AGFanProduction
Smash Journeyman
It HAS Melee physics, Melee EXACT hitboxes? well It doesn't. Melee-like it has, not *exact Melee* hbxes.that is VERY impressive work, does it have all of the melee hitboxes and physics?
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It HAS Melee physics, Melee EXACT hitboxes? well It doesn't. Melee-like it has, not *exact Melee* hbxes.that is VERY impressive work, does it have all of the melee hitboxes and physics?
It's already a P:M version right now. I did the physics last year.Are you going to make a P:M version since it's fairly certain the second demo will have Lucario?
gawddamn 11625 downloads overnight and counting!?!?!?!beta released:
http://forums.kc-mm.com/gallery/brawlview.php?number=5496
*oh mah gah! Tnks agfan! Nau miutu itse 4 real thus thime on mah brawl!!*
also, no one here has permission to edit the files, if someone does, i'll lose control over it, and it will become a mess like the older v1.00 or v1.01 updates. Tnks!
No lol. That hack has been there for ages. He just updated the link that he already had.gawddamn 11625 downloads overnight and counting!?!?!?!
Mewtwo is the best!
yeah umm...brawlvault got hacked and is currently down until further notice.Hey uh... I tried goin' to the download web link posted in this thread, but it says the site is temporarily unavailable... Any ideas why that may be? x:
It didn't get hacked. It's merely experiencing technical problemsyeah umm...brawlvault got hacked and is currently down until further notice.
It was confirmed to be a DDoS.It didn't get hacked. It's merely experiencing technical problems
Thanks mate! Glad you like it!Thank you guys for all your hard work! This Mewtwo PSA is absolutely perfect!
Well, Enjoy the epicness of mah Mewtwo!It was confirmed to be a DDoS.
You can check on what is left up on kk-mm for the topic.
However, in the meantime, can someone link the direct dl? I'd love to get a good look at this.
- Yep, Items don't work on him yet.So I just got this version after playing with the old V1, there are a lot of good things about this one such as better grabs and most attacks having smoother animations.
Here come the problems:
- The way he holds items is just completely wrong, it worked very well on the older version I was using and you could probably straight copypaste it if that's possible.
- The Final Smash was better on the old version but still needed some work.
- The sideways dodge seems to travel way too far and the dodge into bakground looks like it hasn't been changed (you're probably still working on this though).
- Getting up from ledges doesn't really look that smooth.
I hope this doesn't seem too critical, just trying to help you out because I want this mod to be as good as it can be. If you combine what was good about the old version with the stuff from the new version it'll be great!
Yeah it was totally unbalanced you're right. Although speaking of unbalanced, I played a few more matches and the Final Smash on the new version has like megarange, it's probably because all the effects aren't in there yet to show where it's hitting but it seems like it's an instakill at very low damage from like 3/4 of Final Destination distance. I reckon the launch on it needs to be toned down a bit and maybe make the hitbox smaller but it's pretty good other than that.- Yep, Items don't work on him yet.
- Dodge was a test I never fixed up, until next update.
- Ledges... I know.. I have to revamp these..
there is nothing good from the old version, it way unbalanced and the animations are in a *crossed arms pose* always.
Thanks for the feedback dude!
about the Final Smash, SiLeNtDo0m has made, is making, or is going to make a new final smash for him, on a side note thanks for this feedback once again I'm doing some general work on him (Mewtwo) again all the info about all these bugs it has, Have been really hopeful, next update is going to be something critical.Yeah it was totally unbalanced you're right. Although speaking of unbalanced, I played a few more matches and the Final Smash on the new version has like megarange, it's probably because all the effects aren't in there yet to show where it's hitting but it seems like it's an instakill at very low damage from like 3/4 of Final Destination distance. I reckon the launch on it needs to be toned down a bit and maybe make the hitbox smaller but it's pretty good other than that.
Also noticed that after using B-Up if you land on the ground you can't use your B-Up while on the ground and have to jump again, teleports are good for mind games so it'd be good if this was fixed. Also certain actions will cancel upward momentum of 2nd jump, mostly a attacks and sometimes air dodge.
Well, Mewtwo is not fully done for a public release, yet.Hey AGFanProduction you should tell the Project M team that if they are able to make a clone engine and use it successfully they have full permission to use your MewTwo hack as a basis for adding him into Project M. Like let them know they can use/change your MewTwo for Project M. That way maybe they will be more likely to add him. Since you like Project M and all wouldn't that be a good call? I just really miss MewTwo so bad.
lol, from scratch? I guess you guys will be able to make his Shadow ball to go Ziggy-Zaggy like in Melee, and add an Explosion to the end of it while crushing against a wall, also redoing all the same animations that I already did with the Melee frame-by-frame work on Motion and PSA, you would get the same results anyways.If we were to add Mewtwo, we would very likely start from scratch.
AGFP isn't on our list of favorite people anyways.
Those are both really easy, ya know. There's floating points for the wiggling already, and the explosion is just a matter of finding the subaction for hitting a wall and putting a graphic there (use OpenSA).I guess you guys will be able to make his Shadow ball to go Ziggy-Zaggy like in Melee, and add an Explosion to the end of it while crushing against a wall
Mewtwo ain't finished yet.Mewtwo feels funny. :<
Oh yes, even thought many ppl doesn't like it at all, I would say, yeah, thank you.thanks for all the hardwork guys, you did a FANTASTIC job
Yes, that's the version of Brawl I used when I finally completed the Programing/Animation project.Quick question! Will this work with Project M v2.5?