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Project SA and controlling DI?

GHNeko

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Would it be possible to control the capacity of DI for moves?

ie making moves more/less DIable for any purpose we might need it for.
 

CT Chia

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well, name some moves that u can barely DI and some u can heavily DI, then start researching. is this even like a thing in smash? lol amount of diability?
 

GHNeko

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<GHNeko> I brought it up a while back
<GHNeko> having control over the potency of DI
<GHNeko> ad make some more less DIable
<GHNeko> and others more so
<GHNeko> you get what I mean?
<GHNeko> Magus
<Magus> move specific DI?
<Magus> i could see that being overly difficult to try and make
<Magus> theres something that affectes potency of SDI already in the game though
<Magus> something like bringing ground DI vs aerial DI closer together might be worth doing, since there's a huge difference between the 2

Also, I can't do any ****ing research or testing or anything. I cant even mess with SA as I'm not even using XP. Im using ubutnu atm.
 

VietGeek

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I know multihit FSes seem to have SDI disabled. DI power always seems constant though.
 

Revven

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I've always felt that DIability deals with the angle of the move that the person gets sent at. But, perhaps I'm wrong and in PZ it is another variable?
 

GHNeko

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I dont know, it just seems to me some moves are too easy to DI (D3 Dair/Uair) and other moves you cant DI or if you do it doesnt matter anyways (Shiek Fair)
 

GHNeko

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Magus, why are you so awesome? If you dont get credit at the end of Brawl+, I'm breaking heads.

Off the top of anyone's head, is there anything that might need an increase or decrease in SDI?

Maybe certain spikes? Or MK's tornado? Marth's dancing blade to make it more escapable?

Or increase the SDI ability on certain multijabs like Shiek's/Falco's. Reduce SDI potential on Ike's jab?

Thing's like those come to mind :V
 

shanus

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Multihit jabs and moves which have zero capability of SDI i think need fixing. I personally would like to see SDI have greater utility.
 

Revven

FrankerZ
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Some other multi-hit moves don't have a lot of SDI capability (you CAN SDI them but only so much) an example of one move would be Fox's Dair. You can SDI it, but, only so much.
 

RyokoYaksa

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Very few moves really have zero SDI capability.

Falco's multi-jab has 100% SDI. You can get behind him in a second if you mash right. You can't seem to increase SDI on that move without it bugging out.

95% of moves Magus and I have seen have X rotation at 60000, including Falco rapid jab.
 
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