..
* First Face
Megaman shot by a horizontal plasma beam ....
the objective that is touched (only one target) be paralyzed ...
* Second face
megaman .. displays a second bust of his great arm and throws the objective horizontal rays for 5 seconds (similar to the final rays smash mario have a minimal effect of "knockback" ... without removing the effect of "stun" the first target. just upload damage) [total calculation of damage to the first target 23% damage]
* Third face
much energy as charged plasma in the megaman buster (for the 5 second ray) ... it displays a green plasma sword .... and flies toward the target ... gives a blow me across the goal ... after... the sword disappears [41% Calculation of damage damage]
maybe it is incredibly difficult to achieve ...
but for me that is a final smash .. n_n
greetings .. and I love their project .. always wanted megaman appear in brawl ... THANK YOU
If that would succeed, it could also provide animations for Naruto (since the animations are interchangeable because of the bonetree listing).Has someone attempted a memory dump on TvC?
I believe the word was supposed to be "phase."This seems like a translation, so if English is not you're first language, I understand. I can almost follow what you've posted, but I'm not sure what the "faces" mentioned in the Final Smash bit is. Are they the different weapons? If so, which one is which?
I could try, I can get TvC on my computer, but I'm not sure how to memory dump or what I would even do with it.Someone who can emulate TvC really needs to try a memory dump for Volnutt. This would save so much time. Also, I'm glad to hear that you're still working on this. Don't feel pressured to show progress; as long as it's getting done, it's more than can be hoped for with most projects around here.
That's because he doesn't work. That beta is just a thinly disguised way of providing a download for the MDL0. If you want to get it to run, make sure it's a .pcs first. I recommend against it, though, it's not playable and is prone to crashing. (I think it's the one before the bone fix, it might play fine for all I know)I DL'd the beta but he does not show up on rob ;_;
Whats up?
So if i am to try out this risky beta should I rename the .PCS to .PAC?That's because he doesn't work. That beta is just a thinly disguised way of providing a download for the MDL0. If you want to get it to run, make sure it's a .pcs first. I recommend against it, though, it's not playable and is prone to crashing. (I think it's the one before the bone fix, it might play fine for all I know)
Convert it in Brawlbox. But really, he doesn't do anything. No animations unless you have the motionetc (which hasn't been released yet) and no changed moves. It's just a broken ROB with Volnutt's T-Stance for everything.So if i am to try out this risky beta should I rename the .PCS to .PAC?
Im curious to know if it crashes :o
No offense to anyone because i dont kno but by my judgement...Hows the MotionPAC going?
Which would REALLY suck. Why on earth would we have Zero, but no Megaman???No offense to anyone because i dont kno but by my judgement...
This project is flat out dead....
-Grabs chest-No offense to anyone because i dont kno but by my judgement...
This project is flat out dead....
So nobody posts for one single day and you automatically label it as dead? Aren't you just brilliant? >_>No offense to anyone because i dont kno but by my judgement...
This project is flat out dead....
Xscuse me for stating my opnion and i havent seen progress or any updates in a very long time sorry i thought it was deadSo nobody posts for one single day and you automatically label it as dead? Aren't you just brilliant? >_>
Keep waiting patiently with your mouth shut. It's Sunday. People have other stuff to do.
Besides, they just posted some pics a page or two back. Plus they seem to still need more animators. o_o
Its been more than day o- o I check this thread religiouslySo nobody posts for one single day and you automatically label it as dead? Aren't you just brilliant? >_>
Keep waiting patiently with your mouth shut. It's Sunday. People have other stuff to do.
Besides, they just posted some pics a page or two back. Plus they seem to still need more animators. o_o
Well, aren't you philosophical1 day, two days, either way it's no excuse to say it's dead. It'll be done when it's done, like all things in life.
Whether or not the project is still being worked on isn't a matter of opinion. At least read the most recent posts in a thread before you post. Digiholic JUST said one or two days ago that he is still working on this.Xscuse me for stating my opnion and i havent seen progress or any updates in a very long time sorry i thought it was dead
Well, have you ever played TvC? Basically, the models and animations are made to be mirrored depending on which way they're facing, like the sprites in the old 2D fighters. It's a subtle effect, brilliant in TvC, but makes using the models elsewhere a bit of a pain. Volnutt always uses one hand for his gun and the other for his switchable weapons (fist, rapid fire, shield and drill), and these swap if he faces the other way, which is why the model has both sets on both hands. Zero has two busters for the same reason.Well, aren't you philosophical
Anyway I checked back a few pages and saw some of what you mentioned. Its great! I love it but why does Megaman have 2 drills? I know its like how Zero has 2 Z-busters but I never understood why its like that. Educate me on this please.
Dude, I know how you feel I loved megaman since my first MM game (X4) and i to want him in brawl. I wish I could help but I use a mac and from what I know Brawlbox is out of my reach. But if you need help with moves, weight suggestions....which, to be honest does not seem like it'll be much help at all but im willing to do what I can to help you.Woah, woah, woah, don't go saying this is dead. I haven't posted much because I'm a full-time college student with finals coming up next week. While it's true that I haven't made much progress, it's mainly because of the fact that I am almost entirely incapable of animating, which is what 90% of the work is.
I know progress is slow as hell right now, but we don't have quite as many talented people as the Zero project (no offense to anyone on team Volnutt, of course, but it's hard competing with BigSharkZ and Eldiran and the like)
I WILL finish this. I've wanted MegaMan in Smash Bros since Smash 64. Now that we've got the chance, I'm going to take it.
If you're not satisfied with the speed, please help. Any little bit that you can offer can speed up production greatly. I'll just go ahead and release the stuff I've gotten so far (it isn't much) so anyone who wants to can fiddle with his PAC or tweak an animation or two and re-upload it. Expect it up within the week.
Details pleased....this info intrigues meh. 7311 ∑3 \/\/µ47 Y0u l<n0\/\/D1337: You could try running it under WINE or some time of vmware.
Well first things is first:Step 1: Stop speaking "leetspeak".
Step 2: Try either VMware or WINE. VMware could be ran under OSX, but would require a Windows key. WINE would be run under Linux/some other Unix OS, so it wouldn't actually cost you anything, but you'd have to install a new partition on your hard drive (not difficult). VMware would take less effort if you're willing to buy a Windows key (if you don't have one), but the WINE method wouldn't cost anything.
Step 3: ????
Step 4: Profit!
This all assumes you'll be doing things completely legally, of course.
Don't expect much, his moves are unchanged from ROB's, just his physics (which still need to be tweaked)Yes Yes Yes!!! Can't wait to try this out. Oh man this is such a huge step for Megaman fans. Thanks!
Well duh, I know that but every update is progress. I just really wanted to see the model and its good no bugs or anything. Cant wait for the PSA and alt colors. May i ask what you have in mind for the colors? I saw the gold one and Zero (really nice) but what other colors do you have in mind. I have a few ideas if you interested.Don't expect much, his moves are unchanged from ROB's, just his physics (which still need to be tweaked)
It's good to go for testing purposes (it shouldn't cause any crashes any more) but not for gameplay purposes.
Thanks for releasing those. I'll be sure to play around with it for kicks and giggles tomorrow.All right, second post of page 1 has the most recent stuff for Volnutt.