Short Answer: Brawl doesn't have an universal transparency color.
Long Answer: Brawl doesn't count magenta as transparent, ASH does. That's a big difference.
For textures there is no set color in the original pac files, transparency is hexxed to a certain color if needed. But that goes only for +1 and +2 textures normal ones just use an alpha layer.
As for invisibility, I'm starting to belive that's just part of the animation and can't be recreated without changing animations
Yea, that is what its starting to look like to me too v.v;
I'll still give the straight black a try...but uhh...
Can someone list the External Graphic effects for Lucario to me? Just incase the invisibility is some sort of drape...
And then after that the FINAL method[or the next method I'll try after blacking it, since I don't think the external GFX will do me any good(I STILL WANT THEM THOUGH PLEASE =D)] will be to use Lucario's DT Frame data to determine what frames of his animation he is invisible for and get rid of all the other frames in that animation...and replace SpecialHiMove with those.
-_- It SOUNDS like it will work, but so did all of the last ideas...kinda...
SO yea! Someone grab me frame data for when Lucario goes invisible in DT, and someone else grab the External Graphic list!
And I promise I'll release a .pac for everyone to play around with a Lucario with Teleport, Disable, and Mewtwo-esque physics changes. I don't know if we edited everything...but I DO know how to add in DJC...so maybe I'll add that in for the .pac....but yea! Enough of my rambling! Go my minions! Retrieve the data!
-DD